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Godsendmaster

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  1. It says currently not working… And is this the enemy NPCs? I mean the actual player sprite, the sprite YOU will have when you play.
  2. I wanted to know for Eclipse-Stable if you can use player spritesheets of 64x64 or even bigger. Im making a game that everyone is a spaceship in space, but I need bigger spritesheets… Is there a tutorial on this?
  3. If you need any more information on the game, just ask and all the info you need! We hope you can help us out. I know scripters are harder to find then most jobs, but theres got to be one somewhere who can help!
  4. !!!! Dont call my main.txt a chunk of spam! Thats not nice! I may even resort to ALL CAPITAL LETTERS! Muhahahahahaha….
  5. Sorry if this is a little long: Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was 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here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here*' Eclipse Evolution 2.7 Scripting File ' Global Variables Public GameName Public MAX_MAPS Public MOTD ' Color Constants Public Const BLACK = 0 Public Const BLUE = 1 Public Const GREEN = 2 Public Const CYAN = 3 Public Const RED = 4 Public Const MAGENTA = 5 *Godsendmaster was here* Public Const BROWN = 6 Public Const GREY = 7 Public Const DARKGREY = 8 Public Const BRIGHTBLUE = 9 Public Const BRIGHTGREEN = 10 Public Const BRIGHTCYAN = 11 Public Const BRIGHTRED = 12 Public Const PINK = 13 Public Const YELLOW = 14 Public Const WHITE = 15 ' Admin Constants Public Const ADMIN_MONITER = 1 Public Const ADMIN_MAPPER = 2 Public Const ADMIN_DEVELOPER = 3 Public Const ADMIN_CREATOR = 4 ' Executes when the server initially loads. Sub OnServerLoad() GameName = GetVar("Data.ini", "CONFIG", "GameName") MAX_MAPS = GetVar("Data.ini", "MAX", "MAX_MAPS") MOTD = GetVar("MOTD.ini", "MOTD", "Msg") End Sub ' Executes when the scripts are reloaded. Sub OnScriptReload() GameName = GetVar("Data.ini", "CONFIG", "GameName") MAX_MAPS = GetVar("Data.ini", "MAX", "MAX_MAPS") MOTD = GetVar("MOTD.ini", "MOTD", "Msg") End Sub ' Executes the MOTD is changed by the client. Sub ChangeMOTD() MOTD = GetVar("MOTD.ini", "MOTD", "Msg") End Sub ' Executes when a new character is created. Sub OnNewChar(Index, CharNum) End Sub ' Executes every second, based on the server time. Sub TimedEvent(Hours, Minutes, Seconds) If Minutes = 0 Then If Seconds = 0 Then Call AdminMsg("Don't forget to vote for Eclipse.", YELLOW) End If End If End Sub ' Executes when a player presses the CONTROL key. Sub OnAttack(Index, Damage) Dim Target If Int(Damage) > 0 Then If Int(GetPlayerTarget(Index)) > 0 Then Target = GetPlayerTarget(Index) Call DamagePlayer(Index, Target, Damage) Else Target = GetPlayerTargetNPC(Index) Call DamageNPC(Index, Target, Damage) End If End If End Sub Sub OnArrowHit(Index, Damage) Dim Target If Int(Damage) > 0 Then If Int(GetPlayerTarget(Index)) > 0 Then Target = GetPlayerTarget(Index) Call DamagePlayer(Index, Target, Damage) Else Target = GetPlayerTargetNPC(Index) Call DamageNPC(Index, Target, Damage) End If End If End Sub Sub PlayerHit(Index, NPCNum, Damage) If Damage > 0 then Call NPCAttack(NPCNum, Index, Damage) End If End Sub ' Executes when a hotkey is pressed client-side. Sub HotScript(Index, KeyID) Select Case KeyID ' Executes when any player presses the PageUp key. Case 1 ' Executes when any player presses the Delete key. Case 2 ' Executes when players press the End key. Case 3 ' Executes when players press the PageDown key. Case 4 End Select End Sub ' Executes when something on a custom menu is clicked. Sub MenuScripts(Index, Clicked_Index, Menu_Type) Dim MenuTitle Dim FieldMessage MenuTitle = getplayermenuclicktitle(Index) FieldMessage = getplayermenuclickmsg(Index) Select Case Menu_Type Case 1 Call PlayerMsg(Index, "Clicked picture number " & Clicked_Index & " on the menu named " & MenuTitle, YELLOW) Case 2 Call PlayerMsg(Index, "Clicked field number " & Clicked_Index & " on the menu named " & MenuTitle & ". The field text was " & FieldMessage, YELLOW) Case 3 Call PlayerMsg(Index, "Clicked label number " & Clicked_Index & " on the menu named " & MenuTitle, YELLOW) End Select End Sub ' Executes when a player logs into the game. Sub JoinGame(Index) If GetPlayerAccess(Index) = 0 Then Call GlobalMsg(GetPlayerName(Index) & " has joined " & GameName & "!", GREY) Else Call GlobalMsg("Administrator " & GetPlayerName(Index) & " has joined " & GameName & "!", YELLOW) End If Call PlayerMsg(Index, "Welcome to " & GameName & "!", WHITE) If LenB(MOTD) 0 Then Call PlayerMsg(Index, "MOTD: " & MOTD, BRIGHTCYAN) End If Call SendWhosOnline(Index) End Sub ' Executes when a player logs out of the game. Sub LeftGame(Index) If GetPlayerAccess(Index) = 0 Then Call GlobalMsg(GetPlayerName(Index) & " has left " & GameName & "!", GREY) Else Call GlobalMsg("Administrator " & GetPlayerName(Index) & " has left " & GameName & "!", YELLOW) End If End Sub ' Executes when a players experience exceeds the next level requirement. Sub PlayerLevelUp(Index) Dim TotalExp Do While GetPlayerExp(Index) >= GetPlayerNextLevel(Index) TotalExp = GetPlayerExp(Index) - GetPlayerNextLevel(Index) Call SetPlayerLevel(Index, GetPlayerLevel(Index) + 1) Call SetPlayerPOINTS(Index, GetPlayerPOINTS(Index) + 1) Call SetPlayerExp(Index, TotalExp) Loop*Godsendmaster was here* Call BattleMsg(Index, "You have " & GetPlayerPOINTS(Index) & " stat points.", BRIGHTBLUE, 0) End Sub ' Executes when a player uses one of the points given on an attribute to level up. Sub UsingStatPoints(Index, PointType) Select Case PointType Case 0 If GetPlayerSTR(Index) + 1 > 1000 Then Call BattleMsg(Index, "You have maxed your strength!", BRIGHTRED, 0) Exit Sub End If Call SetPlayerSTR(Index, GetPlayerSTR(Index) + 1) Call BattleMsg(Index, "You have gained more strength!", WHITE, 0) Case 1 If GetPlayerDEF(Index) + 1 > 1000 Then Call BattleMsg(Index, "You have maxed your defence!", BRIGHTRED, 0) Exit Sub End If Call SetPlayerDEF(Index, GetPlayerDEF(Index) + 1) Call BattleMsg(Index, "You have gained more defense!", WHITE, 0) Case 2 If GetPlayerMAGI(Index) + 1 > 1000 Then Call BattleMsg(Index, "You have maxed your magic!", BRIGHTRED, 0) Exit Sub End If Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) + 1) Call BattleMsg(Index, "You have gained more magic!", WHITE, 0) Case 3 If GetPlayerSPEED(Index) + 1 > 1000 Then Call BattleMsg(Index, "You have maxed your speed!", BRIGHTRED, 0) Exit Sub End If Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) + 1) Call BattleMsg(Index, "You have gained more speed!", WHITE, 0) End Select ' Remove one point after the sub in question is done Call SetPlayerPOINTS(Index, GetPlayerPOINTS(Index) - 1) End Sub ' Executes when a player steps onto a scripted tile. Sub ScriptedTile(Index, Script) Select Case Script Case 1 Call PlayerMsg(Index, "This scripted tile has no apparent use.", WHITE) Exit Sub Case Else Call PlayerMsg(Index, "No tile script found. Please contact an admin to solve this problem.", WHITE) Exit Sub End Select End Sub ' Executes when a player clicks on an OnClick tile. Sub OnClick(Index, Script) Select Case Script Case 0 Call PlayerMsg(Index, "This scripted tile has no apparent use.", WHITE) Exit Sub Case Else Call PlayerMsg(Index, "No tile script found. Please contact an admin to solve this problem.", WHITE) Exit Sub End Select End Sub ' Out-dated: Executes when a player chooses yes or no on a player prompt. Sub PlayerPrompt(Index, Prompt, Value) If Prompt = 6 Then Select Case Value Case 0 Call GlobalMsg("Hi This is a Yes answer!", CYAN) Case 1 Call GlobalMsg("This is case 1?", CYAN) End Select Else Select Case Value Case 0 Call GlobalMsg("Hi This is a No answer!", RED) Case 1 Call GlobalMsg("This is no case 1?", RED) End Select End If End Sub ' Out-dated: Executes query box responses. Sub QueryBox(Index, Prompt) Value = GetVar("responses.ini", "Responses", CStr(Index)) End Sub ' Executes every time a player drops an item. Sub OnItemDrop(Index, Map, ItemNum, ItemVal, ItemDur, ItemIndex, InvSlot) End Sub ' Executes each time a player changes map. Sub OnMapLoad(Index, OldMap, NewMap) End Sub*Godsendmaster was here* *Godsendmaster was here* *Godsendmaster was here* ' Executes whenever an NPC is killed. ' Note: Death o*Godsendmaster was here*ccurs as normal externally to this script. Sub OnNPCDeath(Index, Map, NPCNum, NPCIndex) Call BattleMsg(Index, "You killed a " & getnpcname(NPCNum) & ".", BRIGHTRED, 0) End Su*Godsendmaster was here* ' Executes *Godsendmaster was here*when a player is killed by another. ' Note: Death occurs as normal externally to this script. Sub OnPVPDeath(Attacker, Victim) Call GlobalMsg(GetPlayerName(Victim) & " has been killed by " & GetPlayerName(Attacker), BRIGHTRED) End Sub ' Executes when a player dies in an arena by another player. Sub OnArenaDeath(Attacker, Victim) Dim Map Dim X Dim Y Dim Data1 Dim Data2 Dim Data3 Map = GetPlayerMap(Victim) X = GetPlayerX(Victim) Y = GetPlayerY(Victim) Call GlobalMsg(GetPlayerName(Victim) & " has been defeated in the arena by " & GetPlayerName(Attacker), BRIGHTRED) Call SetPlayerHP(Victim, GetPlayerMaXHP(Victim)) Call SetPlayerMP(Victim, GetPlayerMaXMP(Victim)) Call sendHp(Victim) Call sendMP(Victim) Data1 = GetTileData1(Map, X, Y) Data2 = GetTileData2(Map, X, Y) Data3 = GetTileData3(Map, X, Y) Call PlayerWarp(Victim, Data1, Data2, Data3) End Sub ' Executes whenever a player casts a scripted spell. Sub ScriptedSpell(Index, Script) Select Case Script Case 0 Call PlayerMsg(Index, "This scripted spell has no apparent use.", WHITE) Exit Sub Case Else Call PlayerMsg(Index, "No spell script found. Please contact an admin to solve this problem.", WHITE) Exit Sub End Select End Sub ' Executes whenever a scripted NPC does an action. Sub ScriptedNPC(Index, Script) Select Case Script Case 0 Call PlayerMsg(Index, "This scripted NPC has no apparent use.", WHITE) Exit Sub Case Else Call PlayerMsg(Index, "No NPC script found. Please contact an admin to solve this problem.", WHITE) Exit Sub End Select End Sub ' Executed whenever a slash command is sent to the server. Sub Commands(Index) Dim TextSay Dim PlayerID Dim MapNum ' Get the command and arguments from the cache. TextSay = Trim(GetVar("Scripts\Command.ini", "TEMP", "Text" & Index)) ' Split the command into an array. All arguments are seperated by spaces. TextSay = Split(TextSay)*Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here* *Godsendmaster was here* v*Godsendmaster was here* v v *Godsendmaster was here* *Godsendmaster was here* v v*Godsendmaster was here*v*Godsendmaster was here* *Godsendmaster was here**Godsendmaster was here* *Godsendmaster was here* *Godsendmaster was here* *Godsendmaster was here* v v v*Godsendmaster was here* *Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here* Select Case TextSay(0) Case "/testscripts" Call TestMain(Index) Exit Sub Case "/help" Call PlayerMsg(Index, "Social Commands:", WHITE) Call PlayerMsg(Index, "'msghere = Broadcast Message", WHITE) Call PlayerMsg(Index, "-msghere = Emote Message", WHITE) Call PlayerMsg(Index, "!namehere msghere = Player Message", WHITE) Call PlayerMsg(Index, "Available Commands: /help, /info, /who, /fps, /inv, /stats, /train, /party, /join, /leave, /refresh", WHITE) Exit Sub Case "/calladmins" If GetPlayerAccess(Index) = 0 Then Call AdminMsg(GetPlayerName(Index) & " needs your help!", BRIGHTGREEN) Else Call PlayerMsg(Index, "You are an admin! You cannot call for help!", BRIGHTGREEN) End If Exit Sub Case "/admin" If GetPlayerAccess(Index) > 0 Then Call PlayerMsg(Index, "Social Commands:", WHITE) Call PlayerMsg(Index, """msghere = Global Admin Message", WHITE) Call PlayerMsg(Index, "=msghere = Private Admin Message", WHITE) Call PlayerMsg(Index, "Available Commands: /admin, /loc, /mapeditor, /warpmeto, /warptome, /warpto, /setsprite, /mapreport, /kick, /ban, /edititem, /respawn, /editnpc, /motd, /editshop, /ban, /editspell", WHITE) End If Exit Sub Case "/warpmeto" If GetPlayerAccess(Index) > 0 Then PlayerID = FindPlayer(TextSay(1)) If PlayerID > 0 Then Call PlayerWarp(Index, GetPlayerMap(PlayerID), GetPlayerX(PlayerID), GetPlayerY(PlayerID)) Call PlayerMsg(Index, "You have been warped to " & GetPlayerName(PlayerID) & ".", BROWN) Else Call PlayerMsg(Index, "Player is not online.", WHITE) End If End If Exit Sub Case "/warptome" If GetPlayerAccess(Index) > 0 Then PlayerID = FindPlayer(TextSay(1)) If PlayerID > 0 Then Call PlayerWarp(PlayerID, GetPlayerMap(Index), GetPlayerX(Index), GetPlayerY(Index)) Call PlayerMsg(PlayerID, "You have been warped to " & GetPlayerName(Index) & ".", BROWN) Else Call PlayerMsg(Index, "Player is not online.", WHITE) End If End If Exit Sub Case "/warpto" If GetPlayerAccess(Index) > 0 Then MapNum = TextSay(1) If MapNum > 0 And MapNum 0 Then PlayerID = FindPlayer(TextSay(1)) Call PlayerWarp(PlayerID, 1, 3, 3) Call GlobalMsg(GetPlayerName(PlayerID) & " has been jailed!", BRIGHTRED) Else Call PlayerMsg(Index, "You are not high enough to do so!", BRIGHTRED) End If Exit Sub Case "/report" If GetPlayerAccess(Index) < 1 Then PlayerID = FindPlayer(TextSay(1)) If PlayerID > 0 Then Call AdminMsg(GetPlayerName(Index) & " is being reported by " & GetPlayerName(PlayerID) & ".", BRIGHTGREEN) Call PlayerMsg(Index, "The message has been sent.", BRIGHTGREEN) Else Call PlayerMsg(Index, "You e Call AdminMsg(GetPlayerName(Index) & " is falsely accusing " & GetPlayerName(PlayerID) & ".", BRIGHTGREEN) End If Else Call PlayerMsg(Index, "You are an admin. Just ban them, lol noob!", BRIGHTGREEN) End If Exit Sub End Select Call PlayerMsg(Index, "That is not a valid command.", BRIGHTRED) End Sub ' Executes on death, dropping all of the players items. Sub DropItems(Index) ' Remove this to enable. Exit Sub If GetPlayerWeaponSlot(Index) > 0 Then Call PlayerMapDropItem(Index, GetPlayerWeaponSlot(Index), 0) End If If GetPlayerArmorSlot(Index) > 0 Then Call PlayerMapDropItem(Index, GetPlayerArmorSlot(Index), 0) End If If GetPlayerHelmetSlot(Index) > 0 Then Call PlayerMapDropItem(Index, GetPlayerHelmetSlot(Index), 0) End If If GetPlayerShieldSlot(Index) > 0 Then Call PlayerMapDropItem(Index, GetPlayerShieldSlot(Index), 0) End If If GetPlayerLegsSlot(Index) > 0 Then Call PlayerMapDropItem(Index, GetPlayerLegsSlot(Index), 0) End If If GetPlayerRingSlot(Index) > 0 Then Call PlayerMapDropItem(Index, GetPlayerRingSlot(Index), 0) End If If GetPlayerNecklaceSlot(Index) > 0 Then Call PlayerMapDropItem(Index, GetPlayerNecklaceSlot(Index), 0) End If End Sub ' Executes whenever somebody dies outside of an arena. Sub OnDeath(Index) Dim MapNum Dim ClassID Dim X Dim Y If GetMapBootMap(Index) > 0 Then Call PlayerWarp(Index, GetMapBootMap(Index), GetMapBootX(Index), GetMapBootY(Index)) Else ClassID = GetPlayerClass(Index) MapNum = GetVar("Classes\Class" & ClassID & ".ini", "CLASS", "Map") X = GetVar("Classes\Class" & ClassID & ".ini", "CLASS", "x") Y = GetVar("Classes\Class" & ClassID & ".ini", "CLASS", "y") Call PlayerWarp(Index, MapNum, X, Y) End If End Sub ' Executes whenever a scripted item is used or double clicked. Sub ScriptedItem(Index, Script) Select Case Script Case 1 Call PlayerMsg(Index, "THIS ITEMS WORTHLESS, HAO!", YELLOW) Call PlayerMsg(Index, "(Admin HaloNex) You are gonna die today!",BRIGHTCYAN) Call OnDeath(Index) Exit Sub Case Else Call PlayerMsg(Index, "No item script found. Please contact an admin to solve this problem.", WHITE) Exit Sub End Select End Sub ' Map Attributes Sub SetBlank(Map, X, Y) Call SetAttribute(Map, X, Y, 0, 0, 0, 0, "", "", "") End Sub Sub SetBlock(Map, X, Y) Call SetAttribute(Map, X, Y, 1, 0, 0, 0, "", "", "") End Sub Sub SetWarp(Map, X, Y, WarpMap, WarpX, WarpY) Call SetAttribute(Map, X, Y, 2, WarpMap, WarpX, WarpY, "", "", "") End Sub Sub SetItem(Map, X, Y, ItemID, ItemValue) Call SetAttribute(Map, X, Y, 3, ItemID, ItemValue, 0, "", "", "") End Sub Sub SetNPCAvoid(Map, X, Y) Call SetAttribute(Map, X, Y, 4, 0, 0, 0, "", "", "") End Sub Sub SetKeY(Map, X, Y, KeyID, KeyTake) *Godsendmaster was here* Call SetAttribute(Map, X, Y, 5, KeyID, KeyTake, 0, "", "", "") End Sub Sub SetKeYOpen(Map, X, Y, KeyX, KeyY, Message) Call SetAttribute(Map, X, Y, 6, KeyX, KeyY, 0, Message, "", "") End Sub Sub SetHeal(Map, X, Y) Call SetAttribute(Map, X, Y, 7, 0, 0, 0, "", "", "") End Sub Sub SetKill(Map, X, Y) Call SetAttribute(Map, X, Y, 8, 0, 0, 0, "", "", "") End Sub Sub SetShop(Map, X, Y, ShopID) Call SetAttribute(Map, X, Y, 9, ShopID, 0, 0, "", "", "") *Godsendmaster was here*End Sub Sub SetClassBlock(Map, X, Y, Allow1, Allow2, Allow3) Call SetAttribute(Map, X, Y, 10, Allow, Allow2, Allow3, "", "", "") End Sub Sub SetArena(Map, X, Y, MapID, NewX, NewY) Call SetAttribute(Map, X, Y, 11, MapID, NewX, NewY, "", "", "") End Sub Sub SetSound(Map, X, Y, FileName) Call SetAttribute(Map, X, Y, 12, 0, 0, 0, FileName, "", "") End Sub Sub SetSpriteChange(Map, X, Y, SpriteID, ItemID, Cost) Call SetAttribute(Map, X, Y, 13, SpriteID, ItemID, Cost, "", "", "") End Sub v Sub SetSign(Map, X, Y, Line1, Line2, Line3)*Godsendmaster was here* Call SetAttribute(Map, *Godsendmaster was here*X, Y, 14, 0, 0, 0, Line1, Line2, Line3) End Sub*Godsendmaster was here* *Godsendmaster was here* Sub SetDoor(Map, X, Y) Call SetAttribute(Map, X, Y, 15, 0, 0, 0, "", "", "") End Sub *Godsendmaster was here* *Godsendmaster was here*Sub SetNotice(Map, X, Y, Title, Text, FileName) Call SetAttribute(Map, X, Y, 16, 0, 0, 0, Title, Text, FileName) End Sub*Godsendmaster was here* *Godsendmaster was here* v v *Godsendmaster was here* Sub SetScripted(Map, X, Y, Script) Call SetAttribute(Map, X, Y, 18, Script, 0, 0, "", "", "") End Sub Sub SetBank(Map, X, Y) Call SetAttribute(Map, X, Y, 23, 0, 0, 0, "", "", "") End Sub ' Tests scripts up to the location of Sub TestMain(Index). ' Leave this sub at the bottom to test the entire script file. Sub TestMain(Index) Call PlayerMsg(Index, "Scripts are working properly.", BRIGHTGREEN) *Godsendmaster was here* *Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was here**Godsendmaster was 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Thanks you.", Gold N'Silver) Exit Sub End Sub Thanks your for reading!
  6. Here are some pictures from ingame: (HaloNex is me, Godsendmaster) ![](http://img140.imageshack.us/img140/1507/stickworld1ok7.png) ![](http://img140.imageshack.us/img140/8997/stickworld2hk7.png) (The site is down right now, so it doesnt work…)
  7. I have just a few wishes, some really easy to do, some tougher, some, tell me if they wont work, because they could be impossible. (1=easy, 2=tough, 3=Impossible, perhaps?) 1.1=When making new tiles, it gets really annoying when you have to save new ones, quit the server, and go back in, unless maybe there is a way I didnt know, but perhaps make a /reloadgfx command? 2.1=Instead of selecting one tile at a time while map making, like the rpg makers, a multi tile selector that can be dragged to select more tiles, (If you know what I mean…) 3.2=Spells working, of course, which everyone pretty much wants. =) 4.3=This could be impossible, Im not very script oriented (Only with C++! Which noone probably cares...) but make it so when people make a house, instead of using tileset 1, make items that turn into furniture that you can purchase for your house, nd place around and attributes such as blocking are already added to it. Also, a guild hall creator, that you can create your own guild hall, if you are the leader. 5.2=And lastly, a skill creator that allows several different skills that level up, (So certain levels when reached, new skills are aquired.) This is just my wishlist! Hope this will get at least looked at... (Sorry, messed up numbering. That is now fixed.)
  8. @RetroX: > Please cut the spam. I got the skills to design all this but dont have the time. Since you have time to spam i sugest you work on some scripts and post them for the benefits of all. > > (!#$$%%# man, what do i hate spammers ;) ) That is the most hopeless thing ive ever heard… The point of scripting is to take time, you dont use others time to get the script you want, or you dont get the script you want. You must not be as good as a scripter as you think then... Real scripters know the time and effort put into scripting.
  9. Stick world online is an rpg that everything is simple, sketch on paper-like graphics. It is set in modern - future times, in which there is a meeting hall with games (None made yet lol thats why we need a scripter!) But the ground looks like paper, anyway, and the graphics are extremely simple. However, the story goes like this: One day, there was a kid that sat alone on a rainy day, bored since he couldnt play outside. So he found a notebook full of paper, a pencil, and he drew a world of stick people and monsters, and an evil warlord that controlled that whole universe. However, this was a very magic notebook, one handed down generations unnoticed sitting in his closet, hiding inside a dusty old box. But he was 6, what did he care? He opened the box and found a notebook made of a leathery material. He found tons of empty pages, and an old pencil. When he drew on this paper, he magically drew like a sort of artist, drawing unlike most kids his age would. The truth was, everything on this paper was in another universe, and came to life. Everything. As the days drew on, he always went back and made villages, and even tortured the stick figures with guns. Then, he drew Agnolious, he named it, the overlord. He finally got bored and lost it in the closet. Agnolious now ruled this world, and with wrath tortured the people more and more as time went by. The only way to fix this is for a hero to come forward and destroy this warlord, so they can have peace forever, for when the notebook is destroyed, the paper world can no longer be edited by humans. Escape, however, is far more impossible then one might think… Needed: Scripter to edit script, make scripts, etc. Please, if you are a scripter, show one of your works and what it does, we need at least a pretty good scripter, not just a new scripter. We also need more mappers, item makers, and paperdoll makers. (BUT MAINLY SCRIPTERS!) What is unique about this game, is well, of course, it is like sketches on paper, so, yeah. Also, it is in modern times, (Not too many games are modern) and there will be a game hall with board games, and an arena for guild versus guild games and player versus player games. (Capture the flag, etc.) The website for this game is: http://stickworld.vndv.com/ Hope you can help us out, we need it ALOT! If you want to help, post on here what you want to help with, send us a personal message on the site, or pm us on here. *If you were wondering what US means, it means me or SOAPS, the real owner of the game.
  10. Hey, is there anything special I need to do to sign up or just suggest? Im moderate at mapping, so dont give me all the mapping work. Ive made 2 games on rmvx before, so Ive learned how to make maps better and better. I have gimp, so making tilesets, items, and characters is way easier. Heres tilesets (And sprites) I made from scratch before (But stick figures, lol, should be MUCH MUCH easier to make then these): ![](http://img75.imageshack.us/img75/7485/tilebak4.png) In this, I only made the first guy and the pacman guys: ![](http://img151.imageshack.us/img151/5706/actor1dm0.png) But anyway, Ill do anything you want. So I hope you can find me helpful to your services! (If not, thats fine as well.) And please dont expect me to script lol, I can script in C++ (which wont be helpful) but sadscript im tryin to learn a bit. EDIT: I used the wrong url for the first pic, but I fixed it…
  11. @andypandy: > what u mean with seamless maps? He means maps that dont have to warp to eachother, they just scroll to eachother.
  12. I did it again, but this time, but it says my port 4000 status is STEALTH. How do I make it open?
  13. I think you would want to add more detail about your game and stuff, otherwise theres not much to lure people to want to help. Like add unique stuff about your game, what you need help with, and that kind of stuff. And if you have a story for it. Im not trying to get angry at you, Im just saying it needs a bit more detail :P.
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