zerosavior115 Posted December 20, 2012 Author Share Posted December 20, 2012 well what if EO can save Graphics via world filehow to do it?iwas thinkingwhat if you could upload a graphic file onto EO the let EO scan it via (Set Color by pixel block) and save it via (wordfile) then when EO would need it again EO will draw the Object one pixel block at a time the delete anything that it doesnt needso the question or probably= can anyone try this and if it works please PM me first cuz i would like to have the credit for IDEA ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png) Link to comment Share on other sites More sharing options...
DMF Posted December 20, 2012 Share Posted December 20, 2012 first HUH.oks o-o ima try see if i got wat you ment.Load image to EO.Save Image in new file? then load it back when needed?.srry just way you put it was confusing so i had to ask. Link to comment Share on other sites More sharing options...
Zzbrandon Posted December 20, 2012 Share Posted December 20, 2012 So basically you dont need tilesets they will be embedded into world files? Link to comment Share on other sites More sharing options...
Growlith1223 Posted December 20, 2012 Share Posted December 20, 2012 > So basically you dont need tilesets they will be embedded into world files?That system sounds very familiar….I think PMU also does this...idk i may be wrong lol :/ Link to comment Share on other sites More sharing options...
Xolani Posted December 21, 2012 Share Posted December 21, 2012 Post title- "Saving Graphics My Style"But what if you want to save Graphics Gangnam Style?gah - and this offtopic diversion is over. Link to comment Share on other sites More sharing options...
zerosavior115 Posted December 22, 2012 Author Share Posted December 22, 2012 guys if this is possible can anyone try it cuz itll be a really good adjusment to EO right???? Link to comment Share on other sites More sharing options...
Ryo Posted December 22, 2012 Share Posted December 22, 2012 Wasn't easy but i got what he meant(maybe because i kind of had the same idea)He means that eo should only render the shown pixels and not the hidden ones(exemple: a grass beneath a rock isn't rendered)It s a good idea but can't be done since eo is tile based and not pixel based.To do this you ll have to render graphics in the vbgore way.(good luck mapping with that though..) Link to comment Share on other sites More sharing options...
zerosavior115 Posted December 24, 2012 Author Share Posted December 24, 2012 > Wasn't easy but i got what he meant(maybe because i kind of had the same idea)> > He means that eo should only render the shown pixels and not the hidden ones(exemple: a grass beneath a rock isn't rendered)> > It s a good idea but can't be done since eo is tile based and not pixel based.> > To do this you ll have to render graphics in the vbgore way.(good luck mapping with that though..)FACEPALMthats not what imeantwhat i like to say is to create another editor(Tileset editor)and in that editor this how you do itupload a graphic file(32x32 pix) then the editor scan every block of pixel and save its RGB value into a word fileso the computer would save lt likepixel(x,y) red = ? green=? blue=?so instead of using graphic files evertime it will just read a wordfile and draw it when need by the gamebut idont know what and how to code this idea so if anyone that know and can do it please try and inform me if youve done it Link to comment Share on other sites More sharing options...
blkcrow Posted December 24, 2012 Share Posted December 24, 2012 why the hell would anyone want to do this? Link to comment Share on other sites More sharing options...
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