Guest Posted October 28, 2010 Share Posted October 28, 2010 So what do people think of Microsoft XNA? If you don't know what it is, look at this: http://msdn.microsoft.com/en-us/library/bb200104.aspx Link to comment Share on other sites More sharing options...
kender the great Posted October 28, 2010 Share Posted October 28, 2010 Eh most of the projects made with it are extremely useless. I wouldn't waste my time with it. And really you wouldn't make to much cash on things just because they barely charge 2 dollars for something made with it. But that's my opinion. Link to comment Share on other sites More sharing options...
mrmiguu Posted October 28, 2010 Share Posted October 28, 2010 Better off programming from scratch in C++ with DX9 or OpenGL. Link to comment Share on other sites More sharing options...
Homicidal Monkey Posted October 28, 2010 Share Posted October 28, 2010 A real programmer's API includes OpenGL + OpenAL (Optional) + OpenCL (Optional) Link to comment Share on other sites More sharing options...
mrmiguu Posted October 28, 2010 Share Posted October 28, 2010 A fake programmer's API include DX9 + DirectSound + DirectPlay. Link to comment Share on other sites More sharing options...
crzyone9584 Posted October 28, 2010 Share Posted October 28, 2010 XNA is more geared for the 360 or the Zune. To even think about making money off it you need to spend like a $199+ just to get it on the 360\. If your looking to make a game for the pc, stick with OpenGL. Link to comment Share on other sites More sharing options...
VitinhooxD Posted October 28, 2010 Share Posted October 28, 2010 @Miguu:> A fake programmer's API include DX9 + DirectSound + DirectPlay.The most fake programmer's API include DX11 + PhysX + DirectSound + DirectPlay ;D Link to comment Share on other sites More sharing options...
Robin Posted October 28, 2010 Share Posted October 28, 2010 >implying that anyone on this forum who programs their own stuff will not have heard about XNA. Or would even be using .NET for that matter. Link to comment Share on other sites More sharing options...
kender the great Posted October 28, 2010 Share Posted October 28, 2010 @Robin:> >implying that anyone on this forum who programs their own stuff will not have heard about XNA. Or would even be using .NET for that matter.I had looked into it when it first came out. But that's just me. I don't program or anything though :3. Link to comment Share on other sites More sharing options...
Spodi Posted November 2, 2010 Share Posted November 2, 2010 From these posts, I wonder if any of you have even used XNA much. It is basically just a high-level managed interface to DirectX.It does a very good job at what it is intended to do - provide a very straight-forward, high-level interface to multimedia support. Even 2D is made simple by automated batching (SpriteBatch), automatically recovering lost resources, content precompiling and management, yada yada. Or to put it in a way you guys would be more familiar with, its more powerful than Direct3D 8 while far easier than DirectDraw 7.The Zune and Xbox support are just a bonus. If you don't want it, simply ignore it.That said, I still prefer SFML for 2D since I like the portability. Link to comment Share on other sites More sharing options...
Robin Posted November 2, 2010 Share Posted November 2, 2010 @Spodi:> -snip-Wow, haven't seen you rear your ugly head around here before, Tyler. xD/waves Link to comment Share on other sites More sharing options...
Godlord Posted November 2, 2010 Share Posted November 2, 2010 @Zetta:> A real programmer's API includes OpenGL + OpenAL (Optional) + OpenCL (Optional)POSIX, Xlib, WinAPI, OpenGL, Direct3D9, Direct3D10, Direct3D11, OpenAL and BSD sockets.Regards, Stephan. Link to comment Share on other sites More sharing options...
Homicidal Monkey Posted November 2, 2010 Share Posted November 2, 2010 @Stephan:> @Zetta:> > > A real programmer's API includes OpenGL + OpenAL (Optional) + OpenCL (Optional)> > POSIX, Xlib, WinAPI, OpenGL, Direct3D9, Direct3D10, Direct3D11, OpenAL and BSD sockets.> > Regards,> Stephan.personally, I prefer OpenGL to Direct3D Link to comment Share on other sites More sharing options...
Godlord Posted November 2, 2010 Share Posted November 2, 2010 @Zetta:> @Stephan:> > > @Zetta:> > > > > A real programmer's API includes OpenGL + OpenAL (Optional) + OpenCL (Optional)> > > > POSIX, Xlib, WinAPI, OpenGL, Direct3D9, Direct3D10, Direct3D11, OpenAL and BSD sockets.> > > > Regards,> > Stephan.> > personally, I prefer OpenGL to Direct3DSame, I just have to support both whenever I target Microsoft Windows et al.Regards, Stephan. Link to comment Share on other sites More sharing options...
Patrick Posted November 4, 2010 Share Posted November 4, 2010 @crzyone9584:> XNA is more geared for the 360 or the Zune. To even think about making money off it you need to spend like a $199+ just to get it on the 360\. If your looking to make a game for the pc, stick with OpenGL.Where tis my Windows Phone 7 in that list may boy? Link to comment Share on other sites More sharing options...
crzyone9584 Posted November 5, 2010 Share Posted November 5, 2010 My bad i forgot the new windows mobile devices. My bad….. I use the Android OS. Forget windows or apple phones. HTC what i like right now. Link to comment Share on other sites More sharing options...
Godlord Posted November 6, 2010 Share Posted November 6, 2010 @üÑÂøчġġÑâ€Ã‘‚:> @crzyone9584:> > > XNA is more geared for the 360 or the Zune. To even think about making money off it you need to spend like a $199+ just to get it on the 360\. If your looking to make a game for the pc, stick with OpenGL.> > Where tis my Windows Phone 7 in that list may boy?@Stephan:> @Zetta:> > > A real programmer's API includes OpenGL + OpenAL (Optional) + OpenCL (Optional)> > POSIX, Xlib, WinAPI, OpenGL, Direct3D9, Direct3D10, Direct3D11, OpenAL and BSD sockets.> > Regards,> Stephan.Both Windows Mobile and the iPhone are in my list, exception of Cocoa and Carbon though.Regards, Stephan. Link to comment Share on other sites More sharing options...
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