Robin Posted December 18, 2010 Author Share Posted December 18, 2010 @Ne0n:> Sorry if anybody has already asked this but, Robin.. I'd like to know if you were selling your latest version of EO. I'm not much arround forums so if you do, let me know the way to donate and how much.> > I'm more than willing to donate to such a great project.> > -Ne0nI'm not selling it, but you're free to donate by clicking the big 'Donate' button at the top of the first post. Link to comment Share on other sites More sharing options...
Alatar Posted December 18, 2010 Share Posted December 18, 2010 @Robin:> Change log so far. Keep in mind if something is small I still don't bother to add it in.> > > ================================> > Eclipse Origins v1.1.0 -> v1.2.0> > ================================> > > > DONE:> > - Fixed casting bar problems.> > - Fixed problem with shop slots not being recognised.> > - News now loads from .txt file.> > - Removed credits system - replaced with same system as news.> > - Added line breaks through "> > />" in news & credits.> > - Condensed directory checks.> > - Added conditional error handling. Enable by switching 'Debug = 0' to 'Debug = 1' in config.> > - Blood cache cleared on map change.> > - Paperdoll update sent on map change.> > - New character class combo click event fixed.> > - Currency is now tradable.> > - Item sprites now render correctly in item editor.> > - GDI text rendering fixed.> > - Changed character sprite layout to RMXP standard.> > - Fixed paperdoll issues and switched format to match character sprites.> > - Created & added new GUI.> > - Added face sprites.> > - Re-organised GUI components.> > - Created a new character menu.> > - Removed Npc vs. Npc combat.> > - Made blood dynamic.> > - Added access tags to players.> > - Npc names are now rendered.> > - Fixed it so player sprites no longer flash up as the full sheet for a loop when first loaded.> > - Condensed the potion item types into a single 'Consume'.> > - 'Consume' item type can now give health, mana, experience and cast a spell on use at the same time.> > - Added descriptions to items & spells which can be set in the editor.> > - Re-designed item tooltip.> > > > TODO:> > - Random tile placement.> > - Dynamic bar width depending on source image.> > - Add health bars to npcs and players. Source image.> > - Make spells drag & drop.> > - Add custom GUI yes/no and okay popup boxes.> > - Finish the chat channel system.> > - Re-design the map editor to be more streamlined.> > - Replace the music selection system for the map editor.> > - Fix item & class req. on items.> > - Add animations to items.> > - Cache y-based rendering.Hey Robin, awesome changelog! ;DBut I have a question, are you planning on adding the Animations to Maps that you've talked a few weeks ago to this release? Link to comment Share on other sites More sharing options...
viciousdead Posted December 18, 2010 Share Posted December 18, 2010 @MrBulbasaur:> @Shawny: Define a mother. Are both your fathers the "aggressive" partner? It all depends on your definition. Then again, Robin's procrastination helps this move along as much as your quick non-existant mothers do.I don't understand, what is a mother? :huh:@Robin:> @ShawnyBoy:> > > >! You both know damn well I have two dads. ;D> > That actually made me lqtm, which is quiet an achievement before I've had my morning coffee. xDWhat's so funny about that! ;D Link to comment Share on other sites More sharing options...
multigame Posted December 21, 2010 Share Posted December 21, 2010 EO.NET is pretty outdated now, and since it never really got done it's pretty useless. Unless you've time to fix the bugs ofc.Nice features, Robin. Keep up the good work! Link to comment Share on other sites More sharing options...
Robin Posted December 21, 2010 Author Share Posted December 21, 2010 EO.NET was cheaply thrown together without actually taking advantage of things in .NET.Using GDI+ for a graphics engine is stupid, as well. Link to comment Share on other sites More sharing options...
Robin Posted December 21, 2010 Author Share Posted December 21, 2010 ![](http://img574.imageshack.us/img574/1474/bankj.png) Link to comment Share on other sites More sharing options...
multigame Posted December 21, 2010 Share Posted December 21, 2010 @Robin:> ![](http://img574.imageshack.us/img574/1474/bankj.png)Nice work! :) Link to comment Share on other sites More sharing options...
Robin Posted December 21, 2010 Author Share Posted December 21, 2010 Added spell descriptions.![](http://img708.imageshack.us/img708/1227/spells.png) Link to comment Share on other sites More sharing options...
Smallbro Posted December 21, 2010 Share Posted December 21, 2010 Soooo excited!!!! Link to comment Share on other sites More sharing options...
Qazek Posted December 21, 2010 Share Posted December 21, 2010 It's gonna be in new version? xD Link to comment Share on other sites More sharing options...
Robin Posted December 21, 2010 Author Share Posted December 21, 2010 @Qazek:> It's gonna be in new version? xDObviously. Link to comment Share on other sites More sharing options...
Soroki Posted December 21, 2010 Share Posted December 21, 2010 Robin, forgive me if this has been asked but I'm on a 3G connection tethered from a phone here right now and cannot go through 117 pages of forum posts, but is it possible for you to make text boxes allow more characters in the editors? "Tome of Glacial Freeze" does not fit in the item name box, as an example. It's been a problem I've had with Eclipse for a while, not having enough room for a name to fit in text fields. Link to comment Share on other sites More sharing options...
Robin Posted December 21, 2010 Author Share Posted December 21, 2010 Sure. Just change NAME_LENGTH then delete all your game data. Link to comment Share on other sites More sharing options...
Soroki Posted December 21, 2010 Share Posted December 21, 2010 Hadn't really started anyway, so it wouldn't be a problem. I'm not much of a VB programmer. Too focused on college required languages like Java. Pardon my stupidity xD Link to comment Share on other sites More sharing options...
Magnata550 Posted December 21, 2010 Share Posted December 21, 2010 Robin As always if you come with overcoming their projectsone of them was the origins Eclipse 1.1.0 I hope that Eclipse 1.2.0 Origins teva suseço more than the old versionYou have done Keep it up ^ ^ Link to comment Share on other sites More sharing options...
Magnata550 Posted December 21, 2010 Share Posted December 21, 2010 Robin a question This new version of Eclipse Origins Sera with the source code open and free ? ;D Link to comment Share on other sites More sharing options...
Robin Posted December 21, 2010 Author Share Posted December 21, 2010 Origins will always be open-source. Link to comment Share on other sites More sharing options...
Guest Posted December 21, 2010 Share Posted December 21, 2010 So how will players know the requirements and shiz? Link to comment Share on other sites More sharing options...
Robin Posted December 21, 2010 Author Share Posted December 21, 2010 @Sekaru:> So how will players know the requirements and shiz?wat Link to comment Share on other sites More sharing options...
Guest Posted December 21, 2010 Share Posted December 21, 2010 You made a spell description window with only a description, where will the other requirements and stuff go? Link to comment Share on other sites More sharing options...
Robin Posted December 21, 2010 Author Share Posted December 21, 2010 … in the description? Link to comment Share on other sites More sharing options...
Guest Posted December 21, 2010 Share Posted December 21, 2010 Meh. Imo it wouldn't look good but your choice. Link to comment Share on other sites More sharing options...
Lavos Posted December 21, 2010 Share Posted December 21, 2010 @Robin:> Added spell descriptions.> > ![](http://img708.imageshack.us/img708/1227/spells.png)Is there a capacity limit of text in the item description window? Or will we be able to scroll down within the item descriptions text box? Link to comment Share on other sites More sharing options...
Robin Posted December 21, 2010 Author Share Posted December 21, 2010 @Sekaru:> Meh. Imo it wouldn't look good but your choice.I just don't want all sorts of dry data in the tool tip. You're free to put it in if you want. Link to comment Share on other sites More sharing options...
Helladen Posted December 21, 2010 Share Posted December 21, 2010 This is very easy to add Sekaru. It looks fine, I added it to my game. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now