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Eclipse Origins v2 Beta


Robin
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@Ne0n:

> Sorry if anybody has already asked this but, Robin..  I'd like to know if you were selling your latest version of EO. I'm not much arround forums so if you do, let me know the way to donate and how much.
>
> I'm more than willing to donate to such a great project.
>
> -Ne0n

I'm not selling it, but you're free to donate by clicking the big 'Donate' button at the top of the first post.
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@Robin:

> Change log so far. Keep in mind if something is small I still don't bother to add it in.
>
> > ================================
> > Eclipse Origins v1.1.0 -> v1.2.0
> > ================================
> >
> > DONE:
> > - Fixed casting bar problems.
> > - Fixed problem with shop slots not being recognised.
> > - News now loads from .txt file.
> > - Removed credits system - replaced with same system as news.
> > - Added line breaks through "
> > />" in news & credits.
> > - Condensed directory checks.
> > - Added conditional error handling. Enable by switching 'Debug = 0' to 'Debug = 1' in config.
> > - Blood cache cleared on map change.
> > - Paperdoll update sent on map change.
> > - New character class combo click event fixed.
> > - Currency is now tradable.
> > - Item sprites now render correctly in item editor.
> > - GDI text rendering fixed.
> > - Changed character sprite layout to RMXP standard.
> > - Fixed paperdoll issues and switched format to match character sprites.
> > - Created & added new GUI.
> > - Added face sprites.
> > - Re-organised GUI components.
> > - Created a new character menu.
> > - Removed Npc vs. Npc combat.
> > - Made blood dynamic.
> > - Added access tags to players.
> > - Npc names are now rendered.
> > - Fixed it so player sprites no longer flash up as the full sheet for a loop when first loaded.
> > - Condensed the potion item types into a single 'Consume'.
> > - 'Consume' item type can now give health, mana, experience and cast a spell on use at the same time.
> > - Added descriptions to items & spells which can be set in the editor.
> > - Re-designed item tooltip.
> >
> > TODO:
> > - Random tile placement.
> > - Dynamic bar width depending on source image.
> > - Add health bars to npcs and players. Source image.
> > - Make spells drag & drop.
> > - Add custom GUI yes/no and okay popup boxes.
> > - Finish the chat channel system.
> > - Re-design the map editor to be more streamlined.
> > - Replace the music selection system for the map editor.
> > - Fix item & class req. on items.
> > - Add animations to items.
> > - Cache y-based rendering.

Hey Robin, awesome changelog! ;D
But I have a question, are you planning on adding the Animations to Maps that you've talked a few weeks ago to this release?
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@MrBulbasaur:

> @Shawny: Define a mother. Are both your fathers the "aggressive" partner? It all depends on your definition. Then again, Robin's procrastination helps this move along as much as your quick non-existant mothers do.

I don't understand, what is a mother?  :huh:

@Robin:

> @ShawnyBoy:
>
> > >! You both know damn well I have two dads.  ;D
>
> That actually made me lqtm, which is quiet an achievement before I've had my morning coffee. xD

What's so funny about that!  ;D
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Robin, forgive me if this has been asked but I'm on a 3G connection tethered from a phone here right now and cannot go through 117 pages of forum posts, but is it possible for you to make text boxes allow more characters in the editors? "Tome of Glacial Freeze" does not fit in the item name box, as an example. It's been a problem I've had with Eclipse for a while, not having enough room for a name to fit in text fields.
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