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Eclipse in a Web Browser (updated 1/4/11)


Homicidal Monkey
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@Zetta:

> @Robin:
>
> > @Zetta:
> >
> > > you don't really just give away 3D model support to a bunch of 12 yr olds that would cream themselves for it.
> >
> > Depends if you want money or sex. ;D
>
> I prefer getting money for **children** I already made

Regards,
  Stephan.
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@Stephan:

> @Zetta:
>
> > @Robin:
> >
> > > @Zetta:
> > >
> > > > you don't really just give away 3D model support to a bunch of 12 yr olds that would cream themselves for it.
> > >
> > > Depends if you want money or sex. ;D
> >
> > I prefer getting money for **children** I already made
>
> Regards,
>   Stephan.

![](http://www.babyboomercaretaker.com/images/Who-Is-More-Important-Your-Own-Child-Or-Grandchild.jpg)
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@Zоmbie:

> @Soul:
>
> > @unknown:
> >
> > > Nice.. This makes me want an _HTML 5_ version of Origins now.
> >
> > This made me laugh so hard.
>
> Same.

Haven't you heard of Web Sockets, the Canvas element or WebGL? It's possible, and would actually be really cool+fast with support easily added in for mobile platforms.

HTML 5 is the future of rich web content.. It's definitely superior to using Flash or Java applets.
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@unknown:

> >! @Zоmbie:
> >! > @Soul:
> >
> > > @unknown:
> > >
> > > > Nice.. This makes me want an _HTML 5_ version of Origins now.
> > >
> > > This made me laugh so hard.
> >
> > Same.
> Haven't you heard of Web Sockets, the Canvas element or WebGL? It's possible, and would actually be really cool+fast with support easily added in for mobile platforms.
>
> HTML 5 is the future of rich web content.. It's definitely superior to using Flash or Java applets.

Then feel free to make it.
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@unknown:

> @Zоmbie:
>
> > HTML5 doesn't work yet.
>
> All you need is the Canvas element and WebSockets.. All major browsers already support these, even the iPhone and Android web browsers.

>All major browsers

browsers that support Canvas/WebSockets/WebGL: Safari, Chrome
total percent: 17.95%
> implying 17.95% = most
```

* * *

```browsers that support Java: Safari, Chrome, IE, Firefox, Opera
total percent: 96.02%
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@Soul:

> To end the conversation, HTML is a MARKUP LANGUAGE. It will not be anything more. Canvas is cool and all, but you won't be making a game out of it. It would be slow and ungodly.

Canvas is hardware accelerated in most browsers and is very fast.
[HTML 5 game](http://www.chromeexperiments.com/detail/onslaught-arena/)
[Another HTML 5 game](http://www.chromeexperiments.com/detail/biolab-disaster/)
These don't seem very slow to me.. In the future they will only get faster.

With Websockets and Canvas a full fast port of the origins client is completely possible. In fact Consty was working on an HTML 5 version of Mirage months ago before websockets even existed.
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