Exvayate Posted December 20, 2010 Author Share Posted December 20, 2010 Please know that this tutorial will online apply for Eclipse Origins.;D First tut evar! Hollaback! ;DOkay let's get started!1) First off, we need to find/make a template. Which is a very simple task.We're going to have to find the picture, 1.bmp which can be found in[Eclipse Origins Folder]/Client/data files/graphics/paperdolls/1.bmpGo to your client folder:>! ![](http://i1235.photobucket.com/albums/ff422/Exvayate/1-1.png?t=1292880809)Click data files:>! ![](http://i1235.photobucket.com/albums/ff422/Exvayate/2.png?t=1292880809)Click graphics:>! ![](http://i1235.photobucket.com/albums/ff422/Exvayate/3-1.png?t=1292880809)Click paperdolls:>! ![](http://i1235.photobucket.com/albums/ff422/Exvayate/4-1.png?t=1292880809)Open up your 1.bmp file:>! ![](http://i1235.photobucket.com/albums/ff422/Exvayate/5-1.png?t=1292880809)And you should find an image containing a bunch of axes in an odd order with a green background.2) Open that image (1.bmp) in paint.>! ![](http://i1235.photobucket.com/albums/ff422/Exvayate/6-1.png?t=1292881303)3) Zoom in as close as possible to the very first axe you see on the left.>! ![](http://i1235.photobucket.com/albums/ff422/Exvayate/7-1.png?t=1292881354)4) Set your brush to the straight line tool, with the smallest brush width, along with a other than green.  [For this tutorial we will be using the color [color=red]Red.]5) Begin drawing lines from top to bottom so that the line TOUCHES, not overlaps, the very fist few pixels of the axe handle. [Repeat this step to all axes on the image.]>! ![](http://i1235.photobucket.com/albums/ff422/Exvayate/9-1.png?t=1292881354)Be careful with the 4th axe! You'll need to move that axe over 1 column to the right :o>! ![](http://i1235.photobucket.com/albums/ff422/Exvayate/8-1.png?t=1292881354)6) Begin drawing lines from tor to bottom so that the line TOUCH, and not overlap, the few pixels on the axe's edge.(You should end up with something like this)>! ![](http://i1235.photobucket.com/albums/ff422/Exvayate/10.png?t=1292881354)7) Save this image as '1tmp.bmp' so you can use this for future uses!From here you can choose to draw your own weapon of choice, or use items that have already been given to you in the Eclipse Origins Package.8) Now lets say you want to make a sword paper doll using the sword icon found under[Eclipse Origins folder]/client/data files/graphics/items/5.bmpOpen it in paint, then select it, and copy it to about the same size shown here:>! ![](http://i1235.photobucket.com/albums/ff422/Exvayate/11.png?t=1292881354)9) Open up your axe template that we earlier named 1tmp.bmp10) Paste the sword according to the axe's position.>! ![](http://i1235.photobucket.com/albums/ff422/Exvayate/12.png?t=1292881354)11) Erase all red lines and save it as #.bmp (Let # = whatever number besides the number files found under your paperdolls folder.) (So for you, you can name it to be 2 or higher.)>! ![](http://i1235.photobucket.com/albums/ff422/Exvayate/13.png?t=1292881594)12) Create a new item in your game and give it whatever name you want. For this tutorial I named it 'Iron Sword'. Then give it whatever abilities you want it to possess, then choose the pic.>! ![](http://i1235.photobucket.com/albums/ff422/Exvayate/14.png?t=1292881594)13) Now go down to paperdoll in the item editor and save it.If you did all the steps correctly, you'll be able to use the sword image for your paperdoll!>! ![](http://i1235.photobucket.com/albums/ff422/Exvayate/15.png?t=1292881594) Link to comment Share on other sites More sharing options...
Helladen Posted December 20, 2010 Share Posted December 20, 2010 Nice tutorial but I always prefer using grids on programs because their more accurate and quicker than doing them manually. Manual ones you have to consider user-error anyway. Link to comment Share on other sites More sharing options...
Robin Posted December 20, 2010 Share Posted December 20, 2010 Terrible tutorial. The axe I shipped was just a quick thing I pulled up in Photoshop.The proper way to make a paperdoll item is to load the character sprite into Photoshop, make a new layer, copy & paste the weapon where you want on the character then delete the original layer. There you go, paperdoll.The way you're doing it is just… weird. Link to comment Share on other sites More sharing options...
Anna Comnena Posted December 20, 2010 Share Posted December 20, 2010 @Robin:> The proper way to make a paperdoll item is to load the character sprite into Photoshop, make a new layer, copy & paste the weapon where you want on the character then delete the original layer. There you go, paperdoll.This is true, it's how I've always done paperdoll. It's the easiest and most intuitive method for making a lot of paperdoll graphics if you have the program (any image editing program with layers will work).Also, you really do not need seperate images to tell people to go to: "[Eclipse Origins Folder]/Client/data files/graphics/paperdolls/1.bmp", because if they don't know how to do basic navigation of their OS, they should even be attempting this stuff to begin with. Link to comment Share on other sites More sharing options...
ToshiroHayate Posted December 20, 2010 Share Posted December 20, 2010 @Robin:> Terrible tutorial. The axe I shipped was just a quick thing I pulled up in Photoshop.> > The proper way to make a paperdoll item is to load the character sprite into Photoshop, make a new layer, copy & paste the weapon where you want on the character then delete the original layer. There you go, paperdoll.> > The way you're doing it is just… weird.He's doing the old way. Back when Photoshop and Gimp weren't around. Or atleast, not known how to be used correctly.Also, "Please know that this tutorial will online apply for Eclipse Origins."?Isn't that supposed to be "Only"? :huh: Link to comment Share on other sites More sharing options...
Robin Posted December 20, 2010 Share Posted December 20, 2010 @Toshiro:> He's doing the old way. Back when Photoshop and Gimp weren't around. Or atleast, not known how to be used correctly.Old way? lolwut.He's creating a grid over something which isn't aligned at all. If you look through the tutorial it's completely wrong, even for something done in MSPaint.If you create a paperdoll in MSPaint you can just create a grid the size of the sprite, in this case 64x32, then create the paperdoll based on that. Link to comment Share on other sites More sharing options...
ToshiroHayate Posted December 20, 2010 Share Posted December 20, 2010 @Robin:> @Toshiro:> > > He's doing the old way. Back when Photoshop and Gimp weren't around. Or atleast, not known how to be used correctly.> > Old way? lolwut.> > He's creating a grid over something which isn't aligned at all. If you look through the tutorial it's completely wrong, even for something done in MSPaint.> > If you create a paperdoll in MSPaint you can just create a grid the size of the sprite, in this case 64x32, then create the paperdoll based on that.I completely agree. But that's only one way of doing it. Another is by drawing an incomplete grid. (Just top-down or across lines. Not both.). In the end, obviously a grid is the better way. Link to comment Share on other sites More sharing options...
Robin Posted December 20, 2010 Share Posted December 20, 2010 You can list as many ways of doing it as you want. The point is that he's basing his grid positions based on something I just threw together when I released it.Basing your paperdolls on grids, character sprites or arbitrary positioning is fine, but _don't_ base it on the position of that bloody axe.I also really should go sleep. I've said 'basing' faaar too many times. Link to comment Share on other sites More sharing options...
Exvayate Posted December 20, 2010 Author Share Posted December 20, 2010 Well that shot me a down a bit. Then again I never said it was perfect. ;DBut hey, this is the way I learned how to do it. Link to comment Share on other sites More sharing options...
jacob12334 Posted July 25, 2011 Share Posted July 25, 2011 i still dont under stand how to use the paper dolls that look like 1 huge collum :confused: :confused: :confused: Link to comment Share on other sites More sharing options...
jacob12334 Posted July 25, 2011 Share Posted July 25, 2011 i dont under stand how to use things like this : :mad: :mad: :mad: :mad: :mad: Link to comment Share on other sites More sharing options...
DJMaxus Posted July 25, 2011 Share Posted July 25, 2011 @jacob12334:> i dont under stand how to use things like this : :mad: :mad: :mad: :mad: :mad:Those kind of paperdoll sheets aren't used anymore. Each paperdoll graphic is individual and dynamic. You can get rid of that image unless you're using EE or ES, which is strongly discouraged. Link to comment Share on other sites More sharing options...
solarius Posted July 25, 2011 Share Posted July 25, 2011 Is this old paperdolls? mine doesn't look like that :O Link to comment Share on other sites More sharing options...
RyokuHasu Posted July 26, 2011 Share Posted July 26, 2011 @solarius:> Is this old paperdolls? mine doesn't look like that :OThen your doing it right. (hopefuly) Link to comment Share on other sites More sharing options...
Nighthawk0973 Posted July 26, 2011 Share Posted July 26, 2011 @solarius:> Is this old paperdolls? mine doesn't look like that :OThat's a sheet of paperdolls. Each paperdoll is one file. Read the post robin made:@Robin:> Terrible tutorial. The axe I shipped was just a quick thing I pulled up in Photoshop.> > The proper way to make a paperdoll item is to load the character sprite into Photoshop, make a new layer, copy & paste the weapon where you want on the character then delete the original layer. There you go, paperdoll.> > The way you're doing it is just… weird. Link to comment Share on other sites More sharing options...
lordifrit1 Posted September 3, 2011 Share Posted September 3, 2011 swear this is a tutorial forum, not a forum to criticize others and their works….Nice tutorial Link to comment Share on other sites More sharing options...
aaaron Posted September 3, 2011 Share Posted September 3, 2011 @lordifrit1:> swear this is a tutorial forum, not a forum to criticize others and their works….> Nice tutorialTutorials are sometimes criticized so the author can improve. >_> Link to comment Share on other sites More sharing options...
Medleyy Posted September 3, 2011 Share Posted September 3, 2011 @lordifrit1:> swear this is a tutorial forum, not a forum to criticize others and their works….> Nice tutorialIf it's open to criticism, it's obviously inadequate. Link to comment Share on other sites More sharing options...
Magdreamer Posted September 3, 2011 Share Posted September 3, 2011 EDIT: Opps, Excuse my previous post, didn't really get the tutorial till now.Anyway, there are much better ways. Link to comment Share on other sites More sharing options...
Medleyy Posted September 3, 2011 Share Posted September 3, 2011 Why is Robin no longer part of Team Robin? Has he fallen out with himself?I could honestly imagine that happening. Link to comment Share on other sites More sharing options...
Magdreamer Posted September 3, 2011 Share Posted September 3, 2011 Nope, he is, but not in the forum title. Team Robin will always be me and Robin <3 Link to comment Share on other sites More sharing options...
Medleyy Posted September 3, 2011 Share Posted September 3, 2011 There's something unnerving about the way you said that, but hey ho, I'll try not to let it sound too gross in my head. Link to comment Share on other sites More sharing options...
abhi2011 Posted October 15, 2011 Share Posted October 15, 2011 i want to know what the package is is it the EO game filse or are they a set of extra grahics because in need some extra graphics if u could send me the download link or send me the download file to my email [email protected] THX in advance Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now