erkro1 Posted October 19, 2011 Share Posted October 19, 2011 @Metallica71:> It's under ModTypes: PlayerQuest(1 To MAX_QUESTS) As PlayerQuestRecYou didn't add modQuests to the project. Link to comment Share on other sites More sharing options...
Metallica71 Posted October 20, 2011 Share Posted October 20, 2011 Figured it out… Nevermind... Link to comment Share on other sites More sharing options...
Suppositoire Posted October 21, 2011 Share Posted October 21, 2011 experience reward is inside? Link to comment Share on other sites More sharing options...
RyokuHasu Posted October 21, 2011 Share Posted October 21, 2011 yes Link to comment Share on other sites More sharing options...
Domino_ Posted October 22, 2011 Share Posted October 22, 2011 when I simple press "delete" without open quest window it cancels quest… Link to comment Share on other sites More sharing options...
Justn Posted October 22, 2011 Share Posted October 22, 2011 @Domino_:> when I simple press "delete" without open quest window it cancels quest…It does it for me for me too. Can't we just add check in HandleKeyPresses that if the questlog visible is false just to exit? I had already removed it from source to prevent people for canceling quest by mistake or at all… Link to comment Share on other sites More sharing options...
RyokuHasu Posted October 22, 2011 Share Posted October 22, 2011 I disabled that XD Link to comment Share on other sites More sharing options...
Guest Posted October 30, 2011 Share Posted October 30, 2011 so i finnaly got around to updating this in my game and well, ive hit a snag. see i can run the debug and the server will start fine. but when i try to compile i get a error on, its a sub or function not defined and no number.```Call ZeroMemory(ByVal VarPtr(Player(Index).Mail.Mail(MailNum)), LenB(Player(Index).Mail.Mail(MailNum)))```ok so i got it sorted out. no worries. Link to comment Share on other sites More sharing options...
PVJsquad Posted October 30, 2011 Share Posted October 30, 2011 Why ?I Cann't start client say :Run-time error '6' :Overflow.scrlQuest.Value = NPC(EditorIndex).QuestNum Link to comment Share on other sites More sharing options...
erkro1 Posted October 30, 2011 Share Posted October 30, 2011 @GoldSide:> Why ?> > I Cann't start client say :> > Run-time error '6' :> Overflow> > .scrlQuest.Value = NPC(EditorIndex).QuestNumDid you add modQuests.bas to your project? Link to comment Share on other sites More sharing options...
PVJsquad Posted October 30, 2011 Share Posted October 30, 2011 @Erwin:> Did you add modQuests.bas to your project?yeah I Update to v1.1 Link to comment Share on other sites More sharing options...
Guest Posted October 30, 2011 Share Posted October 30, 2011 so my problem now is it doesnt refresh the npc ! and ? while on the same map. if i change maps it updates. but only then.fixed it, all good now. Link to comment Share on other sites More sharing options...
RyokuHasu Posted October 30, 2011 Share Posted October 30, 2011 O.o mine updates those instantly… Link to comment Share on other sites More sharing options...
Taegan Posted October 30, 2011 Share Posted October 30, 2011 As does mine. Link to comment Share on other sites More sharing options...
Ariel Posted November 1, 2011 Share Posted November 1, 2011 Thanks That Script Thought me well! :P Link to comment Share on other sites More sharing options...
smb3master Posted November 7, 2011 Share Posted November 7, 2011 i'm running into a problem, after i've made a quest and set an NPC to give the quest the NPC just talks normaly and doesn't give the quest to me, please help(i'm using v1.1) Link to comment Share on other sites More sharing options...
Justn Posted November 7, 2011 Share Posted November 7, 2011 what does your sub canplayerattacknpc look like? Link to comment Share on other sites More sharing options...
smb3master Posted November 7, 2011 Share Posted November 7, 2011 i didn't put it in myself, i used the already made one, i tested the quest it started with and it works fine Link to comment Share on other sites More sharing options...
Taegan Posted November 7, 2011 Share Posted November 7, 2011 Make the NPC Friendly and not Shopkeeper. Link to comment Share on other sites More sharing options...
Justn Posted November 7, 2011 Share Posted November 7, 2011 @Taegan:> Make the NPC Friendly and not Shopkeeper.umm what? he said it talks normally I don't think its a shopkeeper…. Link to comment Share on other sites More sharing options...
Taegan Posted November 7, 2011 Share Posted November 7, 2011 @Justn:> umm what? he said it talks normally I don't think its a shopkeeper….Shopkeepers talk normally.(I even went to check just now.) Link to comment Share on other sites More sharing options...
smb3master Posted November 7, 2011 Share Posted November 7, 2011 the one i tested that was supposed to give a custom quest was set as shop keeper, so i'll go test one set as friendly, i'll edit this post with resultsEDIT: woop it works, thanks for the help guys Link to comment Share on other sites More sharing options...
Justn Posted November 7, 2011 Share Posted November 7, 2011 @Taegan:> Shopkeepers talk normally.> (I even went to check just now.)mine don't =( Link to comment Share on other sites More sharing options...
Taegan Posted November 8, 2011 Share Posted November 8, 2011 D: Even with the stats thing?@smb3master You're welcome, congrats! Link to comment Share on other sites More sharing options...
greendixy Posted November 8, 2011 Share Posted November 8, 2011 I made a quest, And setup the npc. Then created a new player. Before even doing the quest, If i hit the "." on the numpad i get "Gather the blah has been canceled" even thoe im not on the quest. Not sure if it is a bug but thought i would post it. Link to comment Share on other sites More sharing options...
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