horsehead Posted January 13, 2012 Share Posted January 13, 2012 Any news from PVO? Link to comment Share on other sites More sharing options...
mrmiguu Posted January 13, 2012 Author Share Posted January 13, 2012 @Noctis:> Any news from PVO?Not recently.Turns out I'm probably just going to stick to using Soul's Automata and make patches (because his works). I will start pumping out old patches and new ones soon for your guys to throw onto your source code. Link to comment Share on other sites More sharing options...
Guest Posted January 14, 2012 Share Posted January 14, 2012 Miggy,In your opinion, is PVO in any condition to begin developing? Been waiting for somewhat of a stable enough release to get going. All the new updates and changes your working on are looking awesome! It's worth the wait if you continue pimpin' out your edit. Haha. Link to comment Share on other sites More sharing options...
Irhymer Posted January 15, 2012 Share Posted January 15, 2012 Wooh! I'm probably really late, but I've been away forever & kinda too excited to test this out to even read the last few pages. Will be testing the engine out Miguu, later!OH: & AmSamurai long time no see man! We need to catch up bro! Link to comment Share on other sites More sharing options...
mrmiguu Posted January 15, 2012 Author Share Posted January 15, 2012 @AmSamurai:> Miggy,> > In your opinion, is PVO in any condition to begin developing? Been waiting for somewhat of a stable enough release to get going. All the new updates and changes your working on are looking awesome! It's worth the wait if you continue pimpin' out your edit. Haha.If you can edit source, you may start working on a project using the first/current release. Otherwise, to even save yourself the hassle, you may want to wait on your project, for the mean time. Link to comment Share on other sites More sharing options...
MichaelNeroZ Posted January 15, 2012 Share Posted January 15, 2012 Cusme, Can you guy help me how to give a background on game my background is black and i dont now how to set a background.Please… Link to comment Share on other sites More sharing options...
hedgy Posted January 16, 2012 Share Posted January 16, 2012 @MichaelNeroZ:> Cusme, Can you guy help me how to give a background on game my background is black and i dont now how to set a background.Please…Only way for now is using the "ground" layer as background. Link to comment Share on other sites More sharing options...
dingleberrys Posted January 16, 2012 Share Posted January 16, 2012 Miguu will you be readding your new character frames E.G running, walk, stand, attack, jump, fall like in the old version? Link to comment Share on other sites More sharing options...
mrmiguu Posted January 17, 2012 Author Share Posted January 17, 2012 @Urimas:> Miguu will you be readding your new character frames E.G running, walk, stand, attack, jump, fall like in the old version?I plan on it. Link to comment Share on other sites More sharing options...
dingleberrys Posted January 17, 2012 Share Posted January 17, 2012 Oh also just a suggestion make it so you can walk through resource tiles looks odd picking a herb and standing on a blank tile….... Link to comment Share on other sites More sharing options...
mrmiguu Posted January 17, 2012 Author Share Posted January 17, 2012 @Urimas:> Oh also just a suggestion make it so you can walk through resource tiles looks odd picking a herb and standing on a blank tile…....What if a resource tile is a tree? I suppose you could walk through the tree, but aren't there just as many good reasons for walkthru resource tiles as there are to have solid resource tiles?Actually, you're right. I'll add that to my list. Link to comment Share on other sites More sharing options...
dingleberrys Posted January 17, 2012 Share Posted January 17, 2012 have an option to make it walkthrough or not…....so if its a gem in a solid wall you can mine the gem out leaving a (Blocked) resource stone left till it respawnsas for trees would be a pest to jump over the stump over and over again and would look odd "jumping" over the base of the full tree just to get past..... Link to comment Share on other sites More sharing options...
hedgy Posted January 18, 2012 Share Posted January 18, 2012 Would be an awesome feature to be able to say walk through yes/no. :) Link to comment Share on other sites More sharing options...
Whackeddie99 Posted January 26, 2012 Share Posted January 26, 2012 so Miguu…when do you plan on shipping out automata and some sexy new updates and bug fixes? Link to comment Share on other sites More sharing options...
mrmiguu Posted January 26, 2012 Author Share Posted January 26, 2012 @Whack:> so Miguu…when do you plan on shipping out automata and some sexy new updates and bug fixes?Well, Xeross brought up on the Automata thread that there are things called _diff_ files. They do the same thing, except the artform is near-perfected. Will learn how to use those then throw out some updates.Sorry about the lag-time, recently. Just started school. Link to comment Share on other sites More sharing options...
Whackeddie99 Posted January 26, 2012 Share Posted January 26, 2012 @MrMiguu:> Well, Xeross brought up on the Automata thread that there are things called _diff_ files. They do the same thing, except the artform is near-perfected. Will learn how to use those then throw out some updates.> > Sorry about the lag-time, recently. Just started school.Sounds good, and don't worry about it we (I) got all the time in the world, just been adding lots of gameplay edits to the engine to my liking. Link to comment Share on other sites More sharing options...
Sr_Sirius Posted February 10, 2012 Share Posted February 10, 2012 Any news about bugfixes? :( Link to comment Share on other sites More sharing options...
mrmiguu Posted February 10, 2012 Author Share Posted February 10, 2012 @Sr_Sirius:> Any news about bugfixes? :(That sad face looks biased…Unfortunately, haven't touched the engine in quite some time. It's inappropriate for me to only play with it when I _feel_ like it, so I will throw up the latest bug fixes in the tutorial section ~~today~~ and the latest download.Sorry about the wait, guys! Link to comment Share on other sites More sharing options...
hedgy Posted February 12, 2012 Share Posted February 12, 2012 Do you also have any plans on adding the old character animation system soon? :D Link to comment Share on other sites More sharing options...
SolBadguy Posted February 12, 2012 Share Posted February 12, 2012 yes that would be cool and other cool thing in old PV was that other players were able to see the attack frames Link to comment Share on other sites More sharing options...
mrmiguu Posted February 12, 2012 Author Share Posted February 12, 2012 I do want to re-implement that feature, as it made the engine feel more professional and real-time for the players using it. Link to comment Share on other sites More sharing options...
ZeoWorks Posted February 12, 2012 Share Posted February 12, 2012 Hey MrMiguu, I was actually planning to make a side project using your modifications based on a 3d MMORPG I am making. I'm just working on graphics and playing around with it a little before you release a newer version, can I ask when will a newer version of your modifications be released? I don't want to source edit anything untill you release a improved version. :)(Also it would be great if you could fix the npcs "attack on sight" system, it doesent seem to work.)Heres a picture of what I have been doing with it so far:>! ![](http://oi44.tinypic.com/ione4g.jpg) Link to comment Share on other sites More sharing options...
mrmiguu Posted February 12, 2012 Author Share Posted February 12, 2012 @ZeoWorks:> can I ask when will a newer version of your modifications be released? I don't want to source edit anything untill you release a improved version. :)I can't really say when I will release another version at this moment. I want to push out newer releases/versions, I've put a burden on myself by promising everyone that I would publish source edits for each and every fix made with every version of the engine released.It all comes down to what's more important: productivity or reliance.I don't want to release hotfixes anymore for the older versions. I don't want to feel obligated to release hotfixes for versions yet-to-come. I would prefer to just work and implement. I would feel terrible telling developers, like Whack, to start from scratch on his project(s) or anyone else's for that matter. However, I might have to adjust some wording to say in the end that these versions are not finals and are – in fact -- premature releases.Time to rename the engine for now: **PVbeta**@ZeoWorks:> (Also it would be great if you could fix the npcs "attack on sight" system, it doesent seem to work.)Will add that to my watchlist. Thank you so much for letting me know! Link to comment Share on other sites More sharing options...
hedgy Posted February 13, 2012 Share Posted February 13, 2012 Can't wait for the new version, thanks for the info. :DOne more question though, will this time the NPC's also recieve the animated sprite system, or still the non-animated one? Link to comment Share on other sites More sharing options...
Whackeddie99 Posted February 13, 2012 Share Posted February 13, 2012 HOLD THE PHONE DAWG I NEED YOUR HOTFIXES Link to comment Share on other sites More sharing options...
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