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3 lvl up signs i just made


Sealbreaker
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heh, just make a couple with various colors maybe…
Side note: if you try highlighting the enlarged letter maybe it would help with learning/practicing shading...

anyone else wonder why the guy making a game with no levels is so interested in a level up animation package? I know I am!
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```
Call SpellAnim("Number of the spell with the animation you like without quotes", GetPlayerMap(index), GetPlayerX(index), GetPlayerY(index) - 2)

```
Haven't tried, but should be something like that. Numbers might vary. Add this inside your Sub PlayerLevelUp (oslt)

EDIT: That explosion looks promising… Try to do something with swords allright?
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> do an evil zombie one

more info?? like….. should there be a zombie... just a hand.... or somethin..idk

i dont really know if i'm allowed to double post.... so i'm waiting to show progress till someone's replying... maybe someone tells me that i'm allowed? i hope i am..... so anyways... more ideas are very welcome....here's the latest sheet... havent done much since my last post.. ( just 1 more =/)
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