DrNova Posted October 26, 2008 Author Share Posted October 26, 2008 > ' Eclipse Evolution 2.7 Scripting File> > ' Global Variables> Public GameName> Public MAX_MAPS> Public MOTD> > ' Color Constants> Public Const BLACK = 0> Public Const BLUE = 1> Public Const GREEN = 2> Public Const CYAN = 3> Public Const RED = 4> Public Const MAGENTA = 5> Public Const BROWN = 6> Public Const GREY = 7> Public Const DARKGREY = 8> Public Const BRIGHTBLUE = 9> Public Const BRIGHTGREEN = 10> Public Const BRIGHTCYAN = 11> Public Const BRIGHTRED = 12> Public Const PINK = 13> Public Const YELLOW = 14> Public Const WHITE = 15> > ' Admin Constants> Public Const ADMIN_MONITER = 1> Public Const ADMIN_MAPPER = 2> Public Const ADMIN_DEVELOPER = 3> Public Const ADMIN_CREATOR = 4> > ' Executes when the server initially loads.> Sub OnServerLoad()> GameName = GetVar("Data.ini", "CONFIG", "GameName")> MAX_MAPS = GetVar("Data.ini", "MAX", "MAX_MAPS")> MOTD = GetVar("MOTD.ini", "MOTD", "Msg")> End Sub> > ' Executes when the scripts are reloaded.> Sub OnScriptReload()> GameName = GetVar("Data.ini", "CONFIG", "GameName")> MAX_MAPS = GetVar("Data.ini", "MAX", "MAX_MAPS")> MOTD = GetVar("MOTD.ini", "MOTD", "Msg")> End Sub> > ' Executes the MOTD is changed by the client.> Sub ChangeMOTD()> MOTD = GetVar("MOTD.ini", "MOTD", "Msg")> End Sub> > ' Executes when a new character is created.> Sub OnNewChar(Index, CharNum)> Call putvar("/player/" & getplayername(index) & ".ini", "data", "new", 0)> Call putvar("/player/" & getplayername(index) & ".ini", "data", "fname", 0)> Call putvar("/player/" & getplayername(index) & ".ini", "data", "mode", 0)> Call putvar("/player/" & getplayername(index) & ".ini", "data", "networth", 0)> Call putvar("/player/" & getplayername(index) & ".ini", "data", "drones", 0)> Call putvar("/player/" & getplayername(index) & ".ini", "data", "style", RAND(0,4))> Call putvar("/player/" & getplayername(index) & ".ini", "data", "colony", 0)> Call putvar("/player/" & getplayername(index) & ".ini", "data", "people", 0)> Call putvar("/player/" & getplayername(index) & ".ini", "ship", "repair", 0)> Call putvar("/player/" & getplayername(index) & ".ini", "battle", "tactics", 10)> Call putvar("/player/" & getplayername(index) & ".ini", "battle", "ion", 25)> Call putvar("/player/" & getplayername(index) & ".ini", "dead", "map", 0)> Call putvar("/player/" & getplayername(index) & ".ini", "dead", "x", 5)> Call putvar("/player/" & getplayername(index) & ".ini", "dead", "y", 5)> Call putvar("/player/" & getplayername(index) & ".ini", "player", "sprite", INT(getplayersprite(index)))> Call putvar("/player/" & getplayername(index) & ".ini", "player", "class", 1)> Call putvar("/player/" & getplayername(index) & ".ini", "ship", "repair", 0)> Call putvar("/player/" & getplayername(index) & ".ini", "ship", "name", "Jump Pod")> Call putvar("/player/" & getplayername(index) & ".ini", "skill", "engineer", 0)> Call putvar("/player/" & getplayername(index) & ".ini", "skill", "mechanic", 0)> Call putvar("/player/" & getplayername(index) & ".ini", "skill", "computer", 0)> Call putvar("/player/" & getplayername(index) & ".ini", "skill", "chemist", 0)> Call putvar("/player/" & getplayername(index) & ".ini", "skill", "refine", 0)> > End Sub> > ' Executes every second, based on the server time.> Sub TimedEvent(Hours, Minutes, Seconds)> If Minutes = 0 Then> If Seconds = 0 Then> Call AdminMsg("ECLIPSE/StarJumper ROCKS", YELLOW)> End If> End If> End Sub> > ' Executes when a player presses the CONTROL key.> Sub OnAttack(Index, Damage)> Dim Target> > If Int(Damage) > 0 Then> If Int(GetPlayerTarget(Index)) > 0 Then> Target = GetPlayerTarget(Index)> Call DamagePlayer(Index, Target, Damage)> Else> Target = GetPlayerTargetNPC(Index)> Call DamageNPC(Index, Target, Damage)> End If> End If> End Sub> > Sub OnArrowHit(Index, Damage)> Dim Target> > If Int(Damage) > 0 Then> If Int(GetPlayerTarget(Index)) > 0 Then> Target = GetPlayerTarget(Index)> Call DamagePlayer(Index, Target, Damage)> Else> Target = GetPlayerTargetNPC(Index)> Call DamageNPC(Index, Target, Damage)> End If> End If> End Sub> > Sub PlayerHit(Index, NPCNum, Damage)> If Damage > 0 then> Call NPCAttack(NPCNum, Index, Damage)> End If> End Sub> > ' Executes when a hotkey is pressed client-side.> Sub HotScript(Index, KeyID)> > Select Case KeyID> ' Executes when any player presses the PageUp key.> Case 1> Call liftoff(index)> > ' Executes when any player presses the Delete key.> Case 2> Call statmenu(index)> Exit Sub> ' Executes when players press the End key.> Case 3> > ' Executes when players press the PageDown key.> Case 4> > End Select> End Sub> > End Select> End Sub> > ' Executes when something on a custom menu is clicked.> Sub MenuScripts(Index, Clicked_Index, Menu_Type)> Dim MenuTitle> Dim FieldMessage> > Dim drone> Dim plam> Dim own> Dim pmax> Dim tot> Dim takd> Dim revt> Dim yver> Dim people> Dim clam> Dim pomax> Dim pot> Dim pakd> Dim pevt> Dim pver> MenuTitle = getplayermenuclicktitle(Index)> FieldMessage = getplayermenuclickmsg(Index)> > Select Case Menu_Type> Case 1> If MenuTitle = "Main" Then> If Clicked_Index = 1 Then> Call production(index)> ElseIf Clicked_Index = 2 Then> Call assault(index)> ElseIf Clicked_Index = 3 Then> Call raid(index)> ElseIf Clicked_Index = 4 Then> Call tactical(index)> End If> ElseIf MenuTitle = "Faction" Then> If Clicked_Index = 1 Then> Call putvar("/player/" & getplayername(index) & ".ini", "data", "fname", TRIM("United Worlds"))> call putVar("/player/" & GetPlayerName(index) & ".ini", "data", "new", 1)> Call sselect(index)> ElseIf Clicked_Index = 2 Then> Call putvar("/player/" & getplayername(index) & ".ini", "data", "fname", TRIM("Tulsar Empire"))> call putVar("/player/" & GetPlayerName(index) & ".ini", "data", "new", 1)> Call sselect(index)> ElseIf Clicked_Index = 3 Then> Call putvar("/player/" & getplayername(index) & ".ini", "data", "fname", TRIM("Argon Republic"))> call putVar("/player/" & GetPlayerName(index) & ".ini", "data", "new", 1)> Call sselect(index)> End If> ElseIf MenuTitle = "Special" Then> If Clicked_Index = 1 Then> Call Give_Currency(index, 1, 15000)> call putVar("/player/" & GetPlayerName(index) & ".ini", "data", "new", 2)> Call CustomMenuClose(Index)> Call statmenu(index)> ElseIf Clicked_Index = 2 Then> Call Give_Currency(index, 1, 10000)> call putVar("/player/" & GetPlayerName(index) & ".ini", "data", "new", 2)> call putVar("/player/" & GetPlayerName(index) & ".ini", "skill", "engineer", 100)> Call CustomMenuClose(Index)> Call statmenu(index)> ElseIf Clicked_Index = 3 Then> Call Give_Currency(index, 1, 10000)> call putVar("/player/" & GetPlayerName(index) & ".ini", "data", "new", 2)> call Give_Item(index, 2, 0)> call Give_Item(index, 3, 0)> call Give_Item(index, 4, 0)> call Give_Item(index, 5, 0)> call Give_Item(index, 6, 0)> call Give_Item(index, 7, 0)> call Give_Item(index, 8, 0)> call putVar("/player/" & GetPlayerName(index) & ".ini", "battle", "ion", 50)> Call CustomMenuClose(Index)> Call statmenu(index)> ElseIf Clicked_Index = 4 Then> Call Give_Currency(index, 1, 10000)> call putVar("/player/" & GetPlayerName(index) & ".ini", "data", "new", 2)> call putVar("/player/" & GetPlayerName(index) & ".ini", "battle", "tactics", 8)> call putVar("/player/" & GetPlayerName(index) & ".ini", "data", "drones", 25)> Call CustomMenuClose(Index)> Call statmenu(index)> End If> End If> > Case 2> > drone=getvar("/player/" & getplayername(index) & ".ini", "data", "drones")> plam=getvar("/planet/" & getplayermap(index) & ".ini", "data", "drone")> own=getvar("/planet/" & getplayermap(index) & ".ini", "data", "rule")> pmax=getvar("/planet/" & getplayermap(index) & ".ini", "data", "dmax")> tot=INT(FieldMessage)+INT(plam)> takd=INT(drone)-INT(FieldMessage)> revt=INT(FieldMessage)+INT(drone)> yver=INT(plam)-INT(FieldMessage)> people=getvar("/player/" & getplayername(index) & ".ini", "data", "people")> clam=getvar("/planet/" & getplayermap(index) & ".ini", "data", "pop")> pomax=getvar("/planet/" & getplayermap(index) & ".ini", "data", "pmax")> pot=INT(FieldMessage)+INT(clam)> pakd=INT(people)-INT(FieldMessage)> pevt=INT(FieldMessage)+INT(people)> pver=INT(clam)-INT(FieldMessage)> > If MenuTitle = "Main" Then> > If Clicked_Index = 1 Then> If own=TRIM(getplayername(index)) Then> If INT(FieldMessage) <= INT(drone) Then> If INT(tot) <= INT(pmax) Then> Call putvar("/planet/" & getplayermap(index) & ".ini", "data", "drone", INT(tot))> Call putvar("/player/" & getplayername(index) & ".ini", "data", "drones", INT(takd))> Call battlemsg(index, "You deposit " & INT(FieldMessage) & " Drones in your colony", GREEN, 1)> Call CustomMenuClose(Index)> Call statmenu(index)> Else> Call battlemsg(index, "Not enough Drone Bay space", RED, 1)> End If> Else> Call battlemsg(index, "You dont have that many Drones available!", RED, 1)> End If> Else> Call battlemsg(index, "No colony under your control here", RED, 1)> End If> End If> If Clicked_Index = 2 Then> If own=TRIM(getplayername(index)) Then> If INT(FieldMessage) <= INT(plam) Then> Call putvar("/player/" & getplayername(index) & ".ini", "data", "drones", INT(revt))> Call putvar("/planet/" & getplayermap(index) & ".ini", "data", "drone", INT(yver))> Call battlemsg(index, "You collect " & INT(FieldMessage) & " Drones from your Colony", GREEN, 1)> Call CustomMenuClose(Index)> Call statmenu(index)> Else> Call battlemsg(index, "Not enough Drones on Colony!", RED, 1)> End If> Else> Call battlemsg(index, "No colony under your control here", RED, 1)> End If> End If> > If Clicked_Index = 3 Then> If own=TRIM(getplayername(index)) Then> If INT(FieldMessage) <= INT(people) Then> If INT(pot) <= INT(pomax) Then> Call putvar("/planet/" & getplayermap(index) & ".ini", "data", "pop", INT(pot))> Call putvar("/player/" & getplayername(index) & ".ini", "data", "people", INT(pakd))> Call battlemsg(index, "You deposit " & INT(FieldMessage) & " Colonists in your colony", GREEN, 1)> Call CustomMenuClose(Index)> Call statmenu(index)> Else> Call battlemsg(index, "Not enough Biodome space", RED, 1)> End If> Else> Call battlemsg(index, "You dont have that many colonists on board!", RED, 1)> End If> Else> Call battlemsg(index, "No colony under your control here", RED, 1)> End If> End If> If Clicked_Index = 4 Then> If own=TRIM(getplayername(index)) Then> If INT(FieldMessage) <= INT(clam) Then> Call putvar("/player/" & getplayername(index) & ".ini", "data", "people", INT(pevt))> Call putvar("/planet/" & getplayermap(index) & ".ini", "data", "pop", INT(pver))> Call battlemsg(index, "You collect " & INT(FieldMessage) & " colonists from your Colony", GREEN, 1)> Call CustomMenuClose(Index)> Call statmenu(index)> Else> Call battlemsg(index, "Not enough colonists on Colony!", RED, 1)> End If> Else> Call battlemsg(index, "No colony under your control here", RED, 1)> End If> End If> > End If> > Case 3> Call PlayerMsg(Index, "Clicked label number " & Clicked_Index & " on the menu named " & MenuTitle, YELLOW)> End Select> End Sub> > ' Executes when a player logs into the game.> Sub JoinGame(Index)> > If GetVar("/player/" & GetPlayerName(index) & ".ini", "data", "new") = 0 then> call newac(index)> Else> If GetVar("/player/" & GetPlayerName(index) & ".ini", "data", "new") = 1 Then> call sselect(index)> Else> End If> End If> > If GetPlayerAccess(Index) = 0 Then> Call GlobalMsg(GetPlayerName(Index) & " has joined " & GameName & "!", GREY)> Else> Call GlobalMsg("Administrator " & GetPlayerName(Index) & " has joined " & GameName & "!", YELLOW)> End If> > Call PlayerMsg(Index, "Welcome to " & GameName & "!", WHITE)> > If LenB(MOTD) <> 0 Then> Call PlayerMsg(Index, "MOTD: " & MOTD, BRIGHTCYAN)> End If> Call SendWhosOnline(Index)> > End Sub> > ' Executes when a player logs out of the game.> Sub LeftGame(Index)> If GetPlayerAccess(Index) = 0 Then> Call GlobalMsg(GetPlayerName(Index) & " has left " & GameName & "!", GREY)> Else> Call GlobalMsg("Administrator " & GetPlayerName(Index) & " has left " & GameName & "!", YELLOW)> End If> End Sub> > ' Executes when a players experience exceeds the next level requirement.> Sub PlayerLevelUp(Index)> Dim TotalExp> > Do While GetPlayerExp(Index) >= GetPlayerNextLevel(Index)> TotalExp = GetPlayerExp(Index) - GetPlayerNextLevel(Index)> Call SetPlayerLevel(Index, GetPlayerLevel(Index) + 1)> > Call SetPlayerPOINTS(Index, GetPlayerPOINTS(Index) + 1)> Call SetPlayerExp(Index, TotalExp)> Loop> > Call BattleMsg(Index, "You have " & GetPlayerPOINTS(Index) & " stat points.", BRIGHTBLUE, 0)> End Sub> > ' Executes when a player uses one of the points given on an attribute to level up.> Sub UsingStatPoints(Index, PointType)> Select Case PointType> Case 0> If GetPlayerSTR(Index) + 1 > 1000 Then> Call BattleMsg(Index, "You have maxed your strength!", BRIGHTRED, 0)> Exit Sub> End If> Call SetPlayerSTR(Index, GetPlayerSTR(Index) + 1)> Call BattleMsg(Index, "You have gained more strength!", WHITE, 0)> > Case 1> If GetPlayerDEF(Index) + 1 > 1000 Then> Call BattleMsg(Index, "You have maxed your defence!", BRIGHTRED, 0)> Exit Sub> End If> Call SetPlayerDEF(Index, GetPlayerDEF(Index) + 1)> Call BattleMsg(Index, "You have gained more defense!", WHITE, 0)> > Case 2> If GetPlayerMAGI(Index) + 1 > 1000 Then> Call BattleMsg(Index, "You have maxed your magic!", BRIGHTRED, 0)> Exit Sub> End If> Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) + 1)> Call BattleMsg(Index, "You have gained more magic!", WHITE, 0)> > Case 3> If GetPlayerSPEED(Index) + 1 > 1000 Then> Call BattleMsg(Index, "You have maxed your speed!", BRIGHTRED, 0)> Exit Sub> End If> Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) + 1)> Call BattleMsg(Index, "You have gained more speed!", WHITE, 0)> End Select> > ' Remove one point after the sub in question is done> Call SetPlayerPOINTS(Index, GetPlayerPOINTS(Index) - 1)> End Sub> > ' Executes when a player steps onto a scripted tile.> Sub ScriptedTile(Index, Script)> Dim sname> Dim map> Dim xloc> Dim yloc> Dim sprite> Dim repair> Dim engine> Dim hull> Dim ship> Dim cmap> Dim cxloc> Dim cyloc> Dim psprite> Dim loc> Dim mcost> Dim power> Dim pmath> Dim sdata> > Select Case Script> Case 0> sname=getvar("/player/" & getplayername(index) & ".ini", "ship", "name")> map=getvar("/loc/exit/" & Getplayermap(index) & ".ini", "data", "map")> xloc=getvar("/loc/exit/" & Getplayermap(index) & ".ini", "data", "x")> yloc=getvar("/loc/exit/" & Getplayermap(index) & ".ini", "data", "y")> sprite=getvar("/ship/" & TRIM(sname) & ".ini", "data", "sprite")> repair=getvar("/player/" & Getplayername(index) & ".ini", "ship", "repair")> engine=getvar("/ship/" & TRIM(sname) & ".ini", "data", "engine")> hull=getvar("/ship/" & TRIM(sname) & ".ini", "data", "hull")> ship=getvar("/ship/" & TRIM(sname) & ".ini", "data", "class")> > If repair=1 Then> call setplayersprite(index, 1)> call setplayerspeed(index, 300)> call setplayerhp(index, 300)> call setplayermagi(index, 100)> call setplayermp(index, 100)> Call SetPlayerArmorSlot(Index, 0)> Call SetPlayerWeaponSlot(Index, 0)> Call SetPlayerHelmetSlot(Index, 0)> Call SetPlayerShieldSlot(Index, 0)> Call SetPlayerNecklaceSlot(Index, 0)> Call SetPlayerRingSlot(Index, 0)> Call SetPlayerLegsSlot(Index, 0)> Call setplayerclass(index, 10)> Call sendstats(index)> call playerwarp(index, INT(map), INT(xloc), INT(yloc))> call putvar("/player/" & getplayername(index) & ".ini", "data", "mode", 1)> Call battlemsg(index, "Your ship needs repair, Temporary JumpPod issued", RED, 1)> > Else> Call setplayersprite(index, INT(sprite))> call setplayerspeed(index, INT(hull))> call setplayerhp(index, INT(hull))> call setplayermagi(index, INT(engine))> call setplayermp(index, INT(engine))> Call SetPlayerArmorSlot(Index, 0)> Call SetPlayerWeaponSlot(Index, 0)> Call SetPlayerHelmetSlot(Index, 0)> Call SetPlayerShieldSlot(Index, 0)> Call SetPlayerNecklaceSlot(Index, 0)> Call SetPlayerRingSlot(Index, 0)> Call SetPlayerLegsSlot(Index, 0)> Call setplayerclass(index, INT(ship))> Call sendstats(index)> call playerwarp(index, INT(map), INT(xloc), INT(yloc))> call putvar("/player/" & getplayername(index) & ".ini", "data", "mode", 1)> End If> Exit Sub> > Case 1> cmap=getvar("/loc/city/" & Getplayermap(index) & ".ini", "data", "map")> cxloc=getvar("/loc/city/" & Getplayermap(index) & ".ini", "data", "x")> cyloc=getvar("/loc/city/" & Getplayermap(index) & ".ini", "data", "y")> psprite=getvar("/player/" & getplayername(index) & ".ini", "player", "sprite")> > Call setplayersprite(index, INT(psprite))> Call setplayerclass(index, 1)> Call SetPlayerArmorSlot(Index, 0)> Call SetPlayerWeaponSlot(Index, 0)> Call SetPlayerHelmetSlot(Index, 0)> Call SetPlayerShieldSlot(Index, 0)> Call SetPlayerNecklaceSlot(Index, 0)> Call SetPlayerRingSlot(Index, 0)> Call SetPlayerLegsSlot(Index, 0)> Call setplayerstr(index, 10)> call setplayerspeed(index, 50)> call setplayerdef(index, 0)> call setplayerhp(index, 50)> call setplayermagi(index, 0)> call setplayermp(index, 0)> Call sendstats(index)> call putvar("/player/" & getplayername(index) & ".ini", "data", "mode", 0)> call playerwarp(index, INT(cmap), INT(cxloc), INT(cyloc))> Exit Sub> > Case 2> sdata=getvar("/player/" & getplayername(index) & ".ini", "ship", "name")> loc=GetVar("/loc/enter/" & getplayermap(index) & ".ini", "data", "map")> mcost=getvar("/ship/" & TRIM(sdata) & ".ini", "data", "planet")> power=getplayermp(index)> pmath=INT(power)-INT(mcost)> > If getplayermp(index) >= INT(mcost) Then> Call playerwarp(index, INT(loc), Rand(0, 40), Rand(0, 40))> call setplayermp(index, INT(pmath))> Else> Call battlemsg(index, "Your power reserves are too low", RED, 1)> End If> Exit Sub> > Case Else> Call PlayerMsg(Index, "No tile script found. Please contact an admin to solve this problem.", WHITE)> Exit Sub> End Select> End Sub> > ' Executes when a player clicks on an OnClick tile.> Sub OnClick(Index, Script)> Select Case Script> Case 0> Call PlayerMsg(Index, "This scripted tile has no apparent use.", WHITE)> Exit Sub> > Case Else> Call PlayerMsg(Index, "No tile script found. Please contact an admin to solve this problem.", WHITE)> Exit Sub> End Select> End Sub> > ' Out-dated: Executes when a player chooses yes or no on a player prompt.> Sub PlayerPrompt(Index, Prompt, Value)> If Prompt = 6 Then> Select Case Value> Case 0> Call GlobalMsg("Hi This is a Yes answer!", CYAN)> Case 1> Call GlobalMsg("This is case 1?", CYAN)> End Select> Else> Select Case Value> Case 0> Call GlobalMsg("Hi This is a No answer!", RED)> Case 1> Call GlobalMsg("This is no case 1?", RED)> End Select> End If> End Sub> > ' Out-dated: Executes query box responses.> Sub QueryBox(Index, Prompt)> Value = GetVar("responses.ini", "Responses", CStr(Index))> End Sub> > ' Executes every time a player drops an item.> Sub OnItemDrop(Index, Map, ItemNum, ItemVal, ItemDur, ItemIndex, InvSlot)> > End Sub> > ' Executes each time a player changes map.> Sub OnMapLoad(Index, OldMap, NewMap)> > Dim occupied> Dim planet> Dim gtic> Dim ptic> Dim atic> Dim powner> Dim pfac> Dim yfac> Dim plion> Dim iond> Dim plhp> Dim dfion> Dim pidam> > occupied=getvar("/planet/" & getplayermap(index) & ".ini", "data", "own")> planet=getvar("/planet/" & getplayermap(index) & ".ini", "data", "planet")> gtic=getvar("/planet/global.ini", "data", "tic")> ptic=getvar("/planet/" & getplayermap(index) & ".ini", "data", "tic")> atic=getvar("/planet/" & getplayermap(index) & ".ini", "data", "use")> powner=getvar("/planet/" & getplayermap(index) & ".ini", "data", "rule")> pfac=getvar("/player/" & powner & ".ini", "data", "fname")> yfac=getvar("/player/" & getplayername(index) & ".ini", "data", "fname")> plion=getvar("/planet/" & getplayermap(index) & ".ini", "build", "ion")> iond=getvar("/player/" & powner & ".ini", "battle", "ion")> plhp=getplayerhp(index)> dfion=INT(plion*iond)> pidam=INT(plhp)-INT(dfion)> > If occupied = 1 Then> If planet = 1 Then> If INT(gtic) > INT(ptic) Then> Call putvar("/planet/" & getplayermap(index) & ".ini", "data", "use", INT(atic)+INT(gtic-ptic))> Call putvar("/planet/" & getplayermap(index) & ".ini", "data", "tic", INT(gtic))> Else> End If> Else> End If> If TRIM(pfac)=TRIM(yfac) Then> Call battlemsg(index, "Incoming broadcast from Colony", WHITE, 0)> Call battlemsg(index, "Welcome to " & Trim(powner) & "'s Colony", YELLOW, 0)> Else> If pidam > 0 Then> Call battlemsg(index, "Incoming broadcast from Colony", WHITE, 0)> Call battlemsg(index, "Leave " & Trim(powner) & "'s Colony at once!", YELLOW, 0)> call battlemsg(index, "Your ship took " & INT(dfion) & " damage from Ion Cannons!", RED, 0)> Call SetPlayerHP(Index, INT(pidam))> Else> Call battlemsg(index, "Incoming broadcast from Colony", WHITE, 0)> Call battlemsg(index, "Leave " & Trim(powner) & "'s Colony at once!", YELLOW, 0)> call battlemsg(index, "Your ship took " & INT(dfion) & " damage from Ion Cannons!", RED, 0)> Call OnDeath(index)> End If> End If> Else> End If> > End Sub> > ' Executes whenever an NPC is killed.> ' Note: Death occurs as normal externally to this script.> Sub OnNPCDeath(Index, Map, NPCNum, NPCIndex)> Call BattleMsg(Index, "You killed a " & getnpcname(NPCNum) & ".", BRIGHTRED, 0)> End Sub> > ' Executes when a player is killed by another.> ' Note: Death occurs as normal externally to this script.> Sub OnPVPDeath(Attacker, Victim)> Call GlobalMsg(GetPlayerName(Victim) & " has been killed by " & GetPlayerName(Attacker), BRIGHTRED)> End Sub> > ' Executes when a player dies in an arena by another player.> Sub OnArenaDeath(Attacker, Victim)> Dim Map> Dim X> Dim Y> Dim Data1> Dim Data2> Dim Data3> > Map = GetPlayerMap(Victim)> X = GetPlayerX(Victim)> Y = GetPlayerY(Victim)> > Call GlobalMsg(GetPlayerName(Victim) & " has been defeated in the arena by " & GetPlayerName(Attacker), BRIGHTRED)> > Call SetPlayerHP(Victim, GetPlayerMaXHP(Victim))> Call SetPlayerMP(Victim, GetPlayerMaXMP(Victim))> > Call sendHp(Victim)> Call sendMP(Victim)> > Data1 = GetTileData1(Map, X, Y)> Data2 = GetTileData2(Map, X, Y)> Data3 = GetTileData3(Map, X, Y)> > Call PlayerWarp(Victim, Data1, Data2, Data3)> End Sub> > ' Executes whenever a player casts a scripted spell.> Sub ScriptedSpell(Index, Script)> Select Case Script> Case 0> Call PlayerMsg(Index, "This scripted spell has no apparent use.", WHITE)> Exit Sub> > Case Else> Call PlayerMsg(Index, "No spell script found. Please contact an admin to solve this problem.", WHITE)> Exit Sub> End Select> End Sub> > ' Executes whenever a scripted NPC does an action.> Sub ScriptedNPC(Index, Script)> Select Case Script> Case 0> Call PlayerMsg(Index, "This scripted NPC has no apparent use.", WHITE)> Exit Sub> > Case Else> Call PlayerMsg(Index, "No NPC script found. Please contact an admin to solve this problem.", WHITE)> Exit Sub> End Select> End Sub> > ' Executed whenever a slash command is sent to the server.> Sub Commands(Index)> Dim TextSay> Dim PlayerID> Dim MapNum> > ' Get the command and arguments from the cache.> TextSay = Trim(GetVar("Scripts\Command.ini", "TEMP", "Text" & Index))> > ' Split the command into an array. All arguments are seperated by spaces.> TextSay = Split(TextSay)> > Select Case TextSay(0)> Case "/testscripts"> Call TestMain(Index)> Exit Sub> > Case "/help"> Call PlayerMsg(Index, "Social Commands:", WHITE)> Call PlayerMsg(Index, "'msghere = Broadcast Message", WHITE)> Call PlayerMsg(Index, "-msghere = Emote Message", WHITE)> Call PlayerMsg(Index, "!namehere msghere = Player Message", WHITE)> Call PlayerMsg(Index, "Available Commands: /help, /info, /who, /fps, /inv, /stats, /train, /party, /join, /leave, /refresh", WHITE)> Exit Sub> > Case "/calladmins"> If GetPlayerAccess(Index) = 0 Then> Call AdminMsg(GetPlayerName(Index) & " needs your help!", BRIGHTGREEN)> Else> Call PlayerMsg(Index, "You are an admin! You cannot call for help!", BRIGHTGREEN)> End If> Exit Sub> > Case "/admin"> If GetPlayerAccess(Index) > 0 Then> Call PlayerMsg(Index, "Social Commands:", WHITE)> Call PlayerMsg(Index, """msghere = Global Admin Message", WHITE)> Call PlayerMsg(Index, "=msghere = Private Admin Message", WHITE)> Call PlayerMsg(Index, "Available Commands: /admin, /loc, /mapeditor, /warpmeto, /warptome, /warpto, /setsprite, /mapreport, /kick, /ban, /edititem, /respawn, /editnpc, /motd, /editshop, /ban, /editspell", WHITE)> End If> Exit Sub> > Case "/warpmeto"> If GetPlayerAccess(Index) > 0 Then> PlayerID = FindPlayer(TextSay(1))> > If PlayerID > 0 Then> Call PlayerWarp(Index, GetPlayerMap(PlayerID), GetPlayerX(PlayerID), GetPlayerY(PlayerID))> Call PlayerMsg(Index, "You have been warped to " & GetPlayerName(PlayerID) & ".", BROWN)> Else> Call PlayerMsg(Index, "Player is not online.", WHITE)> End If> End If> Exit Sub> > Case "/warptome"> If GetPlayerAccess(Index) > 0 Then> PlayerID = FindPlayer(TextSay(1))> > If PlayerID > 0 Then> Call PlayerWarp(PlayerID, GetPlayerMap(Index), GetPlayerX(Index), GetPlayerY(Index))> Call PlayerMsg(PlayerID, "You have been warped to " & GetPlayerName(Index) & ".", BROWN)> Else> Call PlayerMsg(Index, "Player is not online.", WHITE)> End If> End If> Exit Sub> > Case "/warpto"> If GetPlayerAccess(Index) > 0 Then> MapNum = TextSay(1)> > If MapNum > 0 And MapNum <= 400 Then> Call PlayerWarp(Index, MapNum, GetPlayerX(Index), GetPlayerY(Index))> Call PlayerMsg(Index, "You have been warped to map #" & MapNum & ".", BRIGHTBLUE)> Else> Call PlayerMsg(Index, "Invalid map number.", BRIGHTRED)> End If> End If> Exit Sub> > Case "/test"> Call TestMain(index)> Exit Sub> > Case "/wip"> Call working(index)> Exit Sub> > Case "/addenter"> Call addenter(index)> Exit Sub> > Case "/addexit"> Call addexit(index)> Exit Sub> > Case "/addjump"> Call jumpadd(index)> Exit Sub> > Case "/addcity"> Call addcity(index)> Exit Sub> > Case "/addplanet"> call addplanet(index)> Exit Sub> > End Select> > Call PlayerMsg(Index, "That is not a valid command.", BRIGHTRED)> End Sub> > ' Executes on death, dropping all of the players items.> Sub DropItems(Index)> ' Remove this to enable.> Exit Sub> > If GetPlayerWeaponSlot(Index) > 0 Then> Call PlayerMapDropItem(Index, GetPlayerWeaponSlot(Index), 0)> End If> > If GetPlayerArmorSlot(Index) > 0 Then> Call PlayerMapDropItem(Index, GetPlayerArmorSlot(Index), 0)> End If> > If GetPlayerHelmetSlot(Index) > 0 Then> Call PlayerMapDropItem(Index, GetPlayerHelmetSlot(Index), 0)> End If> > If GetPlayerShieldSlot(Index) > 0 Then> Call PlayerMapDropItem(Index, GetPlayerShieldSlot(Index), 0)> End If> > If GetPlayerLegsSlot(Index) > 0 Then> Call PlayerMapDropItem(Index, GetPlayerLegsSlot(Index), 0)> End If> > If GetPlayerRingSlot(Index) > 0 Then> Call PlayerMapDropItem(Index, GetPlayerRingSlot(Index), 0)> End If> > If GetPlayerNecklaceSlot(Index) > 0 Then> Call PlayerMapDropItem(Index, GetPlayerNecklaceSlot(Index), 0)> End If> End Sub> > ' Executes whenever somebody dies outside of an arena.> Sub OnDeath(Index)> > Call playermsg(index, "You died!", RED)> > End Sub> > ' Executes whenever a scripted item is used or double clicked.> Sub ScriptedItem(Index, Script)> Select Case Script> Case 0> Call biodome(index)> Exit Sub> > Case 1> Call extractor(index)> Exit Sub> > Case 2> Call dronebay(index)> Exit Sub> > Case 3> Call dronefac(index)> Exit Sub> > Case 4> Call research(index)> Exit Sub> > Case 5> Call ion(index)> Exit Sub> > Case 6> Call refine(index)> Exit Sub> > Case 7> call putVar("/player/" & GetPlayerName(index) & ".ini", "ship", "name", "Comet")> call battlemsg(index, "New Ship-Comet", GREEN, 1)> Call Take_Item(index, 12, 0)> Exit Sub > > Case 8> call putVar("/player/" & GetPlayerName(index) & ".ini", "ship", "name", "Comet V2")> call battlemsg(index, "New Ship-Comet V2", GREEN, 1)> Call Take_Item(index, 13, 0)> Exit Sub > > Case 9> call putVar("/player/" & GetPlayerName(index) & ".ini", "ship", "name", "Comet V3")> call battlemsg(index, "New Ship-Comet V3", GREEN, 1)> Call Take_Item(index, 14, 0)> Exit Sub> > Case 10> call putVar("/player/" & GetPlayerName(index) & ".ini", "ship", "name", "Spartan")> call battlemsg(index, "New Ship-Spartan", GREEN, 1)> Call Take_Item(index, 15, 0)> Exit Sub> > Case 11> call putVar("/player/" & GetPlayerName(index) & ".ini", "ship", "name", "Spartan Mark2")> call battlemsg(index, "New Ship-Spartan Mark2", GREEN, 1)> Call Take_Item(index, 16, 0)> Exit Sub> > Case 12> call putVar("/player/" & GetPlayerName(index) & ".ini", "ship", "name", "Spartan Mark3")> call battlemsg(index, "New Ship-Spartan Mark3", GREEN, 1)> Call Take_Item(index, 17, 0)> Exit Sub> > Case 13> call putVar("/player/" & GetPlayerName(index) & ".ini", "ship", "name", "Explorer")> call battlemsg(index, "New Ship-Explorer", GREEN, 1)> Call Take_Item(index, 18, 0)> Exit Sub> > Case 14> call putVar("/player/" & GetPlayerName(index) & ".ini", "ship", "name", "Explorer 2")> call battlemsg(index, "New Ship-Explorer 2", GREEN, 1)> Call Take_Item(index, 19, 0)> Exit Sub> > Case 15> call putVar("/player/" & GetPlayerName(index) & ".ini", "ship", "name", "Explorer 3")> call battlemsg(index, "New Ship-Explorer 3", GREEN, 1)> Call Take_Item(index, 20, 0)> Exit Sub> > Case 16> call putVar("/player/" & GetPlayerName(index) & ".ini", "ship", "name", "Falcon")> call battlemsg(index, "New Ship-Falcon", GREEN, 1)> Call Take_Item(index, 21, 0)> Exit Sub> > Case 17> call putVar("/player/" & GetPlayerName(index) & ".ini", "ship", "name", "Falcon Wing")> call battlemsg(index, "New Ship-Falcon Wing", GREEN, 1)> Call Take_Item(index, 22, 0)> Exit Sub> > Case 18> call putVar("/player/" & GetPlayerName(index) & ".ini", "ship", "name", "Falcon Claw")> call battlemsg(index, "New Ship-Falcon Claw", GREEN, 1)> Call Take_Item(index, 23, 0)> Exit Sub> > Case 19> call putVar("/player/" & GetPlayerName(index) & ".ini", "ship", "name", "Viper")> call battlemsg(index, "New Ship-Viper", GREEN, 1)> Call Take_Item(index, 24, 0)> Exit Sub> > Case 20> call putVar("/player/" & GetPlayerName(index) & ".ini", "ship", "name", "Viper X")> call battlemsg(index, "New Ship-Viper X", GREEN, 1)> Call Take_Item(index, 25, 0)> Exit Sub> > Case 21> call putVar("/player/" & GetPlayerName(index) & ".ini", "ship", "name", "Brute")> call battlemsg(index, "New Ship-Brute", GREEN, 1)> Call Take_Item(index, 26, 0)> Exit Sub> > Case 22> call putVar("/player/" & GetPlayerName(index) & ".ini", "ship", "name", "Brute III")> call battlemsg(index, "New Ship-Brute III", GREEN, 1)> Call Take_Item(index, 27, 0)> Exit Sub> > Case 23> call putVar("/player/" & GetPlayerName(index) & ".ini", "ship", "name", "Brute VI")> call battlemsg(index, "New Ship-Brute VI", GREEN, 1)> Call Take_Item(index, 28, 0)> Exit Sub> > Case 24> call putVar("/player/" & GetPlayerName(index) & ".ini", "ship", "name", "Corvette")> call battlemsg(index, "New Ship-Corvette", GREEN, 1)> Call Take_Item(index, 29, 0)> Exit Sub> > Case 25> call putVar("/player/" & GetPlayerName(index) & ".ini", "ship", "name", "CorvetteV2")> call battlemsg(index, "New Ship-CorvetteV2", GREEN, 1)> Call Take_Item(index, 30, 0)> Exit Sub> > Case 26> call putVar("/player/" & GetPlayerName(index) & ".ini", "ship", "name", "CorvetteV8")> call battlemsg(index, "New Ship-CorvetteV8", GREEN, 1)> Call Take_Item(index, 31, 0)> Exit Sub> > Case 27> call putVar("/player/" & GetPlayerName(index) & ".ini", "ship", "name", "Destroyer")> call battlemsg(index, "New Ship-Destroyer", GREEN, 1)> Call Take_Item(index, 32, 0)> Exit Sub> > Case 28> call putVar("/player/" & GetPlayerName(index) & ".ini", "ship", "name", "Destroyer V")> call battlemsg(index, "New Ship-Destroyer V", GREEN, 1)> Call Take_Item(index, 33, 0)> Exit Sub> > Case 29> call putVar("/player/" & GetPlayerName(index) & ".ini", "ship", "name", "Destroyer X")> call battlemsg(index, "New Ship-Destroyer X", GREEN, 1)> Call Take_Item(index, 34, 0)> Exit Sub> > Case 30> call putVar("/player/" & GetPlayerName(index) & ".ini", "ship", "name", "Pheonix")> call battlemsg(index, "New Ship-Pheonix", GREEN, 1)> Call Take_Item(index, 35, 0)> Exit Sub> > Case 31> call putVar("/player/" & GetPlayerName(index) & ".ini", "ship", "name", "Void")> call battlemsg(index, "New Ship-Void", GREEN, 1)> Call Take_Item(index, 36, 0)> Exit Sub> > Case 32> call putVar("/player/" & GetPlayerName(index) & ".ini", "ship", "name", "Demon")> call battlemsg(index, "New Ship-Demon", GREEN, 1)> Call Take_Item(index, 37, 0)> Exit Sub> > Case 33> call putVar("/player/" & GetPlayerName(index) & ".ini", "ship", "name", "Blood Wing")> call battlemsg(index, "New Ship-Blood Wing", GREEN, 1)> Call Take_Item(index, 38, 0)> Exit Sub> > Case 34> call putVar("/player/" & GetPlayerName(index) & ".ini", "ship", "name", "Nova Wing")> call battlemsg(index, "New Ship-Nova Wing", GREEN, 1)> Call Take_Item(index, 39, 0)> Exit Sub> > Case 35> call putVar("/player/" & GetPlayerName(index) & ".ini", "ship", "name", "Maxis")> call battlemsg(index, "New Ship-Maxis", GREEN, 1)> Call Take_Item(index, 40, 0)> Exit Sub> > Case 36> call putVar("/player/" & GetPlayerName(index) & ".ini", "ship", "name", "Teknis")> call battlemsg(index, "New Ship-Teknis", GREEN, 1)> Call Take_Item(index, 41, 0)> Exit Sub> > Case Else> Call PlayerMsg(Index, "No item script found. Please contact an admin to solve this problem.", WHITE)> Exit Sub> End Select> End Sub> > ' Map Attributes> > Sub SetBlank(Map, X, Y)> Call SetAttribute(Map, X, Y, 0, 0, 0, 0, "", "", "")> End Sub> > Sub SetBlock(Map, X, Y)> Call SetAttribute(Map, X, Y, 1, 0, 0, 0, "", "", "")> End Sub> > Sub SetWarp(Map, X, Y, WarpMap, WarpX, WarpY)> Call SetAttribute(Map, X, Y, 2, WarpMap, WarpX, WarpY, "", "", "")> End Sub> > Sub SetItem(Map, X, Y, ItemID, ItemValue)> Call SetAttribute(Map, X, Y, 3, ItemID, ItemValue, 0, "", "", "")> End Sub> > Sub SetNPCAvoid(Map, X, Y)> Call SetAttribute(Map, X, Y, 4, 0, 0, 0, "", "", "")> End Sub> > Sub SetKeY(Map, X, Y, KeyID, KeyTake)> Call SetAttribute(Map, X, Y, 5, KeyID, KeyTake, 0, "", "", "")> End Sub> > Sub SetKeYOpen(Map, X, Y, KeyX, KeyY, Message)> Call SetAttribute(Map, X, Y, 6, KeyX, KeyY, 0, Message, "", "")> End Sub> > Sub SetHeal(Map, X, Y)> Call SetAttribute(Map, X, Y, 7, 0, 0, 0, "", "", "")> End Sub> > Sub SetKill(Map, X, Y)> Call SetAttribute(Map, X, Y, 8, 0, 0, 0, "", "", "")> End Sub> > Sub SetShop(Map, X, Y, ShopID)> Call SetAttribute(Map, X, Y, 9, ShopID, 0, 0, "", "", "")> End Sub> > Sub SetClassBlock(Map, X, Y, Allow1, Allow2, Allow3)> Call SetAttribute(Map, X, Y, 10, Allow, Allow2, Allow3, "", "", "")> End Sub> > Sub SetArena(Map, X, Y, MapID, NewX, NewY)> Call SetAttribute(Map, X, Y, 11, MapID, NewX, NewY, "", "", "")> End Sub> > Sub SetSound(Map, X, Y, FileName)> Call SetAttribute(Map, X, Y, 12, 0, 0, 0, FileName, "", "")> End Sub> > Sub SetSpriteChange(Map, X, Y, SpriteID, ItemID, Cost)> Call SetAttribute(Map, X, Y, 13, SpriteID, ItemID, Cost, "", "", "")> End Sub> > Sub SetSign(Map, X, Y, Line1, Line2, Line3)> Call SetAttribute(Map, X, Y, 14, 0, 0, 0, Line1, Line2, Line3)> End Sub> > Sub SetDoor(Map, X, Y)> Call SetAttribute(Map, X, Y, 15, 0, 0, 0, "", "", "")> End Sub> > Sub SetNotice(Map, X, Y, Title, Text, FileName)> Call SetAttribute(Map, X, Y, 16, 0, 0, 0, Title, Text, FileName)> End Sub> > Sub SetScripted(Map, X, Y, Script)> Call SetAttribute(Map, X, Y, 18, Script, 0, 0, "", "", "")> End Sub> > Sub SetBank(Map, X, Y)> Call SetAttribute(Map, X, Y, 23, 0, 0, 0, "", "", "")> End Sub> > '********************************> Function GetPlayerDirX(index)> If GetPlayerDir(index) = 0 Then> GetPlayerDirX = GetPlayerX(index)> ElseIf GetPlayerDir(index) = 1 Then> GetPlayerDirX = GetPlayerX(index)> ElseIf GetPlayerDir(index) = 2 Then> GetPlayerDirX = GetPlayerX(index) - 1> ElseIf GetPlayerDir(index) = 3 Then> GetPlayerDirX = GetPlayerX(index) + 1> End If> End Function> > 'Returns the Y of the tile in front of the player> Function GetPlayerDirY(index)> If GetPlayerDir(index) = 0 Then> GetPlayerDirY = GetPlayerY(index) - 1> ElseIf GetPlayerDir(index) = 1 Then> GetPlayerDirY = GetPlayerY(index) + 1> ElseIf GetPlayerDir(index) = 2 Then> GetPlayerDirY = GetPlayerY(index)> ElseIf GetPlayerDir(index) = 3 Then> GetPlayerDirY = GetPlayerY(index)> End If> End Function> '********************************> Function F_CHECK_TAKE(index, number, value)> > Dim slot> > slot = 1> F_Check_Take =0> Do While slot < 25> If Getplayerinvitemnum( index, Int( slot ) ) = Int( number ) Then> If GetPlayerInvItemValue(index, Int( slot ) ) >= Int(value) Then> F_Check_Take=1> End If> End If> slot = slot + 1> Loop> > End Function> '********************************> Sub Take_Item(index, number, value)> > Dim slot> Dim taken> Dim initial> Dim final> > slot=1> taken=0> Do While Int(slot) < 25> If Int(taken)=0 Then> If Getplayerinvitemnum(index,Int(slot)) = Int(number) Then> If Int(getplayerinvitemvalue(index, Int(slot))) >= Int(value) Then> initial = Int(getplayerinvitemvalue(index, Int(slot) ) )> final = Int(initial) - Int(value)> If Int(final) <= 0 Then> Call setplayerinvitemnum(index, Int(slot), Int(0) )> Call setplayerinvitemvalue(index, Int(slot), Int(0) )> Call setplayerinvitemdur(index, Int(slot), Int(0) )> Call SendInventoryUpdate(index, Int(slot))> taken=1> Else> Call setplayerinvitemvalue(index, Int(slot), Int(final) )> Call SendInventoryUpdate(index, Int(slot) )> taken=1> End If> End If> End If> End If> slot = slot + 1> Loop> End Sub> > '********************************> Sub Give_Currency(index, number, quantity)> > Dim slot> Dim initial> Dim final> Dim given> > slot=1> given=0> > Do While slot < 25> If Getplayerinvitemnum(index,Int(slot))=Int(number) Then> initial = Getplayerinvitemvalue( index, Int( slot ) )> final = Int( initial ) + Int( quantity )> Call setplayerinvitemvalue( index, Int( slot ), Int( final ) )> Call SendInventoryUpdate(index, Int(slot) )> slot = 25> given = 1> End If> slot = slot + 1> Loop> > If given=1 Then> slot=25> Else> slot=1> End If> > Do While slot < 25> If Getplayerinvitemnum(index,Int(slot)) = 0 Then> Call SetPlayerInvItemNum(index, Int( slot ), Int( number ) )> Call SetPlayerInvItemValue(index, Int( slot ), Int( quantity ) )> Call SetPlayerInvItemDur(index, Int( slot ), 0 )> Call SendInventoryUpdate(index, Int(slot) )> slot = 25> End If> slot = slot + 1> Loop> > End Sub> '********************************> Sub Give_Item(index, number, durability)> Dim slot> > slot = 1> Do While slot < 25> If Getplayerinvitemnum( index, Int( slot ) ) = 0 Then> Call SetPlayerInvItemNum(index, Int( slot ), Int( number ) )> Call SetPlayerInvItemDur(index, Int( slot ), Int( durability ) )> Call SetPlayerInvItemValue(index, Int( slot ), Int(0) )> Call SendInventoryUpdate(index, Int(slot) )> slot = 25> End If> slot = slot + 1> Loop> End Sub> '********************************> Dim new> new=GetVar("/player/" & GetPlayerName(index) & ".ini", "data", "new")> If new = 0 then> > Sub sselect(index)> Call CustomMenuShow(index, "Special", "\GUI\CUSTOM\sselect.bmp", 0)> Call CustomMenuPicture(index, 1, "\GUI\CUSTOM\merchant.bmp", 37, 19)> Call CustomMenuPicture(index, 2, "\GUI\CUSTOM\engineer.bmp", 37, 111)> Call CustomMenuPicture(index, 3, "\GUI\CUSTOM\explore.bmp", 37, 203)> Call CustomMenuPicture(index, 4, "\GUI\CUSTOM\captain.bmp", 37, 295)> End Sub> > Sub newac(index)> Call CustomMenuShow(index, "Faction", "\GUI\CUSTOM\fselect.bmp", 0)> Call CustomMenuPicture(index, 1, "\GUI\CUSTOM\UW.bmp", 47, 28)> Call CustomMenuPicture(index, 2, "\GUI\CUSTOM\TE.bmp", 47, 118)> Call CustomMenuPicture(index, 3, "\GUI\CUSTOM\AR.bmp", 47, 208)> End Sub> > Sub statmenu(index)> Dim yfac> Dim sname> Dim ycols> Dim yournet> Dim drns> Dim peop> Dim coords> > yfac=GetVar("/player/" & GetPlayerName(index) & ".ini", "data", "fname")> sname=GetVar("/player/" & GetPlayerName(index) & ".ini", "ship", "name")> ycols=GetVar("/player/" & GetPlayerName(index) & ".ini", "data", "colony")> yournet=GetVar("/player/" & GetPlayerName(index) & ".ini", "data", "networth")> drns=GetVar("/player/" & GetPlayerName(index) & ".ini", "data", "drones")> peop=GetVar("/player/" & GetPlayerName(index) & ".ini", "data", "people")> coords=GetVar("/loc/location.ini", "data", getplayermap(index))> > Call CustomMenuShow(index, "Main", "\GUI\CUSTOM\menu.bmp", 1)> Call CustomMenuPicture(index, 1, "\GUI\CUSTOM\" & TRIM(sname) & ".bmp", 26, 18)> Call CustomMenuLabel(index, 1, "" & TRIM(yfac) & "", 85, 19, 7, 15, 0, 400, 20)> Call CustomMenuLabel(index, 2, "" & TRIM(sname) & "", 8, 58, 7, 15, 0, 400, 20)> Call CustomMenuLabel(index, 3, "" & INT(ycols) & "", 218, 48, 7, 15, 0, 400, 20)> Call CustomMenuLabel(index, 4, "" & INT(yournet) & "", 85, 38, 7, 15, 0, 400, 20)> Call CustomMenuLabel(index, 5, "" & INT(drns) & "", 222, 20, 7, 15, 0, 400, 20)> Call CustomMenuLabel(index, 6, "" & INT(peop) & "", 280, 48, 7, 15, 0, 400, 20)> Call CustomMenuPicture(index, 1, "\GUI\CUSTOM\production.bmp", 12, 86)> Call CustomMenuPicture(index, 2, "\GUI\CUSTOM\assault.bmp", 12, 141)> Call CustomMenuPicture(index, 3, "\GUI\CUSTOM\raid.bmp", 13, 165)> Call CustomMenuPicture(index, 4, "\GUI\CUSTOM\tactical.bmp", 13, 189)> Call CustomMenuTextBox(index, 1, 75, 215, 93, "0")> Call CustomMenuTextBox(index, 2, 75, 306, 93, "0")> Call CustomMenuTextBox(index, 3, 75, 215, 142, "0")> Call CustomMenuTextBox(index, 4, 75, 306, 142, "0")> Call CustomMenuLabel(index, 7, "" & INT(coords) & "", 85, 55, 7, 15, 0, 400, 20)> End Sub> > Sub addcity(index)> If GetPlayerAccess(index) > 3 Then> Call PutVar("/loc/temp/" & Getplayermap(index) & ".ini", "data", "map", 0)> Call PutVar("/loc/temp/" & Getplayermap(index) & ".ini", "data", "x", 0)> Call PutVar("/loc/temp/" & Getplayermap(index) & ".ini", "data", "y", 0)> call playermsg(index, "Enter Added", RED)> Else> Call playermsg(index, "What are you trying to do??", RED)> End If> End Sub> > Sub addenter(index)> If GetPlayerAccess(index) > 3 Then> Call PutVar("/loc/enter/" & Getplayermap(index) & ".ini", "data", "map", 0)> call playermsg(index, "Enter Added", RED)> Else> Call playermsg(index, "What are you trying to do??", RED)> End If> End Sub> > Sub addexit(index)> If GetPlayerAccess(index) > 3 Then> Call PutVar("/loc/temp/" & Getplayermap(index) & ".ini", "data", "map", 0)> Call PutVar("/loc/temp/" & Getplayermap(index) & ".ini", "data", "x", 0)> Call PutVar("/loc/temp/" & Getplayermap(index) & ".ini", "data", "y", 0)> call playermsg(index, "Exit Added to TEMP", RED)> Else> call playermsg(index, "What are you trying to do??", RED)> End If> End Sub> > Sub jumpadd(index)> Dim num> Dim map> Dim edit> Dim lnum> Dim ledit> num=GetVar("/loc/coords.ini", "data", "max")> map=Getplayermap(index)> edit=INT(num)+1> lnum=GetVar("/loc/location.ini", "data", "max")> ledit=INT(lnum)+1> If GetPlayerAccess(index) > 3 Then> Call PutVar("/loc/coords.ini", "data", "" & INT(num) & "", INT(map))> Call PutVar("/loc/coords.ini", "data", "max", INT(edit))> Call PutVar("/loc/location.ini", "data", "" & INT(map) & "", INT(lnum))> Call PutVar("/loc/location.ini", "data", "max", INT(ledit))> Call playermsg(index, "Jump Coords Added", RED)> Else> call playermsg(index, "What are you trying to do??", RED)> End If> End Sub> > Sub addplanet(index)> If GetPlayerAccess(index) > 3 Then> call putvar("/planet/" & getplayermap(index) & ".ini", "data", "rule", 0)> call putvar("/planet/" & getplayermap(index) & ".ini", "data", "own", 0)> call putvar("/planet/" & getplayermap(index) & ".ini", "data", "pop", 0)> call putvar("/planet/" & getplayermap(index) & ".ini", "data", "pmax", 0)> call putvar("/planet/" & getplayermap(index) & ".ini", "data", "tic", 0)> call putvar("/planet/" & getplayermap(index) & ".ini", "data", "use", 0)> call putvar("/planet/" & getplayermap(index) & ".ini", "data", "planet", 1)> call putvar("/planet/" & getplayermap(index) & ".ini", "data", "drone", 0)> call putvar("/planet/" & getplayermap(index) & ".ini", "data", "dmax", 0)> call putvar("/planet/" & getplayermap(index) & ".ini", "data", "resource", 0)> call putvar("/planet/" & getplayermap(index) & ".ini", "build", "ref", 0)> call putvar("/planet/" & getplayermap(index) & ".ini", "build", "bio", 0)> call putvar("/planet/" & getplayermap(index) & ".ini", "build", "resh", 0)> call putvar("/planet/" & getplayermap(index) & ".ini", "build", "extract", 0)> call putvar("/planet/" & getplayermap(index) & ".ini", "build", "dronefac", 0)> call putvar("/planet/" & getplayermap(index) & ".ini", "build", "dronebay", 0)> call putvar("/planet/" & getplayermap(index) & ".ini", "build", "ion", 0)> Call playermsg(index, "Planet added", GREEN)> Else> call playermsg(index, "What are you trying to do??", RED)> End If> End Sub> > Sub liftoff(index)> Dim sname> Dim map> Dim xloc> Dim yloc> Dim mcost> Dim power> Dim pmath> > sname=getvar("/player/" & getplayername(index) & ".ini", "ship", "name")> map=getvar("/loc/exit/" & Getplayermap(index) & ".ini", "data", "map")> xloc=getvar("/loc/exit/" & Getplayermap(index) & ".ini", "data", "x")> yloc=getvar("/loc/exit/" & Getplayermap(index) & ".ini", "data", "y")> mcost=getvar("/ship/" & TRIM(sname) & ".ini", "data", "planet")> power=getplayermp(index)> pmath=INT(power)-INT(mcost)> > If getplayermp(index) >= INT(mcost) Then> Call playerwarp(index, INT(map), INT(xloc), INT(yloc))> call setplayermp(index, INT(pmath))> Else> Call battlemsg(index, "Your power reserves are too low", RED, 1)> End If> > End Sub> > '*Build Biodome> Sub biodome(index)> Dim occu> Dim chkyou> Dim planet> Dim style> Dim atype> Dim pmax> Dim bio> Dim worth> Dim newc> > occu=getvar("/planet/" & getplayermap(index) & ".ini", "data", "own")> chkyou=getvar("/planet/" & getplayermap(index) & ".ini", "data", "rule")> planet=getvar("/planet/" & getplayermap(index) & ".ini", "data", "planet")> style=getvar("/player/" & getplayername(index) & ".ini", "data", "style")> atype=getattribute(getplayermap(index), getplayerx(index), getplayery(index))> pmax=getvar("/planet/" & getplayermap(index) & ".ini", "data", "pmax")> bio=getvar("/planet/" & getplayermap(index) & ".ini", "build", "bio")> worth=getvar("/player/" & getplayername(index) & ".ini", "data", "networth")> newc=getvar("/player/" & getplayername(index) & ".ini", "data", "colony")> > If planet=1 Then> If occu=0 Or chkyou=TRIM(getplayername(index)) Then> If atype=0 Then> call SetTile(getplayermap(index), getplayerx(index), getplayery(index), INT(style), 5, 8, 3)> call putvar("/planet/" & getplayermap(index) & ".ini", "data", "pmax", INT(pmax)+10)> call putvar("/planet/" & getplayermap(index) & ".ini", "build", "bio", INT(bio)+1)> Call SetNPCAvoid(getplayermap(index), getplayerx(index), getplayery(index))> Call battlemsg(index, "Biodome Constructed", YELLOW, 1)> Call Take_Item(index, 2, 0)> Call SendInventory(Index)> call putvar("/player/" & getplayername(index) & ".ini", "data", "networth", INT(worth)+100)> If occu=0 Then> Call putvar("/planet/" &a Link to comment Share on other sites More sharing options...
Adulese Games Posted October 26, 2008 Share Posted October 26, 2008 Next time, use da little button called "CODE" xD. Anyway, I'll post up one of my old ones tomorrow.- Adulese Link to comment Share on other sites More sharing options...
JoshKlaz Posted November 3, 2008 Share Posted November 3, 2008 Nice try, but I don't think so XD Link to comment Share on other sites More sharing options...
riseofwar Posted November 9, 2008 Share Posted November 9, 2008 wow, imagine everyone's main.txt going into this forum, its gonna be VERY LONG! Link to comment Share on other sites More sharing options...
Darknisss Posted November 9, 2008 Share Posted November 9, 2008 ' Eclipse Evolution 2.7 Scripting File' Global VariablesPublic GameNamePublic MAX_MAPSPublic MOTD' Color ConstantsPublic Const BLACK = 0Public Const BLUE = 1Public Const GREEN = 2Public Const CYAN = 3Public Const RED = 4Public Const MAGENTA = 5Public Const BROWN = 6Public Const GREY = 7Public Const DARKGREY = 8Public Const BRIGHTBLUE = 9Public Const BRIGHTGREEN = 10Public Const BRIGHTCYAN = 11Public Const BRIGHTRED = 12Public Const PINK = 13Public Const YELLOW = 14Public Const WHITE = 15' Admin ConstantsPublic Const ADMIN_MONITER = 1Public Const ADMIN_MAPPER = 2Public Const ADMIN_DEVELOPER = 3Public Const ADMIN_CREATOR = 4' Executes when the server initially loads.Sub OnServerLoad() GameName = GetVar("Data.ini", "CONFIG", "GameName") MAX_MAPS = GetVar("Data.ini", "MAX", "MAX_MAPS") MOTD = GetVar("MOTD.ini", "MOTD", "Msg")End Sub' Executes when the scripts are reloaded.Sub OnScriptReload() GameName = GetVar("Data.ini", "CONFIG", "GameName") MAX_MAPS = GetVar("Data.ini", "MAX", "MAX_MAPS") MOTD = GetVar("MOTD.ini", "MOTD", "Msg")End Sub' Executes the MOTD is changed by the client.Sub ChangeMOTD() MOTD = GetVar("MOTD.ini", "MOTD", "Msg")End Sub' Executes when a new character is created.Sub OnNewChar(Index, CharNum)Call putvar("/player/" & getplayername(index) & ".ini", "data", "new", 0)Call putvar("/player/" & getplayername(index) & ".ini", "data", "fname", 0)Call putvar("/player/" & getplayername(index) & ".ini", "data", "mode", 0)Call putvar("/player/" & getplayername(index) & ".ini", "data", "networth", 0)Call putvar("/player/" & getplayername(index) & ".ini", "data", "drones", 0)Call putvar("/player/" & getplayername(index) & ".ini", "data", "style", RAND(0,4))Call putvar("/player/" & getplayername(index) & ".ini", "data", "colony", 0)Call putvar("/player/" & getplayername(index) & ".ini", "data", "people", 0)Call putvar("/player/" & getplayername(index) & ".ini", "ship", "repair", 0)Call putvar("/player/" & getplayername(index) & ".ini", "battle", "tactics", 10)Call putvar("/player/" & getplayername(index) & ".ini", "battle", "ion", 25)Call putvar("/player/" & getplayername(index) & ".ini", "dead", "map", 0)Call putvar("/player/" & getplayername(index) & ".ini", "dead", "x", 5)Call putvar("/player/" & getplayername(index) & ".ini", "dead", "y", 5)Call putvar("/player/" & getplayername(index) & ".ini", "player", "sprite", INT(getplayersprite(index)))Call putvar("/player/" & getplayername(index) & ".ini", "player", "class", 1)Call putvar("/player/" & getplayername(index) & ".ini", "ship", "repair", 0)Call putvar("/player/" & getplayername(index) & ".ini", "ship", "name", "Jump Pod")Call putvar("/player/" & getplayername(index) & ".ini", "skill", "engineer", 0)Call putvar("/player/" & getplayername(index) & ".ini", "skill", "mechanic", 0)Call putvar("/player/" & getplayername(index) & ".ini", "skill", "computer", 0)Call putvar("/player/" & getplayername(index) & ".ini", "skill", "chemist", 0)Call putvar("/player/" & getplayername(index) & ".ini", "skill", "refine", 0)End Sub' Executes every second, based on the server time.Sub TimedEvent(Hours, Minutes, Seconds) If Minutes = 0 Then If Seconds = 0 Then Call AdminMsg("ECLIPSE/StarJumper ROCKS", YELLOW) End If End IfEnd Sub' Executes when a player presses the CONTROL key.Sub OnAttack(Index, Damage) Dim Target If Int(Damage) > 0 Then If Int(GetPlayerTarget(Index)) > 0 Then Target = GetPlayerTarget(Index) Call DamagePlayer(Index, Target, Damage) Else Target = GetPlayerTargetNPC(Index) Call DamageNPC(Index, Target, Damage) End If End IfEnd SubSub OnArrowHit(Index, Damage) Dim Target If Int(Damage) > 0 Then If Int(GetPlayerTarget(Index)) > 0 Then Target = GetPlayerTarget(Index) Call DamagePlayer(Index, Target, Damage) Else Target = GetPlayerTargetNPC(Index) Call DamageNPC(Index, Target, Damage) End If End IfEnd SubSub PlayerHit(Index, NPCNum, Damage) If Damage > 0 then Call NPCAttack(NPCNum, Index, Damage) End IfEnd Sub' Executes when a hotkey is pressed client-side.Sub HotScript(Index, KeyID) Select Case KeyID ' Executes when any player presses the PageUp key. Case 1Call liftoff(index) ' Executes when any player presses the Delete key. Case 2Call statmenu(index)Exit Sub ' Executes when players press the End key. Case 3 ' Executes when players press the PageDown key. Case 4 End SelectEnd SubEnd SelectEnd Sub' Executes when something on a custom menu is clicked.Sub MenuScripts(Index, Clicked_Index, Menu_Type) Dim MenuTitle Dim FieldMessageDim droneDim plamDim ownDim pmaxDim totDim takdDim revtDim yverDim peopleDim clamDim pomaxDim potDim pakdDim pevtDim pver MenuTitle = getplayermenuclicktitle(Index) FieldMessage = getplayermenuclickmsg(Index) Select Case Menu_Type Case 1If MenuTitle = "Main" ThenIf Clicked_Index = 1 ThenCall production(index)ElseIf Clicked_Index = 2 ThenCall assault(index)ElseIf Clicked_Index = 3 ThenCall raid(index)ElseIf Clicked_Index = 4 ThenCall tactical(index)End IfElseIf MenuTitle = "Faction" ThenIf Clicked_Index = 1 ThenCall putvar("/player/" & getplayername(index) & ".ini", "data", "fname", TRIM("United Worlds"))call putVar("/player/" & GetPlayerName(index) & ".ini", "data", "new", 1)Call sselect(index)ElseIf Clicked_Index = 2 ThenCall putvar("/player/" & getplayername(index) & ".ini", "data", "fname", TRIM("Tulsar Empire"))call putVar("/player/" & GetPlayerName(index) & ".ini", "data", "new", 1)Call sselect(index)ElseIf Clicked_Index = 3 ThenCall putvar("/player/" & getplayername(index) & ".ini", "data", "fname", TRIM("Argon Republic"))call putVar("/player/" & GetPlayerName(index) & ".ini", "data", "new", 1)Call sselect(index)End IfElseIf MenuTitle = "Special" ThenIf Clicked_Index = 1 ThenCall Give_Currency(index, 1, 15000)call putVar("/player/" & GetPlayerName(index) & ".ini", "data", "new", 2)Call CustomMenuClose(Index)Call statmenu(index)ElseIf Clicked_Index = 2 ThenCall Give_Currency(index, 1, 10000)call putVar("/player/" & GetPlayerName(index) & ".ini", "data", "new", 2)call putVar("/player/" & GetPlayerName(index) & ".ini", "skill", "engineer", 100)Call CustomMenuClose(Index)Call statmenu(index)ElseIf Clicked_Index = 3 ThenCall Give_Currency(index, 1, 10000)call putVar("/player/" & GetPlayerName(index) & ".ini", "data", "new", 2)call Give_Item(index, 2, 0)call Give_Item(index, 3, 0)call Give_Item(index, 4, 0)call Give_Item(index, 5, 0)call Give_Item(index, 6, 0)call Give_Item(index, 7, 0)call Give_Item(index, 8, 0)call putVar("/player/" & GetPlayerName(index) & ".ini", "battle", "ion", 50)Call CustomMenuClose(Index)Call statmenu(index)ElseIf Clicked_Index = 4 ThenCall Give_Currency(index, 1, 10000)call putVar("/player/" & GetPlayerName(index) & ".ini", "data", "new", 2)call putVar("/player/" & GetPlayerName(index) & ".ini", "battle", "tactics", 8)call putVar("/player/" & GetPlayerName(index) & ".ini", "data", "drones", 25)Call CustomMenuClose(Index)Call statmenu(index)End IfEnd If Case 2drone=getvar("/player/" & getplayername(index) & ".ini", "data", "drones") plam=getvar("/planet/" & getplayermap(index) & ".ini", "data", "drone")own=getvar("/planet/" & getplayermap(index) & ".ini", "data", "rule")pmax=getvar("/planet/" & getplayermap(index) & ".ini", "data", "dmax")tot=INT(FieldMessage)+INT(plam)takd=INT(drone)-INT(FieldMessage)revt=INT(FieldMessage)+INT(drone)yver=INT(plam)-INT(FieldMessage)people=getvar("/player/" & getplayername(index) & ".ini", "data", "people")clam=getvar("/planet/" & getplayermap(index) & ".ini", "data", "pop")pomax=getvar("/planet/" & getplayermap(index) & ".ini", "data", "pmax")pot=INT(FieldMessage)+INT(clam)pakd=INT(people)-INT(FieldMessage)pevt=INT(FieldMessage)+INT(people)pver=INT(clam)-INT(FieldMessage)If MenuTitle = "Main" ThenIf Clicked_Index = 1 ThenIf own=TRIM(getplayername(index)) ThenIf INT(FieldMessage) <= INT(drone) ThenIf INT(tot) <= INT(pmax) ThenCall putvar("/planet/" & getplayermap(index) & ".ini", "data", "drone", INT(tot))Call putvar("/player/" & getplayername(index) & ".ini", "data", "drones", INT(takd))Call battlemsg(index, "You deposit " & INT(FieldMessage) & " Drones in your colony", GREEN, 1)Call CustomMenuClose(Index)Call statmenu(index)ElseCall battlemsg(index, "Not enough Drone Bay space", RED, 1)End IfElseCall battlemsg(index, "You dont have that many Drones available!", RED, 1)End IfElseCall battlemsg(index, "No colony under your control here", RED, 1)End IfEnd IfIf Clicked_Index = 2 ThenIf own=TRIM(getplayername(index)) ThenIf INT(FieldMessage) <= INT(plam) ThenCall putvar("/player/" & getplayername(index) & ".ini", "data", "drones", INT(revt))Call putvar("/planet/" & getplayermap(index) & ".ini", "data", "drone", INT(yver))Call battlemsg(index, "You collect " & INT(FieldMessage) & " Drones from your Colony", GREEN, 1)Call CustomMenuClose(Index)Call statmenu(index)ElseCall battlemsg(index, "Not enough Drones on Colony!", RED, 1)End IfElseCall battlemsg(index, "No colony under your control here", RED, 1)End IfEnd IfIf Clicked_Index = 3 ThenIf own=TRIM(getplayername(index)) ThenIf INT(FieldMessage) <= INT(people) ThenIf INT(pot) <= INT(pomax) ThenCall putvar("/planet/" & getplayermap(index) & ".ini", "data", "pop", INT(pot))Call putvar("/player/" & getplayername(index) & ".ini", "data", "people", INT(pakd))Call battlemsg(index, "You deposit " & INT(FieldMessage) & " Colonists in your colony", GREEN, 1)Call CustomMenuClose(Index)Call statmenu(index)ElseCall battlemsg(index, "Not enough Biodome space", RED, 1)End IfElseCall battlemsg(index, "You dont have that many colonists on board!", RED, 1)End IfElseCall battlemsg(index, "No colony under your control here", RED, 1)End IfEnd IfIf Clicked_Index = 4 ThenIf own=TRIM(getplayername(index)) ThenIf INT(FieldMessage) <= INT(clam) ThenCall putvar("/player/" & getplayername(index) & ".ini", "data", "people", INT(pevt))Call putvar("/planet/" & getplayermap(index) & ".ini", "data", "pop", INT(pver))Call battlemsg(index, "You collect " & INT(FieldMessage) & " colonists from your Colony", GREEN, 1)Call CustomMenuClose(Index)Call statmenu(index)ElseCall battlemsg(index, "Not enough colonists on Colony!", RED, 1)End IfElseCall battlemsg(index, "No colony under your control here", RED, 1)End IfEnd IfEnd If Case 3 Call PlayerMsg(Index, "Clicked label number " & Clicked_Index & " on the menu named " & MenuTitle, YELLOW) End SelectEnd Sub' Executes when a player logs into the game.Sub JoinGame(Index)If GetVar("/player/" & GetPlayerName(index) & ".ini", "data", "new") = 0 thencall newac(index)ElseIf GetVar("/player/" & GetPlayerName(index) & ".ini", "data", "new") = 1 Thencall sselect(index)ElseEnd IfEnd IfIf GetPlayerAccess(Index) = 0 Then Call GlobalMsg(GetPlayerName(Index) & " has joined " & GameName & "!", GREY) Else Call GlobalMsg("Administrator " & GetPlayerName(Index) & " has joined " & GameName & "!", YELLOW) End If Call PlayerMsg(Index, "Welcome to " & GameName & "!", WHITE) If LenB(MOTD) <> 0 Then Call PlayerMsg(Index, "MOTD: " & MOTD, BRIGHTCYAN) End IfCall SendWhosOnline(Index)End Sub' Executes when a player logs out of the game.Sub LeftGame(Index) If GetPlayerAccess(Index) = 0 Then Call GlobalMsg(GetPlayerName(Index) & " has left " & GameName & "!", GREY) Else Call GlobalMsg("Administrator " & GetPlayerName(Index) & " has left " & GameName & "!", YELLOW) End IfEnd Sub' Executes when a players experience exceeds the next level requirement.Sub PlayerLevelUp(Index) Dim TotalExp Do While GetPlayerExp(Index) >= GetPlayerNextLevel(Index) TotalExp = GetPlayerExp(Index) - GetPlayerNextLevel(Index) Call SetPlayerLevel(Index, GetPlayerLevel(Index) + 1) Call SetPlayerPOINTS(Index, GetPlayerPOINTS(Index) + 1) Call SetPlayerExp(Index, TotalExp) Loop Call BattleMsg(Index, "You have " & GetPlayerPOINTS(Index) & " stat points.", BRIGHTBLUE, 0)End Sub' Executes when a player uses one of the points given on an attribute to level up.Sub UsingStatPoints(Index, PointType) Select Case PointType Case 0 If GetPlayerSTR(Index) + 1 > 1000 Then Call BattleMsg(Index, "You have maxed your strength!", BRIGHTRED, 0) Exit Sub End If Call SetPlayerSTR(Index, GetPlayerSTR(Index) + 1) Call BattleMsg(Index, "You have gained more strength!", WHITE, 0) Case 1 If GetPlayerDEF(Index) + 1 > 1000 Then Call BattleMsg(Index, "You have maxed your defence!", BRIGHTRED, 0) Exit Sub End If Call SetPlayerDEF(Index, GetPlayerDEF(Index) + 1) Call BattleMsg(Index, "You have gained more defense!", WHITE, 0) Case 2 If GetPlayerMAGI(Index) + 1 > 1000 Then Call BattleMsg(Index, "You have maxed your magic!", BRIGHTRED, 0) Exit Sub End If Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) + 1) Call BattleMsg(Index, "You have gained more magic!", WHITE, 0) Case 3 If GetPlayerSPEED(Index) + 1 > 1000 Then Call BattleMsg(Index, "You have maxed your speed!", BRIGHTRED, 0) Exit Sub End If Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) + 1) Call BattleMsg(Index, "You have gained more speed!", WHITE, 0) End Select ' Remove one point after the sub in question is done Call SetPlayerPOINTS(Index, GetPlayerPOINTS(Index) - 1)End Sub' Executes when a player steps onto a scripted tile.Sub ScriptedTile(Index, Script)Dim snameDim mapDim xlocDim ylocDim spriteDim repairDim engineDim hullDim shipDim cmapDim cxlocDim cylocDim pspriteDim locDim mcostDim powerDim pmathDim sdataSelect Case Script Case 0sname=getvar("/player/" & getplayername(index) & ".ini", "ship", "name")map=getvar("/loc/exit/" & Getplayermap(index) & ".ini", "data", "map")xloc=getvar("/loc/exit/" & Getplayermap(index) & ".ini", "data", "x")yloc=getvar("/loc/exit/" & Getplayermap(index) & ".ini", "data", "y")sprite=getvar("/ship/" & TRIM(sname) & ".ini", "data", "sprite")repair=getvar("/player/" & Getplayername(index) & ".ini", "ship", "repair")engine=getvar("/ship/" & TRIM(sname) & ".ini", "data", "engine")hull=getvar("/ship/" & TRIM(sname) & ".ini", "data", "hull")ship=getvar("/ship/" & TRIM(sname) & ".ini", "data", "class")If repair=1 Thencall setplayersprite(index, 1)call setplayerspeed(index, 300)call setplayerhp(index, 300)call setplayermagi(index, 100)call setplayermp(index, 100)Call SetPlayerArmorSlot(Index, 0)Call SetPlayerWeaponSlot(Index, 0)Call SetPlayerHelmetSlot(Index, 0)Call SetPlayerShieldSlot(Index, 0)Call SetPlayerNecklaceSlot(Index, 0)Call SetPlayerRingSlot(Index, 0)Call SetPlayerLegsSlot(Index, 0)Call setplayerclass(index, 10)Call sendstats(index)call playerwarp(index, INT(map), INT(xloc), INT(yloc))call putvar("/player/" & getplayername(index) & ".ini", "data", "mode", 1)Call battlemsg(index, "Your ship needs repair, Temporary JumpPod issued", RED, 1)ElseCall setplayersprite(index, INT(sprite))call setplayerspeed(index, INT(hull))call setplayerhp(index, INT(hull))call setplayermagi(index, INT(engine))call setplayermp(index, INT(engine))Call SetPlayerArmorSlot(Index, 0)Call SetPlayerWeaponSlot(Index, 0)Call SetPlayerHelmetSlot(Index, 0)Call SetPlayerShieldSlot(Index, 0)Call SetPlayerNecklaceSlot(Index, 0)Call SetPlayerRingSlot(Index, 0)Call SetPlayerLegsSlot(Index, 0)Call setplayerclass(index, INT(ship))Call sendstats(index)call playerwarp(index, INT(map), INT(xloc), INT(yloc))call putvar("/player/" & getplayername(index) & ".ini", "data", "mode", 1)End IfExit SubCase 1cmap=getvar("/loc/city/" & Getplayermap(index) & ".ini", "data", "map")cxloc=getvar("/loc/city/" & Getplayermap(index) & ".ini", "data", "x")cyloc=getvar("/loc/city/" & Getplayermap(index) & ".ini", "data", "y")psprite=getvar("/player/" & getplayername(index) & ".ini", "player", "sprite")Call setplayersprite(index, INT(psprite))Call setplayerclass(index, 1)Call SetPlayerArmorSlot(Index, 0)Call SetPlayerWeaponSlot(Index, 0)Call SetPlayerHelmetSlot(Index, 0)Call SetPlayerShieldSlot(Index, 0)Call SetPlayerNecklaceSlot(Index, 0)Call SetPlayerRingSlot(Index, 0)Call SetPlayerLegsSlot(Index, 0)Call setplayerstr(index, 10)call setplayerspeed(index, 50)call setplayerdef(index, 0)call setplayerhp(index, 50)call setplayermagi(index, 0)call setplayermp(index, 0)Call sendstats(index)call putvar("/player/" & getplayername(index) & ".ini", "data", "mode", 0)call playerwarp(index, INT(cmap), INT(cxloc), INT(cyloc))Exit SubCase 2sdata=getvar("/player/" & getplayername(index) & ".ini", "ship", "name")loc=GetVar("/loc/enter/" & getplayermap(index) & ".ini", "data", "map")mcost=getvar("/ship/" & TRIM(sdata) & ".ini", "data", "planet")power=getplayermp(index)pmath=INT(power)-INT(mcost)If getplayermp(index) >= INT(mcost) ThenCall playerwarp(index, INT(loc), Rand(0, 40), Rand(0, 40))call setplayermp(index, INT(pmath))ElseCall battlemsg(index, "Your power reserves are too low", RED, 1)End IfExit Sub Case Else Call PlayerMsg(Index, "No tile script found. Please contact an admin to solve this problem.", WHITE) Exit Sub End SelectEnd Sub' Executes when a player clicks on an OnClick tile.Sub OnClick(Index, Script) Select Case Script Case 0 Call PlayerMsg(Index, "This scripted tile has no apparent use.", WHITE) Exit Sub Case Else Call PlayerMsg(Index, "No tile script found. Please contact an admin to solve this problem.", WHITE) Exit Sub End SelectEnd Sub' Out-dated: Executes when a player chooses yes or no on a player prompt.Sub PlayerPrompt(Index, Prompt, Value) If Prompt = 6 Then Select Case Value Case 0 Call GlobalMsg("Hi This is a Yes answer!", CYAN) Case 1 Call GlobalMsg("This is case 1?", CYAN) End Select Else Select Case Value Case 0 Call GlobalMsg("Hi This is a No answer!", RED) Case 1 Call GlobalMsg("This is no case 1?", RED) End Select End IfEnd Sub' Out-dated: Executes query box responses.Sub QueryBox(Index, Prompt) Value = GetVar("responses.ini", "Responses", CStr(Index))End Sub' Executes every time a player drops an item.Sub OnItemDrop(Index, Map, ItemNum, ItemVal, ItemDur, ItemIndex, InvSlot)End Sub' Executes each time a player changes map.Sub OnMapLoad(Index, OldMap, NewMap)Dim occupiedDim planetDim gticDim pticDim aticDim pownerDim pfacDim yfacDim plionDim iondDim plhpDim dfionDim pidamoccupied=getvar("/planet/" & getplayermap(index) & ".ini", "data", "own")planet=getvar("/planet/" & getplayermap(index) & ".ini", "data", "planet")gtic=getvar("/planet/global.ini", "data", "tic")ptic=getvar("/planet/" & getplayermap(index) & ".ini", "data", "tic")atic=getvar("/planet/" & getplayermap(index) & ".ini", "data", "use")powner=getvar("/planet/" & getplayermap(index) & ".ini", "data", "rule")pfac=getvar("/player/" & powner & ".ini", "data", "fname")yfac=getvar("/player/" & getplayername(index) & ".ini", "data", "fname")plion=getvar("/planet/" & getplayermap(index) & ".ini", "build", "ion")iond=getvar("/player/" & powner & ".ini", "battle", "ion")plhp=getplayerhp(index)dfion=INT(plion*iond)pidam=INT(plhp)-INT(dfion)If occupied = 1 ThenIf planet = 1 ThenIf INT(gtic) > INT(ptic) ThenCall putvar("/planet/" & getplayermap(index) & ".ini", "data", "use", INT(atic)+INT(gtic-ptic))Call putvar("/planet/" & getplayermap(index) & ".ini", "data", "tic", INT(gtic))ElseEnd IfElseEnd IfIf TRIM(pfac)=TRIM(yfac) ThenCall battlemsg(index, "Incoming broadcast from Colony", WHITE, 0)Call battlemsg(index, "Welcome to " & Trim(powner) & "'s Colony", YELLOW, 0)ElseIf pidam > 0 ThenCall battlemsg(index, "Incoming broadcast from Colony", WHITE, 0)Call battlemsg(index, "Leave " & Trim(powner) & "'s Colony at once!", YELLOW, 0)call battlemsg(index, "Your ship took " & INT(dfion) & " damage from Ion Cannons!", RED, 0)Call SetPlayerHP(Index, INT(pidam))ElseCall battlemsg(index, "Incoming broadcast from Colony", WHITE, 0)Call battlemsg(index, "Leave " & Trim(powner) & "'s Colony at once!", YELLOW, 0)call battlemsg(index, "Your ship took " & INT(dfion) & " damage from Ion Cannons!", RED, 0)Call OnDeath(index)End IfEnd IfElseEnd IfEnd Sub' Executes whenever an NPC is killed.' Note: Death occurs as normal externally to this script.Sub OnNPCDeath(Index, Map, NPCNum, NPCIndex) Call BattleMsg(Index, "You killed a " & getnpcname(NPCNum) & ".", BRIGHTRED, 0)End Sub' Executes when a player is killed by another.' Note: Death occurs as normal externally to this script.Sub OnPVPDeath(Attacker, Victim) Call GlobalMsg(GetPlayerName(Victim) & " has been killed by " & GetPlayerName(Attacker), BRIGHTRED)End Sub' Executes when a player dies in an arena by another player.Sub OnArenaDeath(Attacker, Victim) Dim Map Dim X Dim Y Dim Data1 Dim Data2 Dim Data3 Map = GetPlayerMap(Victim) X = GetPlayerX(Victim) Y = GetPlayerY(Victim) Call GlobalMsg(GetPlayerName(Victim) & " has been defeated in the arena by " & GetPlayerName(Attacker), BRIGHTRED) Call SetPlayerHP(Victim, GetPlayerMaXHP(Victim)) Call SetPlayerMP(Victim, GetPlayerMaXMP(Victim)) Call sendHp(Victim) Call sendMP(Victim) Data1 = GetTileData1(Map, X, Y) Data2 = GetTileData2(Map, X, Y) Data3 = GetTileData3(Map, X, Y) Call PlayerWarp(Victim, Data1, Data2, Data3)End Sub' Executes whenever a player casts a scripted spell.Sub ScriptedSpell(Index, Script) Select Case Script Case 0 Call PlayerMsg(Index, "This scripted spell has no apparent use.", WHITE) Exit Sub Case Else Call PlayerMsg(Index, "No spell script found. Please contact an admin to solve this problem.", WHITE) Exit Sub End SelectEnd Sub' Executes whenever a scripted NPC does an action.Sub ScriptedNPC(Index, Script) Select Case Script Case 0 Call PlayerMsg(Index, "This scripted NPC has no apparent use.", WHITE) Exit Sub Case Else Call PlayerMsg(Index, "No NPC script found. Please contact an admin to solve this problem.", WHITE) Exit Sub End SelectEnd Sub' Executed whenever a slash command is sent to the server.Sub Commands(Index) Dim TextSay Dim PlayerID Dim MapNum ' Get the command and arguments from the cache. TextSay = Trim(GetVar("ScriptsCommand.ini", "TEMP", "Text" & Index)) ' Split the command into an array. All arguments are seperated by spaces. TextSay = Split(TextSay) Select Case TextSay(0) Case "/testscripts" Call TestMain(Index) Exit Sub Case "/help" Call PlayerMsg(Index, "Social Commands:", WHITE) Call PlayerMsg(Index, "'msghere = Broadcast Message", WHITE) Call PlayerMsg(Index, "-msghere = Emote Message", WHITE) Call PlayerMsg(Index, "!namehere msghere = Player Message", WHITE) Call PlayerMsg(Index, "Available Commands: /help, /info, /who, /fps, /inv, /stats, /train, /party, /join, /leave, /refresh", WHITE) Exit Sub Case "/calladmins" If GetPlayerAccess(Index) = 0 Then Call AdminMsg(GetPlayerName(Index) & " needs your help!", BRIGHTGREEN) Else Call PlayerMsg(Index, "You are an admin! You cannot call for help!", BRIGHTGREEN) End If Exit Sub Case "/admin" If GetPlayerAccess(Index) > 0 Then Call PlayerMsg(Index, "Social Commands:", WHITE) Call PlayerMsg(Index, """msghere = Global Admin Message", WHITE) Call PlayerMsg(Index, "=msghere = Private Admin Message", WHITE) Call PlayerMsg(Index, "Available Commands: /admin, /loc, /mapeditor, /warpmeto, /warptome, /warpto, /setsprite, /mapreport, /kick, /ban, /edititem, /respawn, /editnpc, /motd, /editshop, /ban, /editspell", WHITE) End If Exit Sub Case "/warpmeto" If GetPlayerAccess(Index) > 0 Then PlayerID = FindPlayer(TextSay(1)) If PlayerID > 0 Then Call PlayerWarp(Index, GetPlayerMap(PlayerID), GetPlayerX(PlayerID), GetPlayerY(PlayerID)) Call PlayerMsg(Index, "You have been warped to " & GetPlayerName(PlayerID) & ".", BROWN) Else Call PlayerMsg(Index, "Player is not online.", WHITE) End If End If Exit Sub Case "/warptome" If GetPlayerAccess(Index) > 0 Then PlayerID = FindPlayer(TextSay(1)) If PlayerID > 0 Then Call PlayerWarp(PlayerID, GetPlayerMap(Index), GetPlayerX(Index), GetPlayerY(Index)) Call PlayerMsg(PlayerID, "You have been warped to " & GetPlayerName(Index) & ".", BROWN) Else Call PlayerMsg(Index, "Player is not online.", WHITE) End If End If Exit Sub Case "/warpto" If GetPlayerAccess(Index) > 0 Then MapNum = TextSay(1) If MapNum > 0 And MapNum <= 400 Then Call PlayerWarp(Index, MapNum, GetPlayerX(Index), GetPlayerY(Index)) Call PlayerMsg(Index, "You have been warped to map #" & MapNum & ".", BRIGHTBLUE) Else Call PlayerMsg(Index, "Invalid map number.", BRIGHTRED) End If End If Exit SubCase "/test"Call TestMain(index)Exit SubCase "/wip"Call working(index)Exit SubCase "/addenter"Call addenter(index)Exit SubCase "/addexit"Call addexit(index)Exit SubCase "/addjump"Call jumpadd(index)Exit SubCase "/addcity"Call addcity(index)Exit SubCase "/addplanet"call addplanet(index)Exit Sub End Select Call PlayerMsg(Index, "That is not a valid command.", BRIGHTRED)End Sub' Executes on death, dropping all of the players items.Sub DropItems(Index) ' Remove this to enable. Exit Sub If GetPlayerWeaponSlot(Index) > 0 Then Call PlayerMapDropItem(Index, GetPlayerWeaponSlot(Index), 0) End If If GetPlayerArmorSlot(Index) > 0 Then Call PlayerMapDropItem(Index, GetPlayerArmorSlot(Index), 0) End If If GetPlayerHelmetSlot(Index) > 0 Then Call PlayerMapDropItem(Index, GetPlayerHelmetSlot(Index), 0) End If If GetPlayerShieldSlot(Index) > 0 Then Call PlayerMapDropItem(Index, GetPlayerShieldSlot(Index), 0) End If If GetPlayerLegsSlot(Index) > 0 Then Call PlayerMapDropItem(Index, GetPlayerLegsSlot(Index), 0) End If If GetPlayerRingSlot(Index) > 0 Then Call PlayerMapDropItem(Index, GetPlayerRingSlot(Index), 0) End If If GetPlayerNecklaceSlot(Index) > 0 Then Call PlayerMapDropItem(Index, GetPlayerNecklaceSlot(Index), 0) End IfEnd Sub' Executes whenever somebody dies outside of an arena.Sub OnDeath(Index)Call playermsg(index, "You died!", RED)End Sub' Executes whenever a scripted item is used or double clicked.Sub ScriptedItem(Index, Script) Select Case Script Case 0 Call biodome(index) Exit Sub Case 1 Call extractor(index) Exit Sub Case 2 Call dronebay(index) Exit Sub Case 3 Call dronefac(index) Exit Sub Case 4 Call research(index) Exit Sub Case 5 Call ion(index) Exit Sub Case 6 Call refine(index) Exit SubCase 7call putVar("/player/" & GetPlayerName(index) & ".ini", "ship", "name", "Comet")call battlemsg(index, "New Ship-Comet", GREEN, 1)Call Take_Item(index, 12, 0)Exit Sub Case 8call putVar("/player/" & GetPlayerName(index) & ".ini", "ship", "name", "Comet V2")call battlemsg(index, "New Ship-Comet V2", GREEN, 1)Call Take_Item(index, 13, 0)Exit Sub Case 9call putVar("/player/" & GetPlayerName(index) & ".ini", "ship", "name", "Comet V3")call battlemsg(index, "New Ship-Comet V3", GREEN, 1)Call Take_Item(index, 14, 0)Exit SubCase 10call putVar("/player/" & GetPlayerName(index) & ".ini", "ship", "name", "Spartan")call battlemsg(index, "New Ship-Spartan", GREEN, 1)Call Take_Item(index, 15, 0)Exit SubCase 11call putVar("/player/" & GetPlayerName(index) & ".ini", "ship", "name", "Spartan Mark2")call battlemsg(index, "New Ship-Spartan Mark2", GREEN, 1)Call Take_Item(index, 16, 0)Exit SubCase 12call putVar("/player/" & GetPlayerName(index) & ".ini", "ship", "name", "Spartan Mark3")call battlemsg(index, "New Ship-Spartan Mark3", GREEN, 1)Call Take_Item(index, 17, 0)Exit SubCase 13call putVar("/player/" & GetPlayerName(index) & ".ini", "ship", "name", "Explorer")call battlemsg(index, "New Ship-Explorer", GREEN, 1)Call Take_Item(index, 18, 0)Exit SubCase 14call putVar("/player/" & GetPlayerName(index) & ".ini", "ship", "name", "Explorer 2")call battlemsg(index, "New Ship-Explorer 2", GREEN, 1)Call Take_Item(index, 19, 0)Exit SubCase 15call putVar("/player/" & GetPlayerName(index) & ".ini", "ship", "name", "Explorer 3")call battlemsg(index, "New Ship-Explorer 3", GREEN, 1)Call Take_Item(index, 20, 0)Exit SubCase 16call putVar("/player/" & GetPlayerName(index) & ".ini", "ship", "name", "Falcon")call battlemsg(index, "New Ship-Falcon", GREEN, 1)Call Take_Item(index, 21, 0)Exit SubCase 17call putVar("/player/" & GetPlayerName(index) & ".ini", "ship", "name", "Falcon Wing")call battlemsg(index, "New Ship-Falcon Wing", GREEN, 1)Call Take_Item(index, 22, 0)Exit SubCase 18call putVar("/player/" & GetPlayerName(index) & ".ini", "ship", "name", "Falcon Claw")call battlemsg(index, "New Ship-Falcon Claw", GREEN, 1)Call Take_Item(index, 23, 0)Exit SubCase 19call putVar("/player/" & GetPlayerName(index) & ".ini", "ship", "name", "Viper")call battlemsg(index, "New Ship-Viper", GREEN, 1)Call Take_Item(index, 24, 0)Exit SubCase 20call putVar("/player/" & GetPlayerName(index) & ".ini", "ship", "name", "Viper X")call battlemsg(index, "New Ship-Viper X", GREEN, 1)Call Take_Item(index, 25, 0)Exit SubCase 21call putVar("/player/" & GetPlayerName(index) & ".ini", "ship", "name", "Brute")call battlemsg(index, "New Ship-Brute", GREEN, 1)Call Take_Item(index, 26, 0)Exit SubCase 22call putVar("/player/" & GetPlayerName(index) & ".ini", "ship", "name", "Brute III")call battlemsg(index, "New Ship-Brute III", GREEN, 1)Call Take_Item(index, 27, 0)Exit SubCase 23call putVar("/player/" & GetPlayerName(index) & ".ini", "ship", "name", "Brute VI")call battlemsg(index, "New Ship-Brute VI", GREEN, 1)Call Take_Item(index, 28, 0)Exit SubCase 24call putVar("/player/" & GetPlayerName(index) & ".ini", "ship", "name", "Corvette")call battlemsg(index, "New Ship-Corvette", GREEN, 1)Call Take_Item(index, 29, 0)Exit SubCase 25call putVar("/player/" & GetPlayerName(index) & ".ini", "ship", "name", "CorvetteV2")call battlemsg(index, "New Ship-CorvetteV2", GREEN, 1)Call Take_Item(index, 30, 0)Exit SubCase 26call putVar("/player/" & GetPlayerName(index) & ".ini", "ship", "name", "CorvetteV8")call battlemsg(index, "New Ship-CorvetteV8", GREEN, 1)Call Take_Item(index, 31, 0)Exit SubCase 27call putVar("/player/" & GetPlayerName(index) & ".ini", "ship", "name", "Destroyer")call battlemsg(index, "New Ship-Destroyer", GREEN, 1)Call Take_Item(index, 32, 0)Exit SubCase 28call putVar("/player/" & GetPlayerName(index) & ".ini", "ship", "name", "Destroyer V")call battlemsg(index, "New Ship-Destroyer V", GREEN, 1)Call Take_Item(index, 33, 0)Exit SubCase 29call putVar("/player/" & GetPlayerName(index) & ".ini", "ship", "name", "Destroyer X")call battlemsg(index, "New Ship-Destroyer X", GREEN, 1)Call Take_Item(index, 34, 0)Exit SubCase 30call putVar("/player/" & GetPlayerName(index) & ".ini", "ship", "name", "Pheonix")call battlemsg(index, "New Ship-Pheonix", GREEN, 1)Call Take_Item(index, 35, 0)Exit SubCase 31call putVar("/player/" & GetPlayerName(index) & ".ini", "ship", "name", "Void")call battlemsg(index, "New Ship-Void", GREEN, 1)Call Take_Item(index, 36, 0)Exit SubCase 32call putVar("/player/" & GetPlayerName(index) & ".ini", "ship", "name", "Demon")call battlemsg(index, "New Ship-Demon", GREEN, 1)Call Take_Item(index, 37, 0)Exit SubCase 33call putVar("/player/" & GetPlayerName(index) & ".ini", "ship", "name", "Blood Wing")call battlemsg(index, "New Ship-Blood Wing", GREEN, 1)Call Take_Item(index, 38, 0)Exit SubCase 34call putVar("/player/" & GetPlayerName(index) & ".ini", "ship", "name", "Nova Wing")call battlemsg(index, "New Ship-Nova Wing", GREEN, 1)Call Take_Item(index, 39, 0)Exit SubCase 35call putVar("/player/" & GetPlayerName(index) & ".ini", "ship", "name", "Maxis")call battlemsg(index, "New Ship-Maxis", GREEN, 1)Call Take_Item(index, 40, 0)Exit SubCase 36call putVar("/player/" & GetPlayerName(index) & ".ini", "ship", "name", "Teknis")call battlemsg(index, "New Ship-Teknis", GREEN, 1)Call Take_Item(index, 41, 0)Exit SubCase Else Call PlayerMsg(Index, "No item script found. Please contact an admin to solve this problem.", WHITE) Exit Sub End SelectEnd Sub' Map AttributesSub SetBlank(Map, X, Y) Call SetAttribute(Map, X, Y, 0, 0, 0, 0, "", "", "")End SubSub SetBlock(Map, X, Y) Call SetAttribute(Map, X, Y, 1, 0, 0, 0, "", "", "")End SubSub SetWarp(Map, X, Y, WarpMap, WarpX, WarpY) Call SetAttribute(Map, X, Y, 2, WarpMap, WarpX, WarpY, "", "", "")End SubSub SetItem(Map, X, Y, ItemID, ItemValue) Call SetAttribute(Map, X, Y, 3, ItemID, ItemValue, 0, "", "", "")End SubSub SetNPCAvoid(Map, X, Y) Call SetAttribute(Map, X, Y, 4, 0, 0, 0, "", "", "")End SubSub SetKeY(Map, X, Y, KeyID, KeyTake) Call SetAttribute(Map, X, Y, 5, KeyID, KeyTake, 0, "", "", "")End SubSub SetKeYOpen(Map, X, Y, KeyX, KeyY, Message) Call SetAttribute(Map, X, Y, 6, KeyX, KeyY, 0, Message, "", "")End SubSub SetHeal(Map, X, Y) Call SetAttribute(Map, X, Y, 7, 0, 0, 0, "", "", "")End SubSub SetKill(Map, X, Y) Call SetAttribute(Map, X, Y, 8, 0, 0, 0, "", "", "")End SubSub SetShop(Map, X, Y, ShopID) Call SetAttribute(Map, X, Y, 9, ShopID, 0, 0, "", "", "")End SubSub SetClassBlock(Map, X, Y, Allow1, Allow2, Allow3) Call SetAttribute(Map, X, Y, 10, Allow, Allow2, Allow3, "", "", "")End SubSub SetArena(Map, X, Y, MapID, NewX, NewY) Call SetAttribute(Map, X, Y, 11, MapID, NewX, NewY, "", "", "")End SubSub SetSound(Map, X, Y, FileName) Call SetAttribute(Map, X, Y, 12, 0, 0, 0, FileName, "", "")End SubSub SetSpriteChange(Map, X, Y, SpriteID, ItemID, Cost) Call SetAttribute(Map, X, Y, 13, SpriteID, ItemID, Cost, "", "", "")End SubSub SetSign(Map, X, Y, Line1, Line2, Line3) Call SetAttribute(Map, X, Y, 14, 0, 0, 0, Line1, Line2, Line3)End SubSub SetDoor(Map, X, Y) Call SetAttribute(Map, X, Y, 15, 0, 0, 0, "", "", "")End SubSub SetNotice(Map, X, Y, Title, Text, FileName) Call SetAttribute(Map, X, Y, 16, 0, 0, 0, Title, Text, FileName)End SubSub SetScripted(Map, X, Y, Script) Call SetAttribute(Map, X, Y, 18, Script, 0, 0, "", "", "")End SubSub SetBank(Map, X, Y) Call SetAttribute(Map, X, Y, 23, 0, 0, 0, "", "", "")End Sub'********************************Function GetPlayerDirX(index)If GetPlayerDir(index) = 0 ThenGetPlayerDirX = GetPlayerX(index)ElseIf GetPlayerDir(index) = 1 ThenGetPlayerDirX = GetPlayerX(index)ElseIf GetPlayerDir(index) = 2 ThenGetPlayerDirX = GetPlayerX(index) - 1ElseIf GetPlayerDir(index) = 3 ThenGetPlayerDirX = GetPlayerX(index) + 1End IfEnd Function'Returns the Y of the tile in front of the playerFunction GetPlayerDirY(index)If GetPlayerDir(index) = 0 ThenGetPlayerDirY = GetPlayerY(index) - 1ElseIf GetPlayerDir(index) = 1 ThenGetPlayerDirY = GetPlayerY(index) + 1ElseIf GetPlayerDir(index) = 2 ThenGetPlayerDirY = GetPlayerY(index)ElseIf GetPlayerDir(index) = 3 ThenGetPlayerDirY = GetPlayerY(index)End IfEnd Function'********************************Function F_CHECK_TAKE(index, number, value)Dim slot slot = 1 F_Check_Take =0 Do While slot < 25 If Getplayerinvitemnum( index, Int( slot ) ) = Int( number ) Then If GetPlayerInvItemValue(index, Int( slot ) ) >= Int(value) Then F_Check_Take=1 End If End If slot = slot + 1 LoopEnd Function'********************************Sub Take_Item(index, number, value)Dim slotDim takenDim initialDim finalslot=1taken=0 Do While Int(slot) < 25 If Int(taken)=0 Then If Getplayerinvitemnum(index,Int(slot)) = Int(number) Then If Int(getplayerinvitemvalue(index, Int(slot))) >= Int(value) Then initial = Int(getplayerinvitemvalue(index, Int(slot) ) ) final = Int(initial) - Int(value) If Int(final) <= 0 Then Call setplayerinvitemnum(index, Int(slot), Int(0) ) Call setplayerinvitemvalue(index, Int(slot), Int(0) ) Call setplayerinvitemdur(index, Int(slot), Int(0) ) Call SendInventoryUpdate(index, Int(slot)) taken=1 Else Call setplayerinvitemvalue(index, Int(slot), Int(final) ) Call SendInventoryUpdate(index, Int(slot) ) taken=1 End If End If End If End If slot = slot + 1 LoopEnd Sub'********************************Sub Give_Currency(index, number, quantity)Dim slotDim initialDim finalDim givenslot=1given=0 Do While slot < 25 If Getplayerinvitemnum(index,Int(slot))=Int(number) Then initial = Getplayerinvitemvalue( index, Int( slot ) ) final = Int( initial ) + Int( quantity ) Call setplayerinvitemvalue( index, Int( slot ), Int( final ) ) Call SendInventoryUpdate(index, Int(slot) ) slot = 25 given = 1 End If slot = slot + 1 Loop If given=1 Then slot=25 Else slot=1 End If Do While slot < 25 If Getplayerinvitemnum(index,Int(slot)) = 0 Then Call SetPlayerInvItemNum(index, Int( slot ), Int( number ) ) Call SetPlayerInvItemValue(index, Int( slot ), Int( quantity ) ) Call SetPlayerInvItemDur(index, Int( slot ), 0 ) Call SendInventoryUpdate(index, Int(slot) ) slot = 25 End If slot = slot + 1 LoopEnd Sub'********************************Sub Give_Item(index, number, durability)Dim slotslot = 1 Do While slot < 25 If Getplayerinvitemnum( index, Int( slot ) ) = 0 Then Call SetPlayerInvItemNum(index, Int( slot ), Int( number ) ) Call SetPlayerInvItemDur(index, Int( slot ), Int( durability ) ) Call SetPlayerInvItemValue(index, Int( slot ), Int(0) ) Call SendInventoryUpdate(index, Int(slot) ) slot = 25 End If slot = slot + 1 LoopEnd Sub'********************************Dim newnew=GetVar("/player/" & GetPlayerName(index) & ".ini", "data", "new")If new = 0 thenSub sselect(index)Call CustomMenuShow(index, "Special", "GUICUSTOMsselect.bmp", 0)Call CustomMenuPicture(index, 1, "GUICUSTOMmerchant.bmp", 37, 19)Call CustomMenuPicture(index, 2, "GUICUSTOMengineer.bmp", 37, 111)Call CustomMenuPicture(index, 3, "GUICUSTOMexplore.bmp", 37, 203)Call CustomMenuPicture(index, 4, "GUICUSTOMcaptain.bmp", 37, 295)End SubSub newac(index)Call CustomMenuShow(index, "Faction", "GUICUSTOMselect.bmp", 0)Call CustomMenuPicture(index, 1, "GUICUSTOMUW.bmp", 47, 28)Call CustomMenuPicture(index, 2, "GUICUSTOMTE.bmp", 47, 118)Call CustomMenuPicture(index, 3, "GUICUSTOMAR.bmp", 47, 208)End SubSub statmenu(index)Dim yfacDim snameDim ycolsDim yournetDim drnsDim peopDim coordsyfac=GetVar("/player/" & GetPlayerName(index) & ".ini", "data", "fname")sname=GetVar("/player/" & GetPlayerName(index) & ".ini", "ship", "name")ycols=GetVar("/player/" & GetPlayerName(index) & ".ini", "data", "colony")yournet=GetVar("/player/" & GetPlayerName(index) & ".ini", "data", "networth")drns=GetVar("/player/" & GetPlayerName(index) & ".ini", "data", "drones")peop=GetVar("/player/" & GetPlayerName(index) & ".ini", "data", "people")coords=GetVar("/loc/location.ini", "data", getplayermap(index))Call CustomMenuShow(index, "Main", "GUICUSTOMmenu.bmp", 1)Call CustomMenuPicture(index, 1, "GUICUSTOM" & TRIM(sname) & ".bmp", 26, 18)Call CustomMenuLabel(index, 1, "" & TRIM(yfac) & "", 85, 19, 7, 15, 0, 400, 20)Call CustomMenuLabel(index, 2, "" & TRIM(sname) & "", 8, 58, 7, 15, 0, 400, 20)Call CustomMenuLabel(index, 3, "" & INT(ycols) & "", 218, 48, 7, 15, 0, 400, 20)Call CustomMenuLabel(index, 4, "" & INT(yournet) & "", 85, 38, 7, 15, 0, 400, 20)Call CustomMenuLabel(index, 5, "" & INT(drns) & "", 222, 20, 7, 15, 0, 400, 20)Call CustomMenuLabel(index, 6, "" & INT(peop) & "", 280, 48, 7, 15, 0, 400, 20)Call CustomMenuPicture(index, 1, "GUICUSTOMproduction.bmp", 12, 86)Call CustomMenuPicture(index, 2, "GUICUSTOMassault.bmp", 12, 141)Call CustomMenuPicture(index, 3, "GUICUSTOM aid.bmp", 13, 165)Call CustomMenuPicture(index, 4, "GUICUSTOM actical.bmp", 13, 189)Call CustomMenuTextBox(index, 1, 75, 215, 93, "0")Call CustomMenuTextBox(index, 2, 75, 306, 93, "0")Call CustomMenuTextBox(index, 3, 75, 215, 142, "0")Call CustomMenuTextBox(index, 4, 75, 306, 142, "0")Call CustomMenuLabel(index, 7, "" & INT(coords) & "", 85, 55, 7, 15, 0, 400, 20)End SubSub addcity(index)If GetPlayerAccess(index) > 3 ThenCall PutVar("/loc/temp/" & Getplayermap(index) & ".ini", "data", "map", 0)Call PutVar("/loc/temp/" & Getplayermap(index) & ".ini", "data", "x", 0)Call PutVar("/loc/temp/" & Getplayermap(index) & ".ini", "data", "y", 0)call playermsg(index, "Enter Added", RED)ElseCall playermsg(index, "What are you trying to do??", RED)End IfE Link to comment Share on other sites More sharing options...
ddunit Posted November 12, 2008 Share Posted November 12, 2008 That, nova's O.o Link to comment Share on other sites More sharing options...
Darknisss Posted November 13, 2008 Share Posted November 13, 2008 @ddunit:> That, nova's O.oThat's the point… ;) Link to comment Share on other sites More sharing options...
shrig94 Posted November 13, 2008 Share Posted November 13, 2008 What game is that for nova? Link to comment Share on other sites More sharing options...
Darknisss Posted November 13, 2008 Share Posted November 13, 2008 @shrig94:> What game is that for nova?Maybe its his testing server and client ;P Link to comment Share on other sites More sharing options...
The Oracle Posted November 13, 2008 Share Posted November 13, 2008 lol. nova posted his starjumper main txt! rofl Link to comment Share on other sites More sharing options...
Zuleloan Posted November 15, 2008 Share Posted November 15, 2008 Do we have a smiley for an exploding head? Link to comment Share on other sites More sharing options...
DrNova Posted November 15, 2008 Author Share Posted November 15, 2008 lolIt cut off quite a bit off the end though.MY MAIN.TXT PWNS THE FORUM IT SEEMS!!! Link to comment Share on other sites More sharing options...
gizmo1 Posted November 15, 2008 Share Posted November 15, 2008 ```' Eclipse Evolution 2.7 Scripting File' Global VariablesPublic GameNamePublic MAX_MAPSPublic MOTD' Color ConstantsPublic Const BLACK = 0Public Const BLUE = 1Public Const GREEN = 2Public Const CYAN = 3Public Const RED = 4Public Const MAGENTA = 5Public Const BROWN = 6Public Const GREY = 7Public Const DARKGREY = 8Public Const BRIGHTBLUE = 9Public Const BRIGHTGREEN = 10Public Const BRIGHTCYAN = 11Public Const BRIGHTRED = 12Public Const PINK = 13Public Const YELLOW = 14Public Const WHITE = 15' Admin ConstantsPublic Const ADMIN_MONITER = 1Public Const ADMIN_MAPPER = 2Public Const ADMIN_DEVELOPER = 3Public Const ADMIN_CREATOR = 4' Executes when the server initially loads.Sub OnServerLoad() GameName = GetVar("Data.ini", "CONFIG", "GameName") MAX_MAPS = GetVar("Data.ini", "MAX", "MAX_MAPS") MOTD = GetVar("MOTD.ini", "MOTD", "Msg")End Sub' Executes when the scripts are reloaded.Sub OnScriptReload() GameName = GetVar("Data.ini", "CONFIG", "GameName") MAX_MAPS = GetVar("Data.ini", "MAX", "MAX_MAPS") MOTD = GetVar("MOTD.ini", "MOTD", "Msg")End Sub' Executes the MOTD is changed by the client.Sub ChangeMOTD() MOTD = Yu-Gi-Oh World OnlineEnd Sub' Executes when a new character is created.Sub OnNewChar(Index, CharNum)End Sub' Executes every second, based on the server time.' Executes when a player presses the CONTROL key.Sub OnAttack(Index, Damage) Dim Target If Int(Damage) > 0 Then If Int(GetPlayerTarget(Index)) > 0 Then Target = GetPlayerTarget(Index) Call DamagePlayer(Index, Target, Damage) Else Target = GetPlayerTargetNPC(Index) Call DamageNPC(Index, Target, Damage) End If End IfEnd SubSub OnArrowHit(Index, Damage) Dim Target If Int(Damage) > 0 Then If Int(GetPlayerTarget(Index)) > 0 Then Target = GetPlayerTarget(Index) Call DamagePlayer(Index, Target, Damage) Else Target = GetPlayerTargetNPC(Index) Call DamageNPC(Index, Target, Damage) End If End IfEnd SubSub PlayerHit(Index, NPCNum, Damage) If Damage > 0 then Call NPCAttack(NPCNum, Index, Damage) End IfEnd Sub' Executes when something on a custom menu is clicked.' Executes when a player logs out of the game.Sub LeftGame(Index) If GetPlayerAccess(Index) = 0 Then Call GlobalMsg(GetPlayerName(Index) & " has left " & GameName & "!", GREY) Else Call GlobalMsg("Administrator " & GetPlayerName(Index) & " has left " & GameName & "!", YELLOW) End IfEnd Sub' Executes when a players experience exceeds the next level requirement.Sub PlayerLevelUp(Index) Dim TotalExp Do While GetPlayerExp(Index) >= GetPlayerNextLevel(Index) TotalExp = GetPlayerExp(Index) - GetPlayerNextLevel(Index) Call SetPlayerLevel(Index, GetPlayerLevel(Index) + 1) Call SetPlayerPOINTS(Index, GetPlayerPOINTS(Index) + 1) Call SetPlayerExp(Index, TotalExp) Loop Call BattleMsg(Index, "You have " & GetPlayerPOINTS(Index) & " stat points.", BRIGHTBLUE, 0)End Sub' Executes when a player uses one of the points given on an attribute to level up.Sub UsingStatPoints(Index, PointType) Select Case PointType Case 0 If GetPlayerSTR(Index) + 1 > 1000 Then Call BattleMsg(Index, "You have maxed your strength!", BRIGHTRED, 0) Exit Sub End If Call SetPlayerSTR(Index, GetPlayerSTR(Index) + 1) Call BattleMsg(Index, "You have gained more strength!", WHITE, 0) Case 1 If GetPlayerDEF(Index) + 1 > 1000 Then Call BattleMsg(Index, "You have maxed your defence!", BRIGHTRED, 0) Exit Sub End If Call SetPlayerDEF(Index, GetPlayerDEF(Index) + 1) Call BattleMsg(Index, "You have gained more defense!", WHITE, 0) Case 2 If GetPlayerMAGI(Index) + 1 > 1000 Then Call BattleMsg(Index, "You have maxed your magic!", BRIGHTRED, 0) Exit Sub End If Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) + 1) Call BattleMsg(Index, "You have gained more magic!", WHITE, 0) Case 3 If GetPlayerSPEED(Index) + 1 > 1000 Then Call BattleMsg(Index, "You have maxed your speed!", BRIGHTRED, 0) Exit Sub End If Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) + 1) Call BattleMsg(Index, "You have gained more speed!", WHITE, 0) End Select ' Remove one point after the sub in question is done Call SetPlayerPOINTS(Index, GetPlayerPOINTS(Index) - 1)End Sub' Executes when a player steps onto a scripted tile.' Executes when a player clicks on an OnClick tile.Sub OnClick(Index, Script) Select Case Script Case 0 Call PlayerMsg(Index, "This scripted tile has no apparent use.", WHITE) Exit Sub Case Else Call PlayerMsg(Index, "No tile script found. Please contact an admin to solve this problem.", WHITE) Exit Sub End SelectEnd Sub' Out-dated: Executes when a player chooses yes or no on a player prompt.Sub PlayerPrompt(Index, Prompt, Value) If Prompt = 6 Then Select Case Value Case 0 Call GlobalMsg("Hi This is a Yes answer!", CYAN) Case 1 Call GlobalMsg("This is case 1?", CYAN) End Select Else Select Case Value Case 0 Call GlobalMsg("Hi This is a No answer!", RED) Case 1 Call GlobalMsg("This is no case 1?", RED) End Select End IfEnd Sub' Out-dated: Executes query box responses.Sub QueryBox(Index, Prompt) Value = GetVar("responses.ini", "Responses", CStr(Index))End Sub' Executes every time a player drops an item.Sub OnItemDrop(Index, Map, ItemNum, ItemVal, ItemDur, ItemIndex, InvSlot)End Sub' Executes each time a player changes map.Sub OnMapLoad(Index, OldMap, NewMap)End Sub' Executes whenever an NPC is killed.' Note: Death occurs as normal externally to this script.Sub OnNPCDeath(Index, Map, NPCNum, NPCIndex) Call BattleMsg(Index, "You killed a " & getnpcname(NPCNum) & ".", BRIGHTRED, 0)End Sub' Executes when a player is killed by another.' Note: Death occurs as normal externally to this script.Sub OnPVPDeath(Attacker, Victim) Call GlobalMsg(GetPlayerName(Victim) & " has been killed by " & GetPlayerName(Attacker), BRIGHTRED)End Sub' Executes when a player dies in an arena by another player.Sub OnArenaDeath(Attacker, Victim) Dim Map Dim X Dim Y Dim Data1 Dim Data2 Dim Data3 Map = GetPlayerMap(Victim) X = GetPlayerX(Victim) Y = GetPlayerY(Victim) Call GlobalMsg(GetPlayerName(Victim) & " has been defeated in the arena by " & GetPlayerName(Attacker), BRIGHTRED) Call SetPlayerHP(Victim, GetPlayerMaXHP(Victim)) Call SetPlayerMP(Victim, GetPlayerMaXMP(Victim)) Call sendHp(Victim) Call sendMP(Victim) Data1 = GetTileData1(Map, X, Y) Data2 = GetTileData2(Map, X, Y) Data3 = GetTileData3(Map, X, Y) Call PlayerWarp(Victim, Data1, Data2, Data3)End Sub' Executes whenever a player casts a scripted spell.Sub ScriptedSpell(Index, Script) Select Case Script Case 0 Call PlayerMsg(Index, "This scripted spell has no apparent use.", WHITE) Exit Sub Case Else Call PlayerMsg(Index, "No spell script found. Please contact an admin to solve this problem.", WHITE) Exit Sub End SelectEnd Sub' Executes whenever a scripted NPC does an action.Sub ScriptedNPC(Index, Script) Select Case Script Case 0 Call PlayerMsg(Index, "This scripted NPC has no apparent use.", WHITE) Exit Sub Case Else Call PlayerMsg(Index, "No NPC script found. Please contact an admin to solve this problem.", WHITE) Exit Sub End SelectEnd Sub' Executes on death, dropping all of the players items.Sub DropItems(Index) ' Remove this to enable. Exit Sub If GetPlayerWeaponSlot(Index) > 0 Then Call PlayerMapDropItem(Index, GetPlayerWeaponSlot(Index), 0) End If If GetPlayerArmorSlot(Index) > 0 Then Call PlayerMapDropItem(Index, GetPlayerArmorSlot(Index), 0) End If If GetPlayerHelmetSlot(Index) > 0 Then Call PlayerMapDropItem(Index, GetPlayerHelmetSlot(Index), 0) End If If GetPlayerShieldSlot(Index) > 0 Then Call PlayerMapDropItem(Index, GetPlayerShieldSlot(Index), 0) End If If GetPlayerLegsSlot(Index) > 0 Then Call PlayerMapDropItem(Index, GetPlayerLegsSlot(Index), 0) End If If GetPlayerRingSlot(Index) > 0 Then Call PlayerMapDropItem(Index, GetPlayerRingSlot(Index), 0) End If If GetPlayerNecklaceSlot(Index) > 0 Then Call PlayerMapDropItem(Index, GetPlayerNecklaceSlot(Index), 0) End IfEnd Sub' Executes whenever somebody dies outside of an arena.Sub OnDeath(Index) Dim MapNum Dim ClassID Dim X Dim Y If GetMapBootMap(Index) > 0 Then Call PlayerWarp(Index, GetMapBootMap(Index), GetMapBootX(Index), GetMapBootY(Index)) Else ClassID = GetPlayerClass(Index) MapNum = GetVar("Classes\Class" & ClassID & ".ini", "CLASS", "Map") X = GetVar("Classes\Class" & ClassID & ".ini", "CLASS", "x") Y = GetVar("Classes\Class" & ClassID & ".ini", "CLASS", "y") Call PlayerWarp(Index, MapNum, X, Y) End IfEnd Sub' Executes whenever a scripted item is used or double clicked.Sub ScriptedItem(Index, Script) Select Case Script Case 0 Call PlayerMsg(Index, "This scripted item has no apparent use.", WHITE) Exit Sub Case Else Call PlayerMsg(Index, "No item script found. Please contact an admin to solve this problem.", WHITE) Exit Sub End SelectEnd Sub' Map AttributesSub SetBlank(Map, X, Y) Call SetAttribute(Map, X, Y, 0, 0, 0, 0, "", "", "")End SubSub SetBlock(Map, X, Y) Call SetAttribute(Map, X, Y, 1, 0, 0, 0, "", "", "")End SubSub SetWarp(Map, X, Y, WarpMap, WarpX, WarpY) Call SetAttribute(Map, X, Y, 2, WarpMap, WarpX, WarpY, "", "", "")End SubSub SetItem(Map, X, Y, ItemID, ItemValue) Call SetAttribute(Map, X, Y, 3, ItemID, ItemValue, 0, "", "", "")End SubSub SetNPCAvoid(Map, X, Y) Call SetAttribute(Map, X, Y, 4, 0, 0, 0, "", "", "")End SubSub SetKeY(Map, X, Y, KeyID, KeyTake) Call SetAttribute(Map, X, Y, 5, KeyID, KeyTake, 0, "", "", "")End SubSub SetKeYOpen(Map, X, Y, KeyX, KeyY, Message) Call SetAttribute(Map, X, Y, 6, KeyX, KeyY, 0, Message, "", "")End SubSub SetHeal(Map, X, Y) Call SetAttribute(Map, X, Y, 7, 0, 0, 0, "", "", "")End SubSub SetKill(Map, X, Y) Call SetAttribute(Map, X, Y, 8, 0, 0, 0, "", "", "")End SubSub SetShop(Map, X, Y, ShopID) Call SetAttribute(Map, X, Y, 9, ShopID, 0, 0, "", "", "")End SubSub SetClassBlock(Map, X, Y, Allow1, Allow2, Allow3) Call SetAttribute(Map, X, Y, 10, Allow, Allow2, Allow3, "", "", "")End SubSub SetArena(Map, X, Y, MapID, NewX, NewY) Call SetAttribute(Map, X, Y, 11, MapID, NewX, NewY, "", "", "")End SubSub SetSound(Map, X, Y, FileName) Call SetAttribute(Map, X, Y, 12, 0, 0, 0, FileName, "", "")End SubSub SetSpriteChange(Map, X, Y, SpriteID, ItemID, Cost) Call SetAttribute(Map, X, Y, 13, SpriteID, ItemID, Cost, "", "", "")End SubSub SetSign(Map, X, Y, Line1, Line2, Line3) Call SetAttribute(Map, X, Y, 14, 0, 0, 0, Line1, Line2, Line3)End SubSub SetDoor(Map, X, Y) Call SetAttribute(Map, X, Y, 15, 0, 0, 0, "", "", "")End SubSub SetNotice(Map, X, Y, Title, Text, FileName) Call SetAttribute(Map, X, Y, 16, 0, 0, 0, Title, Text, FileName)End SubSub SetScripted(Map, X, Y, Script) Call SetAttribute(Map, X, Y, 18, Script, 0, 0, "", "", "")End SubSub SetBank(Map, X, Y) Call SetAttribute(Map, X, Y, 23, 0, 0, 0, "", "", "")End SubSub BEGINDUEL(Index)'need platform'if player1 wins RPS then Call CardDraw(P1)'if player2 wins RPS then Call CardDraw(P2)Dim HP1Dim HP2Dim P1Dim P2P1 = GetVar("Duelists\" & GetVar("Duelists\" & GetPlayerName(Index) & ".ini", "Party", "User1") & ".ini", "Party", "User1-id")P2 = GetVar("Duelists\" & GetVar("Duelists\" & GetPlayerName(Index) & ".ini", "Party", "User1") & ".ini", "Party", "User2-id")HP1 = GetVar("Player\" & GetPlayerName(P1) & ".ini", "Stats", "LP")HP2 = GetVar("Player\" & GetPlayerName(P1) & ".ini", "Stats", "LP")Call CustomMenuShow(P1, "P1-Duel-Start", "\ygodata\Duel\Platform.gif", 0)Call duellogadd(P2, "------------------------------", 15)Call duellogadd(P2, "Enjoy The Duel, Your Are Playing Against ", 15)Call duellogadd(P2, "" & GetPlayerName(P1), 15)Call duellogadd(P2, "------------------------------", 15)Call duellogadd(P1, "------------------------------", 15)Call duellogadd(P1, "Enjoy The Duel, Your Are Playing Against ", 15)Call duellogadd(P1, "" & GetPlayerName(P2), 15)Call duellogadd(P1, "------------------------------", 14)Call duellogadd(P2, "" & GetPlayerName(P1) & " Will Go First", 14)Call duellogadd(P1, "You Will Go First", 14)Call PutVar("Player\" & GetPlayerName(P1) & ".ini", "Stats", "LP", 8000)Call PutVar("Player\" & GetPlayerName(P2) & ".ini", "Stats", "LP", 8000)Call CustomMenuLabel(P1, 1, "", 653, 509, 10, 1, 2, 58, 83) ' the deckCall CustomMenuPicture(P1, 14, "\ygodata\Duel\Phases\dpa.png", 20, 90)Call CustomMenuPicture(P1, 15, "\ygodata\Duel\Phases\spn.png", 20, 140)Call CustomMenuPicture(P1, 16, "\ygodata\Duel\Phases\mpn.png", 20, 190)Call CustomMenuPicture(P1, 17, "\ygodata\Duel\Phases\bpn.png", 20, 240)Call CustomMenuPicture(P1, 18, "\ygodata\Duel\Phases\mp2n.png", 20, 290)Call CustomMenuPicture(P1, 19, "\ygodata\Duel\Phases\epn.png", 20, 340)Call CustomMenuShow(Index, "P2-Duel-Start", "\ygodata\Duel\Platform.gif", 0)Call PutVar("Duelists\" & GetPlayerName(P1) & ".ini", "Turn", "Turn", "P1")Call PutVar("Player\" & GetPlayerName(P1) & ".ini", "Phases", "Phase", "DP")Call CustomMenuLabel(P1, 7, "" & GetPlayerName(P1) & ": " & HP1 & "" & "\8000", 157, 276, 10, 14, 1, 182, 31)Call CustomMenuLabel(P1, 8, "" & GetPlayerName(P2) & ": " & HP2 & "" & "\8000", 457, 276, 10, 14, 1, 182, 31)Call CustomMenuLabel(P2, 7, "" & GetPlayerName(P1) & ": " & HP1 & "" & "\8000", 157, 276, 10, 14, 1, 182, 31)Call CustomMenuLabel(P2, 8, "" & GetPlayerName(P2) & ": " & HP2 & "" & "\8000", 457, 276, 10, 14, 1, 182, 31)End SubSub ScriptedTile(Index, Script) Select Case Script Case 0 'Call BEGINRPS(Index) Call YugiDeck1(Index) 'Call PutInHand_P1(index) Case 1 If GetVar("Player\" & GetPlayerName(Index) & ".ini", "Stats", "CardChoose") = "Yes" Then End If Case 2 Call Poison(Index) Exit Sub Call CustomMenuShow(Index, "Deck-Choose", "\ygodata\Duel\Rand\choose.jpg", 1) Call CustomMenuLabel(Index, 1, " ", 1, 1, 10, 1, 2, 208, 158) 'yugi choose Call CustomMenuLabel(Index, 2, " ", 232, 6, 10, 1, 2, 170, 150) 'kaiba choose Call CustomMenuLabel(Index, 3, " ", 428, 7, 10, 1, 2, 161, 148) ' joey choose Case Else Call PlayerMsg(Index, "No tile script found. Please contact an admin to solve this problem.", WHITE) Exit Sub End SelectEnd SubSub HandCardClick1(Index)Dim P1Dim P2P1 = GetVar("Duelists\" & GetVar("Duelists\" & GetPlayerName(Index) & ".ini", "Party", "User1") & ".ini", "Party", "User1-id")P2 = GetVar("Duelists\" & GetVar("Duelists\" & GetPlayerName(Index) & ".ini", "Party", "User1") & ".ini", "Party", "User2-id")Call CustomMenuPicture(P1, 14, "", 0, 0)Call CustomMenuPicture(P1, 15, "", 0, 0)Call CustomMenuPicture(P1, 16, "", 0, 0)Call CustomMenuPicture(P1, 17, "", 0, 0)Call CustomMenuPicture(P1, 18, "", 0, 0)Call CustomMenuPicture(P1, 19, "", 0, 0)If GetVar("Player\" & GetPlayerName(P1) & ".ini", "Phases", "Phase") = "DP" ThenCall CustomMenuPicture(P1, 10, "\ygodata\Duel\Cardinfo.bmp", 5, 169)Call CustomMenuPicture(P1, 12, "\ygodata\Duel\Cancel.bmp", 5, 234)End IfIf GetVar("Player\" & GetPlayerName(P1) & ".ini", "Phases", "Phase") = "SP" ThenCall CustomMenuPicture(P1, 10, "\ygodata\Duel\Cardinfo.bmp", 5, 169)Call CustomMenuPicture(P1, 12, "\ygodata\Duel\Cancel.bmp", 5, 234)End IfIf GetVar("Player\" & GetPlayerName(P1) & ".ini", "Phases", "Phase") = "M1" ThenCall CustomMenuPicture(P1, 8, "\ygodata\Duel\Attack.bmp", 5, 101)Call CustomMenuPicture(P1, 9, "\ygodata\Duel\Defense.bmp", 5, 135)Call CustomMenuPicture(P1, 10, "\ygodata\Duel\Cardinfo.bmp", 5, 169)Call CustomMenuPicture(P1, 11, "\ygodata\Duel\SpecialSummon.bmp", 5, 201)Call CustomMenuPicture(P1, 12, "\ygodata\Duel\Cancel.bmp", 5, 234)End IfCall PutVar("Player\" & GetPlayerName(P1) & ".ini", "ClickedHandCard", "Card", "Card1")Call PutVar("Player\" & GetPlayerName(P1) & ".ini", "ClickedHandCards", "Card", GetVar("Player\" & GetPlayerName(P1) & ".ini", "HMonsterCard1", "Name"))Call PutVar("Player\" & GetPlayerName(P1) & ".ini", "ClickedHandCards", "CardA", GetVar("Player\" & GetPlayerName(P1) & ".ini", "HMonsterCard1", "Attack"))Call PutVar("Player\" & GetPlayerName(P1) & ".ini", "ClickedHandCards", "CardD", GetVar("Player\" & GetPlayerName(P1) & ".ini", "HMonsterCard1", "Defense"))End SubSub HandCardClick2(Index)Dim P1Dim P2P1 = GetVar("Duelists\" & GetVar("Duelists\" & GetPlayerName(Index) & ".ini", "Party", "User1") & ".ini", "Party", "User1-id")P2 = GetVar("Duelists\" & GetVar("Duelists\" & GetPlayerName(Index) & ".ini", "Party", "User1") & ".ini", "Party", "User2-id")Call CustomMenuPicture(P1, 14, "", 0, 0)Call CustomMenuPicture(P1, 15, "", 0, 0)Call CustomMenuPicture(P1, 16, "", 0, 0)Call CustomMenuPicture(P1, 17, "", 0, 0)Call CustomMenuPicture(P1, 18, "", 0, 0)Call CustomMenuPicture(P1, 19, "", 0, 0)If GetVar("Player\" & GetPlayerName(P1) & ".ini", "Phases", "Phase") = "DP" ThenCall CustomMenuPicture(P1, 10, "\ygodata\Duel\Cardinfo.bmp", 5, 169)Call CustomMenuPicture(P1, 12, "\ygodata\Duel\Cancel.bmp", 5, 234)End IfIf GetVar("Player\" & GetPlayerName(P1) & ".ini", "Phases", "Phase") = "SP" ThenCall CustomMenuPicture(P1, 10, "\ygodata\Duel\Cardinfo.bmp", 5, 169)Call CustomMenuPicture(P1, 12, "\ygodata\Duel\Cancel.bmp", 5, 234)End IfIf GetVar("Player\" & GetPlayerName(P1) & ".ini", "Phases", "Phase") = "M1" ThenCall CustomMenuPicture(P1, 8, "\ygodata\Duel\Attack.bmp", 5, 101)Call CustomMenuPicture(P1, 9, "\ygodata\Duel\Defense.bmp", 5, 135)Call CustomMenuPicture(P1, 10, "\ygodata\Duel\Cardinfo.bmp", 5, 169)Call CustomMenuPicture(P1, 11, "\ygodata\Duel\SpecialSummon.bmp", 5, 201)Call CustomMenuPicture(P1, 12, "\ygodata\Duel\Cancel.bmp", 5, 234)End IfCall PutVar("Player\" & GetPlayerName(P1) & ".ini", "ClickedHandCard", "Card", "Card2")Call PutVar("Player\" & GetPlayerName(P1) & ".ini", "ClickedHandCards", "Card", GetVar("Player\" & GetPlayerName(P1) & ".ini", "HMonsterCard2", "Name"))Call PutVar("Player\" & GetPlayerName(P1) & ".ini", "ClickedHandCards", "CardA", GetVar("Player\" & GetPlayerName(P1) & ".ini", "HMonsterCard2", "Attack"))Call PutVar("Player\" & GetPlayerName(P1) & ".ini", "ClickedHandCards", "CardD", GetVar("Player\" & GetPlayerName(P1) & ".ini", "HMonsterCard2", "Defense"))End SubSub HandCardClick3(Index)Dim P1Dim P2P1 = GetVar("Duelists\" & GetVar("Duelists\" & GetPlayerName(Index) & ".ini", "Party", "User1") & ".ini", "Party", "User1-id")P2 = GetVar("Duelists\" & GetVar("Duelists\" & GetPlayerName(Index) & ".ini", "Party", "User1") & ".ini", "Party", "User2-id")Call CustomMenuPicture(P1, 14, "", 0, 0)Call CustomMenuPicture(P1, 15, "", 0, 0)Call CustomMenuPicture(P1, 16, "", 0, 0)Call CustomMenuPicture(P1, 17, "", 0, 0)Call CustomMenuPicture(P1, 18, "", 0, 0)Call CustomMenuPicture(P1, 19, "", 0, 0)If GetVar("Player\" & GetPlayerName(P1) & ".ini", "Phases", "Phase") = "DP" ThenCall CustomMenuPicture(P1, 10, "\ygodata\Duel\Cardinfo.bmp", 5, 169)Call CustomMenuPicture(P1, 12, "\ygodata\Duel\Cancel.bmp", 5, 234)End IfIf GetVar("Player\" & GetPlayerName(P1) & ".ini", "Phases", "Phase") = "SP" ThenCall CustomMenuPicture(P1, 10, "\ygodata\Duel\Cardinfo.bmp", 5, 169)Call CustomMenuPicture(P1, 12, "\ygodata\Duel\Cancel.bmp", 5, 234)End IfIf GetVar("Player\" & GetPlayerName(P1) & ".ini", "Phases", "Phase") = "M1" ThenCall CustomMenuPicture(P1, 8, "\ygodata\Duel\Attack.bmp", 5, 101)Call CustomMenuPicture(P1, 9, "\ygodata\Duel\Defense.bmp", 5, 135)Call CustomMenuPicture(P1, 10, "\ygodata\Duel\Cardinfo.bmp", 5, 169)Call CustomMenuPicture(P1, 11, "\ygodata\Duel\SpecialSummon.bmp", 5, 201)Call CustomMenuPicture(P1, 12, "\ygodata\Duel\Cancel.bmp", 5, 234)End IfCall PutVar("Player\" & GetPlayerName(P1) & ".ini", "ClickedHandCard", "Card", "Card3")Call PutVar("Player\" & GetPlayerName(P1) & ".ini", "ClickedHandCards", "Card", GetVar("Player\" & GetPlayerName(P1) & ".ini", "HMonsterCard3", "Name"))Call PutVar("Player\" & GetPlayerName(P1) & ".ini", "ClickedHandCards", "CardA", GetVar("Player\" & GetPlayerName(P1) & ".ini", "HMonsterCard3", "Attack"))Call PutVar("Player\" & GetPlayerName(P1) & ".ini", "ClickedHandCards", "CardD", GetVar("Player\" & GetPlayerName(P1) & ".ini", "HMonsterCard3", "Defense"))End SubSub HandCardClick4(Index)Dim P1Dim P2P1 = GetVar("Duelists\" & GetVar("Duelists\" & GetPlayerName(Index) & ".ini", "Party", "User1") & ".ini", "Party", "User1-id")P2 = GetVar("Duelists\" & GetVar("Duelists\" & GetPlayerName(Index) & ".ini", "Party", "User1") & ".ini", "Party", "User2-id")Call CustomMenuPicture(P1, 14, "", 0, 0)Call CustomMenuPicture(P1, 15, "", 0, 0)Call CustomMenuPicture(P1, 16, "", 0, 0)Call CustomMenuPicture(P1, 17, "", 0, 0)Call CustomMenuPicture(P1, 18, "", 0, 0)Call CustomMenuPicture(P1, 19, "", 0, 0)If GetVar("Player\" & GetPlayerName(P1) & ".ini", "Phases", "Phase") = "DP" ThenCall CustomMenuPicture(P1, 10, "\ygodata\Duel\Cardinfo.bmp", 5, 169)Call CustomMenuPicture(P1, 12, "\ygodata\Duel\Cancel.bmp", 5, 234)End IfIf GetVar("Player\" & GetPlayerName(P1) & ".ini", "Phases", "Phase") = "SP" ThenCall CustomMenuPicture(P1, 10, "\ygodata\Duel\Cardinfo.bmp", 5, 169)Call CustomMenuPicture(P1, 12, "\ygodata\Duel\Cancel.bmp", 5, 234)End IfIf GetVar("Player\" & GetPlayerName(P1) & ".ini", "Phases", "Phase") = "M1" ThenCall CustomMenuPicture(P1, 8, "\ygodata\Duel\Attack.bmp", 5, 101)Call CustomMenuPicture(P1, 9, "\ygodata\Duel\Defense.bmp", 5, 135)Call CustomMenuPicture(P1, 10, "\ygodata\Duel\Cardinfo.bmp", 5, 169)Call CustomMenuPicture(P1, 11, "\ygodata\Duel\SpecialSummon.bmp", 5, 201)Call CustomMenuPicture(P1, 12, "\ygodata\Duel\Cancel.bmp", 5, 234)End IfCall PutVar("Player\" & GetPlayerName(P1) & ".ini", "ClickedHandCard", "Card", "Card4")Call PutVar("Player\" & GetPlayerName(P1) & ".ini", "ClickedHandCards", "Card", GetVar("Player\" & GetPlayerName(P1) & ".ini", "HMonsterCard4", "Name"))Call PutVar("Player\" & GetPlayerName(P1) & ".ini", "ClickedHandCards", "CardA", GetVar("Player\" & GetPlayerName(P1) & ".ini", "HMonsterCard4", "Attack"))Call PutVar("Player\" & GetPlayerName(P1) & ".ini", "ClickedHandCards", "CardD", GetVar("Player\" & GetPlayerName(P1) & ".ini", "HMonsterCard4", "Defense"))End SubSub HandCardClick5(Index)Dim P1Dim P2P1 = GetVar("Duelists\" & GetVar("Duelists\" & GetPlayerName(Index) & ".ini", "Party", "User1") & ".ini", "Party", "User1-id")P2 = GetVar("Duelists\" & GetVar("Duelists\" & GetPlayerName(Index) & ".ini", "Party", "User1") & ".ini", "Party", "User2-id")Call CustomMenuPicture(P1, 14, "", 0, 0)Call CustomMenuPicture(P1, 15, "", 0, 0)Call CustomMenuPicture(P1, 16, "", 0, 0)Call CustomMenuPicture(P1, 17, "", 0, 0)Call CustomMenuPicture(P1, 18, "", 0, 0)Call CustomMenuPicture(P1, 19, "", 0, 0)If GetVar("Player\" & GetPlayerName(P1) & ".ini", "Phases", "Phase") = "DP" ThenCall CustomMenuPicture(P1, 10, "\ygodata\Duel\Cardinfo.bmp", 5, 169)Call CustomMenuPicture(P1, 12, "\ygodata\Duel\Cancel.bmp", 5, 234)End IfIf GetVar("Player\" & GetPlayerName(P1) & ".ini", "Phases", "Phase") = "SP" ThenCall CustomMenuPicture(P1, 10, "\ygodata\Duel\Cardinfo.bmp", 5, 169)Call CustomMenuPicture(P1, 12, "\ygodata\Duel\Cancel.bmp", 5, 234)End IfIf GetVar("Player\" & GetPlayerName(P1) & ".ini", "Phases", "Phase") = "M1" ThenCall CustomMenuPicture(P1, 8, "\ygodata\Duel\Attack.bmp", 5, 101)Call CustomMenuPicture(P1, 9, "\ygodata\Duel\Defense.bmp", 5, 135)Call CustomMenuPicture(P1, 10, "\ygodata\Duel\Cardinfo.bmp", 5, 169)Call CustomMenuPicture(P1, 11, "\ygodata\Duel\SpecialSummon.bmp", 5, 201)Call CustomMenuPicture(P1, 12, "\ygodata\Duel\Cancel.bmp", 5, 234)End IfCall PutVar("Player\" & GetPlayerName(P1) & ".ini", "ClickedHandCard", "Card", "Card5")Call PutVar("Player\" & GetPlayerName(P1) & ".ini", "ClickedHandCards", "Card", GetVar("Player\" & GetPlayerName(P1) & ".ini", "HMonsterCard5", "Name"))Call PutVar("Player\" & GetPlayerName(P1) & ".ini", "ClickedHandCards", "CardA", GetVar("Player\" & GetPlayerName(P1) & ".ini", "HMonsterCard5", "Attack"))Call PutVar("Player\" & GetPlayerName(P1) & ".ini", "ClickedHandCards", "CardD", GetVar("Player\" & GetPlayerName(P1) & ".ini", "HMonsterCard5", "Defense"))End SubSub HandCardClick6(Index)Dim P1Dim P2P1 = GetVar("Duelists\" & GetVar("Duelists\" & GetPlayerName(Index) & ".ini", "Party", "User1") & ".ini", "Party", "User1-id")P2 = GetVar("Duelists\" & GetVar("Duelists\" & GetPlayerName(Index) & ".ini", "Party", "User1") & ".ini", "Party", "User2-id")Call CustomMenuPicture(P1, 14, "", 0, 0)Call CustomMenuPicture(P1, 15, "", 0, 0)Call CustomMenuPicture(P1, 16, "", 0, 0)Call CustomMenuPicture(P1, 17, "", 0, 0)Call CustomMenuPicture(P1, 18, "", 0, 0)Call CustomMenuPicture(P1, 19, "", 0, 0)If GetVar("Player\" & GetPlayerName(P1) & ".ini", "Phases", "Phase") = "DP" ThenCall CustomMenuPicture(P1, 10, "\ygodata\Duel\Cardinfo.bmp", 5, 169)Call CustomMenuPicture(P1, 12, "\ygodata\Duel\Cancel.bmp", 5, 234)End IfIf GetVar("Player\" & GetPlayerName(P1) & ".ini", "Phases", "Phase") = "SP" ThenCall CustomMenuPicture(P1, 10, "\ygodata\Duel\Cardinfo.bmp", 5, 169)Call CustomMenuPicture(P1, 12, "\ygodata\Duel\Cancel.bmp", 5, 234)End IfIf GetVar("Player\" & GetPlayerName(P1) & ".ini", "Phases", "Phase") = "M1" ThenCall CustomMenuPicture(P1, 8, "\ygodata\Duel\Attack.bmp", 5, 101)Call CustomMenuPicture(P1, 9, "\ygodata\Duel\Defense.bmp", 5, 135)Call CustomMenuPicture(P1, 10, "\ygodata\Duel\Cardinfo.bmp", 5, 169)Call CustomMenuPicture(P1, 11, "\ygodata\Duel\SpecialSummon.bmp", 5, 201)Call CustomMenuPicture(P1, 12, "\ygodata\Duel\Cancel.bmp", 5, 234)End IfCall PutVar("Player\" & GetPlayerName(P1) & ".ini", "ClickedHandCard", "Card", "Card6")Call PutVar("Player\" & GetPlayerName(P1) & ".ini", "ClickedHandCards", "Card", GetVar("Player\" & GetPlayerName(P1) & ".ini", "HMonsterCard6", "Name"))Call PutVar("Player\" & GetPlayerName(P1) & ".ini", "ClickedHandCards", "CardA", GetVar("Player\" & GetPlayerName(P1) & ".ini", "HMonsterCard6", "Attack"))Call PutVar("Player\" & GetPlayerName(P1) & ".ini", "ClickedHandCards", "CardD", GetVar("Player\" & GetPlayerName(P1) & ".ini", "HMonsterCard6", "Defense"))End SubSub HandCardClick7(Index)Dim P1Dim P2P1 = GetVar("Duelists\" & GetVar("Duelists\" & GetPlayerName(Index) & ".ini", "Party", "User1") & ".ini", "Party", "User1-id")P2 = GetVar("Duelists\" & GetVar("Duelists\" & GetPlayerName(Index) & ".ini", "Party", "User1") & ".ini", "Party", "User2-id")Call CustomMenuPicture(P1, 14, "", 0, 0)Call CustomMenuPicture(P1, 15, "", 0, 0)Call CustomMenuPicture(P1, 16, "", 0, 0)Call CustomMenuPicture(P1, 17, "", 0, 0)Call CustomMenuPicture(P1, 18, "", 0, 0)Call CustomMenuPicture(P1, 19, "", 0, 0)If GetVar("Player\" & GetPlayerName(P1) & ".ini", "Phases", "Phase") = "DP" ThenCall CustomMenuPicture(P1, 10, "\ygodata\Duel\Cardinfo.bmp", 5, 169)Call CustomMenuPicture(P1, 12, "\ygodata\Duel\Cancel.bmp", 5, 234)End IfIf GetVar("Player\" & GetPlayerName(P1) & ".ini", "Phases", "Phase") = "SP" ThenCall CustomMenuPicture(P1, 10, "\ygodata\Duel\Cardinfo.bmp", 5, 169)Call CustomMenuPicture(P1, 12, "\ygodata\Duel\Cancel.bmp", 5, 234)End IfIf GetVar("Player\" & GetPlayerName(P1) & ".ini", "Phases", "Phase") = "M1" ThenCall CustomMenuPicture(P1, 8, "\ygodata\Duel\Attack.bmp", 5, 101)Call CustomMenuPicture(P1, 9, "\ygodata\Duel\Defense.bmp", 5, 135)Call CustomMenuPicture(P1, 10, "\ygodata\Duel\Cardinfo.bmp", 5, 169)Call CustomMenuPicture(P1, 11, "\ygodata\Duel\SpecialSummon.bmp", 5, 201)Call CustomMenuPicture(P1, 12, "\ygodata\Duel\Cancel.bmp", 5, 234)End IfCall PutVar("Player\" & GetPlayerName(P1) & ".ini", "ClickedHandCard", "Card", "Card7")Call PutVar("Player\" & GetPlayerName(P1) & ".ini", "ClickedHandCards", "Card", GetVar("Player\" & GetPlayerName(P1) & ".ini", "HMonsterCard7", "Name"))Call PutVar("Player\" & GetPlayerName(P1) & ".ini", "ClickedHandCards", "CardA", GetVar("Player\" & GetPlayerName(P1) & ".ini", "HMonsterCard7", "Attack"))Call PutVar("Player\" & GetPlayerName(P1) & ".ini", "ClickedHandCards", "CardD", GetVar("Player\" & GetPlayerName(P1) & ".ini", "HMonsterCard7", "Defense"))End SubSub AttackPosToField(Index)Dim P1Dim P2P1 = GetVar("Duelists\" & GetVar("Duelists\" & GetPlayerName(Index) & ".ini", "Party", "User1") & ".ini", "Party", "User1-id")P2 = GetVar("Duelists\" & GetVar("Duelists\" & GetPlayerName(Index) & ".ini", "Party", "User1") & ".ini", "Party", "User2-id")Call CustomMenuPicture(P1, 14, "\ygodata\Duel\Phases\dpn.png", 20, 90)Call CustomMenuPicture(P1, 15, "\ygodata\Duel\Phases\spn.png", 20, 140)Call CustomMenuPicture(P1, 16, "\ygodata\Duel\Phases\mpa.png", 20, 190)Call CustomMenuPicture(P1, 17, "\ygodata\Duel\Phases\bpn.png", 20, 240)Call CustomMenuPicture(P1, 18, "\ygodata\Duel\Phases\mp2n.png", 20, 290)Call CustomMenuPicture(P1, 19, "\ygodata\Duel\Phases\epn.png", 20, 340)Call CustomMenuPicture(P1, 8, "\ygodata\Duel\Attack.bmp", 9999, 9999)Call CustomMenuPicture(P1, 9, "\ygodata\Duel\Defense.bmp", 9999, 9999)Call CustomMenuPicture(P1, 10, "\ygodata\Duel\Cardinfo.bmp", 9999, 9999)Call CustomMenuPicture(P1, 11, "\ygodata\Duel\SpecialSummon.bmp", 9999, 9999)Call CustomMenuPicture(P1, 12, "\ygodata\Duel\Cancel.bmp", 9999, 9999)Call PutVar("Player\" & GetPlayerName(P1) & ".ini", "Mode", "SelectionFromHand", "Attack")Call CustomMenuLabel(P1, 2, " ", 162, 329, 10, 14, 1, 78, 82)Call CustomMenuLabel(P1, 3, " ", 260, 330, 10, 14, 1, 78, 82)Call CustomMenuLabel(P1, 4, " ", 360, 330, 10, 14, 1, 78, 82)Call CustomMenuLabel(P1, 5, " ", 460, 330, 10, 14, 1, 78, 82)Call CustomMenuLabel(P1, 6, " ", 560, 330, 10, 14, 1, 78, 82)Call PutVar("Player\" & GetPlayerName(P1) & ".ini", "Stats", "MMM", Int(GetVar("Player\" & GetPlayerName(P1) & ".ini", "Stats", "MMM") - 1))If GetVar("Player\" & GetPlayerName(P1) & ".ini", "ClickedHandCard", "Card") = "Card1" ThenCall CustomMenuPicture(P1, 1, "", 0, 0)Call CustomMenuPicture(P2, 1, "", 0, 0)End IfIf GetVar("Player\" & GetPlayerName(P1) & ".ini", "ClickedHandCard", "Card") = "Card2" ThenCall CustomMenuPicture(P1, 2, "", 0, 0)Call CustomMenuPicture(P2, 2, "", 0, 0)End IfIf GetVar("Player\" & GetPlayerName(P1) & ".ini", "ClickedHandCard", "Card") = "Card3" ThenCall CustomMenuPicture(P1, 3, "", 0, 0)Call CustomMenuPicture(P2, 3, "", 0, 0)End IfIf GetVar("Player\" & GetPlayerName(P1) & ".ini", "ClickedHandCard", "Card") = "Card4" ThenCall CustomMenuPicture(P1, 4, "", 0, 0)Call CustomMenuPicture(P2, 4, "", 0, 0)End IfIf GetVar("Player\" & GetPlayerName(P1) & ".ini", "ClickedHandCard", "Card") = "Card5" ThenCall CustomMenuPicture(P1, 5, "", 0, 0)Call CustomMenuPicture(P2, 5, "", 0, 0)End IfIf GetVar("Player\" & GetPlayerName(P1) & ".ini", "ClickedHandCard", "Card") = "Card6" ThenCall CustomMenuPicture(P1, 6, "", 0, 0)Call CustomMenuPicture(P2, 6, "", 0, 0)End IfIf GetVar("Player\" & GetPlayerName(P1) & ".ini", "ClickedHandCard", "Card") = "Card7" ThenCall CustomMenuPicture(P1, 7, "", 0, 0)Call CustomMenuPicture(P2, 7, "", 0, 0)End IfEnd SubSub DefensePosToField(Index)Dim P1Dim P2P1 = GetVar("Duelists\" & GetVar("Duelists\" & GetPlayerName(Index) & ".ini", "Party", "User1") & ".ini", "Party", "User1-id")P2 = GetVar("Duelists\" & GetVar("Duelists\" & GetPlayerName(Index) & ".ini", "Party", "User1") & ".ini", "Party", "User2-id")Call CustomMenuPicture(P1, 14, "\ygodata\Duel\Phases\dpn.png", 20, 90)Call CustomMenuPicture(P1, 15, "\ygodata\Duel\Phases\spn.png", 20, 140)Call CustomMenuPicture(P1, 16, "\ygodata\Duel\Phases\mpa.png", 20, 190)Call CustomMenuPicture(P1, 17, "\ygodata\Duel\Phases\bpn.png", 20, 240)Call CustomMenuPicture(P1, 18, "\ygodata\Duel\Phases\mp2n.png", 20, 290)Call CustomMenuPicture(P1, 19, "\ygodata\Duel\Phases\epn.png", 20, 340)Call CustomMenuPicture(P1, 8, "\ygodata\Duel\Attack.bmp", 9999, 9999)Call CustomMenuPicture(P1, 9, "\ygodata\Duel\Defense.bmp", 9999, 9999)Call CustomMenuPicture(P1, 10, "\ygodata\Duel\Cardinfo.bmp", 9999, 9999)Call CustomMenuPicture(P1, 11, "\ygodata\Duel\SpecialSummon.bmp", 9999, 9999)Call CustomMenuPicture(P1, 12, "\ygodata\Duel\Cancel.bmp", 9999, 9999)Call PutVar("Player\" & GetPlayerName(P1) & ".ini", "Mode", "SelectionFromHand", "Defense")Call CustomMenuLabel(P1, 2, " ", 162, 329, 10, 14, 1, 78, 82)Call CustomMenuLabel(P1, 3, " ", 260, 330, 10, 14, 1, 78, 82)Call CustomMenuLabel(P1, 4, " ", 360, 330, 10, 14, 1, 78, 82)Call CustomMenuLabel(P1, 5, " ", 460, 330, 10, 14, 1, 78, 82)Call CustomMenuLabel(P1, 6, " ", 560, 330, 10, 14, 1, 78, 82)Call PutVar("Player\" & GetPlayerName(P1) & ".ini", "Stats", "MMM", Int(GetVar("Player\" & GetPlayerName(P1) & ".ini", "Stats", "MMM") - 1))If GetVar("Player\" & GetPlayerName(P1) & ".ini", "ClickedHandCard", "Card") = "Card1" ThenCall CustomMenuPicture(P1, 1, "", 0, 0)Call CustomMenuPicture(P2, 1, "", 0, 0)End IfIf GetVar("Player\" & GetPlayerName(P1) & ".ini", "ClickedHandCard", "Card") = "Card2" ThenCall CustomMenuPicture(P1, 2, "", 0, 0)Call CustomMenuPicture(P2, 2, "", 0, 0)End IfIf GetVar("Player\" & GetPlayerName(P1) & ".ini", "ClickedHandCard", "Card") = "Card3" ThenCall CustomMenuPicture(P1, 3, "", 0, 0)Call CustomMenuPicture(P2, 3, "", 0, 0)End IfIf GetVar("Player\" & GetPlayerName(P1) & ".ini", "ClickedHandCard", "Card") = "Card4" ThenCall CustomMenuPicture(P1, 4, "", 0, 0)Call CustomMenuPicture(P2, 4, "", 0, 0)End IfIf GetVar("Player\" & GetPlayerName(P1) & ".ini", "ClickedHandCard", "Card") = "Card5" ThenCall CustomMenuPicture(P1, 5, "", 0, 0)Call CustomMenuPicture(P2, 5, "", 0, 0)End IfIf GetVar("Player\" & GetPlayerName(P1) & ".ini", "ClickedHandCard", "Card") = "Card6" ThenCall CustomMenuPicture(P1, 6, "", 0, 0)Call CustomMenuPicture(P2, 6, "", 0, 0)End IfIf GetVar("Player\" & GetPlayerName(P1) & ".ini", "ClickedHandCard", "Card") = "Card7" ThenCall CustomMenuPicture(P1, 7, "", 0, 0)Call CustomMenuPicture(P2, 7, "", 0, 0)End IfEnd SubSub CardInformationButton(Index)Dim P1Dim P2P1 = GetVar("Duelists\" & GetVar("Duelists\" & GetPlayerName(Index) & ".ini", "Party", "User1") & ".ini", "Party", "User1-id")P2 = GetVar("Duelists\" & GetVar("Duelists\" & GetPlayerName(Index) & ".ini", "Party", "User1") & ".ini", "Party", "User2-id")Call CustomMenuPicture(P1, 13, "\ygodata\Duel\Decks\" & GetVar("Player\" & GetPlayerName(P1) & ".ini", "ClickedHandCards", "Card") & ".jpg", 0, 0)Call CustomMenuPicture(P1, 8, "\ygodata\Duel\Attack.bmp", 9999, 9999)Call CustomMenuPicture(P1, 9, "\ygodata\Duel\Defense.bmp", 9999, 9999)Call CustomMenuPicture(P1, 10, "\ygodata\Duel\Cardinfo.bmp", 9999, 9999)Call CustomMenuPicture(P1, 11, "\ygodata\Duel\SpecialSummon.bmp", 9999, 9999)Call CustomMenuPicture(P1, 12, "\ygodata\Duel\Cancel.bmp", 9999, 9999)End SubSub SPSummonButton(Index)Dim P1Dim P2P1 = GetVar("Duelists\" & GetVar("Duelists\" & GetPlayerName(Index) & ".ini", "Party", "User1") & ".ini", "Party", "User1-id")P2 = GetVar("Duelists\" & GetVar("Duelists\" & GetPlayerName(Index) & ".ini", "Party", "User1") & ".ini", "Party", "User2-id")Call CustomMenuPicture(P1, 8, "\ygodata\Duel\Attack.bmp", 9999, 9999)Call CustomMenuPicture(P1, 9, "\ygodata\Duel\Defense.bmp", 9999, 9999)Call CustomMenuPicture(P1, 10, "\ygodata\Duel\Cardinfo.bmp", 9999, 9999)Call CustomMenuPicture(P1, 11, "\ygodata\Duel\SpecialSummon.bmp", 9999, 9999)Call CustomMenuPicture(P1, 12, "\ygodata\Duel\Cancel.bmp", 9999, 9999)Call PutVar("Player\" & GetPlayerName(P1) & ".ini", "Mode", "SelectionFromHand", "SPSummon")Call CustomMenuLabel(P1, 2, " ", 162, 329, 10, 14, 1, 78, 82)Call CustomMenuLabel(P1, 3, " ", 260, 330, 10, 14, 1, 78, 82)Call CustomMenuLabel(P1, 4, " ", 360, 330, 10, 14, 1, 78, 82)Call CustomMenuLabel(P1, 5, " ", 460, 330, 10, 14, 1, 78, 82)Call CustomMenuLabel(P1, 6, " ", 560, 330, 10, 14, 1, 78, 82)Call CustomMenuPicture(P1, 14, "\ygodata\Duel\Phases\dpn.png", 20, 90)Call CustomMenuPicture(P1, 15, "\ygodata\Duel\Phases\spn.png", 20, 140)Call CustomMenuPicture(P1, 16, "\ygodata\Duel\Phases\mpa.png", 20, 190)Call CustomMenuPicture(P1, 17, "\ygodata\Duel\Phases\bpn.png", 20, 240)Call CustomMenuPicture(P1, 18, "\ygodata\Duel\Phases\mp2n.png", 20, 290)Call CustomMenuPicture(P1, 19, "\ygodata\Duel\Phases\epn.png", 20, 340)End SubSub CancelButton(Index)Dim P1Dim P2P1 = GetVar("Duelists\" & GetVar("Duelists\" & GetPlayerName(Index) & ".ini", "Party", "User1") & ".ini", "Party", "User1-id")P2 = GetVar("Duelists\" & GetVar("Duelists\" & GetPlayerName(Index) & ".ini", "Party", "User1") & ".ini", "Party", "User2-id")Call CustomMenuPicture(P1, 8, "\ygodata\Duel\Attack.bmp", 9999, 9999)Call CustomMenuPicture(P1, 9, "\ygodata\Duel\Defense.bmp", 9999, 9999)Call CustomMenuPicture(P1, 10, "\ygodata\Duel\Cardinfo.bmp", 9999, 9999)Call CustomMenuPicture(P1, 11, "\ygodata\Duel\SpecialSummon.bmp", 9999, 9999)Call CustomMenuPicture(P1, 12, "\ygodata\Duel\Cancel.bmp", 9999, 9999)If GetVar("Player\" & GetPlayerName(P1) & ".ini", "Phases", "Phase") = "DP" ThenCall CustomMenuPicture(P1, 14, "\ygodata\Duel\Phases\dpa.png", 20, 90)Call CustomMenuPicture(P1, 15, "\ygodata\Duel\Phases\spn.png", 20, 140)Call CustomMenuPicture(P1, 16, "\ygodata\Duel\Phases\mpn.png", 20, 190)Call CustomMenuPicture(P1, 17, "\ygodata\Duel\Phases\bpn.png", 20, 240)Call CustomMenuPicture(P1, 18, "\ygodata\Duel\Phases\mp2n.png", 20, 290)Call CustomMenuPicture(P1, 19, "\ygodata\Duel\Phases\epn.png", 20, 340)End IfIf GetVar("Player\" & GetPlayerName(P1) & ".ini", "Phases", "Phase") = "SP" ThenCall CustomMenuPicture(P1, 14, "\ygodata\Duel\Phases\dpn.png", 20, 90)Call CustomMenuPicture(P1, 15, "\ygodata\Duel\Phases\spa.png", 20, 140)Call CustomMenuPicture(P1, 16, "\ygodata\Duel\Phases\mpn.png", 20, 190)Call CustomMenuPicture(P1, 17, "\ygodata\Duel\Phases\bpn.png", 20, 240)Call CustomMenuPicture(P1, 18, "\ygodata\Duel\Phases\mp2n.png", 20, 290)Call CustomMenuPicture(P1, 19, "\ygodata\Duel\Phases\epn.png", 20, 340)End IfIf GetVar("Player\" & GetPlayerName(P1) & ".ini", "Phases", "Phase") = "M1" ThenCall CustomMenuPicture(P1, 14, "\ygodata\Duel\Phases\dpn.png", 20, 90)Call CustomMenuPicture(P1, 15, "\ygodata\Duel\Phases\spn.png", 20, 140)Call CustomMenuPicture(P1, 16, "\ygodata\Duel\Phases\mpa.png", 20, 190)Call CustomMenuPicture(P1, 17, "\ygodata\Duel\Phases\bpn.png", 20, 240)Call CustomMenuPicture(P1, 18, "\ygodata\Duel\Phases\mp2n.png", 20, 290)Call CustomMenuPicture(P1, 19, "\ygodata\Duel\Phases\epn.png", 20, 340)End IfEnd SubSub DrawPhase(Index)Dim P1Dim P2P1 = GetVar("Duelists\" & GetVar("Duelists\" & GetPlayerName(Index) & ".ini", "Party", "User1") & ".ini", "Party", "User1-id")P2 = GetVar("Duelists\" & GetVar("Duelists\" & GetPlayerName(Index) & ".ini", "Party", "User1") & ".ini", "Party", "User2-id")If GetVar("Player\" & GetPlayerName(P1) & ".ini", "Phases", "Phase") = "SP" ThenExit SubEnd IfIf GetVar("Player\" & GetPlayerName(P1) & ".ini", "Phases", "Phase") = "M1" ThenExit SubEnd IfIf GetVar("Player\" & GetPlayerName(P1) & ".ini", "Phases", "Phase") = "BP" ThenExit SubEnd IfIf GetVar("Player\" & GetPlayerName(P1) & ".ini", "Phases", "Phase") = "M2" ThenExit SubEnd IfIf GetVar("Player\" & GetPlayerName(P1) & ".ini", "Phases", "Phase") = "EP" ThenExit SubEnd IfCall DeckClick(Index)If Not GetVar("Player\" & GetPlayerName(P1) & ".ini", "CardLockers", "Card1") = "Locked" ThenIf GetVar("Player\" & GetPlayerName(P1) & ".ini", "Stats", "MMM") = 1 ThenIf GetVar("Player\" & GetPlayerName(P1) & ".ini", "GameData", "DrawLock") = "True" ThenExit SubEnd IfCall PutVar("Player" & GetPlayerName(P1) & ".ini", "Phases", "Phase", "SP")Call CustomMenuPicture(P1, 14, "\ygodata\Duel\Phases\dpn.png", 20, 90)Call CustomMenuPicture(P1, 15, "\ygodata\Duel\Phases\spa.png", 20, 140)Call CustomMenuPicture(Index, 1, "\ygodata\Duel\Cards\monster.gif", 571, 511)Call CustomMenuPicture(P2, 1, "\ygodata\Duel\Cards\monster.gif", 161, 6)If GetVar("Player\" & GetPlayerName(P1) & ".ini", "Turn", "First") = "Yes" ThenIf GetVar("Player\" & GetPlayerName(P1) & ".ini", "Stats", "MMM") = 6 ThenCall PutVar("Player\" & GetPlayerName(P1) & ".ini", "GameData", "DrawLock", "True")Call PutVar("Player\" & GetPlayerName(P1) & ".ini", "Turn", "First", "No")End IfElseExit SubEnd IfCall PutVar("Player\" & GetPlayerName(P1) & ".ini", "Phases", "Phase", "SP")Call PutInHand_P1(Index)Call PutVar("Player\" & GetPlayerName(P1) & ".ini", "CardLockers", "Card1", "Locked")Call PutVar("Player\" & GetPlayerName(P1) & ".ini", "Cards", "Remain", Int(GetVar("Player\" & GetPlayerName(P1) & ".ini", "Cards", "Remain") - 1))'Call PutVar("Player\" & GetPlayerName(P1) & ".ini", "ClickedDrawedCard", "Card", GetVar("Player\" & GetPlayerName(P1) & ".ini", "HMonsterCard1", "Name"))End IfEnd IfIf Not GetVar("Player\" & GetPlayerName(P1) & ".ini", "CardLockers", "Card2") = "Locked" ThenIf GetVar("Player\" & GetPlayerName(P1) & ".ini", "Stats", "MMM") = 2 ThenIf GetVar("Player\" & GetPlayerName(P1) & ".ini", "GameData", "DrawLock") = "True" ThenExit SubEnd IfCall PutVar("Player" & GetPlayerName(P1) & ".ini", "Phases", "Phase", "SP")Call CustomMenuPicture(P1, 14, "\ygodata\Duel\Phases\dpn.png", 20, 90)Call CustomMenuPicture(P1, 15, "\ygodata\Duel\Phases\spa.png", 20, 140)Call CustomMenuPicture(Index, 2, "\ygodata\Duel\Cards\monster.gif", 503, 512)Call CustomMenuPicture(P2, 2, "\ygodata\Duel\Cards\monster.gif", 228, 6)If GetVar("Player\" & GetPlayerName(P1) & ".ini", "Turn", "First") = "Yes" ThenIf GetVar("Player\" & GetPlayerName(P1) & ".ini", "Stats", "MMM") = 6 ThenCall PutVar("Player\" & GetPlayerName(P1) & ".ini", "GameData", "DrawLock", "True")Call PutVar("Player\" & GetPlayerName(P1) & ".ini", "Turn", "First", "No")End IfElseExit SubEnd IfCall PutVar("Player\" & GetPlayerName(P1) & ".ini", "Phases", "Phase", "SP")Call PutInHand_P1(Index)Call PutVar("Player\" & GetPlayerName(P1) & ".ini", "CardLockers", "Card2", "Locked")Call PutVar("Player\" & GetPlayerName(P1) & ".ini", "Cards", "Remain", Int(GetVar("Player\" & GetPlayerName(P1) & ".ini", "Cards", "Remain") - 1))'Call PutVar("Player\" & GetPlayerName(P1) & ".ini", "ClickedHandCard", "Card", GetVar("Player\" & GetPlayerName(P1) & ".ini", "HMonsterCard2", "Name"))End IfEnd IfIf Not GetVar("Player\" & GetPlayerName(P1) & ".ini", "CardLockers", "Card3") = "Locked" ThenIf GetVar("Player\" & GetPlayerName(P1) & ".ini", "Stats", "MMM") = 3 ThenIf GetVar("Player\" & GetPlayerName(P1) & ".ini", "GameData", "DrawLock") = "True" ThenExit SubEnd IfCall PutVar("Player" & GetPlayerName(P1) & ".ini", "Phases", "Phase", "SP")Call CustomMenuPicture(P1, 14, "\ygodata\Duel\Phases\dpn.png", 20, 90)Call CustomMenuPicture(P1, 15, "\ygodata\Duel\Phases\spa.png", 20, 140)Call PutVar("Player\" & GetPlayerName(P1) & ".ini", "Phases", "Phase", "SP")Call CustomMenuPicture(Index, 3, "\ygodata\Duel\Cards\monster.gif", 434, 508)Call CustomMenuPicture(P2, 3, "\ygodata\Duel\Cards\monster.gif", 309, 6)If GetVar("Player\" & GetPlayerName(P1) & ".ini", "Turn", "First") = "Yes" ThenIf GetVar("Player\" & GetPlayerName(P1) & ".ini", "Stats", "MMM") = 6 ThenCall PutVar("Player\" & GetPlayerName(P1) & ".ini", "GameData", "DrawLock", "True")Call PutVar("Player\" & GetPlayerName(P1) & ".ini", "Turn", "First", "No")End IfElseExit SubEnd IfCall PutInHand_P1(Index)Call PutVar("Player\" & GetPlayerName(P1) & ".ini", "CardLockers", "Card3", "Locked")Call PutVar("Player\" & GetPlayerName(P1) & ".ini", "Cards", "Remain", Int(GetVar("Player\" & GetPlayerName(P1) & ".ini", "Cards", "Remain") - 1))'Call PutVar("Player\" & GetPlayerName(P1) & ".ini", "ClickedHandCard", "Card", GetVar("Player\" & GetPlayerName(P1) & ".ini", "HMonsterCard3", "Name"))End IfEnd IfIf Not GetVar("Player\" & GetPlayerName(P1) & ".ini", "CardLockers", "Card4") = "Locked" ThenIf GetVar("Player\" & GetPlayerName(P1) & ".ini", "Stats", "MMM") = 4 ThenIf GetVar("Player\" & GetPlayerName(P1) & ".ini", "GameData", "DrawLock") = "True" ThenExit SubEnd IfCall PutVar("Player" & GetPlayerName(P1) & ".ini", "Phases", "Phase", "SP")Call CustomMenuPicture(P1, 14, "\ygodata\Duel\Phases\dpn.png", 20, 90)Call CustomMenuPicture(P1, 15, "\ygodata\Duel\Phases\spa.png", 20, 140)Call CustomMenuPicture(Index, 4, "\ygodata\Duel\Cards\monster.gif", 367, 508)Call PutVar("Player\" & GetPlayerName(P1) & ".ini", "Phases", "Phase", "SP")Call CustomMenuPicture(P2, 4, "\ygodata\Duel\Ca``` Link to comment Share on other sites More sharing options...
Godsendmaster Posted November 23, 2008 Share Posted November 23, 2008 Sorry if this is a little long:Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here*' Eclipse Evolution 2.7 Scripting File' Global VariablesPublic GameNamePublic MAX_MAPSPublic MOTD' Color ConstantsPublic Const BLACK = 0Public Const BLUE = 1Public Const GREEN = 2Public Const CYAN = 3Public Const RED = 4Public Const MAGENTA = 5 *Godsendmaster was here*Public Const BROWN = 6Public Const GREY = 7Public Const DARKGREY = 8Public Const BRIGHTBLUE = 9Public Const BRIGHTGREEN = 10Public Const BRIGHTCYAN = 11Public Const BRIGHTRED = 12Public Const PINK = 13Public Const YELLOW = 14Public Const WHITE = 15' Admin ConstantsPublic Const ADMIN_MONITER = 1Public Const ADMIN_MAPPER = 2Public Const ADMIN_DEVELOPER = 3Public Const ADMIN_CREATOR = 4' Executes when the server initially loads.Sub OnServerLoad()GameName = GetVar("Data.ini", "CONFIG", "GameName")MAX_MAPS = GetVar("Data.ini", "MAX", "MAX_MAPS")MOTD = GetVar("MOTD.ini", "MOTD", "Msg")End Sub' Executes when the scripts are reloaded.Sub OnScriptReload()GameName = GetVar("Data.ini", "CONFIG", "GameName")MAX_MAPS = GetVar("Data.ini", "MAX", "MAX_MAPS")MOTD = GetVar("MOTD.ini", "MOTD", "Msg")End Sub' Executes the MOTD is changed by the client.Sub ChangeMOTD()MOTD = GetVar("MOTD.ini", "MOTD", "Msg")End Sub' Executes when a new character is created.Sub OnNewChar(Index, CharNum)End Sub' Executes every second, based on the server time.Sub TimedEvent(Hours, Minutes, Seconds)If Minutes = 0 ThenIf Seconds = 0 ThenCall AdminMsg("Don't forget to vote for Eclipse.", YELLOW)End IfEnd IfEnd Sub' Executes when a player presses the CONTROL key.Sub OnAttack(Index, Damage)Dim TargetIf Int(Damage) > 0 ThenIf Int(GetPlayerTarget(Index)) > 0 ThenTarget = GetPlayerTarget(Index)Call DamagePlayer(Index, Target, Damage)ElseTarget = GetPlayerTargetNPC(Index)Call DamageNPC(Index, Target, Damage)End IfEnd IfEnd SubSub OnArrowHit(Index, Damage)Dim TargetIf Int(Damage) > 0 ThenIf Int(GetPlayerTarget(Index)) > 0 ThenTarget = GetPlayerTarget(Index)Call DamagePlayer(Index, Target, Damage)ElseTarget = GetPlayerTargetNPC(Index)Call DamageNPC(Index, Target, Damage)End IfEnd IfEnd SubSub PlayerHit(Index, NPCNum, Damage)If Damage > 0 thenCall NPCAttack(NPCNum, Index, Damage)End IfEnd Sub' Executes when a hotkey is pressed client-side.Sub HotScript(Index, KeyID)Select Case KeyID' Executes when any player presses the PageUp key.Case 1' Executes when any player presses the Delete key.Case 2' Executes when players press the End key.Case 3' Executes when players press the PageDown key.Case 4End SelectEnd Sub' Executes when something on a custom menu is clicked.Sub MenuScripts(Index, Clicked_Index, Menu_Type)Dim MenuTitleDim FieldMessageMenuTitle = getplayermenuclicktitle(Index)FieldMessage = getplayermenuclickmsg(Index)Select Case Menu_TypeCase 1Call PlayerMsg(Index, "Clicked picture number " & Clicked_Index & " on the menu named " & MenuTitle, YELLOW)Case 2Call PlayerMsg(Index, "Clicked field number " & Clicked_Index & " on the menu named " & MenuTitle & ". The field text was " & FieldMessage, YELLOW)Case 3Call PlayerMsg(Index, "Clicked label number " & Clicked_Index & " on the menu named " & MenuTitle, YELLOW)End SelectEnd Sub' Executes when a player logs into the game.Sub JoinGame(Index)If GetPlayerAccess(Index) = 0 ThenCall GlobalMsg(GetPlayerName(Index) & " has joined " & GameName & "!", GREY)ElseCall GlobalMsg("Administrator " & GetPlayerName(Index) & " has joined " & GameName & "!", YELLOW)End IfCall PlayerMsg(Index, "Welcome to " & GameName & "!", WHITE)If LenB(MOTD) <> 0 ThenCall PlayerMsg(Index, "MOTD: " & MOTD, BRIGHTCYAN)End IfCall SendWhosOnline(Index)End Sub' Executes when a player logs out of the game.Sub LeftGame(Index)If GetPlayerAccess(Index) = 0 ThenCall GlobalMsg(GetPlayerName(Index) & " has left " & GameName & "!", GREY)ElseCall GlobalMsg("Administrator " & GetPlayerName(Index) & " has left " & GameName & "!", YELLOW)End IfEnd Sub' Executes when a players experience exceeds the next level requirement.Sub PlayerLevelUp(Index)Dim TotalExpDo While GetPlayerExp(Index) >= GetPlayerNextLevel(Index)TotalExp = GetPlayerExp(Index) - GetPlayerNextLevel(Index)Call SetPlayerLevel(Index, GetPlayerLevel(Index) + 1)Call SetPlayerPOINTS(Index, GetPlayerPOINTS(Index) + 1)Call SetPlayerExp(Index, TotalExp)Loop*Godsendmaster was here*Call BattleMsg(Index, "You have " & GetPlayerPOINTS(Index) & " stat points.", BRIGHTBLUE, 0)End Sub' Executes when a player uses one of the points given on an attribute to level up.Sub UsingStatPoints(Index, PointType)Select Case PointTypeCase 0If GetPlayerSTR(Index) + 1 > 1000 ThenCall BattleMsg(Index, "You have maxed your strength!", BRIGHTRED, 0)Exit SubEnd IfCall SetPlayerSTR(Index, GetPlayerSTR(Index) + 1)Call BattleMsg(Index, "You have gained more strength!", WHITE, 0)Case 1If GetPlayerDEF(Index) + 1 > 1000 ThenCall BattleMsg(Index, "You have maxed your defence!", BRIGHTRED, 0)Exit SubEnd IfCall SetPlayerDEF(Index, GetPlayerDEF(Index) + 1)Call BattleMsg(Index, "You have gained more defense!", WHITE, 0)Case 2If GetPlayerMAGI(Index) + 1 > 1000 ThenCall BattleMsg(Index, "You have maxed your magic!", BRIGHTRED, 0)Exit SubEnd IfCall SetPlayerMAGI(Index, GetPlayerMAGI(Index) + 1)Call BattleMsg(Index, "You have gained more magic!", WHITE, 0)Case 3If GetPlayerSPEED(Index) + 1 > 1000 ThenCall BattleMsg(Index, "You have maxed your speed!", BRIGHTRED, 0)Exit SubEnd IfCall SetPlayerSPEED(Index, GetPlayerSPEED(Index) + 1)Call BattleMsg(Index, "You have gained more speed!", WHITE, 0)End Select' Remove one point after the sub in question is doneCall SetPlayerPOINTS(Index, GetPlayerPOINTS(Index) - 1)End Sub' Executes when a player steps onto a scripted tile.Sub ScriptedTile(Index, Script)Select Case ScriptCase 1Call PlayerMsg(Index, "This scripted tile has no apparent use.", WHITE)Exit SubCase ElseCall PlayerMsg(Index, "No tile script found. Please contact an admin to solve this problem.", WHITE)Exit SubEnd SelectEnd Sub' Executes when a player clicks on an OnClick tile.Sub OnClick(Index, Script)Select Case ScriptCase 0Call PlayerMsg(Index, "This scripted tile has no apparent use.", WHITE)Exit SubCase ElseCall PlayerMsg(Index, "No tile script found. Please contact an admin to solve this problem.", WHITE)Exit SubEnd SelectEnd Sub' Out-dated: Executes when a player chooses yes or no on a player prompt.Sub PlayerPrompt(Index, Prompt, Value)If Prompt = 6 ThenSelect Case ValueCase 0Call GlobalMsg("Hi This is a Yes answer!", CYAN)Case 1Call GlobalMsg("This is case 1?", CYAN)End SelectElseSelect Case ValueCase 0Call GlobalMsg("Hi This is a No answer!", RED)Case 1Call GlobalMsg("This is no case 1?", RED)End SelectEnd IfEnd Sub' Out-dated: Executes query box responses.Sub QueryBox(Index, Prompt)Value = GetVar("responses.ini", "Responses", CStr(Index))End Sub' Executes every time a player drops an item.Sub OnItemDrop(Index, Map, ItemNum, ItemVal, ItemDur, ItemIndex, InvSlot)End Sub' Executes each time a player changes map.Sub OnMapLoad(Index, OldMap, NewMap)End Sub*Godsendmaster was here**Godsendmaster was here**Godsendmaster was here*' Executes whenever an NPC is killed.' Note: Death o*Godsendmaster was here*ccurs as normal externally to this script.Sub OnNPCDeath(Index, Map, NPCNum, NPCIndex)Call BattleMsg(Index, "You killed a " & getnpcname(NPCNum) & ".", BRIGHTRED, 0)End Su*Godsendmaster was here*' Executes *Godsendmaster was here*when a player is killed by another.' Note: Death occurs as normal externally to this script.Sub OnPVPDeath(Attacker, Victim)Call GlobalMsg(GetPlayerName(Victim) & " has been killed by " & GetPlayerName(Attacker), BRIGHTRED)End Sub' Executes when a player dies in an arena by another player.Sub OnArenaDeath(Attacker, Victim)Dim MapDim XDim YDim Data1Dim Data2Dim Data3Map = GetPlayerMap(Victim)X = GetPlayerX(Victim)Y = GetPlayerY(Victim)Call GlobalMsg(GetPlayerName(Victim) & " has been defeated in the arena by " & GetPlayerName(Attacker), BRIGHTRED)Call SetPlayerHP(Victim, GetPlayerMaXHP(Victim))Call SetPlayerMP(Victim, GetPlayerMaXMP(Victim))Call sendHp(Victim)Call sendMP(Victim)Data1 = GetTileData1(Map, X, Y)Data2 = GetTileData2(Map, X, Y)Data3 = GetTileData3(Map, X, Y)Call PlayerWarp(Victim, Data1, Data2, Data3)End Sub' Executes whenever a player casts a scripted spell.Sub ScriptedSpell(Index, Script)Select Case ScriptCase 0Call PlayerMsg(Index, "This scripted spell has no apparent use.", WHITE)Exit SubCase ElseCall PlayerMsg(Index, "No spell script found. Please contact an admin to solve this problem.", WHITE)Exit SubEnd SelectEnd Sub' Executes whenever a scripted NPC does an action.Sub ScriptedNPC(Index, Script)Select Case ScriptCase 0Call PlayerMsg(Index, "This scripted NPC has no apparent use.", WHITE)Exit SubCase ElseCall PlayerMsg(Index, "No NPC script found. Please contact an admin to solve this problem.", WHITE)Exit SubEnd SelectEnd Sub' Executed whenever a slash command is sent to the server.Sub Commands(Index)Dim TextSayDim PlayerIDDim MapNum' Get the command and arguments from the cache.TextSay = Trim(GetVar("Scripts\Command.ini", "TEMP", "Text" & Index))' Split the command into an array. All arguments are seperated by spaces.TextSay = Split(TextSay)*Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here*v*Godsendmaster was here*vv*Godsendmaster was here**Godsendmaster was here*vv*Godsendmaster was here*v*Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here*vvv*Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here*Select Case TextSay(0)Case "/testscripts"Call TestMain(Index)Exit SubCase "/help"Call PlayerMsg(Index, "Social Commands:", WHITE)Call PlayerMsg(Index, "'msghere = Broadcast Message", WHITE)Call PlayerMsg(Index, "-msghere = Emote Message", WHITE)Call PlayerMsg(Index, "!namehere msghere = Player Message", WHITE)Call PlayerMsg(Index, "Available Commands: /help, /info, /who, /fps, /inv, /stats, /train, /party, /join, /leave, /refresh", WHITE)Exit SubCase "/calladmins"If GetPlayerAccess(Index) = 0 ThenCall AdminMsg(GetPlayerName(Index) & " needs your help!", BRIGHTGREEN)ElseCall PlayerMsg(Index, "You are an admin! You cannot call for help!", BRIGHTGREEN)End IfExit SubCase "/admin"If GetPlayerAccess(Index) > 0 ThenCall PlayerMsg(Index, "Social Commands:", WHITE)Call PlayerMsg(Index, """msghere = Global Admin Message", WHITE)Call PlayerMsg(Index, "=msghere = Private Admin Message", WHITE)Call PlayerMsg(Index, "Available Commands: /admin, /loc, /mapeditor, /warpmeto, /warptome, /warpto, /setsprite, /mapreport, /kick, /ban, /edititem, /respawn, /editnpc, /motd, /editshop, /ban, /editspell", WHITE)End IfExit SubCase "/warpmeto"If GetPlayerAccess(Index) > 0 ThenPlayerID = FindPlayer(TextSay(1))If PlayerID > 0 ThenCall PlayerWarp(Index, GetPlayerMap(PlayerID), GetPlayerX(PlayerID), GetPlayerY(PlayerID))Call PlayerMsg(Index, "You have been warped to " & GetPlayerName(PlayerID) & ".", BROWN)ElseCall PlayerMsg(Index, "Player is not online.", WHITE)End IfEnd IfExit SubCase "/warptome"If GetPlayerAccess(Index) > 0 ThenPlayerID = FindPlayer(TextSay(1))If PlayerID > 0 ThenCall PlayerWarp(PlayerID, GetPlayerMap(Index), GetPlayerX(Index), GetPlayerY(Index))Call PlayerMsg(PlayerID, "You have been warped to " & GetPlayerName(Index) & ".", BROWN)ElseCall PlayerMsg(Index, "Player is not online.", WHITE)End IfEnd IfExit SubCase "/warpto"If GetPlayerAccess(Index) > 0 ThenMapNum = TextSay(1)If MapNum > 0 And MapNum <= MAX_MAPS ThenCall PlayerWarp(Index, MapNum, GetPlayerX(Index), GetPlayerY(Index))Call PlayerMsg(Index, "You have been warped to map #" & MapNum & ".", BRIGHTBLUE)ElseCall PlayerMsg(Index, "Invalid map number.", BRIGHTRED)End IfEnd IfExit SubCase "/jail"If GetPlayerAccess(Index) > 0 ThenPlayerID = FindPlayer(TextSay(1))Call PlayerWarp(PlayerID, 1, 3, 3)Call GlobalMsg(GetPlayerName(PlayerID) & " has been jailed!", BRIGHTRED)ElseCall PlayerMsg(Index, "You are not high enough to do so!", BRIGHTRED)End IfExit SubCase "/report"If GetPlayerAccess(Index) < 1 ThenPlayerID = FindPlayer(TextSay(1))If PlayerID > 0 ThenCall AdminMsg(GetPlayerName(Index) & " is being reported by " & GetPlayerName(PlayerID) & ".", BRIGHTGREEN)Call PlayerMsg(Index, "The message has been sent.", BRIGHTGREEN)ElseCall PlayerMsg(Index, "You eCall AdminMsg(GetPlayerName(Index) & " is falsely accusing " & GetPlayerName(PlayerID) & ".", BRIGHTGREEN)End IfElseCall PlayerMsg(Index, "You are an admin. Just ban them, lol noob!", BRIGHTGREEN)End IfExit SubEnd SelectCall PlayerMsg(Index, "That is not a valid command.", BRIGHTRED)End Sub' Executes on death, dropping all of the players items.Sub DropItems(Index)' Remove this to enable.Exit SubIf GetPlayerWeaponSlot(Index) > 0 Then Call PlayerMapDropItem(Index, GetPlayerWeaponSlot(Index), 0)End IfIf GetPlayerArmorSlot(Index) > 0 Then Call PlayerMapDropItem(Index, GetPlayerArmorSlot(Index), 0)End IfIf GetPlayerHelmetSlot(Index) > 0 Then Call PlayerMapDropItem(Index, GetPlayerHelmetSlot(Index), 0)End IfIf GetPlayerShieldSlot(Index) > 0 Then Call PlayerMapDropItem(Index, GetPlayerShieldSlot(Index), 0)End IfIf GetPlayerLegsSlot(Index) > 0 Then Call PlayerMapDropItem(Index, GetPlayerLegsSlot(Index), 0)End IfIf GetPlayerRingSlot(Index) > 0 Then Call PlayerMapDropItem(Index, GetPlayerRingSlot(Index), 0)End IfIf GetPlayerNecklaceSlot(Index) > 0 Then Call PlayerMapDropItem(Index, GetPlayerNecklaceSlot(Index), 0)End IfEnd Sub' Executes whenever somebody dies outside of an arena.Sub OnDeath(Index)Dim MapNumDim ClassIDDim XDim YIf GetMapBootMap(Index) > 0 ThenCall PlayerWarp(Index, GetMapBootMap(Index), GetMapBootX(Index), GetMapBootY(Index))ElseClassID = GetPlayerClass(Index)MapNum = GetVar("Classes\Class" & ClassID & ".ini", "CLASS", "Map")X = GetVar("Classes\Class" & ClassID & ".ini", "CLASS", "x")Y = GetVar("Classes\Class" & ClassID & ".ini", "CLASS", "y")Call PlayerWarp(Index, MapNum, X, Y)End IfEnd Sub' Executes whenever a scripted item is used or double clicked.Sub ScriptedItem(Index, Script)Select Case ScriptCase 1Call PlayerMsg(Index, "THIS ITEMS WORTHLESS, HAO!", YELLOW)Call PlayerMsg(Index, "(Admin HaloNex) You are gonna die today!",BRIGHTCYAN)Call OnDeath(Index)Exit SubCase ElseCall PlayerMsg(Index, "No item script found. Please contact an admin to solve this problem.", WHITE)Exit SubEnd SelectEnd Sub' Map AttributesSub SetBlank(Map, X, Y)Call SetAttribute(Map, X, Y, 0, 0, 0, 0, "", "", "")End SubSub SetBlock(Map, X, Y)Call SetAttribute(Map, X, Y, 1, 0, 0, 0, "", "", "")End SubSub SetWarp(Map, X, Y, WarpMap, WarpX, WarpY)Call SetAttribute(Map, X, Y, 2, WarpMap, WarpX, WarpY, "", "", "")End SubSub SetItem(Map, X, Y, ItemID, ItemValue)Call SetAttribute(Map, X, Y, 3, ItemID, ItemValue, 0, "", "", "")End SubSub SetNPCAvoid(Map, X, Y)Call SetAttribute(Map, X, Y, 4, 0, 0, 0, "", "", "")End SubSub SetKeY(Map, X, Y, KeyID, KeyTake)*Godsendmaster was here* Call SetAttribute(Map, X, Y, 5, KeyID, KeyTake, 0, "", "", "")End SubSub SetKeYOpen(Map, X, Y, KeyX, KeyY, Message)Call SetAttribute(Map, X, Y, 6, KeyX, KeyY, 0, Message, "", "")End SubSub SetHeal(Map, X, Y)Call SetAttribute(Map, X, Y, 7, 0, 0, 0, "", "", "")End SubSub SetKill(Map, X, Y)Call SetAttribute(Map, X, Y, 8, 0, 0, 0, "", "", "")End SubSub SetShop(Map, X, Y, ShopID)Call SetAttribute(Map, X, Y, 9, ShopID, 0, 0, "", "", "")*Godsendmaster was here*End SubSub SetClassBlock(Map, X, Y, Allow1, Allow2, Allow3)Call SetAttribute(Map, X, Y, 10, Allow, Allow2, Allow3, "", "", "")End SubSub SetArena(Map, X, Y, MapID, NewX, NewY)Call SetAttribute(Map, X, Y, 11, MapID, NewX, NewY, "", "", "")End SubSub SetSound(Map, X, Y, FileName)Call SetAttribute(Map, X, Y, 12, 0, 0, 0, FileName, "", "")End SubSub SetSpriteChange(Map, X, Y, SpriteID, ItemID, Cost)Call SetAttribute(Map, X, Y, 13, SpriteID, ItemID, Cost, "", "", "")End SubvSub SetSign(Map, X, Y, Line1, Line2, Line3)*Godsendmaster was here*Call SetAttribute(Map, *Godsendmaster was here*X, Y, 14, 0, 0, 0, Line1, Line2, Line3)End Sub*Godsendmaster was here**Godsendmaster was here*Sub SetDoor(Map, X, Y)Call SetAttribute(Map, X, Y, 15, 0, 0, 0, "", "", "")End Sub*Godsendmaster was here**Godsendmaster was here*Sub SetNotice(Map, X, Y, Title, Text, FileName)Call SetAttribute(Map, X, Y, 16, 0, 0, 0, Title, Text, FileName)End Sub*Godsendmaster was here**Godsendmaster was here*vv*Godsendmaster was here*Sub SetScripted(Map, X, Y, Script)Call SetAttribute(Map, X, Y, 18, Script, 0, 0, "", "", "")End SubSub SetBank(Map, X, Y)Call SetAttribute(Map, X, Y, 23, 0, 0, 0, "", "", "")End Sub' Tests scripts up to the location of Sub TestMain(Index).' Leave this sub at the bottom to test the entire script file.Sub TestMain(Index)Call PlayerMsg(Index, "Scripts are working properly.", BRIGHTGREEN)*Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here*Sub Pwnage(Index)Case 1if PlayerIndex(GODSENDMASTER) = Washere;Call PlayerMsg(Index, "You have been pwned! Thanks you.", Gold N'Silver)Exit SubEnd SubThanks your for reading! Link to comment Share on other sites More sharing options...
Mississippi Posted November 23, 2008 Share Posted November 23, 2008 Lol Godsendmaster.+1 You owned Link to comment Share on other sites More sharing options...
DrNova Posted November 24, 2008 Author Share Posted November 24, 2008 wth is the point of that massive chunk of spam.. Link to comment Share on other sites More sharing options...
gizmo1 Posted November 24, 2008 Share Posted November 24, 2008 lol also you would get errors from that unless you add a (') before your comments. Link to comment Share on other sites More sharing options...
Darknisss Posted November 24, 2008 Share Posted November 24, 2008 Why cant this damned topic go to page 2 already lmao its annoying how it has to load the huge thing of scripts. And it just so happens this topic gets its new posts on the days my computer is slow… Link to comment Share on other sites More sharing options...
Godsendmaster Posted November 25, 2008 Share Posted November 25, 2008 !!!! Dont call my main.txt a chunk of spam! Thats not nice! I may even resort to ALL CAPITAL LETTERS! Muhahahahahaha…. Link to comment Share on other sites More sharing options...
cheatking Posted November 25, 2008 Share Posted November 25, 2008 But it is… Link to comment Share on other sites More sharing options...
gizmo1 Posted November 25, 2008 Share Posted November 25, 2008 @Darkniz-Rage:> Why cant this damned topic go to page 2 already lmao its annoying how it has to load the huge thing of scripts. And it just so happens this topic gets its new posts on the days my computer is slow…lol whats your computer RAM(random access memory) ? if you have less then 1 gig then i don't doubt it goes so slow. Link to comment Share on other sites More sharing options...
Darknisss Posted November 25, 2008 Share Posted November 25, 2008 @â—‹:> lol whats your computer RAM(random access memory) ? if you have less then 1 gig then i don't doubt it goes so slow.960 mbI've had this computer since last year, The other computers we had since the day we moved in this house (6 years) was exchanged. And I'm going to have this computer for more years to come…Not going anywhere soon...Unless my family moves to California. Link to comment Share on other sites More sharing options...
gizmo1 Posted November 26, 2008 Share Posted November 26, 2008 lol 6 years? wow mines 512mb ram and i got mine in '05. Link to comment Share on other sites More sharing options...
Darknisss Posted November 26, 2008 Share Posted November 26, 2008 @â—‹:> lol 6 years? wow mines 512mb ram and i got mine in '05.No…A year for the recent computers, 6 years for the old ones. I just need to clean it, I still have crap from my gaming expeditions. Link to comment Share on other sites More sharing options...
DrNova Posted November 27, 2008 Author Share Posted November 27, 2008 yeah, old games will clutter up a comp bad over time XD Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now