Valon328 Posted August 9, 2009 Author Share Posted August 9, 2009 What type of things do you think a game should include that makes you "addicted" to it, or atleast play it without throwing the game away into a trash can?EX: I like a game because I can PKEX#2: I like a game because I can build stuffEX#3: I like a game because I like pudding.Thanks~VALON~ Link to comment Share on other sites More sharing options...
Owen F Posted August 9, 2009 Share Posted August 9, 2009 Source edits allowing awesome never-before-seen features :)epic scripts and custom graphics and stuff.It motivates me to make my own, but it also keeps me interested in the game. Link to comment Share on other sites More sharing options...
L0lz Posted August 9, 2009 Share Posted August 9, 2009 Community, Quests, and Competition. Link to comment Share on other sites More sharing options...
zearth Posted August 9, 2009 Share Posted August 9, 2009 proffesions, pvp and minigames or something similar to allow some time to get away from the game if it gets boring Link to comment Share on other sites More sharing options...
Owen F Posted August 9, 2009 Share Posted August 9, 2009 One remark to the above posts (excluding mine)Kitten Online is going to blow you away.. Link to comment Share on other sites More sharing options...
L0lz Posted August 9, 2009 Share Posted August 9, 2009 I heard that. =.= Link to comment Share on other sites More sharing options...
zearth Posted August 9, 2009 Share Posted August 9, 2009 kittens online Link to comment Share on other sites More sharing options...
Valon328 Posted August 9, 2009 Author Share Posted August 9, 2009 zomg! marsh is reading this topic!! -expects something- Link to comment Share on other sites More sharing options...
Drummerpete Posted August 9, 2009 Share Posted August 9, 2009 More to do than just grind. Link to comment Share on other sites More sharing options...
Godlord Posted August 9, 2009 Share Posted August 9, 2009 One word:**Originality**I don't want to play a game I've already played over 9000 times.Another word:**Realism**I don't want to play a game which only tries to emulate reality. I want to play a game, not look at it. Moving pictures (Short: movies) are for that.And yet another word:**Co-operative**It's fun to play with **friends**. Single player games make people feel lonely and MMO-scale games are usually too big, but some work.The word that finishes it:**Storyline**I don't want to play a game where I have to read a trilogy or an omnibus but I neither want to play which is purely sandbox. I want something to do so that I wont get bored.Regards, Godlord. Link to comment Share on other sites More sharing options...
Valon328 Posted August 10, 2009 Author Share Posted August 10, 2009 @Godlord:> One word:> > **Originality**> > I don't want to play a game I've already played over 9000 times.> > Another word:> > **Realism**> > I don't want to play a game which only tries to emulate reality. I want to play a game, not look at it. Moving pictures (Short: movies) are for that.> > And yet another word:> > **Co-operative**> > It's fun to play with **friends**. Single player games make people feel lonely and MMO-scale games are usually too big, but some work.> > The word that finishes it:> > **Storyline**> > I don't want to play a game where I have to read a trilogy or an omnibus but I neither want to play which is purely sandbox. I want something to do so that I wont get bored.> > Regards,> Godlord.Thank you godlord! that helped alot for making my game because I was stuck at the point where I don't even know if people would actually play my game at all. xDThanks again!!! :azn: :azn:Btw why is that emodicon called azn? it's nothing to do with asians does it? (azn=asians) Link to comment Share on other sites More sharing options...
xelander Posted August 10, 2009 Share Posted August 10, 2009 Not to long, same stuff quests, ex. Get 100 feathers, kill 150 of a monster.Try make: Kill 10 of those, and then bring back 3 of thier quest items. As it later will open a new quest to go somewhere. Link to comment Share on other sites More sharing options...
Cyprien Posted August 10, 2009 Share Posted August 10, 2009 I would have to say everything above all would be the Community, if there people who you like talking to their it's going to help the game "make it seem fun". However true fun comes with the players exploring the world you created. Fighting off monsters and leveling. While everyone has different experiences on things like this some don't like games which are too hard some like the challenge. With fan base games it's the ability to play as there favorite character.However with all these things if the game doesn't look very good it's not going to very fun to the player. While GFX may not matter to some poorly mapping does. Link to comment Share on other sites More sharing options...
azkanan Posted August 10, 2009 Share Posted August 10, 2009 Community, Expansivity, Customizability, individuality… Link to comment Share on other sites More sharing options...
shadowwulf Posted August 10, 2009 Share Posted August 10, 2009 anything that helps remove the feeling of a linear storyline(or lack of storyline), grinding, and limited activity is worth considering.Groups such as clans, unique or multi-method character development, large worlds, and multi-form quests help alot. Link to comment Share on other sites More sharing options...
Valon328 Posted August 11, 2009 Author Share Posted August 11, 2009 Thank you all for your oppinions and ideas! So, so-far, the most important things are:Quests that is not "get an item and give it back ASAP in 1 minute"A Place to exploreA good community-more things modified in this space after i eat my sandwhich-BRB I gotta eat my sandwhich (really I do it's breakfast time here) Link to comment Share on other sites More sharing options...
Khachaturian Posted August 11, 2009 Share Posted August 11, 2009 New gear that is always in reach, and once you reach that, the next is in reach, etc. Link to comment Share on other sites More sharing options...
Antidote Posted August 11, 2009 Share Posted August 11, 2009 A progressive scale to climb. Like Bone said, something to go for next. I also enjoy expansions. If you've played a game world and know it like the back of your hand, I don't see the point in continuing to play. A game that continues to unlock new areas and add on new features and things makes it worth playing, because there's always something new to experience.I also enjoy something easily accessible that I can play from anywhere and doesn't take a long time to log in, etc, so…portability, I guess? Link to comment Share on other sites More sharing options...
Khachaturian Posted August 11, 2009 Share Posted August 11, 2009 Other things :- Easy to get into, but deep enough to.. drown in?- PVP, competition, its been said- Lots of customization, skill wise, looks wise (Beyond gender), gear wise, class wise Link to comment Share on other sites More sharing options...
Anna Comnena Posted August 11, 2009 Share Posted August 11, 2009 Variety. No matter what your interest, doing the same thing over and over will get boring. Link to comment Share on other sites More sharing options...
Drummerpete Posted August 11, 2009 Share Posted August 11, 2009 [Vote for sticky, this is really helpful.] Link to comment Share on other sites More sharing options...
Khachaturian Posted August 11, 2009 Share Posted August 11, 2009 It really is, and I don't think we have a sticky about this, but I think it needs more info still. Link to comment Share on other sites More sharing options...
Mr. Bob Firefarter Posted August 11, 2009 Share Posted August 11, 2009 This…@ᴆᴎᴧ:> Many dungeons(loaded with tricks(and mazes(possibly))), Detailed (OR) nostalgic, cleverly designed enemies, items(with a large array of effects), story(changing based upon your decisions(within it)), story expansions…@ᴆᴎᴧ:> …> ...> ...> ...Featuring many events(Each in high depth), advanced class system, turn-based battle system, recognition system(don't ask)...@ᴆᴎᴧ:> Futuristic, realistic, extensive, open-world, mind-challenging, strategic, original, full-featured, interactive, intelligent, high-depth, powerful perspective, consistent, deep-story, huge world, highly animated, comedic(at times), customizable(up to a point), [allowing] player control[led](at parts, such as setting up a dungeon, and challenging friends to it(possibly)), many secrets(large(mostly)), extensive-player-interaction… Link to comment Share on other sites More sharing options...
Bazareth Posted August 15, 2009 Share Posted August 15, 2009 A certain element of randomness…Like on Left 4 Dad - The AI Director means that everytime you play - the game is different.It allows the game to be played over and over again!If youve never played Left 4 Dead what i mean is:-Items spawn in different locations every time-Enemies come in different places and amounts each time-'Special Infected' or 'Bosses' spawn in different places every time-Things that people say differ each time-Weapons and ammo become more scarce depending on your situation Link to comment Share on other sites More sharing options...
Robin Posted August 15, 2009 Share Posted August 15, 2009 @Bazareth:> A certain element of randomness…> > Like on Left 4 Dad - The AI Director means that everytime you play - the game is different.> > It allows the game to be played over and over again!> > If youve never played Left 4 Dead what i mean is:> > -Items spawn in different locations every time> -Enemies come in different places and amounts each time> -'Special Infected' or 'Bosses' spawn in different places every time> -Things that people say differ each time> -Weapons and ammo become more scarce depending on your situationBullshit. Valve overhyped their systems as usual. The AI may be 'random' but patterns emerge and you can plan for everything eventually. Item spawns _aren't_ random, they're in pre-set positions. Link to comment Share on other sites More sharing options...
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