prop11 Posted October 27, 2012 Author Share Posted October 27, 2012 Okay so i looked through the tutorials and i could n ot find one that showed me how to make a tilesets background transparent, even when i change the background the pink/light blue it still shows how do i stop this? Link to comment Share on other sites More sharing options...
Nook Posted October 27, 2012 Share Posted October 27, 2012 Actual transparency doesn't exist in .bmp files.The Eclipse engine, however, reads the very first 32x32 block of your tileset and turns every instance of that color into a transparency.So if your background is pink/light blue or whatever just make sure the very first (top left) 32x32 tile is a solid block of that color as well and the engine will do the rest.Edit: As Abhi2011 said, it checks the first pixel - not the first tile. Oops. Link to comment Share on other sites More sharing options...
Xolani Posted February 4, 2013 Share Posted February 4, 2013 I've also had trouble with paperdolling and transparency. I tried having the top 32x32 pixels white like the rest of the background but the paperdolled tilesheet just completely covers my sprite. I noticed too when I go into one of the existing paperdoll tilesheets and try saving it as the same name without editing it it says -"do you really want to save? Transparency will be lost."I'm a bit baffled 8P Link to comment Share on other sites More sharing options...
abhi2011 Posted February 4, 2013 Share Posted February 4, 2013 @KarKat I think for the transparency yoursaving a .png into another file format that doesn't support transparency.@Nook EO checks the very first pixel for transparency. Link to comment Share on other sites More sharing options...
Xolani Posted February 5, 2013 Share Posted February 5, 2013 I've checked my file format and I have been saving them as .pngIt is puzzling, even if I copy an existing paperdolled item that works and rename it like "8" or such, as soon as I save that file without editing it suddenly the item's background becomes white. I've checked that it's format hasn't changed- and it hasn't so I'm at a bit of a loss as to what the problem is.I've tried this on a few different eclipse versions always with the same result.oh and I have been making sure that my 1st 1 x 1 pixel is white just like the rest of the background. Link to comment Share on other sites More sharing options...
MadalinV Posted February 5, 2013 Share Posted February 5, 2013 > I've checked my file format and I have been saving them as .png> > It is puzzling, even if I copy an existing paperdolled item that works and rename it like "8" or such, as soon as I save that file without editing it suddenly the item's background becomes white. I've checked that it's format hasn't changed- and it hasn't so I'm at a bit of a loss as to what the problem is.> > I've tried this on a few different eclipse versions always with the same result.> > oh and I have been making sure that my 1st 1 x 1 pixel is white just like the rest of the background.If you use Dx7, i think you should save it .bmp not .png o.O Link to comment Share on other sites More sharing options...
Xolani Posted February 5, 2013 Share Posted February 5, 2013 I'm pretty sure it should be saved to .png since when I tried removing all paperdoll items and replacing them with .bmp my client started crashing when editing items.Also the **default** paperdoll items in EA and "Some name here" (the eclipse versions I'm experimenting with) are all .png files and have been working. Link to comment Share on other sites More sharing options...
MadalinV Posted February 5, 2013 Share Posted February 5, 2013 > I'm pretty sure it should be saved to .png since when I tried removing all paperdoll items and replacing them with .bmp my client started crashing when editing items.> > Also the **default** paperdoll items in EA and "Some name here" (the eclipse versions I'm experimenting with) are all .png files and have been working.Yeah, but if the engine is Dx8 then it should use .png with transparency, so you don't need any colour in the background 1x1 pixel. Link to comment Share on other sites More sharing options...
Xolani Posted February 6, 2013 Share Posted February 6, 2013 Here's a link to a screenshot I took of both the default paperdoll files for EA and the file I made and saved.http://www.freemmorpgmaker.com/files/imagehost/pics/b5981cbdca09492166c9821bdbf6a938.pngFile 1.png is the one I made which is completely covering my sprite even though I did leave the top pixel unedited. 2.png is one of the default paperdoll skins that works just fine and seems to be formated the same as png.1 which doesn't work 8P Link to comment Share on other sites More sharing options...
Solstice Posted March 5, 2013 Share Posted March 5, 2013 Paint can't do transparency? Link to comment Share on other sites More sharing options...
Growlith1223 Posted March 5, 2013 Share Posted March 5, 2013 No, you need paint.NET, photoshop, gimp, etc. Link to comment Share on other sites More sharing options...
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