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Superstatic


Wing
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![](http://i.imgur.com/RndhVjU.png)

**Gameplay**
Superstatic is a top-down shooter where you're given the ability to possess and control your enemies. Using "copies", you're able to perform a variety of skills including creating distractions and killing enemies within a certain radius. The game is also open for modding - you can create your own sprites, tiles and more in order to use them in your own custom maps.

You follow the story of an addict who turns to a specialised drugs program for "Rhyphorm". The drug aims to increase brain activity but instead gives him the ability to take control of anyone he can. After finding documents outlining his termination, he begins to pursue the manufacturers through a web of lies and conspiracies.

**Media**

https://www.youtube.com/watch?v=BYZqI1rFV9I

![](http://i.imgur.com/8C5ttU9.png)
[Imgur album](http://imgur.com/a/1xpEl#0)

**Demo build**
An early demo for the game is available [here](http://sleepystudios.itch.io/superstatic). It includes 11 guns, 4 chapters and a few different enemy types as well as 3 abilities.
(Windows, Mac and Linux build. You need Java 7 installed).

**Social**
[Website](http://sleepystudios.com/superstatic) | [Press Kit](http://sleepystudios.com/superstatic/presskit) | [Twitter](http://twitter.com/sleepystudios) | [IndieDB](http://indiedb.com/games/superstatic)
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  • 2 months later...
Chapter 6 is almost done! We have one more map to finish off before the chapter is finished but that's a spoiler-filled map so we won't be showing it off. The third and fourth parts of Chapter 6 bring back the massive open spaces we introduced back in Chapter 2 and Chapter 4:

![](http://sleepystudios.com/blog/wp-content/uploads/2015/01/61.png)

This area in the third part of Chapter 6 is particularly difficult. You'll need to dodge your way around the walls or use your "ghost" ability to possess guards through walls. Copies with the "ghost" ability currently activated can now go through bigger walls and not just objects like chairs and tables. We've also updated the previous Chapters to reflect this change.

![](http://sleepystudios.com/blog/wp-content/uploads/2015/01/62.png)

The fourth part is again very open but also has cubicles that you can use for cover. This map was designed to give you a range of paths to take. You can go down the left, the right, and if you're feeling particularly adventurous, straight down the middle.

![](http://sleepystudios.com/blog/wp-content/uploads/2015/01/63.png)

We've also added a few commonly requested features. You can now simply walk over a gun to pick it up (assuming it has ammo) if you currently don't have a gun equipped. This applies to both the player and their possessed guards. We've also fixed the clipping issues where certain guns would clip over walls. We've done this by simplifying our overall level-creation process. The changes below allow us to make much better maps and it makes map creation a lot easier for modders:

- Previously, you needed to specify the layer that attributes would go on, the fringe layer, the animated layer, etc.
- This is no longer the case. By naming your attributes layer "Attributes", the game will pick up on the fact that that is now your attributes layer.
- The new changes also mean you can have as many Fringe, Wall and Animated layers as you want.

Next week we should hopefully have a few updates on Chapter 7.
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You guys ever played abe's oddysee? it was a playstation game with a similar concept to this, though it was a side scroller, and sort of twisted. the point was to save your fellow aliens from slavery by telling them to follow you to these portals.. but they're really stupid and some are even blind..so a lot of them end up killing themselves. but a big part of the fun was taking over the enemies minds and making them kill each-other or themselves

im sure you could find a emulator if you wanted to investigate it for research
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> You guys ever played abe's oddysee? it was a playstation game with a similar concept to this, though it was a side scroller, and sort of twisted. the point was to save your fellow aliens from slavery by telling them to follow you to these portals.. but they're really stupid and some are even blind..so a lot of them end up killing themselves. but a big part of the fun was taking over the enemies minds and making them kill each-other or themselves
>
> im sure you could find a emulator if you wanted to investigate it for research

Love that game
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> You guys ever played abe's oddysee? it was a playstation game with a similar concept to this, though it was a side scroller, and sort of twisted. the point was to save your fellow aliens from slavery by telling them to follow you to these portals.. but they're really stupid and some are even blind..so a lot of them end up killing themselves. but a big part of the fun was taking over the enemies minds and making them kill each-other or themselves
>
> im sure you could find a emulator if you wanted to investigate it for research

When PCGamer wrote their article on this there was this crazy guy in the comments section talking about Abe's Odyssey. We thought he was genuinely mental since the game looked nothing like Superstatic. Thanks for finally clearing that up :p.

> This looks nice sekaru

Thanks ;].
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yeah its got similar elements but Im not saying its like you stole ideas or something.. that'd be like me saying you cant make a rpg and call your magical energy reserve MP

taking over your enemies is a really fun concept and i think a lot of fun puzzles will come from this.. very dynamic lots of fun to be had
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