RyokuHasu Posted April 19, 2012 Author Share Posted April 19, 2012 sorry hat I didn't add any GUI parts to it, but if some one does they will be added to the tutorial and co-credited. Link to comment Share on other sites More sharing options...
kahnival Posted April 19, 2012 Share Posted April 19, 2012 @Fragment:> Look at the item loot siderbar, thats how i done mine :D, works perfect now.Could you explain/what you did for us noobs?Perfectly understandable if you dont want to of cause! Link to comment Share on other sites More sharing options...
Joyce Posted April 20, 2012 Share Posted April 20, 2012 @kahnival:> Could you explain/what you did for us noobs?> Perfectly understandable if you dont want to of cause!I'm assuming he looked at how I handled rendering the pictures and then went on to copy this and modify it to render buffs and debuffs. Link to comment Share on other sites More sharing options...
kahnival Posted April 20, 2012 Share Posted April 20, 2012 Ok with my amazing knowledge of coding (hah) I understand what you're saying but wouldn't have a clue where to start to get it to change what it renders :( I'm still on basic bottom line things at the minute. Link to comment Share on other sites More sharing options...
or3o Posted April 24, 2012 Share Posted April 24, 2012 Another easy to follow tutorial, thanks a ton! Ill report bugs if i find anything but everything seems to work perfectly. Link to comment Share on other sites More sharing options...
Exvayate Posted April 26, 2012 Share Posted April 26, 2012 @Lee:> for example, when i cast a simple spell with +10 vital, 20 duration with +HP buff. > > there are two animations i set, the casting one and the second one. > > i see the casting animation, but i never lose the MP and the HP buff never shows up, not even if i am hit by a monster, etc. > > I have poured over your code and the updates to it, i am still utterly confused as to what else to do.I'm on the same boat you're in. :< Link to comment Share on other sites More sharing options...
or3o Posted April 28, 2012 Share Posted April 28, 2012 hey can someone please explain to me how the stats are removed when the buff runs out? I have the whole thing working, Ive just been trying to figure it out so I can make it so an aura will go away when the buff timer runs out. If anyone can point me in the right section of this code I would be very grateful. Thanks for all the help everyone. Link to comment Share on other sites More sharing options...
Tic Tac 2 Posted April 28, 2012 Share Posted April 28, 2012 @or3o:> hey can someone please explain to me how the stats are removed when the buff runs out? I have the whole thing working, Ive just been trying to figure it out so I can make it so an aura will go away when the buff timer runs out. If anyone can point me in the right section of this code I would be very grateful. Thanks for all the help everyone.the duration of the spell is determined by your willlook at the code and edit that out Link to comment Share on other sites More sharing options...
or3o Posted May 1, 2012 Share Posted May 1, 2012 I understand that your willpower affects the duraion. i am just trying to figure out how make it so a paperdoll layer is hidden when the spell runs out. thank you for responding tho.never mind I figured it out. and has anyone by chance figure out how to make it so a buff spell can have more than one stat involved? like say add hp but -int ? Link to comment Share on other sites More sharing options...
Shube Posted May 24, 2012 Share Posted May 24, 2012 debuff dont work… Link to comment Share on other sites More sharing options...
Stein Posted May 24, 2012 Share Posted May 24, 2012 I think you need to be a little more descriptive there. Link to comment Share on other sites More sharing options...
or3o Posted May 24, 2012 Share Posted May 24, 2012 Debuffs only work on other players not npcs. im aware of that i just thought the other guy who was having a problem didnt realize it, but judging by his latest post he may actually be having an issue. Link to comment Share on other sites More sharing options...
Stein Posted May 24, 2012 Share Posted May 24, 2012 He said that that's because he never added it to work on NPCs. Link to comment Share on other sites More sharing options...
Shube Posted May 24, 2012 Share Posted May 24, 2012 Debuff player vs player dont work = no animation and no effect.The player are above Lv.20 and they are in to a "no safe" map Link to comment Share on other sites More sharing options...
Ariel Posted June 14, 2012 Share Posted June 14, 2012 This should work in CS:DE right? Im trying now :) Link to comment Share on other sites More sharing options...
tslusny Posted June 14, 2012 Share Posted June 14, 2012 @Ariel:> This should work in CS:DE right? Im trying now :)Yea it works Link to comment Share on other sites More sharing options...
Ariel Posted June 14, 2012 Share Posted June 14, 2012 Ok then if i paste everything but when i use the buff (which add HP for example) nothing happened :O Link to comment Share on other sites More sharing options...
tslusny Posted June 14, 2012 Share Posted June 14, 2012 @Ariel:> Ok then if i paste everything but when i use the buff (which add HP for example) nothing happened :Oyou must add sendvitals to that case where u casting buff, becouse vitals are updating every 5 secs so you wont see anything :cheesy: Link to comment Share on other sites More sharing options...
Ariel Posted June 14, 2012 Share Posted June 14, 2012 Works :Dworking on a visual in CS:DE–--i replied to your replied BTW . Link to comment Share on other sites More sharing options...
Whackeddie99 Posted June 17, 2012 Share Posted June 17, 2012 probably the dumbest question ever, I read the whole topic looking…what is a buff/debuff? Link to comment Share on other sites More sharing options...
Stein Posted June 17, 2012 Share Posted June 17, 2012 A buff or a debuff are spell effects that linger on your target. They're basically beneficial or negative spells that last for a while.Say I have a boss fight coming up, and I have this spell here that will grant +10 attack for 10 minutes to my entire party. The effect of that spell would be called a Buff, because.. Well.. It "Buffs" things up, makes them stronger. a Debuff is the exact opposite however, and often brings negative numbers instead of positive. Link to comment Share on other sites More sharing options...
JohnPony Posted June 17, 2012 Share Posted June 17, 2012 @Whack:> probably the dumbest question ever, I read the whole topic looking…> > what is a buff/debuff?Basically a buff is a temporary spell that allows you to increase your stats slightly, or a debuff being the exact opposite, by removing the effects set by buffs. Link to comment Share on other sites More sharing options...
Whackeddie99 Posted June 17, 2012 Share Posted June 17, 2012 @General-Pony:> Basically a buff is a temporary spell that allows you to increase your stats slightly, or a debuff being the exact opposite, by removing the effects set by buffs.thanks Link to comment Share on other sites More sharing options...
Murdoc Posted August 7, 2012 Share Posted August 7, 2012 now this needs to be done so that u can debuff enemies, npc's can use them and have spell icons show up on the main screen when youre buffed or debuffed… then it would be ub3r ;-) not sayin im gonna do it of course Link to comment Share on other sites More sharing options...
BeNjO Posted August 7, 2012 Share Posted August 7, 2012 @Murdoc:> now this needs to be done so that u can debuff enemies, npc's can use them and have spell icons show up on the main screen when youre buffed or debuffed… then it would be ub3r ;-) not sayin im gonna do it of courseplus 1 :) Link to comment Share on other sites More sharing options...
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