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Ground Tiles


Scribbyz
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Okay, now after I have received feedback on the colors of the cliff/grass/water tiles. I need your suggestion on the ground tile colors. If you don't like any of them, then please state why, and what I could do to make them better, color-wise.

![](http://img.photobucket.com/albums/v281/UkyoMetro/ground-tiles.png)

Thank you, and all suggestions will go into consideration.
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@Lukin:

> Maybe you could make small strands of grass coming up from in between the rocks near the transition, so it looks like it's growing at the edges and not just suddenly end. As for the color on the stones, first one.

They rocks aren't final, just kind of a fill in. But they are going to look similar, just better shading and transitions. But I will keep that in mind when I make the finals. Thank you for your input.

@Azyru:

> First one is more of a smooth kind of sandy path (with some stones of course), and the third is like a mild kind of (dried) mud path. Those were my too choices of the best ones

I see what your saying, I might use the second color for the inside of a cave. But thats in the future.
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![](http://img143.imageshack.us/img143/2523/hueshift.png)
this is hue shifting.

The example on the left just stays one hue, shifting only the lightness of it.
The example on the right is hue shifting. when you go from darker to lighter, you shift the hue as well to achieve better lighting, and more realistic colouring.
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@Chief:

> ![](http://img143.imageshack.us/img143/2523/hueshift.png)
> this is hue shifting.
>
> The example on the left just stays one hue, shifting only the lightness of it.
> The example on the right is hue shifting. when you go from darker to lighter, you shift the hue as well to achieve better lighting, and more realistic colouring.

Are you serious…? Look what I just said.

"Hue shifting is moving from one color to another, as well as, changing the shade."

Only difference is, I didn't use "lightness" I used shade. I didn't use "hue" I used color.

:/
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@Chief:

> It wasnt just for you, Azyru didnt know, dont be so egotistical, lol.
>
> Also, you need hight hue shifts, I can barely see any at all in your works.

My fault, it was originally directed at me. I will take your suggestion into consideration. Thank you.
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