Keebler Elf Posted October 30, 2010 Share Posted October 30, 2010 @Helladen:> Lame excuse. The ones who can't use Visual Basic 6 will fail in .NET.Lay off him. If you dont like it then dont use it. Alot of people will however and your just going to start a flame war. Link to comment Share on other sites More sharing options...
jcsnider Posted October 30, 2010 Author Share Posted October 30, 2010 Ok off topic…Not owning vb6 is not really a good reason to choose to use Vb.Net.Furthermore I will be the one to day that vb6 **portable** works perfectly fine with all versions of eclipse. I have been using it for the past few months due to a damages Visual Studio 6 CD.Now heading back towards the topic.@Helladen: Because I want to. I am no longer going to explain my actions.@Keebler: Thank you. Link to comment Share on other sites More sharing options...
Homicidal Monkey Posted October 30, 2010 Share Posted October 30, 2010 @jcsnider:> Ok off topic…> > Not owning vb6 is not really a good reason to choose to use Vb.Net.> > Furthermore I will be the one to day that vb6 **portable** works perfectly fine with all versions of eclipse. I have been using it for the past few months due to a damages Visual Studio 6 CD.> > Now heading back towards the topic.> > @Helladen: Because I want to. I am no longer going to explain my actions.> > @Keebler: Thank you.its a better reason than to pirate vb6and yeah, I just skipped 8 pages of convo. tl;dr Link to comment Share on other sites More sharing options...
Guest Posted October 30, 2010 Share Posted October 30, 2010 There was this thing for Windows 7 that you had to go from VB6 portable and use some registry thing to get to Enterprise on youtube, and it worked fine :3 Link to comment Share on other sites More sharing options...
multigame Posted October 30, 2010 Share Posted October 30, 2010 I also had some retarded bug (If it is a bug) on vb6\. The redo function didn't work which sucked. It's completely impossible to create gui when you can't redo. Link to comment Share on other sites More sharing options...
mrmiguu Posted October 30, 2010 Share Posted October 30, 2010 @Pinkeye:> I also had some retarded bug (If it is a bug) on vb6\. The redo function didn't work which sucked. It's completely impossible to create gui when you can't redo.How about the 'ctrl + z' function? Link to comment Share on other sites More sharing options...
Aldur Posted October 30, 2010 Share Posted October 30, 2010 @Miguu:> @Pinkeye:> > > I also had some retarded bug (If it is a bug) on vb6\. The redo function didn't work which sucked. It's completely impossible to create gui when you can't redo.> > How about the 'ctrl + z' function?Redo is ctrl + y. Link to comment Share on other sites More sharing options...
mrmiguu Posted October 30, 2010 Share Posted October 30, 2010 @Proximity:> @Miguu:> > > @Pinkeye:> > > > > I also had some retarded bug (If it is a bug) on vb6\. The redo function didn't work which sucked. It's completely impossible to create gui when you can't redo.> > > > How about the 'ctrl + z' function?> > Redo is ctrl + y.FUUUUUUU…You're right. Must've been tired when I replied :D Link to comment Share on other sites More sharing options...
chuchoide Posted October 30, 2010 Share Posted October 30, 2010 As crzyone does, i will ask every saturday for updates :DAny updates? Link to comment Share on other sites More sharing options...
DarthPoster Posted October 30, 2010 Share Posted October 30, 2010 Hi, I have a question, how many players the server is gonna be able to support ?Thanks,Darth Link to comment Share on other sites More sharing options...
mrmiguu Posted October 30, 2010 Share Posted October 30, 2010 @DarthPoster:> Hi, I have a question, how many players the server is gonna be able to support ?> > Thanks,> > DarthMost likely no more than 100. Link to comment Share on other sites More sharing options...
manbearpig Posted October 31, 2010 Share Posted October 31, 2010 Amazing job! Link to comment Share on other sites More sharing options...
multigame Posted October 31, 2010 Share Posted October 31, 2010 Argh, I can't wait! It's just stuck in my head all the time. Link to comment Share on other sites More sharing options...
damian666 Posted October 31, 2010 Share Posted October 31, 2010 hmm… even normal eclipse supports more then 100 man.look at poke cyrus, 150 is nothing there.Dami Link to comment Share on other sites More sharing options...
Sealbreaker Posted October 31, 2010 Share Posted October 31, 2010 @[SB:> Damian666 link=topic=65445.msg707224#msg707224 date=1288534739]> hmm… even normal eclipse supports more then 100 man.> > look at poke cyrus, 150 is nothing there.> > Damiit laggs though… and i think poke cyrus has a heavily editet version of eclipse...-seal Link to comment Share on other sites More sharing options...
damian666 Posted October 31, 2010 Share Posted October 31, 2010 that lag is mainly because of horrid coding, and a very old version of eclipse.although it lags, it runs fine at times, i know, i have been on staff there for a while ^^my point was that i think the net version will support more then 100 at a time.Dami Link to comment Share on other sites More sharing options...
AeroEBrown Posted October 31, 2010 Share Posted October 31, 2010 A .NET server, if threaded correctly, could support 200+ players easy.Thanks,Aero/EBrown Link to comment Share on other sites More sharing options...
Sealbreaker Posted October 31, 2010 Share Posted October 31, 2010 > my point was that I think the net version will support more then 100 at a time.It should… Every MMO-engine should support over 100 people at a time...wouldn't be massive (not that anyone ever made a mmo with eclipse) anymore if it couldnt handle the players, right?-seal Link to comment Share on other sites More sharing options...
multigame Posted October 31, 2010 Share Posted October 31, 2010 @Aero/EBrown:> A .NET server, if threaded correctly, could support 200+ players easy.> > Thanks,> Aero/EBrownSounds good :) Link to comment Share on other sites More sharing options...
AeroEBrown Posted October 31, 2010 Share Posted October 31, 2010 @Pinkeye:> @Aero/EBrown:> > > A .NET server, if threaded correctly, could support 200+ players easy.> > > > Thanks,> > Aero/EBrown> > Sounds good :)Yup. So long as he knows how to do more than one thread, and manage them appropriately, it will hold MANY MANY MANY players. I DOUBT anyone could make a game and have enough players to max it out. (For a 2D MMO I mean.)Thanks,Aero/EBrown Link to comment Share on other sites More sharing options...
jcsnider Posted October 31, 2010 Author Share Posted October 31, 2010 Alright, my updates.I went ahead and started working on the windows such as Inventory, Spells, and Options. I have updated my first post with more progress bars which I have just thought of 2 more to add.I do not know how many players this will support. As Aero stated "if threaded correctly". IDK if I am threading correctly or not XD. Link to comment Share on other sites More sharing options...
AeroEBrown Posted October 31, 2010 Share Posted October 31, 2010 @jcsnider:> Alright, my updates.> I went ahead and started working on the windows such as Inventory, Spells, and Options. I have updated my first post with more progress bars which I have just thought of 2 more to add.> > I do not know how many players this will support. As Aero stated "if threaded correctly". IDK if I am threading correctly or not XD.I would recommend you NOT spawn a thread for every player, but lump them into groups of threads. I.e. Thread 1 = Server base, Thread 2 = Connection Handler, Thread 3 = Players 1 - 10, Thread 4 = Players 11 - 12, etc.Thanks,Aero/EBrown Link to comment Share on other sites More sharing options...
jcsnider Posted October 31, 2010 Author Share Posted October 31, 2010 Right now I am sticking to 2-3 threads. One for connection accepting. Another for sending/receiving data. And a third for the server loop. Link to comment Share on other sites More sharing options...
shadowchris Posted October 31, 2010 Share Posted October 31, 2010 I really want to see how this is done :P Link to comment Share on other sites More sharing options...
AeroEBrown Posted October 31, 2010 Share Posted October 31, 2010 @jcsnider:> Right now I am sticking to 2-3 threads. One for connection accepting. Another for sending/receiving data. And a third for the server loop.I would recommend you use multiple for sending/receiving data. Otherwise you will end up with a loop that takes 5 minutes when you have 200 players on.Thanks,Aero/EBrown Link to comment Share on other sites More sharing options...
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