magezhilo Posted December 20, 2009 Author Share Posted December 20, 2009 Before I start my game I'm testing my mapping with this tileset. I was quite fond of the snow screenshot below and decided to post it. Go ahead and **Rate x/10**. Rate as strict as possible, I WANT YOU TO MAKE ME CRY! :cry:Northridge Mountains:[![](http://img189.imageshack.us/img189/2761/screenshot6l.png)](http://img189.imageshack.us/i/screenshot6l.png/) Link to comment Share on other sites More sharing options...
Zerlin Posted December 20, 2009 Share Posted December 20, 2009 i love it 10/10 Link to comment Share on other sites More sharing options...
Anna Comnena Posted December 20, 2009 Share Posted December 20, 2009 Too straight. Seriously it's always straight! Everything is blocks in newbie maps!Anyway, you have a good amount of detail, you just need to make the mountains not so straight.This is from [The Mana World mapping tutorial](http://wiki.themanaworld.org/index.php/Mapping_Tutorial) but it's relevant for Eclipse with these hints:@TMW:> * Before you start with a map you should have a loose idea of the layout. Making a sketch of the map on a piece of paper can be very useful.> * Try to avoid choke points like bridges, mountain passes or corridors that are only one tile wide. They can be blocked very easily.> * Don't put too many similar objects on one screen. Very eye catching tiles should only be used sparingly. Try to break up large areas with the same tile over and over again by throwing in some objects.> * Avoid regular patterns in natural environments. Trees usually don't grow in grid patterns. Rivers, mountain ridges or corridors in caves should never be completely straight.> * Don't map too functional. Give the players something to look at, even when it hasn't got any relevance for the gameplay.> * But keep the playability in mind.Bad & Better map examples:![](http://wiki.themanaworld.org/images/5/58/Badmap.png) ![](http://wiki.themanaworld.org/images/1/14/Goodmap.png) Link to comment Share on other sites More sharing options...
Lam3r Posted December 21, 2009 Share Posted December 21, 2009 Yes very straight like Anna said, but also that railroad looks like it doesn't belong. It looks likes it's going between two mountains but still on the ground? Link to comment Share on other sites More sharing options...
SHADERS Posted December 21, 2009 Share Posted December 21, 2009 omg. what is this shit?first of all, it looks like you just put it down. like your mouse just became happy. also, the foot prints in the snow.it looks like they took the same steps over and over again. like no variaty of steps in between each step.also. how would you go below the bridge and over it at the same time. i say its in a wrong spot.also, the hill thing on top of the hill thing, just looked like it just kept going down. even after the one below it ended.all and all, i give you a 8/10 for trying. a 5/10 because you should have known better Link to comment Share on other sites More sharing options...
magezhilo Posted December 21, 2009 Author Share Posted December 21, 2009 @Lam3r:> Yes very straight like Anna said, but also that railroad looks like it doesn't belong. It looks likes it's going between two mountains but still on the ground?That's definitely not a railroad. XDThat's a bridge.@SHADERS:> omg. what is this shit?> > first of all, it looks like you just put it down. like your mouse just became happy. also, the foot prints in the snow.> > it looks like they took the same steps over and over again. like no variaty of steps in between each step.also. how would you go below the bridge and over it at the same time. i say its in a wrong spot.> > also, the hill thing on top of the hill thing, just looked like it just kept going down. even after the one below it ended.> > all and all, i give you a 8/10 for trying. a 5/10 because you should have known betterDude, this was only casual mapping with a very limited tileset. The steps in the tileset went up and left, that's it. Also, what do you mean I should have known better? You don't know me. Link to comment Share on other sites More sharing options...
SHADERS Posted December 21, 2009 Share Posted December 21, 2009 if you want to take my advice, take, if you dont, just leave it Link to comment Share on other sites More sharing options...
Anna Comnena Posted December 21, 2009 Share Posted December 21, 2009 @SHADERS:> omg. what is this shit?> > first of all, it looks like you just put it down. like your mouse just became happy. also, the foot prints in the snow.> > it looks like they took the same steps over and over again. like no variaty of steps in between each step.also. how would you go below the bridge and over it at the same time. i say its in a wrong spot.> > also, the hill thing on top of the hill thing, just looked like it just kept going down. even after the one below it ended.> > all and all, i give you a 8/10 for trying. a 5/10 because you should have known better:huh:None of those are major issues. Steps in the snow? Seriously? Most of the time there are only 1 or 2 styles you can do if it's tile based; and even less if it's a dynamic generated step (like in Tibia).About the bridge, yeah I thought it was a fence or something, but that's a tiles issue (there needs to be a better landing tile for the cliff edges). Link to comment Share on other sites More sharing options...
Dark Crusade Posted December 22, 2009 Share Posted December 22, 2009 @SHADERS:> your mouse just became happy.I like that expresson. =D Link to comment Share on other sites More sharing options...
Qazaam Posted December 22, 2009 Share Posted December 22, 2009 @Anna:> Too straight. Seriously it's always straight! Everything is blocks in newbie maps!> > Anyway, you have a good amount of detail, you just need to make the mountains not so straight.> > This is from [The Mana World mapping tutorial](http://wiki.themanaworld.org/index.php/Mapping_Tutorial) but it's relevant for Eclipse with these hints:> > @TMW:> > > * Before you start with a map you should have a loose idea of the layout. Making a sketch of the map on a piece of paper can be very useful.> > * Try to avoid choke points like bridges, mountain passes or corridors that are only one tile wide. They can be blocked very easily.> > * Don't put too many similar objects on one screen. Very eye catching tiles should only be used sparingly. Try to break up large areas with the same tile over and over again by throwing in some objects.> > * Avoid regular patterns in natural environments. Trees usually don't grow in grid patterns. Rivers, mountain ridges or corridors in caves should never be completely straight.> > * Don't map too functional. Give the players something to look at, even when it hasn't got any relevance for the gameplay.> > * But keep the playability in mind.> > Bad & Better map examples:> ![](http://wiki.themanaworld.org/images/5/58/Badmap.png) ![](http://wiki.themanaworld.org/images/1/14/Goodmap.png)To the OP: nice start! I agree w/ Anna's comments though (thanks for the picture example by the way). I'm actually going to use this advice and rework some of my maps as well. 7/10 Link to comment Share on other sites More sharing options...
ddunit Posted December 26, 2009 Share Posted December 26, 2009 Aren't those aveyond tiles?O.o Link to comment Share on other sites More sharing options...
Dark Crusade Posted December 26, 2009 Share Posted December 26, 2009 @Ddunit:> Aren't those aveyond tiles?> O.oI hope not because Aveyond tiles aren't for free usage? Link to comment Share on other sites More sharing options...
magezhilo Posted December 26, 2009 Author Share Posted December 26, 2009 I'm not using them in my game. In fact I don't know if this game is going t work out anyway. I was only testing my mapping skill with a very limited tileset. I was going to use custom tiles. Link to comment Share on other sites More sharing options...
kwarz Posted December 29, 2009 Share Posted December 29, 2009 i hate the colors lol,but, yah to stright Link to comment Share on other sites More sharing options...
Monkey Boy Posted February 2, 2010 Share Posted February 2, 2010 Its not a railroad,Its not a bridge,Its a fence dammit. Link to comment Share on other sites More sharing options...
magezhilo Posted February 2, 2010 Author Share Posted February 2, 2010 It's a bridge and this topic is like a month old. Either way I'm not using this tileset anymore for my game. Link to comment Share on other sites More sharing options...
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