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Timmah

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  1. Greetings! I have had active development for this version of my game for awhile, and many users reported this. My idea is that some buffer isn't getting released and causing this lag. It can be reproduced by just walking to the side and stopping. Once you start walking againt the tiles overlap each other and go away. Happens on all sides of everything single map. Clean maps causes the issue as well. Pictures: ![](https://lh5.googleusercontent.com/-HgDUgShwUxE/TxR-RskiXPI/AAAAAAAAAWQ/4NY0A2Hiiq8/s633/Capture.PNG) ![](https://lh6.googleusercontent.com/-HgT5Oelw5vg/TxR_Z1gWxLI/AAAAAAAAAWc/lAut0pdAgnQ/s637/Screenshot1.png) As I said before, if I move anywhere up and down, etc it goes away, and comes back after a few more steps. Thanks for your help!
  2. It is a bug in Stable. If you sit on the main menu to long, about 1-2 minutes, it will drop the connection. The programmer for my game fixed the bug. Do you have any timers checking for something every minute?
  3. @Conra: > Funny Timmah;) it will be so awesome in EO 2 Beta. I have my moments. ;D @Fabio: > im not doing it for EO 2 beta. instead Im gonna branch it and do my own shit. just kinda busy atm with research Take your time, there is no rush. I'm still playing around with what you have released so far. :P
  4. @Toshiro: > Knowing Microsoft, I doubt Windows 8 will really support anything useful. It will be the Vista to 7\. No, not in the terrible way, but was not that much more useful. @S.J.R.: > Microsoft has already announced that Visual Basic 6 isn't going to get any support any longer, since like Windows Vista. Even if Microsoft did bother to still support it, it will become useless soon since IPv6 is replacing IPv4 nowadays, whereas Microsoft Visual Basic 6 only supports IPv4 so far. > > Regards, > Stephan. Great point, I didn't know that. @Fabio: > vb6 was technically dropped in win7 How was it? I read on their article of EOL webpage that Windows 7 was the last OS to support it?
  5. Well, Microsoft said they will not support the run-time files for VB6 in Windows 8\. What does this mean for us that still used VB6? Do you think MS should still support VB6?
  6. @Conra: > Sorry to ask but when will you release it for eo 2 beta??? Thanks When its ready.
  7. @Alatar: > That is the procedure called when you press the Accept button after you enter user and password. Search it and you'll find what i'm talking about. Yeah, but I dont think that is what makes it connect to the server. On ES, if you sit at the login screen for like 2 minutes, it drops the server connection. There has to be something, like when frmMainMenu loads, it sent a request to connect to server. Do you know what that is? I can do the rest, I just need to find that one little peice of code. xD
  8. Ah I'm glad you replied. What does that really do?
  9. Hi all, I took suggestions from Robin in my last thread. And that was to make my game connect to the server when the user hits the Login button. I have tried Calling the TspInit when they click Login, moving the frmStable.Socket.Connect to the Login, disabled Status Timer, but nothing seems to work. Any help would be loved. -Timmah
  10. @Fabio: > maybe, im home for a week. Everything done on this before was because I was bored at home Well be bored some more. This is epic.@sunku: > Could you pm me when it's not a work in progress any more??? lolno. Bookmark this link and click it everyday. http://www.touchofdeathforums.com/smf/index.php/topic,66827.0.html
  11. http://www.touchofdeathforums.com/smf/index.php/topic,66827.0.html
  12. @Robin: > That's exactly how Origins handles it. Connection is created when you actually log in. > > @Timmah; I've warned you several times now that using Eclipse Stable will be the downfall of your game. Ignoring my advice isn't the cleverest thing you can do. > > As for fixing it, simply remove that shitty 'Users Online' on the main menu. It forces a TCP connection to be initialised as soon as the form is loaded. Switch it over to the TCP connection only being created when you try and log in. > > Obviously this is only bypassing the issue, though. Having a connection time out like that isn't normal. Thanks for all your help guys. Yes, I am gonna use Orgins when I make my next game after Day of Chaos. I'm not ignoring you, I downloaded it and I'm playing around with it, cause it is gonna be the next big thing. Converting 2 years of hardwork and coding is hard to do, since they are both different in terms of the code. ES is like Flash Player, it must die (: lol. EO is HTML5\. (:
  13. So is there a solution I can do to this? Oh and Origins didn't drop it, but I can't port my game I have worked on for a long time and start from scratch. I really would just like this fixed.
  14. Timmah

    F1…

    It interesting your title is programmer and you dont know about KeyDown. >.> Anywho, try this. Make sure your form has KeyPreview set to True in the Properties menu. I'm not sure how to to CTRL a, but I will use the Escape key as a base. ``` Private Sub YourFormNameHere_KeyDown(KeyCode As Integer, Shift As Integer) If KeyCode = vbKeyEscape Then 'Enter the code here you want excucuted when the Escape is pressed. End If End Sub ```
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