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chrisaub

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  1. @-ɔıdǝ: > I will help anyone with making EXP systems Money systems for economies and trading etc. and skill systems. Tell me what you need and be specific and ill try to help for >>FREE
  2. im to lazy to look thro the other 47 pages to see if anyone put this but block doesnt work for me it works for the first 11-14 but when i expand it to 30-30 x y i cant use block just reportin a bug
  3. You need Visual Basic 6.0 Professional or Enterprise installed. You then need to open the .vbp file and re-compile the .exe after you've made the changes. change it so speed and magic are normal again when upgrading stats please and thank you
  4. @Gohan: > THe fix needs a source edit, in both server and client, speed and magic are switched. It should be in this order: > > Strength > Defense > Speed > Magic > > But in some places its: > > Stength > Defense > Magic > Speed > > Just go thru both sides and switch them around :) ok i go to source then open what or swich what because im not sure if is it a cls bas or frm file so what file?
  5. Hi I got thias problem whenever I click add speed it goes into magic and when I click add magic it goes into speed and when making items I put 1 into add magic to moves into speed is there a fix for this without using vbg thing
  6. chrisaub

    Magic

    Does magic work in 2.7 ive been gone for awhile
  7. chrisaub

    Hello

    Hi im back but im not sure if il stay for a while would of said this is shoutbox but i guess they took that away, so just saying that im back for a bit edit*my bad
  8. thanks mr miguu for making this and i got a sugestion or not if you can make it so the maps can hold more monsters beacuse my maps to big and not enuff monsters thanks if not next updates il just redo my maps small k thanks :D
  9. Alot better or mabye because they have cloths? anyways heres one of i tried [![](http://www.freemmorpgmaker.com/files/imagehost/pics/9baad42d6755b0202d53a5331646e42b.jpg)](http://www.freemmorpgmaker.com/files/imagehost/#9baad42d6755b0202d53a5331646e42b.jpg) and i know the girl has a flat chest i just made the guy have long hair :D please comment these are the guys in my game
  10. Barons super script the guy just repeats the question all the time help? i also cant get godlord script to work inventory one someone please take a look not sure how to use code tag but thanks ballie ``` ' Eclipse Evolution 2.7 Scripting File ' Global Variables Public GameName Public MAX_MAPS Public MOTD ' Color Constants Public Const BLACK = 0 Public Const BLUE = 1 Public Const GREEN = 2 Public Const CYAN = 3 Public Const RED = 4 Public Const MAGENTA = 5 Public Const BROWN = 6 Public Const GREY = 7 Public Const DARKGREY = 8 Public Const BRIGHTBLUE = 9 Public Const BRIGHTGREEN = 10 Public Const BRIGHTCYAN = 11 Public Const BRIGHTRED = 12 Public Const PINK = 13 Public Const YELLOW = 14 Public Const WHITE = 15 ' Admin Constants Public Const ADMIN_MONITER = 1 Public Const ADMIN_MAPPER = 2 Public Const ADMIN_DEVELOPER = 3 Public Const ADMIN_CREATOR = 4 ' Executes when the server initially loads. Sub OnServerLoad() GameName = GetVar("Data.ini", "CONFIG", "GameName") MAX_MAPS = GetVar("Data.ini", "MAX", "MAX_MAPS") MOTD = GetVar("MOTD.ini", "MOTD", "Msg") End Sub ' Executes when the scripts are reloaded. Sub OnScriptReload() GameName = GetVar("Data.ini", "CONFIG", "GameName") MAX_MAPS = GetVar("Data.ini", "MAX", "MAX_MAPS") MOTD = GetVar("MOTD.ini", "MOTD", "Msg") End Sub ' Executes the MOTD is changed by the client. Sub ChangeMOTD() MOTD = GetVar("MOTD.ini", "MOTD", "Msg") End Sub ' Executes when a new character is created. Sub OnNewChar(Index, CharNum) End Sub ' Executes every second, based on the server time. Sub TimedEvent(Hours, Minutes, Seconds) If Minutes = 0 Then If Seconds = 0 Then Call AdminMsg("Don't forget to vote for Eclipse.", YELLOW) End If End If End Sub ' Executes when a player presses the CONTROL key. Sub OnAttack(Index, Damage) Dim Target If Int(Damage) > 0 Then If Int(GetPlayerTarget(Index)) > 0 Then Target = GetPlayerTarget(Index) Call DamagePlayer(Index, Target, Damage) Else Target = GetPlayerTargetNPC(Index) Call DamageNPC(Index, Target, Damage) End If End If End Sub Sub OnArrowHit(Index, Damage) Dim Target If Int(Damage) > 0 Then If Int(GetPlayerTarget(Index)) > 0 Then Target = GetPlayerTarget(Index) Call DamagePlayer(Index, Target, Damage) Else Target = GetPlayerTargetNPC(Index) Call DamageNPC(Index, Target, Damage) End If End If End Sub Sub PlayerHit(Index, NPCNum, Damage) If Damage > 0 then Call NPCAttack(NPCNum, Index, Damage) End If End Sub ' Executes when a hotkey is pressed client-side. Sub HotScript(Index, KeyID) Select Case KeyID ' Executes when any player presses the PageUp key. Case 1 ' Executes when any player presses the Delete key. Case 2 ' Executes when players press the End key. Case 3 ' Executes when players press the PageDown key. Case 4 End Select End Sub ' Executes when something on a custom menu is clicked. Sub MenuScripts(Index, Clicked_Index, Menu_Type) Dim MenuTitle Dim FieldMessage MenuTitle = getplayermenuclicktitle(Index) FieldMessage = getplayermenuclickmsg(Index) Select Case Menu_Type Case 1 Call PlayerMsg(Index, "Clicked picture number " & Clicked_Index & " on the menu named " & MenuTitle, YELLOW) Case 2 Call PlayerMsg(Index, "Clicked field number " & Clicked_Index & " on the menu named " & MenuTitle & ". The field text was " & FieldMessage, YELLOW) Case 3 Call PlayerMsg(Index, "Clicked label number " & Clicked_Index & " on the menu named " & MenuTitle, YELLOW) End Select End Sub ' Executes when a player logs into the game. Sub JoinGame(Index) If GetPlayerAccess(Index) = 0 Then Call GlobalMsg(GetPlayerName(Index) & " has joined " & GameName & "!", GREY) Else Call GlobalMsg("Administrator " & GetPlayerName(Index) & " has joined " & GameName & "!", YELLOW) End If Call PlayerMsg(Index, "Welcome to " & GameName & "!", WHITE) If LenB(MOTD) 0 Then Call PlayerMsg(Index, "MOTD: " & MOTD, BRIGHTCYAN) End If Call SendWhosOnline(Index) End Sub ' Executes when a player logs out of the game. Sub LeftGame(Index) If GetPlayerAccess(Index) = 0 Then Call GlobalMsg(GetPlayerName(Index) & " has left " & GameName & "!", GREY) Else Call GlobalMsg("Administrator " & GetPlayerName(Index) & " has left " & GameName & "!", YELLOW) End If End Sub ' Executes when a players experience exceeds the next level requirement. Sub PlayerLevelUp(Index) Dim TotalExp Do While GetPlayerExp(Index) >= GetPlayerNextLevel(Index) TotalExp = GetPlayerExp(Index) - GetPlayerNextLevel(Index) Call SetPlayerLevel(Index, GetPlayerLevel(Index) + 1) Call SetPlayerPOINTS(Index, GetPlayerPOINTS(Index) + 1) Call SetPlayerExp(Index, TotalExp) Loop Call BattleMsg(Index, "You have " & GetPlayerPOINTS(Index) & " stat points.", BRIGHTBLUE, 0) End Sub ' Executes when a player uses one of the points given on an attribute to level up. Sub UsingStatPoints(Index, PointType) Select Case PointType Case 0 If GetPlayerSTR(Index) + 1 > 1000 Then Call BattleMsg(Index, "You have maxed your strength!", BRIGHTRED, 0) Exit Sub End If Call SetPlayerSTR(Index, GetPlayerSTR(Index) + 1) Call BattleMsg(Index, "You have gained more strength!", WHITE, 0) Case 1 If GetPlayerDEF(Index) + 1 > 1000 Then Call BattleMsg(Index, "You have maxed your defence!", BRIGHTRED, 0) Exit Sub End If Call SetPlayerDEF(Index, GetPlayerDEF(Index) + 1) Call BattleMsg(Index, "You have gained more defense!", WHITE, 0) Case 2 If GetPlayerMAGI(Index) + 1 > 1000 Then Call BattleMsg(Index, "You have maxed your magic!", BRIGHTRED, 0) Exit Sub End If Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) + 1) Call BattleMsg(Index, "You have gained more magic!", WHITE, 0) Case 3 If GetPlayerSPEED(Index) + 1 > 1000 Then Call BattleMsg(Index, "You have maxed your speed!", BRIGHTRED, 0) Exit Sub End If Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) + 1) Call BattleMsg(Index, "You have gained more speed!", WHITE, 0) End Select ' Remove one point after the sub in question is done Call SetPlayerPOINTS(Index, GetPlayerPOINTS(Index) - 1) End Sub ' Executes when a player steps onto a scripted tile. Sub ScriptedTile(Index, Script) Select Case Script Case 0 Call PlayerMsg(Index, "This scripted tile has no apparent use.", WHITE) Exit Sub Case Else Call PlayerMsg(Index, "No tile script found. Please contact an admin to solve this problem.", WHITE) Exit Sub End Select End Sub ' Executes when a player clicks on an OnClick tile. Sub OnClick(Index, Script) Select Case Script Case 0 Call PlayerMsg(Index, "This scripted tile has no apparent use.", WHITE) Exit Sub Case Else Call PlayerMsg(Index, "No tile script found. Please contact an admin to solve this problem.", WHITE) Exit Sub End Select End Sub ' Out-dated: Executes when a player chooses yes or no on a player prompt. Sub PlayerPrompt(Index, Prompt, Value) If Prompt = 6 Then Select Case Value Case 0 Call GlobalMsg("Hi This is a Yes answer!", CYAN) Case 1 Call GlobalMsg("This is case 1?", CYAN) End Select Else Select Case Value Case 0 Call GlobalMsg("Hi This is a No answer!", RED) Case 1 Call GlobalMsg("This is no case 1?", RED) End Select End If End Sub ' Out-dated: Executes query box responses. Sub QueryBox(Index, Prompt) Value = GetVar("responses.ini", "Responses", CStr(Index)) End Sub ' Executes every time a player drops an item. Sub OnItemDrop(Index, Map, ItemNum, ItemVal, ItemDur, ItemIndex, InvSlot) End Sub ' Executes each time a player changes map. Sub OnMapLoad(Index, OldMap, NewMap) End Sub ' Executes whenever an NPC is killed. ' Note: Death occurs as normal externally to this script. Sub OnNPCDeath(Index, Map, NPCNum, NPCIndex) Call BattleMsg(Index, "You killed a " & getnpcname(NPCNum) & ".", BRIGHTRED, 0) End Sub ' Executes when a player is killed by another. ' Note: Death occurs as normal externally to this script. Sub OnPVPDeath(Attacker, Victim) Call GlobalMsg(GetPlayerName(Victim) & " has been killed by " & GetPlayerName(Attacker), BRIGHTRED) End Sub ' Executes when a player dies in an arena by another player. Sub OnArenaDeath(Attacker, Victim) Dim Map Dim X Dim Y Dim Data1 Dim Data2 Dim Data3 Map = GetPlayerMap(Victim) X = GetPlayerX(Victim) Y = GetPlayerY(Victim) Call GlobalMsg(GetPlayerName(Victim) & " has been defeated in the arena by " & GetPlayerName(Attacker), BRIGHTRED) Call SetPlayerHP(Victim, GetPlayerMaXHP(Victim)) Call SetPlayerMP(Victim, GetPlayerMaXMP(Victim)) Call sendHp(Victim) Call sendMP(Victim) Data1 = GetTileData1(Map, X, Y) Data2 = GetTileData2(Map, X, Y) Data3 = GetTileData3(Map, X, Y) Call PlayerWarp(Victim, Data1, Data2, Data3) End Sub ' Executes whenever a player casts a scripted spell. Sub ScriptedSpell(Index, Script) Select Case Script Case 0 Call PlayerMsg(Index, "This scripted spell has no apparent use.", WHITE) Exit Sub Case Else Call PlayerMsg(Index, "No spell script found. Please contact an admin to solve this problem.", WHITE) Exit Sub End Select End Sub ' Executes whenever a scripted NPC does an action. Sub ScriptedNPC(index, Script) On Error Resume next Dim status Dim start_msg Dim questing_msg Dim end_msg Dim completed_msg Dim has_needed Dim need_count Dim give_count Dim slot Dim count Dim found Dim number Dim durability Dim value Dim experience Dim name Select Case Script Case 0 If getvar("scripts\mapextras\" & GetPlayerMap(index) & ".ini", "QUEST", "Start_Msg") "" Then If getvar("scripts\charextras\" & GetPlayerName(index) & ".ini", "QUEST", GetPlayerMap(index) ) < 0 Then Call putvar("scripts\charextras\" & GetPlayerName(index) & ".ini", "QUEST", GetPlayerMap(index), 0 ) End If status = getvar("scripts\charextras\" & GetPlayerName(index) & ".ini", "QUEST", GetPlayerMap(index)) name=getvar("scripts\mapextras\" & GetPlayerMap(index) & ".ini", "QUEST", "name") Select Case status Case 0 start_msg=getvar("scripts\mapextras\" & GetPlayerMap(index) & ".ini", "QUEST", "Start_Msg") Call playermsg(index, name & " : " & start_msg, 15) Call putvar("scripts\charextras\" & GetPlayerName(index) & ".ini", "QUEST", GetPlayerMap(index), 1 ) Case 1 need_count=getvar("scripts\mapextras\" & GetPlayerMap(index) & ".ini", "QUEST", "need_count") count=1 slot=1 has_needed=0 'CHECK FOR ITEMS Do While count=Int(value) Then has_needed=has_needed+1 slot=25 End If End If slot=slot+1 Loop count=count+1 Loop 'ACTUALLY TAKE ITEMS If has_needed >= Int(need_count) Then has_needed=1 count=1 Do While count=Int(value) Then Call quest_Take_Item(index, number, value) Call Battlemsg(index, name & " removed an item from your inventory.", 15, 0) slot=25 End If End If slot=slot+1 Loop count=count+1 Loop Else has_needed=0 End If 'CHECK IF ITEMS WERE TAKEN If has_needed = 0 Then questing_msg=getvar("scripts\mapextras\" & GetPlayerMap(index) & ".ini", "QUEST", "Questing_Msg") Call playermsg(index, name & " : " & questing_msg, 15) Else end_msg=getvar("scripts\mapextras\" & GetPlayerMap(index) & ".ini", "QUEST", "end_Msg") Call playermsg(index, name & " : " & end_msg, 15) Call putvar("scripts\charextras\" & GetPlayerName(index) & ".ini", "QUEST", GetPlayerMap(index), 2 ) Call scriptedNPC(index, 0) End If Case 2 'GIVE THE ITEMS AS REWARD, DONT UNLESS ENOUGH SPACE, IF GIVEN BECOME 3 'GET NUMBER OF FREE SLOTS slot=1 count=0 Do While slot < 25 If Int(getplayerinvitemnum(index,slot))=0 Then count=count+1 End If slot=slot+1 Loop 'CHECK ENOUGH SPACE FOR ITEMS BEING GIVEN give_count=getvar("scripts\mapextras\" & GetPlayerMap(index) & ".ini", "QUEST", "give_count") If Int(count)>=Int(give_count) Then 'GIVE ITEMS count=1 Do While Int(count) 0 Then Call PlayerMsg(Index, "Social Commands:", WHITE) Call PlayerMsg(Index, """msghere = Global Admin Message", WHITE) Call PlayerMsg(Index, "=msghere = Private Admin Message", WHITE) Call PlayerMsg(Index, "Available Commands: /admin, /loc, /mapeditor, /warpmeto, /warptome, /warpto, /setsprite, /mapreport, /kick, /ban, /edititem, /respawn, /editnpc, /motd, /editshop, /ban, /editspell", WHITE) End If Exit Sub Case "/warpmeto" If GetPlayerAccess(Index) > 0 Then PlayerID = FindPlayer(TextSay(1)) If PlayerID > 0 Then Call PlayerWarp(Index, GetPlayerMap(PlayerID), GetPlayerX(PlayerID), GetPlayerY(PlayerID)) Call PlayerMsg(Index, "You have been warped to " & GetPlayerName(PlayerID) & ".", BROWN) Else Call PlayerMsg(Index, "Player is not online.", WHITE) End If End If Exit Sub Case "/warptome" If GetPlayerAccess(Index) > 0 Then PlayerID = FindPlayer(TextSay(1)) If PlayerID > 0 Then Call PlayerWarp(PlayerID, GetPlayerMap(Index), GetPlayerX(Index), GetPlayerY(Index)) Call PlayerMsg(PlayerID, "You have been warped to " & GetPlayerName(Index) & ".", BROWN) Else Call PlayerMsg(Index, "Player is not online.", WHITE) End If End If Exit Sub Case "/warpto" If GetPlayerAccess(Index) > 0 Then MapNum = TextSay(1) If MapNum > 0 And MapNum 0 Then Call PlayerMapDropItem(Index, GetPlayerWeaponSlot(Index), 0) End If If GetPlayerArmorSlot(Index) > 0 Then Call PlayerMapDropItem(Index, GetPlayerArmorSlot(Index), 0) End If If GetPlayerHelmetSlot(Index) > 0 Then Call PlayerMapDropItem(Index, GetPlayerHelmetSlot(Index), 0) End If If GetPlayerShieldSlot(Index) > 0 Then Call PlayerMapDropItem(Index, GetPlayerShieldSlot(Index), 0) End If If GetPlayerLegsSlot(Index) > 0 Then Call PlayerMapDropItem(Index, GetPlayerLegsSlot(Index), 0) End If If GetPlayerRingSlot(Index) > 0 Then Call PlayerMapDropItem(Index, GetPlayerRingSlot(Index), 0) End If If GetPlayerNecklaceSlot(Index) > 0 Then Call PlayerMapDropItem(Index, GetPlayerNecklaceSlot(Index), 0) End If End Sub ' Executes whenever somebody dies outside of an arena. Sub OnDeath(Index) Dim MapNum Dim ClassID Dim X Dim Y If GetMapBootMap(Index) > 0 Then Call PlayerWarp(Index, GetMapBootMap(Index), GetMapBootX(Index), GetMapBootY(Index)) Else ClassID = GetPlayerClass(Index) MapNum = GetVar("Classes\Class" & ClassID & ".ini", "CLASS", "Map") X = GetVar("Classes\Class" & ClassID & ".ini", "CLASS", "x") Y = GetVar("Classes\Class" & ClassID & ".ini", "CLASS", "y") Call PlayerWarp(Index, MapNum, X, Y) End If End Sub ' Executes whenever a scripted item is used or double clicked. Sub ScriptedItem(Index, Script) Select Case Script Case 0 Call PlayerMsg(Index, "This scripted item has no apparent use.", WHITE) Exit Sub Case Else Call PlayerMsg(Index, "No item script found. Please contact an admin to solve this problem.", WHITE) Exit Sub End Select End Sub ' Map Attributes Sub SetBlank(Map, X, Y) Call SetAttribute(Map, X, Y, 0, 0, 0, 0, "", "", "") End Sub Sub SetBlock(Map, X, Y) Call SetAttribute(Map, X, Y, 1, 0, 0, 0, "", "", "") End Sub Sub SetWarp(Map, X, Y, WarpMap, WarpX, WarpY) Call SetAttribute(Map, X, Y, 2, WarpMap, WarpX, WarpY, "", "", "") End Sub Sub SetItem(Map, X, Y, ItemID, ItemValue) Call SetAttribute(Map, X, Y, 3, ItemID, ItemValue, 0, "", "", "") End Sub Sub SetNPCAvoid(Map, X, Y) Call SetAttribute(Map, X, Y, 4, 0, 0, 0, "", "", "") End Sub Sub SetKeY(Map, X, Y, KeyID, KeyTake) Call SetAttribute(Map, X, Y, 5, KeyID, KeyTake, 0, "", "", "") End Sub Sub SetKeYOpen(Map, X, Y, KeyX, KeyY, Message) Call SetAttribute(Map, X, Y, 6, KeyX, KeyY, 0, Message, "", "") End Sub Sub SetHeal(Map, X, Y) Call SetAttribute(Map, X, Y, 7, 0, 0, 0, "", "", "") End Sub Sub SetKill(Map, X, Y) Call SetAttribute(Map, X, Y, 8, 0, 0, 0, "", "", "") End Sub Sub SetShop(Map, X, Y, ShopID) Call SetAttribute(Map, X, Y, 9, ShopID, 0, 0, "", "", "") End Sub Sub SetClassBlock(Map, X, Y, Allow1, Allow2, Allow3) Call SetAttribute(Map, X, Y, 10, Allow, Allow2, Allow3, "", "", "") End Sub Sub SetArena(Map, X, Y, MapID, NewX, NewY) Call SetAttribute(Map, X, Y, 11, MapID, NewX, NewY, "", "", "") End Sub Sub SetSound(Map, X, Y, FileName) Call SetAttribute(Map, X, Y, 12, 0, 0, 0, FileName, "", "") End Sub Sub SetSpriteChange(Map, X, Y, SpriteID, ItemID, Cost) Call SetAttribute(Map, X, Y, 13, SpriteID, ItemID, Cost, "", "", "") End Sub Sub SetSign(Map, X, Y, Line1, Line2, Line3) Call SetAttribute(Map, X, Y, 14, 0, 0, 0, Line1, Line2, Line3) End Sub Sub SetDoor(Map, X, Y) Call SetAttribute(Map, X, Y, 15, 0, 0, 0, "", "", "") End Sub Sub SetNotice(Map, X, Y, Title, Text, FileName) Call SetAttribute(Map, X, Y, 16, 0, 0, 0, Title, Text, FileName) End Sub Sub SetScripted(Map, X, Y, Script) Call SetAttribute(Map, X, Y, 18, Script, 0, 0, "", "", "") End Sub Sub SetBank(Map, X, Y) Call SetAttribute(Map, X, Y, 23, 0, 0, 0, "", "", "") End Sub ' Tests scripts up to the location of Sub TestMain(Index). ' Leave this sub at the bottom to test the entire script file. Sub TestMain(Index) Call PlayerMsg(Index, "Scripts are working properly.", BRIGHTGREEN) End Sub '******************************** Sub quest_Take_Item(index, number, value) '******************************** Dim slot Dim initial Dim final Dim taken slot=1 Do While Int(slot) < 25 If taken 1 Then If Getplayerinvitemnum(index,Int(slot)) = Int(number) Then If Int(getplayerinvitemvalue(index, Int(slot))) >= Int(value) Then initial = Int(getplayerinvitemvalue(index, Int(slot) ) ) final = Int(initial) - Int(value) If Int(final)
  11. elder scroll 3 i think it is if its pirate download sometimes they jsut upload a bad link and it just wont work if you buy it reused scratched or something if new not sure i only played morrowing and oblvion
  12. @GuzmanM: > Yeah, it so obvious! Just turn off the speakers, it worked for, it may work for you too :D I got error want my game to be cool runtime coolgame1
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