yaratemaster Posted May 11, 2010 Author Share Posted May 11, 2010 Dear scripter,Is there a way to make your big sprites bigger than 64x64 pixels,Because some bosses in mine are too big for thatGreetings yaratemaster Link to comment Share on other sites More sharing options...
Kinjiru Posted May 11, 2010 Share Posted May 11, 2010 Not through scripting, it would be a source edit Link to comment Share on other sites More sharing options...
Guest Posted May 12, 2010 Share Posted May 12, 2010 heh .. everyone say: edit source.. everytime .. but wich files?…..someone can tell me? Link to comment Share on other sites More sharing options...
xLukzx Posted May 13, 2010 Share Posted May 13, 2010 and is there a way to change a player sprite to a bigsprite?i mean, what is te command to set bigspritesshould be something like: "SetPlayerBigSprite"i allways wanted to know that Link to comment Share on other sites More sharing options...
Admiral Refuge Posted May 13, 2010 Share Posted May 13, 2010 Doesn't Origins support dynamic sprite sizes?You may want to check the source to origins and see how Robin did it. Link to comment Share on other sites More sharing options...
Robin Posted May 13, 2010 Share Posted May 13, 2010 @Ã…ÃÂüiÑÂôζ:> Doesn't Origins support dynamic sprite sizes?> You may want to check the source to origins and see how Robin did it.Yup. Link to comment Share on other sites More sharing options...
yaratemaster Posted May 23, 2010 Author Share Posted May 23, 2010 But i need it for eclipse stable, this doesnt answer mine question Link to comment Share on other sites More sharing options...
IceCream Tuesday Posted May 23, 2010 Share Posted May 23, 2010 I don't know if Eclipse Stable is Open source.. but.. It does answer your question. because it tells you..A. You can't do it Via scripting.B. Look at Origins source to see how to set up dynamic sprites. So you may have 100x100 sprites if you'd like. Link to comment Share on other sites More sharing options...
balliztik1 Posted May 23, 2010 Share Posted May 23, 2010 Aye, Stable is open source. Like Admiral said, it's already been done in Origins, so you'd just have to rip it. Either that, or wait for someone to do it. Link to comment Share on other sites More sharing options...
playsoon Posted May 28, 2010 Share Posted May 28, 2010 I modified the 32x64 coding in Sub bltplayer to allow for 120x150 in Eclipse Stable. And I've only been working with Visual Basic for a week now. It's not Dynamic but it allows for me to have another size which is all I needed. Link to comment Share on other sites More sharing options...
Zetasis Posted May 28, 2010 Share Posted May 28, 2010 Mind writing a tutorial for that? I know EO has dynamic sprite sizes but this would help alot of people. I have attempted to make 32x64 sprites into 64x64 sprites but for some reason when I do the player sprite doesn't load. Link to comment Share on other sites More sharing options...
Robin Posted May 28, 2010 Share Posted May 28, 2010 Stop doing stuff in such a weird way. Re-writing out the entire render code for different sizes is so silly. Link to comment Share on other sites More sharing options...
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