Anna Comnena Posted July 12, 2010 Share Posted July 12, 2010 @Jeff:> this sounds awesome. Maybe endurance should increase armor instead of agility? I don't quite understand how agility would make you more armored.It doesn't. Defense is more than just amor, it's the ability to avoid damage. Not letting a weapon hit you is the best armor of all. Link to comment Share on other sites More sharing options...
Robin Posted July 12, 2010 Author Share Posted July 12, 2010 @Jeff:> this sounds awesome. Maybe endurance should increase armor instead of agility? I don't quite understand how agility would make you more armored.Endurance is your ability to take more hits. Agility allows you to avoid those hits, or at least make it so they don't hit major places. Link to comment Share on other sites More sharing options...
emblem Posted July 12, 2010 Share Posted July 12, 2010 Hmm. Agility adding to base Critical chance, that strikes me as odd.A critical is achieved by striking a weak-point on the opponent, such as a nerve or vital spot.In order to hit those spots you generally need either:A. The luck to hit one randomly, orB. The knowledge of where they are.So, my suggestion is adding a luck attribute, which affects critical chance, and to add a bit of critical chance to willpower. (The will to hit a vital spot.)Also, what about making the damage increased for a critical strike based on a stat like strength, like: Damage = Damage * (1.2 + Str * 0.01) Link to comment Share on other sites More sharing options...
Robin Posted July 12, 2010 Author Share Posted July 12, 2010 Not adding a new attribute.Will probably base critical damage on something else at one point. :P Link to comment Share on other sites More sharing options...
Anna Comnena Posted July 12, 2010 Share Posted July 12, 2010 But agility is essentially your grace and smoothness in motion. This includes landing blows. Knowing where a cripple or kill zone is on an opponent is good but it needs the ability of the body (_agility_) to actually make the strike. Link to comment Share on other sites More sharing options...
emblem Posted July 12, 2010 Share Posted July 12, 2010 @Anna:> But agility is essentially your grace and smoothness in motion. This includes landing blows. Knowing where a cripple or kill zone is on an opponent is good but it needs the ability of the body (_agility_) to actually make the strike.Good point. Link to comment Share on other sites More sharing options...
BlazingShadow Posted July 12, 2010 Share Posted July 12, 2010 one of my favourite battle systems is,Vitality/constitution = HealthStrength = DamageAgility = Ability to dodgeDexterity = Ability to hitDefence/Endurance = ArmourJust a suggestion. :azn: Link to comment Share on other sites More sharing options...
Robin Posted July 12, 2010 Author Share Posted July 12, 2010 @BlazingShadow:> one of my favourite battle systems is,> Vitality/constitution = Health> Strength = Damage> Agility = Ability to dodge> Dexterity = Ability to hit> Defence/Endurance = Armour> > Just a suggestion. :azn:You're suggesting I re-program the entire system to something you've barely explained? No. Link to comment Share on other sites More sharing options...
BlazingShadow Posted July 12, 2010 Share Posted July 12, 2010 ok, jeez calm down. it was just a suggestion. Link to comment Share on other sites More sharing options...
Robin Posted July 12, 2010 Author Share Posted July 12, 2010 @BlazingShadow:> ok, jeez calm down. it was just a suggestion.I am calm. o.O Link to comment Share on other sites More sharing options...
The New World Posted July 12, 2010 Share Posted July 12, 2010 Then don't be calm. And I like your current plan for the algorithms. Link to comment Share on other sites More sharing options...
achap89 Posted July 13, 2010 Share Posted July 13, 2010 I must have this script. lol I will be using as soon as it comes out.ROBIN RULES! Link to comment Share on other sites More sharing options...
Robin Posted July 13, 2010 Author Share Posted July 13, 2010 @Psiworld:> I must have this script. lol I will be using as soon as it comes out.> ROBIN RULES!You need to stop calling everything a script. xD Link to comment Share on other sites More sharing options...
pigboss Posted July 13, 2010 Share Posted July 13, 2010 Sorry! One last question, but will you include the bows and arrow from EE? It adds variety xp Link to comment Share on other sites More sharing options...
Robin Posted July 13, 2010 Author Share Posted July 13, 2010 @pigboss:> Sorry! One last question, but will you include the bows and arrow from EE? It adds variety xpI won't add anything from EE. Anything I do is from scratch. Link to comment Share on other sites More sharing options...
achap89 Posted July 13, 2010 Share Posted July 13, 2010 Ok I must have this source :P Link to comment Share on other sites More sharing options...
Jeff Posted July 13, 2010 Share Posted July 13, 2010 I see nothing here for ranged weapons… What will determine that? WIll their BE ranged weapons? Link to comment Share on other sites More sharing options...
Tompwnage Posted July 13, 2010 Share Posted July 13, 2010 Robin, I must say… Well done. :azn:I would be looking forward to your epic future releases. Truly amazing work you have done my friend. ;DCheers~Tompwnage Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now