Wortel Angels Posted April 21, 2012 Share Posted April 21, 2012 The animation is not shown and the NPC Got no damage :( Link to comment Share on other sites More sharing options...
Wortel Angels Posted April 23, 2012 Share Posted April 23, 2012 noone know how ? Link to comment Share on other sites More sharing options...
The New World Posted April 23, 2012 Share Posted April 23, 2012 You probably require a target still, try attempting that, and/or doing the tutorial again with a fresh vanilla copy of EO. Link to comment Share on other sites More sharing options...
Wortel Angels Posted April 23, 2012 Share Posted April 23, 2012 a fresh copie haha i builded in 17 things so >.< nope… Link to comment Share on other sites More sharing options...
IceCream Tuesday Posted April 23, 2012 Share Posted April 23, 2012 Wanna make this a little better?![](http://i.imgur.com/1IaRX.png)So you can choose a area infront of the character. but will be stopped by block tile attributes. Link to comment Share on other sites More sharing options...
Dawntide Posted August 10, 2012 Share Posted August 10, 2012 it does not work.the animation of the spell shows up if i hit a tile like a tree, but not when i hit another player or an npc! Link to comment Share on other sites More sharing options...
Ariel Posted August 10, 2012 Share Posted August 10, 2012 That a coool feature. but i wouldnt use that, no one will pick a mage with this lol Link to comment Share on other sites More sharing options...
Zopto Posted August 10, 2012 Share Posted August 10, 2012 @Ariel:> That a coool feature. but i wouldnt use that, no one will pick a mage with this lolyea hahahah….xD Link to comment Share on other sites More sharing options...
Dawntide Posted August 10, 2012 Share Posted August 10, 2012 in a game without close combat classes it is very useful to make the fight more dynamic, so the mages do not stand still and just spam spells Link to comment Share on other sites More sharing options...
Zopto Posted August 10, 2012 Share Posted August 10, 2012 @ICT:> Wanna make this a little better?> > ![](http://i.imgur.com/1IaRX.png)> > So you can choose a area infront of the character. but will be stopped by block tile attributes.that whas good idea Link to comment Share on other sites More sharing options...
tslusny Posted August 13, 2012 Share Posted August 13, 2012 Fix for Linear spells: http://www.touchofdeathforums.com/smf2/index.php/topic,82337.0.html Link to comment Share on other sites More sharing options...
Octohunter Posted August 15, 2012 Author Share Posted August 15, 2012 @Deathbeam: Thanks, but I'm not quite sure what it's fixing; I think this worked fine on vanilla EO 2.0, haha.@ICT: That's actually a really good idea, I'll take a look at that later. Link to comment Share on other sites More sharing options...
Alerd Posted October 25, 2012 Share Posted October 25, 2012 something that does not work I use eo 2.0there is no error, or do not know how to spell in the D Link to comment Share on other sites More sharing options...
aeronx Posted August 8, 2015 Share Posted August 8, 2015 Hello! Sorry for reopening an old post like this. I've implemented this code successfully but i've been wondering if anyone has this fix or know how to fix it.I've been trying to make the spell render the animation on all the tiles the spell is used. If it has 5 range, i want it to show on all 5 tiles, not just on the NPC or wall hited.Also, the spell line only hits the first NPC in the line, is it possible to hit all npcs in that line?Thanks to all for your time. Link to comment Share on other sites More sharing options...
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