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OtherWorld edit 2.0.5


Domino_
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should i set it as my ip or change the whole  'connect thing to what it is on the origional eclipse? like :
' connect
    frmMain.Socket.RemoteHost = Options.IP
    frmMain.Socket.RemotePort = Options.Port
Or will this not work for it?
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@airdude2:

> should i set it as my ip or change the whole  'connect thing to what it is on the origional eclipse? like :
> ' connect
>     frmMain.Socket.RemoteHost = Options.IP
>     frmMain.Socket.RemotePort = Options.Port
> Or will this not work for it?

In OtherWorld edit it looks like this:
```
    ' connect
    frmMain.Socket.RemoteHost = "127.0.0.1"
    frmMain.Socket.RemotePort = 7001

```Change "127.0.0.1" to you'r ip. example:
```
    ' connect
    frmMain.Socket.RemoteHost = "83.168.2.147"
    frmMain.Socket.RemotePort = 7001

```
You can see you'r it at myip.net ;)
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@Zetasis:

> You guys should also include Lightnings pet system, DJ Maxus' Spell casting NPC's, and lightnings Projectile system. I mean if you're going to make an edit with cool features you might as well add in the cool ones. J/K. Nice edit though and if you can add in those features that would be great.

Okey, they will be in next release. But I van't find lightnings Projectile system :(
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@Axis:

> Hello i am helping create this engine edit.here is version 1.8.2:
> http://www.mediafire.com/file/ci7qvjc2m63u3bh/OtherWorldeditV182.rar
>
> *edit*Not sure what Domino_ wants to call it so i named it 1.8.2

This is that version with door system? xD
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@Axis:

> Hello i am helping create this engine edit.here is version 1.8.2:
> http://www.mediafire.com/file/ci7qvjc2m63u3bh/OtherWorldeditV182.rar
>
> *edit*Not sure what Domino_ wants to call it so i named it 1.8.2

This is that version with door system? xD@Erwin:

> Its from Captain Wabbit : http://www.touchofdeathforums.com/smf/index.php/topic,73708.0.html

Thanks. ^^
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Is it possible to make the shop keeper attribute so that when you talk  to the shop keeper it brings up a shop, ive been fooling around with this and i cant seem to get it to work :/ but this would be a good thing to try and add, along with houses, I got an house attribute by foloing one of the tut's a while back and i got it working it is just a bit bugy, but these are some good ideas for whats to come. So far you are doing an excellent job :D one more thing is a budy system, those always come in handy, i might be able to find a few tutorials for you if you need help, Im just throwing ideas out though :) Good Luck.
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umm hes just copy and pasting tutorials from the source board im not sure hes gonna help with something thats not already written there. My friend will  be releasing a house system used with ryoku's door system later this week maybe if he likes it he will add it =)
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@Justn:

> umm hes just copy and pasting tutorials from the source board im not sure hes gonna help with something thats not already written there. My friend will  be releasing a house system used with ryoku's door system later this week maybe if he likes it he will add it =)

Hey, some very small code's in OW are my own. xD
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@Domino_:

> Hey, some very small code's in OW are my own. xD

it's true and the door code that i injected in the OW edit is from ryokus tutorial yes but i didn't copy and paste :P i looked at it every 2 minutes.
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lol wasn't meant to be a knock at you guys thats just how it looks just thought he might be better off asking his questions some place different then here  ;) anyways this is very helpful to alot of ppl who are having trouble adding things from the forums

did u get npc spells added? you never responded if i should save this copy for u
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@airdude2:

> Yea it was with the chat :P i thought it had somthing to do with modHandledata but i couldnt find what was wrong, leme know when you will upload it :).

Updated!
- [OW edit v1.8.2 With bugfix](http://www.mediafire.com/?76x433b857edck6)

If you find anything else than say. ;)
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will do :D

Edit: Fund the same bug :/ I dont think it was fixed :(. when i log in the first character, the second character's name stays as the first character that was logged in. I will post another screen shot :P its the easiest way i can explain it.
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@ Domino

Umm i just kinda stuck the form work in there without making it look good like the other menu plus i wasnt sure where u wanted it so ill let you fix it and change colors but it works =)
(this doesnt have ur new bug fix in it =/)
OW1.8.2 with npc spells

[http://www.megaupload.com/?d=J0OTWQL4](http://www.megaupload.com/?d=J0OTWQL4)
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Thanks for fixing the system with spells, the bugfix hasnt fixed yet too xD
**Offtopic:** But all projects with OW is stoped for one week, cuz one of my firends will be 18 years old and he is making birthday party. xD
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@airdude2:

> Axis do you know how to fix the bug with the chat dialouge? That would be helpfull :P

You can delete it till fix.
In **Client** find Private **Sub HandleSayMsg**
Go down and find something like this:
```
    ' Check access level
    If PK = NO Then
        Select Case Access
            Case 0
                colour = RGB(255, 96, 0)
                Name = Trim$(Player(Index).Name)
            Case 1
                colour = QBColor(DarkGrey)
                Name = "[MOD] " & Trim$(Player(Index).Name)
            Case 2
                colour = QBColor(Cyan)
                Name = "[MPR] " & Trim$(Player(Index).Name)
            Case 3
                colour = QBColor(BrightGreen)
                Name = "[ADM] " & Trim$(Player(Index).Name)
            Case 4
                colour = QBColor(Yellow)
                Name = "[DEV] " & Trim$(Player(Index).Name)
        End Select
    Else
        colour = QBColor(BrightRed)
    End If

```And replace with this:
```
    ' Check access level
    If PK = NO Then
        Select Case Access
            Case 0
                colour = RGB(255, 96, 0)
            Case 1
                colour = QBColor(DarkGrey)
            Case 2
                colour = QBColor(Cyan)
            Case 3
                colour = QBColor(BrightGreen)
            Case 4
                colour = QBColor(Yellow)
        End Select
    Else
        colour = QBColor(BrightRed)
    End If

```
@Erwin:

> Does he give a birthday party one week long? :p

Not rlyy, only some 3-4 days and we are riding away from country. And afther that I'll need time to get back clear. :D

@Axis:

> Domino_ if it's ok with you i will add features and request features so this can continue.but the gui will have to wait till you get back :P

Okey, add something new, When Ill be back Ill check what you added and fixed. :)
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