DJMaxus Posted March 1, 2013 Share Posted March 1, 2013 > the engen has to many bugs so i was hoping he woulld fix itToo many bugs? Like what? Link to comment Share on other sites More sharing options...
bintin Posted March 2, 2013 Share Posted March 2, 2013 This is actually a really nice engine. Link to comment Share on other sites More sharing options...
Daneta Posted March 2, 2013 Share Posted March 2, 2013 > Too many bugs? Like what?like the bank you cant get out after someime the npc's just wont die and other that i forgot becuse i havent bean using it. Link to comment Share on other sites More sharing options...
DJMaxus Posted March 3, 2013 Share Posted March 3, 2013 > like the bank you cant get out after someime the npc's just wont die and other that i forgot becuse i havent bean using it.Hmm, I've never run into the bank issue before, and the NPCs seem to die just fine. This seems like one of the cleanest source edits available. Link to comment Share on other sites More sharing options...
Xolani Posted March 12, 2013 Share Posted March 12, 2013 This is a great engine. Anyone know if the source code has been released? I know RJanes was waiting to release it till after the contest for head dev ended, and since it says RJ is the head dev under his portrait I am assuming the source code was released yes? Link to comment Share on other sites More sharing options...
DeathKnight Posted March 12, 2013 Share Posted March 12, 2013 Yeah, it was released back on page 16[http://www.samugames.com/eclipse/EORJ_Source.zip](http://www.samugames.com/eclipse/EORJ_Source.zip) Link to comment Share on other sites More sharing options...
Daneta Posted March 13, 2013 Share Posted March 13, 2013 so how do u get the party to work Link to comment Share on other sites More sharing options...
Xolani Posted March 14, 2013 Share Posted March 14, 2013 > Yeah, it was released back on page 16> > [http://www.samugames…EORJ_Source.zip](http://www.samugames.com/eclipse/EORJ_Source.zip)Thanks!hmm, more nooby questions below XD-Anyone know how close this engine is to it's final version? I'm sorely tempted to use it as it is and edit the source, but then I'm not sure what awesome stuff Rob's still going to add to it.Anybody have any idea what the rest of the to do list is for this engine?Also since trying the most updated version with the quest system I noticed that all the graphics (tiles, characters ect.) were significently darker on normal map settings compared to other versions of eclipse, or even compared to the original files, is this intentional?> Is there possible way how to cause that game will be changing while playing? Like it's in WoW. For instance, once there is hole of thrall miners and after some quests (when the story moves as well), they became rebels (because they don't want to be thralls anymore). So the story and the game is changing, but only on few starting maps. Then are all maps same. I know that's too much to do, already now you've done great work, but I would love it. It'd give opinion to make games with better sotry side. It might be connected with Event System.> > But very great work. Good luck with it.> > And name could be Eclipse SUNaH or Eclipse Sun/Eclipse Sunshine ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/biggrin.png)> > Also, separating of Classes and Races might be funny. Pets and Mounts as well. I know I want too much. But i would be good, too.Hey Gepeto to have branching storylines or world effects what you could do is after a character completes say the miner quest you were talking about they are then warped to a map identical in every way but the changes you want so effectively you can cut the player from being able to go back to the unaltered map state before they finished the quest. It's not a perfect solution because it might slit the game world up into different instances of the same maps, but it will work. Link to comment Share on other sites More sharing options...
Bloo Posted March 14, 2013 Share Posted March 14, 2013 Mouse Movement. <3 Link to comment Share on other sites More sharing options...
Daneta Posted March 15, 2013 Share Posted March 15, 2013 > Mouse Movement. <3lol ir has that already right click and hold then move the mouse Link to comment Share on other sites More sharing options...
cjsrch Posted March 17, 2013 Share Posted March 17, 2013 I am unable to edit the maps unless i do a fill or clear.I cant place single tiles.any one have workaround?note I am using source from page 16\.I even re extracted the file to make sure i didnt corrupt it Link to comment Share on other sites More sharing options...
Xolani Posted March 17, 2013 Share Posted March 17, 2013 > I am unable to edit the maps unless i do a fill or clear.> > I cant place single tiles.> > any one have workaround?> > note I am using source from page 16.> > I even re extracted the file to make sure i didnt corrupt itWhen using the source version from page 16 make sure that when your mapping you click the little layers circle on on the bottom right of the mapping sheet above attributes. This may be your issue- as I noticed that until I clicked the layers circle so it was full, even if I started in the default layers category, the map could not be edited.Hope this helps! Link to comment Share on other sites More sharing options...
THA RIPPER79 Posted March 17, 2013 Share Posted March 17, 2013 Im still realy new to all the Eclipse engines,so forgive me when i ask to noobish questions ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/wink.png) . But is there a way to have a layer dissapear when you are under it? I want to do the roof of house that way. So when your outside you cant see the inside of the house,but when you move in the roof isnt shown anymore and you can look around… No idea if its in the engine allready,but i havent found it so far. Link to comment Share on other sites More sharing options...
cjsrch Posted March 17, 2013 Share Posted March 17, 2013 ripper you would have to make it an event. it would be a pain in the butt. when youd walk in you would want somthing trip a switch causing all tiles to go blank.Karkat i am redownloading and trying it now. Do you know if the source code is as updated as his other releases? Link to comment Share on other sites More sharing options...
cjsrch Posted March 17, 2013 Share Posted March 17, 2013 How the hell did I not double check a radio button >< THANK YOU!I assumes since the layerscreen was up and mask selected that it should work. Link to comment Share on other sites More sharing options...
Xolani Posted March 18, 2013 Share Posted March 18, 2013 > Im still realy new to all the Eclipse engines,so forgive me when i ask to noobish questions ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/wink.png) . But is there a way to have a layer dissapear when you are under it? I want to do the roof of house that way. So when your outside you cant see the inside of the house,but when you move in the roof isnt shown anymore and you can look around… No idea if its in the engine allready,but i havent found it so far.This is an indirect method I haven't tried yet, but plan to- It should work. Any resource like trees fade if you are behind them, so all you would need to do is add the tiles of any image you want into the resource folder in such a way that you will then be able to add, say a large statue, and then have that statue fade when you are behind it.Note ripper that the fade option for resources isn't in every eclipse version, but this method should work. It would be awesome though to maybe have say a Faded Fringe layer 1 2 and 3 which would be like the fringe layer, only with the ability to fade when your under it.> ripper you would have to make it an event. it would be a pain in the butt. when youd walk in you would want somthing trip a switch causing all tiles to go blank.> > Karkat i am redownloading and trying it now. Do you know if the source code is as updated as his other releases?As far as if the source code version on page 16 is as updated as the download link on the 1st page, I'm not positive, but I would since it has been posted after the first page's download link it is probably more up to date, but this may not necessarily be the case if Rob has updated the 1st page download link.-It is important to note that even if the source code version has been posted more recently which version is more "up to date" may be debatable since while the source version includes features such as a quest system and the option to limit a players view, the version also does not have a number of features that the one on the 1st page has, such as some of options in the player menu. Rather a convoluted answer, but yeah more recently updated doesn't always equate to better. (although I think the source version is heading in a good direction as long as it doesn't leave features behind.)Cjsrch- Do you know of a way to hide map tiles through the event's systems in this or any other eclipse version? I haven't come across a way to do so yet through the events system but would love to hear it if there is one Link to comment Share on other sites More sharing options...
damian666 Posted March 18, 2013 Share Posted March 18, 2013 ```Public Sub BltMapFringeTile(ByVal x As Long, ByVal y As Long)Dim rec As DxVBLib.RECTDim i As Long' If debug mode, handle error then exit outIf Options.Debug = 1 Then On Error GoTo errorhandlerWith Map.Tile(x, y) For i = MapLayer.Fringe To MapLayer.Fringe2 ' skip tile if tileset isn't set If (.Layer(i).Tileset > 0 And .Layer(i).Tileset <= NumTileSets) And (.Layer(i).x > 0 Or .Layer(i).y > 0) Then ' sort out rec rec.top = .Layer(i).y * PIC_Y rec.Bottom = rec.top + PIC_Y rec.Left = .Layer(i).x * PIC_X rec.Right = rec.Left + PIC_X If .Type = TILE_TYPE_ROOF And Player(MyIndex).x = x And Player(MyIndex).y = y Then 'under roof, dont draw Else ' render Call Engine_BltFast(ConvertMapX(x * PIC_X), ConvertMapY(y * PIC_Y), DDS_Tileset(.Layer(i).Tileset), rec, DDBLTFAST_WAIT Or DDBLTFAST_SRCCOLORKEY) End If End If NextEnd With' Error handlerExit Suberrorhandler:HandleError "BltMapFringeTile", "modDirectDraw7", Err.Number, Err.Description, Err.Source, Err.HelpContextErr.ClearExit SubEnd Sub```that should do it, but i cant test, vb6 is weird on my pc nowadays O.o dont forget the new tiletype, and add the tiletype at the correct places, like map editor etc. Link to comment Share on other sites More sharing options...
fafioso Posted November 21, 2013 Share Posted November 21, 2013 Link seems broken :s Can you replace it pls? thanks!Up!(Merge reason: Please don't double post, especially when it's something as small as "Up!") Link to comment Share on other sites More sharing options...
Alerd Posted February 26, 2014 Share Posted February 26, 2014 Link bronek please reupload Link to comment Share on other sites More sharing options...
Zetasis Posted July 27, 2014 Share Posted July 27, 2014 I know this topic is old but seeing how your back Rob I thought I would just say that I think you should re-open this project. I really liked where the combat system was going and with some newer features I feel this engine could be very popular. Link to comment Share on other sites More sharing options...
Rob Janes Posted July 27, 2014 Author Share Posted July 27, 2014 I still have the source. I'll touch it up and throw it back online. Link to comment Share on other sites More sharing options...
Peaverin Posted July 29, 2014 Share Posted July 29, 2014 > I still have the source. I'll touch it up and throw it back online.Nice news, Rob! I think I'll make my game with your engine if everything works good! Link to comment Share on other sites More sharing options...
Rob Janes Posted July 29, 2014 Author Share Posted July 29, 2014 The source is at [http://www.canadianparamedicjobs.ca/updater/AdventureEngine.rar](http://www.canadianparamedicjobs.ca/updater/AdventureEngine.rar)I'll make changes to it sometime this week Link to comment Share on other sites More sharing options...
fafioso Posted July 31, 2014 Share Posted July 31, 2014 Hey great work and thx for the new link ;)I just have a little question :s I can't see where and how i increased my character stat's point in the character GUI. Can anybody help me with this?Thanks! Link to comment Share on other sites More sharing options...
Zetasis Posted July 31, 2014 Share Posted July 31, 2014 I could be wrong on this but I think it was set up that way on purpose. Link to comment Share on other sites More sharing options...
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