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Darkness Exhumed - A survival sandbox game with monsters!


Smallbro
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> New graphics are great, love the grass and trees. House definately reminds me of mine, but great ideas can't be kept secret haha. Shadows definately could use some touch-ups. My only other concern is that the graphics don't match the theme of the game. It looks like a fantasy rpg, not a zombie survival.

Thanks! I believe the shadows aren't final, it's on the programming side so I don't control how they look. That house style is very useful since you can build in this game and since it is top-down and not isometric it's hard to give a sense of depth without obstructing vision, but this seems to solve both of those problems! As for the theme, the game might not be completely zombie oriented :)

> The sprite doesn't match the tileset.. i hope your planning to change them xD

The plan is to have completely custom graphics. The sprite is just a place holder for now :)
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Still working on back-end (been a little lazy recently), I should be done in the next few weeks. 

For now heres a screenshot of night time. The night is no longer pitch black.

![](http://media.indiedb.com/images/games/1/19/18370/Mon_12_Aug_2013_14-48-12.png)
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  • 2 months later...
Darkness Exhumed is still on its way,  I recently moved up to University (college for some of you) and I've been getting into my course as well as finishing up some projects that I had on my mind. I now have more time to dedicate to stuff like Darkness Exhumed and can safely say I should have an alpha version out soon.

I'm just re-doing the crafting system and working on combat a bit, before getting into content, after which the first paid-alpha will be released. 

Sorry its taking so long!

![](http://i.imgur.com/71ZuT5k.png?1)
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Well, I like all of what i see so far. Though, I do have one question, have you been looking up ancient Nord mythology? Because if not then you have some very amusing names that are from it lol. But as for the panning, it is a little difficult to incorporate 3D into a top down game, I would recommend looking into perspective heavily so that you can get an idea of how you can set your game to render the graphics, EX. - like if you are lazy, i for one am, and you just want to make a simple tileset or don't want to have to burden your artists with making 10 different types of images for one tile, then have your game render and bend the tiles so that they look more 3D according to perspective, and no, this is not something that I can code, sorry, but I heavily suggest looking in to it, it will improve this a lot i think, but you first have to look int perspective, a lot lol. Wish you a lot of luck, and I think I'll look at this if I get around to playing it.   Godspeed
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Haven't looked into Nord mythology, names like what? I'm not going to change the graphic style any time soon, its too far along and theres already been far too many iterations for me to change anything large like that. Thanks anyway.

Basic combat video is up! Enemy placeholders for now and wonky direction for them too, but the basics are in.
[http://www.youtube.com/watch?v=-1XNmQJ2BBE&feature=c4-feed-u](http://www.youtube.com/watch?v=-1XNmQJ2BBE&feature=c4-feed-u)
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  • 1 year later...
This game was cancelled. Lost the drive for it over time.

Graphics and some game premise live on in this simple game I've been making though.

Capture the log.

Similar to TF2, with building.

[Having a log stolen from me.](https://twitter.com/Slooowpoke/status/545193609675685888)

[Abilities per class.](https://twitter.com/Slooowpoke/status/547114970065158144)

[@Slooowpoke](https://twitter.com/@Slooowpoke)
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