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I heard you like Java


Robin
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@[Cake:

> Woods â„¢ link=topic=67666.msg730041#msg730041 date=1294236670]
> ;D I didnt know you could have a java client connected to a vb6 server.Awesome!

Why wouldn't they be able to? Sockets are still sockets no matter what language you're using. You're sending packets of data. It's not special vb6 data, it's just raw data.

Same with being able to load the game data with any language. Raw data isn't restricted by language.
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@Harris:

> Is it slow? I heard Java is very slow due to the VM.

Then apparently you've been reading up opinions of people who seem to be living pre-1996\. *cough*jit*cough*

I find it hard to believe that people remember some of the most obscure computer related changes around yet seem to completely block out a rather important language speed change.

Java is just as fast as C++.
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@Harris:

> Is it slow? I heard Java is very slow due to the VM.

look at the fps Robin's getting

@[Cake:

> Woods â„¢ link=topic=67666.msg730041#msg730041 date=1294236670]
> ;D I didnt know you could have a java client connected to a vb6 server.Awesome!

This has been working since mid December, where were you?

@DDunit:

> Program a game client in Informix, and then I'll be impressed.

![](http://www.freemmorpgmaker.com/files/imagehost/pics/788133c3186d22789247451358f79fdb.jpg)
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@Sealbreaker:

> well, so I am allowed to ask you questions about java via pm now? :P
> (I think I know the answer… :/ )
>
> -seal
>
> edit: oh, btw what library are you using for graphics? just java2d? maybe jogl? Will this have png (and therefore transparency) support?

- free version uses java2d; considered making a "premium" version using jogl
- pngs, tiff, gif, jpeg, bmp, etc. Supports A8R8G8B8
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nice to hear that! Using java2d atm by myself and i think it supports everything such an engine needs… what does jogl support what java2d doesnt? More image manipulation i guess??
Anyways, nice to see an engine being programmed in a language that is not that... dead.

-seal
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@Sealbreaker:

> nice to hear that! Using java2d atm by myself and I think it supports everything such an engine needs… what does jogl support what java2d doesnt? More image manipulation I guess??
> Anyways, nice to see an engine being programmed in a language that is not that... dead.
>
> -seal

jogl allows 3D manipulation + hardware acceleration. If I were to estimate, JOGL would get probably 10x more fps than what Robin gets

@Jeff:

> sweet! will you make a Java server too, or just Java client?

yeah, possibly going to start tonight
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