azkanan Posted May 25, 2013 Author Share Posted May 25, 2013 It's still a bit buggy, and it desperately needs flora/detail tiles, but here's my basic elevation set. Thoughts?>! ![](http://puu.sh/30Voa.png) >! ![](http://puu.sh/30W2u.png) >! ![](http://puu.sh/310V4.png)>! Fixed Head:![](http://puu.sh/3138r.png) >! ![](http://puu.sh/31ssO.png) >! ![](http://puu.sh/31vfg.png) >! ![](http://puu.sh/31MSn.png)>! ![](http://puu.sh/31MU8.png)![](http://puu.sh/31MUw.png)![](http://puu.sh/31NaV.png)![](http://puu.sh/31NvK.png) >! ![](http://s21.postimg.org/l0thmr7fr/scene.png)>! ![](http://puu.sh/31FJw.png)>! ![](http://puu.sh/32bOY.png)>! ![](http://puu.sh/32cds.png) >! ![](http://puu.sh/32dTA.png) >! ![](http://puu.sh/32gGU.png)>! ![](http://puu.sh/366Wt.png)>! ![](http://puu.sh/395S0.png)![](http://puu.sh/395Vo.png)>! So here are some creatures I've made today - they're all capable of being randomly generated in physical shape and form.>! Â >! ![](http://puu.sh/3biYf.png)>! Â >! I have one more "size" up to make which is smaller than the dragon, but larger than the others. I then need to expand on the current options for my current largest creatures (Beside the dragon), then of course, to animate and shade them. Link to comment Share on other sites More sharing options...
Dr.House Posted May 25, 2013 Share Posted May 25, 2013 Is that blue thing, water?Hurts my eyes… Link to comment Share on other sites More sharing options...
antho3000 Posted May 25, 2013 Share Posted May 25, 2013 Water have too much white, i can see the grid in the grass tiles, the cliff on the last pic looks ok Link to comment Share on other sites More sharing options...
Synergy Posted May 25, 2013 Share Posted May 25, 2013 The only tile that doesn't hurt my eyes is the cliff face (which looks really good, by the way)… They're all too 'busy' and the tiles have high contrast. Link to comment Share on other sites More sharing options...
Kusy Posted May 25, 2013 Share Posted May 25, 2013 They are incredibly flat my friend. I have no idea how you managed to do it, but somehow you made cliffs look like fences and water like… well I have no idea what. It all desperately needs depth and transition between types of terrain. There should be some other transition between grass/dirt, sand/sea... not just "here's this, and now there's something different"![](http://www.freemmorpgmaker.com/uploadfiles/81ead837628bf297d41fffb2ce699043.png) Link to comment Share on other sites More sharing options...
azkanan Posted May 25, 2013 Author Share Posted May 25, 2013 Updated;Which sprite head shape looks best, for side-view? (Facing right)![](http://puu.sh/310V4.png) Link to comment Share on other sites More sharing options...
Kusy Posted May 25, 2013 Share Posted May 25, 2013 None. They look like retards.![](http://www.freemmorpgmaker.com/uploadfiles/04f28762ddfc45a5cde98af092e447aa.png)you can also notice the first two have no necks… if you look closely. Link to comment Share on other sites More sharing options...
Dr.House Posted May 25, 2013 Share Posted May 25, 2013 Count that tiny package as a retardation too. Link to comment Share on other sites More sharing options...
Vortigem Posted May 25, 2013 Share Posted May 25, 2013 I like where this is going. Looks sharp man. Link to comment Share on other sites More sharing options...
azkanan Posted May 25, 2013 Author Share Posted May 25, 2013 Head fixed? ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/biggrin.png)![](http://puu.sh/3138r.png) Link to comment Share on other sites More sharing options...
Zeno Posted May 25, 2013 Share Posted May 25, 2013 These look pretty good. I have to agree that the water and ground look a little busy. Sharp highlights look great on tiles you use only a few of, but for a ground-cover it can be a bit much. I'd really like the grass were it not for the bright spot in the center of every tile. It accentuates the fact that they are tiles.The head looks much better, but I don't know anyone with a flat face. Maybe move a couple pixels over in the centre, or one back near the eye socket? Link to comment Share on other sites More sharing options...
Kusy Posted May 25, 2013 Share Posted May 25, 2013 > Head fixed?Yes.> Count that tiny package as a retardation too.Who are you to judge me? Link to comment Share on other sites More sharing options...
azkanan Posted May 26, 2013 Author Share Posted May 26, 2013 > These look pretty good. I have to agree that the water and ground look a little busy. Sharp highlights look great on tiles you use only a few of, but for a ground-cover it can be a bit much. I'd really like the grass were it not for the bright spot in the center of every tile. It accentuates the fact that they are tiles.> > The head looks much better, but I don't know anyone with a flat face. Maybe move a couple pixels over in the centre, or one back near the eye socket?I can achieve the nose by lightening the outline at the nose position. Putting out an entire pixel or two screws it up. ![:(](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/sad.png) Link to comment Share on other sites More sharing options...
azkanan Posted May 26, 2013 Author Share Posted May 26, 2013 Fir trees?![](http://puu.sh/31ssO.png)So, I just found the "Terrain Tool" in Tiled…![](http://puu.sh/31sYT.png)Calmed down the water reflection;![](http://puu.sh/31tnG.png)Some reeds later..![](http://puu.sh/31tZ0.png) Link to comment Share on other sites More sharing options...
azkanan Posted May 26, 2013 Author Share Posted May 26, 2013 Got some blackberry brambles on the scene!![](http://puu.sh/31vfg.png)With the following shortlisted;>! ![](http://puu.sh/31vhV.png) Link to comment Share on other sites More sharing options...
Synergy Posted May 26, 2013 Share Posted May 26, 2013 All of those tiles are so high in contrast it hurts to look at for more than a few seconds. :/ Link to comment Share on other sites More sharing options...
azkanan Posted May 26, 2013 Author Share Posted May 26, 2013 But I was avoiding low-contrast ;-;![](http://s21.postimg.org/l0thmr7fr/scene.png)![](http://puu.sh/31FJw.png) Link to comment Share on other sites More sharing options...
azkanan Posted May 26, 2013 Author Share Posted May 26, 2013 Playing with Passes…![](http://puu.sh/31MSn.png)![](http://puu.sh/31MU8.png) ![](http://puu.sh/31MUw.png) ![](http://puu.sh/31NaV.png) ![](http://puu.sh/31NvK.png) Link to comment Share on other sites More sharing options...
Synergy Posted May 26, 2013 Share Posted May 26, 2013 The passes look more like vertical climbs rather than cut-throughs. Try a shallower perspective and shading from the back. Link to comment Share on other sites More sharing options...
azkanan Posted May 27, 2013 Author Share Posted May 27, 2013 > The passes look more like vertical climbs rather than cut-throughs. Try a shallower perspective and shading from the back.How would you suggest I go about doing that? I do see what you mean though;![](http://puu.sh/328te.png) Link to comment Share on other sites More sharing options...
azkanan Posted May 27, 2013 Author Share Posted May 27, 2013 Dynamic Houses;The tileset I've made for these house types allow players to design their own homes.Log House![](http://puu.sh/32czi.png)Wood + Stone House![](http://puu.sh/32bOY.png) Link to comment Share on other sites More sharing options...
Swizl Posted May 27, 2013 Share Posted May 27, 2013 Looking good but the trees and shrubs don't fit the rest of the tiles in my opinion.Increase contrast between the borders and the pathway should fix your problem I believe. Link to comment Share on other sites More sharing options...
azkanan Posted May 27, 2013 Author Share Posted May 27, 2013 > Increase contrast between the borders and the pathway should fix your problem I believe.Which borders? Which pathway?Also, a little village (with no artificial objects beside the bridge, path and buildings);![](http://puu.sh/32dTA.png) Link to comment Share on other sites More sharing options...
Swizl Posted May 27, 2013 Share Posted May 27, 2013 > Which borders? Which pathway?![](http://freemmorpgmaker.com/uploadfiles/5f99874ffefcbb18fd604afea46086b8.png)This Link to comment Share on other sites More sharing options...
azkanan Posted May 27, 2013 Author Share Posted May 27, 2013 Better?![](http://puu.sh/32eJk.png) ![](http://puu.sh/32eJu.png) ![](http://puu.sh/32eJA.png) ![](http://puu.sh/32eJH.png) Link to comment Share on other sites More sharing options...
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