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Project Vertigo Origins [ 1.1.4 – FINAL ] (2D Side-Scrolling ORPG Engine)


mrmiguu
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@pkmcvz:

> does have the version 1.3 you do not want me to post the link puts the new inta I took all the errors of 1.01 and put in a version that does not have the errors that your version is ok its best service in the next      :P :P :P :P :P :P :P :P :P :P :P :P :P :P

You're not the developer of this engine. Why do you keep posting updates?
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**@Scootaloo** I don't want you to burden yourself. I turned off my computer's ability to sleep and the website should remain online 24/7 now. I appreciate what you're trying to do, I just would feel awkward imposing my work-pace on you in any way.

@pkmcvz:

> does have the version 1.3 you do not want me to post the link puts the new inta I took all the errors of 1.01 and put in a version that does not have the errors that your version is ok its best service in the next      :P :P :P :P :P :P :P :P :P :P :P :P :P :P

![](http://i2.photobucket.com/albums/y23/Alexanderthegreat91/wha.png)
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@MrMiguu:

> **@Scootaloo** I don't want you to burden yourself. I turned off my computer's ability to sleep and the website should remain online 24/7 now. I appreciate what you're trying to do, I just would feel awkward imposing my work-pace on you in any way.

Nah it's fine. :P

Just trying to help out. xD
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@terabin:

> Plis,add this to Project Vertigo:
> http://www.touchofdeathforums.com/smf/index.php/topic,77397.msg828198.html

It was another engine. That error won't exist in the current version.

Also, thank you for the heads-up! I will add that to my patch queue.
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@Whack:

> yeah. I really hope you do. Because I have programmed about 10 huge features into my game, and I don't want to start over D:

Miguu may revive Soul's old AutoIt program which automates source code updates, now that I have reminded him. ;]
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@terabin:

> if two players and one of them out:
> ![](http://img189.imageshack.us/img189/9503/4456456.png)

That's at the older version of pv origins.
When playing the game from visual basic 6 you get:
Run-Time error '11':
Devision by zero

```
    With rec
        .Top = 0
        .Bottom = DDSD_Character(Sprite).lHeight
        .Left = (spriteleft * (DDSD_Character(Sprite).lWidth / 2)) + (Player(Index).Anim * ((DDSD_Character(Sprite).lWidth / 2) / TotalFrames)) ' (spriteleft * 3 + anim) * (DDSD_Character(Sprite).lWidth / 12)
        .Right = .Left + ((DDSD_Character(Sprite).lWidth / 2) / TotalFrames)
    End With
```it highlights this part:
```
.Left = (spriteleft * (DDSD_Character(Sprite).lWidth / 2)) + (Player(Index).Anim * ((DDSD_Character(Sprite).lWidth / 2) / TotalFrames)) ' (spriteleft * 3 + anim) * (DDSD_Character(Sprite).lWidth / 12)]/code]
```

I know mrmiguu isn't supporting this version anymore, but it would still be nice if anyone knows how to fix this.
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@Lightning:

> Miguu may revive Soul's old AutoIt program which automates source code updates, now that I have reminded him. ;]

I have an improved version of Automata (which is currently gathering dust). It interprets the code in [mostly] plain English. If there's enough interest, I'll release it.

However, I don't think "enough interest" criterion will be met, but it's worth another shot.
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**@Whack** Yes. :)

[UPDATE]

> [o]Fixed a bug where players could spam the Jump.wav sound effect.
> [o]Fixed a bug where NPCs could spawn on a bank tile.
> [o]Fixed a bug where players could float on top of the map.
> [o]Changed the blood animation to a flat pool of blood.
> [o]Changed the HOME key for turning the player to the END key (easier access).
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