RyokuHasu Posted September 30, 2011 Share Posted September 30, 2011 XD sorry Justn, there is so much custom work done to my version of EO its hard to pull something from my code that will work for someone else perfectly. Link to comment Share on other sites More sharing options...
Metallica71 Posted September 30, 2011 Share Posted September 30, 2011 How do you make the quest button, (In the game above Inventory,Options,Etc.) have a picture/graphic like the others do? Link to comment Share on other sites More sharing options...
erkro1 Posted October 1, 2011 Share Posted October 1, 2011 @Metallica71:> How do you make the quest button, (In the game above Inventory,Options,Etc.) have a picture/graphic like the others do?@Erwin:> **Quest Log Button Tutorial**> > **Client Side**> > Alright, first **make a button somewere in picMain**, make sure Visible = True.> > Double click on the button and **add this in the button_click sub** :> ```> UpdateQuestLog> If picQuestLog.Visible Then> ShowQuestLogPage 1> Else> picQuestLog.Visible = True> picInventory.Visible = False> picCharacter.Visible = False> picSpells.Visible = False> picOptions.Visible = False> picParty.Visible = False> End If> ```> And there we have our Quest Log Button ;) Link to comment Share on other sites More sharing options...
Alatar Posted October 1, 2011 Author Share Posted October 1, 2011 Working on the next version right now… a few of the changes will be: multi-reward, a graphical GUI for the quest system, and finishing the requirements/rewards tab.PS: Before you people ask, yes, you will have to convert your stuff to this next version, but i'll release the converter to do it so don't worry :P Link to comment Share on other sites More sharing options...
Chukillz Posted October 1, 2011 Share Posted October 1, 2011 new version already? you just came out with 1.1 lmao Link to comment Share on other sites More sharing options...
Alatar Posted October 1, 2011 Author Share Posted October 1, 2011 Yep i've been working with the UDT today, this is a sample of how the system will handle multiple items for rewards and stuff: Link to comment Share on other sites More sharing options...
erkro1 Posted October 2, 2011 Share Posted October 2, 2011 Nice, looking forward to 1.2 :cheesy: Link to comment Share on other sites More sharing options...
Darth Tyllo Posted October 3, 2011 Share Posted October 3, 2011 ~~Okay, this is probablly just me being stupid, but I've added modQuests and frmQuest_Editor(I know its not called that, but you know what I'm talking about :p) to my src folder in the Client, but they don't show up in the client file. Anyone know what I'm doing wrong?~~Edit: Never mind, I forgot to add the files to the project xD Link to comment Share on other sites More sharing options...
RyokuHasu Posted October 3, 2011 Share Posted October 3, 2011 you ALWAYS need to "add existing" when someone wants you to add something from an attachment ^_^ Link to comment Share on other sites More sharing options...
Kevvin Posted October 3, 2011 Share Posted October 3, 2011 Anyone can upload a version with bigger exp rewards ? Link to comment Share on other sites More sharing options...
Justn Posted October 3, 2011 Share Posted October 3, 2011 EDIT: Sorry bro didn't fully pay attention to what you said… You want it uploaded, if you really want it ill pm it to you i'm sure Alatar will upload the change in his new update soon thoughRyoku posted a one word fix for this on the previous page =) Link to comment Share on other sites More sharing options...
RyokuHasu Posted October 3, 2011 Share Posted October 3, 2011 (several pages ago)Also It can be changed to MAX_LONG with a little more work. Link to comment Share on other sites More sharing options...
Justn Posted October 3, 2011 Share Posted October 3, 2011 @Ryoku:> (several pages ago)> > Also It can be changed to MAX_LONG with a little more work.Is there something wrong with just using integer? sorry if this is a stupid question Link to comment Share on other sites More sharing options...
erkro1 Posted October 3, 2011 Share Posted October 3, 2011 @Justn:> Is there something wrong with just using integer? sorry if this is a stupid questionInteger max = 32767Long max = 2147483647 Link to comment Share on other sites More sharing options...
Alatar Posted October 3, 2011 Author Share Posted October 3, 2011 Hmmm I should point that the scroll get overflow error when handling more than 32767 so be careful or use a textbox or something like that instead. Link to comment Share on other sites More sharing options...
RyokuHasu Posted October 3, 2011 Share Posted October 3, 2011 @Ryoku:> (several pages ago)> > Also It can be changed to MAX_LONG **with a little more work.**;D Link to comment Share on other sites More sharing options...
Domino_ Posted October 6, 2011 Share Posted October 6, 2011 Suggestion, party quest sharing, avabile list of quests when speak with npc and you can choose which quest to do, show done quest archive, when accept q make a npc who is attack on sight to friendly to talk with him to finish quest. Like there is Elite with uber stats and attack on sight, you start quest and by accepting him the elite becomes friendly for you and you can talk with him to finish quest. Or by starting quest friendly npcs gets aggresive and you need to kill them to finish q afther finishing q they become back friendly.Just some suggestions where need a lot of work. xD Link to comment Share on other sites More sharing options...
Riiicardoo Posted October 13, 2011 Share Posted October 13, 2011 I took a look at the tutorial and when you finish making the quest she will already be long, it would help you put temrinar quest to attack the NPC after completing the quest I'm not mistaken is this part:``` If NPC(npcNum).Behaviour = NPC_BEHAVIOUR_FRIENDLY Then Call CheckTasks(attacker, QUEST_TYPE_GOTALK, npcNum) Call CheckTasks(attacker, QUEST_TYPE_GOGIVE, npcNum) Call CheckTasks(attacker, QUEST_TYPE_GOGET, npcNum) If NPC(npcNum).Quest = YES Then If CanStartQuest(attacker, NPC(npcNum).QuestNum) Then 'if can start show the request message (chat1) QuestMessage attacker, NPC(npcNum).QuestNum, Trim$(Quest(NPC(npcNum).QuestNum).Chat(1)), NPC(npcNum).QuestNum Exit Function End If If QuestInProgress(attacker, NPC(npcNum).QuestNum) Then 'if the quest is in progress show the meanwhile message (chat2) PlayerMsg attacker, Trim$(NPC(npcNum).Name) + ": " + Trim$(Quest(NPC(npcNum).QuestNum).Chat(2)), BrightGreen 'QuestMessage attacker, NPC(npcNum).QuestNum, Trim$(Quest(NPC(npcNum).QuestNum).Chat(2)), 0 Exit Function End If End If End If```ignore me if I'm wrong, good luck Link to comment Share on other sites More sharing options...
Taegan Posted October 17, 2011 Share Posted October 17, 2011 Great job with this Alatar, I've been playing around with it for quite a while and it works great.I only have two small problems I have yet to figure out.Firstly, though dying or killing someone no longer completes the quest, in Gokill quests it counts as a kill. (Which could be problematic in PvP.) I'd mostly like to know whether I did something wrong or if it's an actual bug.Moreover, I still can't find the reward bit so I can change it to allow Exp rewards larger than 255\.Thanks. Link to comment Share on other sites More sharing options...
Metallica71 Posted October 18, 2011 Share Posted October 18, 2011 I keep getting an error when I make the Eclipse Origins.Exe. It sai's variable not defined and highlights MAX_QUESTS… Link to comment Share on other sites More sharing options...
Guest Posted October 18, 2011 Share Posted October 18, 2011 @Metallica71:> I keep getting an error when I make the Eclipse Origins.Exe. It sai's variable not defined and highlights MAX_QUESTS…@Alatar:> **Way 2**> Install the system on your own EO manually, following the steps below and **remember** to [download the extra files](http://www.mediafire.com/?g1gn1bosic8aan1) and add them to your project:Should he make the "remember" more notable?Altar, can you change the font size of "remember" into 48? Link to comment Share on other sites More sharing options...
erkro1 Posted October 18, 2011 Share Posted October 18, 2011 How is it with 1.2, Alatar? Link to comment Share on other sites More sharing options...
Metallica71 Posted October 19, 2011 Share Posted October 19, 2011 I still get an error when I compile… I got VB6 two days ago, but I used Way 1 (Downloaded Version) before I got it. I opened the client in VB6 and it still said 'Variable Not Defined.' Link to comment Share on other sites More sharing options...
erkro1 Posted October 19, 2011 Share Posted October 19, 2011 @Metallica71:> I still get an error when I compile… I got VB6 two days ago, but I used Way 1 (Downloaded Version) before I got it. I opened the client in VB6 and it still said 'Variable Not Defined.'Press Debug and tell us what line he's highlighting Link to comment Share on other sites More sharing options...
Metallica71 Posted October 19, 2011 Share Posted October 19, 2011 It's under ModTypes: PlayerQuest(1 To MAX_QUESTS) As PlayerQuestRec Link to comment Share on other sites More sharing options...
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