Bad_Zephyr Posted May 25, 2009 Author Share Posted May 25, 2009 Hey ya'll. Right now all I have is the outline. This is just a rough draft. I'll be updating this as I improve it. I already see some stuff I wanna fix, but besides that I just wanted to see what ya'll thought so far :azn:![](http://img39.imageshack.us/img39/3187/picture8e.png)![](http://img40.imageshack.us/img40/4025/picture7tbp.png) Link to comment Share on other sites More sharing options...
Guest Posted May 25, 2009 Share Posted May 25, 2009 :O It has no head!Looks good though :)+ You get points for using Ya'll.haha Link to comment Share on other sites More sharing options...
Bytes Posted May 25, 2009 Share Posted May 25, 2009 cool!!! Link to comment Share on other sites More sharing options...
Guest Posted May 25, 2009 Share Posted May 25, 2009 Why did you repost this? Link to comment Share on other sites More sharing options...
Minilinkki Posted May 25, 2009 Share Posted May 25, 2009 Yes, why?looks normal to me :P Link to comment Share on other sites More sharing options...
Guest Posted May 25, 2009 Share Posted May 25, 2009 Never use auto anti alias. Link to comment Share on other sites More sharing options...
Bad_Zephyr Posted May 25, 2009 Author Share Posted May 25, 2009 wow i didn't mean to post it twice. and by the way slym, i didn't use auto anti alias. i did every single pixel manually Link to comment Share on other sites More sharing options...
Chief Posted May 25, 2009 Share Posted May 25, 2009 … you fail for not knowing what anti alisaing is... so, are you using photoshop? if so, turn anti-aliasing off when ur using the pencil tool. Link to comment Share on other sites More sharing options...
Devogen Posted May 25, 2009 Share Posted May 25, 2009 Bad Zephyr, these gentlemen are correct, you are using antialiasing… and if you didnt, you used a smudge tool and thats as bad as AA when you are making sprites.Make your entire sprite the way you want, put it in game... and when you see the Fugly white outlines around your character, come back to this thread and we will explain why. Link to comment Share on other sites More sharing options...
eclipselova Posted May 25, 2009 Share Posted May 25, 2009 stop the mean tone and give him some feedback on the design.nice sprite! i really like it, but it would be hard to create a head which does the body justice. Link to comment Share on other sites More sharing options...
Guest Posted May 25, 2009 Share Posted May 25, 2009 @Bad_Zephyr:> wow i didn't mean to post it twice. and by the way slym, i didn't use auto anti alias. i did every single pixel manuallyDon't lie. There are over 100 colors in that sprite. If you didn't use auto anti alias there would be 2 colors. Link to comment Share on other sites More sharing options...
Chief Posted May 25, 2009 Share Posted May 25, 2009 we did give him some feedback. we told him not to use anti-aliasing. thats a big deal. Link to comment Share on other sites More sharing options...
Bad_Zephyr Posted May 25, 2009 Author Share Posted May 25, 2009 @[ð:> slym¸ link=topic=45034.msg456382#msg456382 date=1243265760]> Don't lie. There are over 100 colors in that sprite. If you didn't use auto anti alias there would be 2 colors.first of all i know what anti aliasing is. well im using CS3 and iv never seen an anti alias option for the pencil. what i did was the rough outline in one color, came back in and made any necessary adjustments, then, so it wouldnt look so jagged, use the eraser tool and brush tool set at different opacities to make it look smoother. if yall dont believe me, thats fine. i could even post a vid of me doing if u really wanted to, but that doesnt matter. anyways back on subject, this sprite is also gonna be used in 3.0, which'll support PNG, so i don't see a "big white outline", really being a problem. If making smooth lines (or trying to) is a problem, I would definitely love an explanation why.![](http://img529.imageshack.us/img529/5499/picture14l.png) and the anti aliasing option for pencil is where? Link to comment Share on other sites More sharing options...
Patrick Posted May 26, 2009 Share Posted May 26, 2009 Golly gosh! A mac!Is there no head as you are drawing it? Or can you not draw heads? Link to comment Share on other sites More sharing options...
Bad_Zephyr Posted May 26, 2009 Author Share Posted May 26, 2009 ;P I just haven't gotten around to it. I wanted to get feedback on what i had first Link to comment Share on other sites More sharing options...
Bongartist Posted May 27, 2009 Share Posted May 27, 2009 @Bad_Zephyr:> Hey ya'll. Right now all I have is the outline. This is just a rough draft. I'll be updating this as I improve it. I already see some stuff I wanna fix, but besides that I just wanted to see what ya'll thought so far :azn:> > ![](http://img39.imageshack.us/img39/3187/picture8e.png)> ![](http://img40.imageshack.us/img40/4025/picture7tbp.png)I'd definitely like to see updates. Not bad at all for a first sprite. I'd definitely suggest working on that whole criticism thing too. But, yeah, top notch for a first attempt! Alot better than MY first attempt. XD Link to comment Share on other sites More sharing options...
Devogen Posted May 27, 2009 Share Posted May 27, 2009 @eclipselova:> stop the mean tone and give him some feedback on the design.> > nice sprite! i really like it, but it would be hard to create a head which does the body justice.Mean tone? Do you you have text to speech lol? thats not being mean for me, thats being fairly timid.To be a bit constructive I suppose, there really isnt alot of feedback you can give someone on something like that, if anything I was prompting him to perhaps explain a bit more on why he posted something so early in its creation. Its a body, obviously of which one half is copiedand pasted and flipped to makethe other half and its an antialiased outline. Two peoplegave him ample opportunity to take the right advice yet he was still apprehensive, I figured a third opinion could possibly sway him toward the eventual truth, that his image is in fact anti aliased andif he was to succeed with this sprite he needs to re-think his techniques.Is that more betterer?Bad Zephyr,@Bad_Zephyr:> first of all i know what anti aliasing is. well im using CS3 and iv never seen an anti alias option for the pencil. what i did was the rough outline in one color, came back in and made any necessary adjustments, then, so it wouldnt look so jagged, use the eraser tool and brush tool set at different opacities to make it look smoother. if yall dont believe me, thats fine. i could even post a vid of me doing if u really wanted to, but that doesnt matter. anyways back on subject, this sprite is also gonna be used in 3.0, which'll support PNG, so i don't see a "big white outline", really being a problem. If making smooth lines (or trying to) is a problem, I would definitely love an explanation why.> > ![](http://img529.imageshack.us/img529/5499/picture14l.png) and the anti aliasing option for pencil is where?The opacity is what is causing your antialiasing, make sure it isat 100 percent (or 0 percent, whichever is not transparent. Yoursis at 37 percent which is sem-transparent, and thats causing the blurring.Regards, Link to comment Share on other sites More sharing options...
Bongartist Posted May 27, 2009 Share Posted May 27, 2009 I'd personally prefer harsh criticism to the alternative… How would you know when you've done good if everyone tells you've done good even if you haven't? I personally don't think the sprites too bad, yeah there are things that need working on but, its a good place to start... Link to comment Share on other sites More sharing options...
Bad_Zephyr Posted May 27, 2009 Author Share Posted May 27, 2009 Yes [G2D], thats betterer ;P okay so its an anti aliased outline, cus i wanted it be smooth, but i guess i just never viewed it as that cus i did every pixel manually, thats what I've been saying. but what i want to know, is why anti aliasing is bad? remember, I'm gonna be using this as PNG when 3.0 comes out. Link to comment Share on other sites More sharing options...
ddunit Posted May 28, 2009 Share Posted May 28, 2009 @Bad_Zephyr:> Yes [G2D], thats betterer ;P okay so its an anti aliased outline, cus i wanted it be smooth, but i guess i just never viewed it as that cus i did every pixel manually, thats what I've been saying. but what i want to know, is why anti aliasing is bad? remember, I'm gonna be using this as PNG when 3.0 comes out.Very…very bad.When your sprite will be moving around, you'll have a sexy white outline around it, apprehensive, much? :P Link to comment Share on other sites More sharing options...
Bad_Zephyr Posted May 28, 2009 Author Share Posted May 28, 2009 ya i heard that, but what bout with 3.0? same thing even with PNG support? Link to comment Share on other sites More sharing options...
Homicidal Monkey Posted May 28, 2009 Share Posted May 28, 2009 @Bad_Zephyr:> ya i heard that, but what bout with 3.0? same thing even with PNG support?transparent in 3.0 is transparent. Simple enough? Link to comment Share on other sites More sharing options...
ddunit Posted May 28, 2009 Share Posted May 28, 2009 @HM:> transparent in 3.0 is transparent. Simple enough?But AA isn't transparent @.@ Link to comment Share on other sites More sharing options...
Anna Comnena Posted May 28, 2009 Share Posted May 28, 2009 It looks really good except for the anti-aliasing. Link to comment Share on other sites More sharing options...
yorty Posted May 28, 2009 Share Posted May 28, 2009 Its nice. Link to comment Share on other sites More sharing options...
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