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harrison858

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Everything posted by harrison858

  1. Hmm.. nope don't see any mistakes :cheesy: These are clean, neat and simple, well done! I'm sure someone would find a good use for these.
  2. Since I'm not getting much support from the main topic I thought I would just open a thread for it instead. http://www.touchofdeathforums.com/smf/index.php/topic,72628.0.html @DimenXion: > Does anyone else get "Password incorrect" after opening a user's account? > > I'm testing it on my admin account and every time I edit something, the client says "Password incorrect" when i'm attempting to login.
  3. @zerosavior115: > Creating a GUI w/ buttons and screen code for EO buttons are not on the same file as the GUI itself. You will have to make buttons seperately you can do edit this with many programs, photoshop, paint, Gimp, etc. if you don't know what a GUI is it's a graphic user interface and you can edit the images in the GUI folder of EO. > > no i mean to change its format instead it being longwidth X short height i wass planing to change it into > shortwidth x longheight if you get my point?? [You mean change the picScreen size?](http://www.touchofdeathforums.com/smf/index.php/topic,67409.0.html)
  4. @Grim: > Dudeā€¦This is a horrible way of doing this....Just follow the damn Arena system... He posted exactly what he meant to do.. Admins vs. Normal attack enable on all maps.
  5. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= **.: Navarius Navigation Console :.** |[Talent Centre (Team Recruiting)](http://www.touchofdeathforums.com/smf/index.php/topic,79099.0.html)| **! + Have a positive attitude. + Be open-minded, understanding, respectful. + Communication is essential to project success. + Quality, not Quantity. **Administrator + Developer:** 1\. DimenXion Details for DimenXion: >! **-Website Details-** - Responsible for maintaining the website + web content. >! **In-Game Content** - Supervise in-game balance, maintain the in-game balance and coordinate developers on the entire project. >! - Create in-game content in cooperation with developers. >! **Advertising** I have an immediate access to a playerbase of at least 10-12 testers+players once I decide to release the first Beta version. Everything else (like YouTube advertising, etc) I will depend mostly on our game community. >! **Mapping** - Oversee mapping project and coordinate developers accordingly. - Map when I have to. >! **GFX** - Release World Maps, Country Maps, Detailed Maps - General graphic development >! **24/7 Server Host** - Responsible for backing up server data - Maintain server stability >! **Patching** - Sending patches to the auto updater >! **Documentation** - Writing all the documentation such as Terms of Service, Privacy Policy, how to install the game, etc. >! **Support + Community/PR** - Responsible for the community support team's success - Responsible for the community team's success - Maintain social network relations **Developers:** - Juvanio (Graphics, Pixel Art, Drawing) - Soltira (Lead Writer) - Growlith (Lead Game Programmer) - PenutReaper (Lead Mapper) - MrRellic (Mapper) - Snow (Mapper) - Sam (Mapper) Developers are listed above with their primary role. But since they are Developers, they may contribute in any way, subject to review by one of the primaries in that department. * * * **Developer (Mapper)** >! **Preferences:** - Mappers should be able to take criticism and improve on their map when it is submitted. >! **How do I become a mapper?** Please take the time to send a filled out form to me via PM: >! ***** = Required Fields >! > Mapper Application > *******Name/Nickname:** _How may I address you? (It may be the same as Gamename if you'd like.)_ > *******Gamename:** _What you most likely want to be called within our game community & in-game_ > *******Age:** _You will not be accepted/denied due to this input._ > *******Country+Province:** > *******Timezone:** > *******Skype:** _This is necessary to have an organized team._ > > **Which projects have you worked on in the past? > If any, why are you no longer part of the team?** > > *******How dedicated will you be? > *****Are you part of any other project?** > > **Examples of your mapping skills** _If you don't have any examples, do you have experience?_ * * * **GFX/Video Team** >! Description: >! Graphics Team members are primarily responsible for enhancing site graphics. Video Team is part of the GFX team in its own subcategory, responsible for making gameplay videos or videos for game guides, etc. >! You will be assigned tasks on a weekly basis. Anything that needs more time will be given. >! Example tasks: - Logo/Banner for site & forums - Buttons - Default Avatars - Graphic Enhancement - Background >! **How to join the GFX/Video Team:** Please take the time to send a filled out form to me via PM: >! ***** = Required Fields >! > GFX/Video Team Application > *******Name/Nickname:** _How may I address you? (It may be the same as Gamename if you'd like.)_ > *******Gamename:** _What you most likely want to be called within our game community & in-game_ > *******Age:** _You will not be accepted/denied due to this input._ > *******Country+Province:** > *******Timezone:** > *******Skype:** _This is necessary to have an organized team._ > > *******What kind of GFX do you wish to contribute?** _Web, In-Game, Video?_ > *******Do you have VB6?** _Not required, but useful if your GFX will require source edits._ > > **Which projects have you worked on in the past? > If any, why are you no longer part of the team?** > > *******How dedicated will you be? > *****Are you part of any other project?** > > *******Examples of your graphics/video skills** **Questions & Answers:** You may happen to find an answer here without PMing me. >! 1A. If there are no available spots for a specific team, may I still request to join it? 1B. If I can contribute to this project in a way not listed above, may I request to join? >! 1A. Of course! We're always accepting requests to join, as long as you have unique talents. 1B. Of course! Just please be specific when requesting to join, of what you can offer. >! 2\. When will the game be released to the public? >! 2A. The first 'BETA' test version will be v1.0, and will be open to the public for testing. >! 3\. How will staff members communicate? >! 3A. Primary Communication: We will use [Skype](http://skype.com). 3B. Secondary Communication: Via our site's forums. This will be used to post project details. 3C. Tertiary Communication: In-game chat :p >! 4\. How fast is the development? >! 4A. A better question: How slow is the development? The development will not be rushed. All team members will be updated on progress, and if there is a need to download an updated client. >! 5\. Can I contribute in more than one way? >! 5A. Of course! Developer means you 'develop' the game, and you can help in any way you wish :)
  6. @Zexion: > okay so I'm testing online play with 2 accounts, and for some reason when the other (non owner) character is on the same map as me (the owner), and the map has alot of enemies, the other players speed goes insane! Like she starts running super fast for no reason, and the more enemies she hits the worse it gets! > > I just tested it again, it only seems to happen to non owners, and only when they hit the biggest monster on the map? Wtf is causing this? Whose game? Yours? Screenshot please? Or video. It would help if we can actually see what you're talking about. EDIT: Also what version of Eclipse are you using?
  7. harrison858

    EO sources

    @7804364: > i cant get VB6, i dont want to download it i rather have a download source so its easier, esspecialy for the noobs Well in the Source Tutorial section some of them have 'compiled' versions of the tutorial with the edits already included. Otherwise there's a custom version called Eclipse Chronicles in the Custom Version section. But without VB6 or knowledge of source you won't get very farā€¦
  8. @Jaxx: > Yeah it's in Server > modCombat > CanPlayerAttackPlayer > > Delete these lines and it'll work. *TESTED* > > ' Check to make sure that they dont have access > If GetPlayerAccess(Attacker) > ADMIN_MONITOR Then > Call PlayerMsg(Attacker, "Admins cannot attack other players.", BrightBlue) > Exit Function > End If > > ' Check to make sure the victim isn't an admin > If GetPlayerAccess(Victim) > ADMIN_MONITOR Then > Call PlayerMsg(Attacker, "You cannot attack " & GetPlayerName(Victim) & "!", BrightRed) > Exit Function > End If Ah, cool. Thanks :)
  9. Could someone please point me to the involved files and lines of code that I need to change so that admins can attack players?
  10. @kahnival: > Sorry to keep asking all these stupid questions! > > 1) Is it possible for an Admin to change a players class? > 2) If question 1 is possibleā€¦Is it also possible to create classes that can't be seen on the registration page but can be unlocked later, be it by completing a certain task or by the Admin giving a person that class? > 3) Is there a way to level cap players? > 4) Is there a way to increase the number of maps? > 5) Is there a way to increase the number of NPCS you can create? > > Thanks again to the community :D 1) Yes, it's possible. HOW?: Via source. -or- Look at [[EO 2.0] Account Editor](http://www.touchofdeathforums.com/smf/index.php/topic,72628.0.html) Place the Account Editor.exe in the same folder that your server.exe is located in. (Do not include anything else in the src folder). 2) Yes, it's possible as well via source. (I don't know _how_ exactly though.) @Grim: > 3)Modconstants, look for MAX_LEVEl > 4)same but look for MAX_MAPS > 5)same but look for MAX_NPCS Be specific. 3, 4, 5) Source edit required, **Client-side + Server-side**: In the **client\src** and **server\src** _(Stands for source)_ folder Look for **Mod**ule -> **modConstants** Within **modConstants**, find (Ctrl+F) the following: Find: ``` Public Const MAX_LEVELS As Long = 100 ``` Change that to the Max. level you want. Default is 100 levels. Find: ``` Public Const MAX_MAPS As Long = 100 ```Change that to the Max. number of maps you want. Default is 100 maps. Find: ``` Public Const MAX_NPCS As Long = 255 ```Change that to the Max. number of NPC's you want. Default is 255 NPCs. **Remember to _Save Project_ and _Compile_ both your client.exe and server.exe.** If you need help, [read this](http://www.touchofdeathforums.com/smf/index.php/topic,76433.0.html).
  11. @Jaxx: > Give it another 20 minutes to update, I found some bugs so I had to repost it, > Jaxx No problem, take your time :) Sent you a PM, if I can help you in any way let me know
  12. Oh, cool :) I've been searching and I guess this one slipped from under me. Well, I guess it's solved ^^ Thanks. *Self-Lock*
  13. Any idea how the text is being drawn so far away from the sprite? :/ Here's my Client-side sub: ``` Public Sub DrawPlayerName(ByVal Index As Long) Dim TextX As Long Dim TextY As Long Dim color As Long Dim Tag As String Dim TagWidth As Long Dim TagColor As Long ' Check access level If GetPlayerPK(Index) = NO Then Select Case GetPlayerAccess(Index) Case 0 color = RGB(255, 96, 0) Tag = vbNullString Case 1 color = QBColor(DarkGrey) Tag = "[s] " TagColor = QBColor(White) Case 2 color = QBColor(DarkGrey) Tag = "[s] " TagColor = QBColor(Cyan) Case 3 color = QBColor(DarkGrey) Tag = "[s] " TagColor = QBColor(Yellow) Case 4 color = QBColor(Yellow) Tag = "[s] " TagColor = QBColor(BrightRed) End Select Else color = QBColor(BrightRed) End If If GetPlayerSprite(Index) < 1 Or GetPlayerSprite(Index) > NumCharacters Then TextX = ConvertMapX(GetPlayerX(Index) * PIC_X) + Player(Index).XOffset + (PIC_X \ 2) - getWidth(TexthDC, (Trim$(GetPlayerName(Index)))) TextY = ConvertMapY(GetPlayerY(Index) * PIC_Y) + Player(Index).YOffset - 16 Else ' Determine location for text TextX = ConvertMapX(GetPlayerX(Index) * PIC_X) + Player(Index).XOffset + (PIC_X \ 2) - getWidth(TexthDC, (Trim$(GetPlayerName(Index)))) TextY = ConvertMapY(GetPlayerY(Index) * PIC_Y) + Player(Index).YOffset - (DDSD_Character(GetPlayerSprite(Index)).lHeight) + 16 End If If GetPlayerAccess(Index) > ADMIN_MONITOR Then TagWidth = getWidth(TexthDC, Tag) TextX = TextX + TagWidth Call DrawText(TexthDC, TextX - TagWidth * 2, TextY, Tag, TagColor) End If ' Draw name Call DrawText(TexthDC, TextX, TextY, GetPlayerName(Index), color) End Sub Help is greatly appreciated :embarrassed:[/s][/s][/s][/s] ```
  14. It'd be nice if someone made a map console, like the one in EE that showed Map # and Map Name, so that mappers could have an easier time working on maps. :P
  15. @Mineox: > You Have To send the client and the server visual basic project files and all that. > If not you cant compile it > I would but i cant Also a sidenote: You need Visual Basic 6 Enterprise or Professional edition. Anything else (VB 2008, VB2010) will NOT work.
  16. ~~Does anyone else get "Password incorrect" after opening a user's account? I'm testing it on my admin account and every time I edit something, the client says "Password incorrect" when i'm attempting to login.~~ **Edit: nvm fixed-modConstants server side must be accurate with editor's source.**
  17. If you can add the Guild System, Party Chat system, and Pet System, I might consider using this as a base :) Thanks for the edits!
  18. @Mortal: > you must using 192.168.**.** or 127.0.0.1 on your client at your computer the other players which are not in the same network must have the 79.1******** ip ^What he said. Make sure your friends' clients are set to ip: 79.1.blah.blah (**YOUR** External IP) if they aren't on the same network as you. But seeing as they could connect before, that's probably not the problem. It's probably the router's configuration: - Make sure if there is incoming traffic to **External IP:Port**, it forwards to **Internal IP:Port**. - Is your External IP Address static or dynamic? - Has your Internal IP address changed?
  19. @POA_Josh: > thanks for your help though 1\. Do you have a firewall? Make sure port 7001 is open for your server.exe. Try adding server.exe to exceptions list, see if that helps. 2\. Does your friend have a firewall? Make sure client.exe isn't blocked from access to the internet. Other things you can try: + Run your server.exe as administrator + Have your friend run client.exe as administrator
  20. @POA_Josh: > his isp and firewall are set to let him play but he gets this message. Where as im online (due to local connections i think. + my other friend can manage to get on just fine and he lives nowhere near me Can you copy + paste what you have in **Client/Date Files/config.ini** ? This is the default setting: **[Options] Game_Name=Eclipse Origins Username= Password= SavePass= 0 IP=localhost
  21. @Wilfre: > Have you recompiled it? ~~What's the difference between 'compiling' and recompiling' ? I receive an error while compiling, I also get the same error when starting the original client.exe~~ **EDIT: Nevermind, the error can be fixed by downloading the latest version of DirectX runtimes through Microsoft, followed by a full restart of your computer. Idk why i didn't try this sooner >.>**
  22. @Soul: > You must install [the Crystalshire Runtimes](http://www.crystalshire.com/downloads.php). I just did, twice. Tried even compatibility with Windows XP SP3 and Run as Administrator, and restart computer, still have a compile error :(
  23. **Edit: The problem was eventually solved, see last post.** ~~**Run-time-error '-2147024770 (8007077e)': Automation Error The specified module could not be found.** Refers to **modDirectX8**:~~ ``` Set dX = New DirectX8 ``` ~~Screenshots attached, info: _VB6 Enterprise VB6 SP6 Eclipse library installed many times._~~ ~~Help is greatly appreciated, thanks :)~~
  24. Hi, I have the altars quest system and upon compiling I get this error. Within **modGameEditors**: ``` ' //////////////// ' // Npc Editor // ' //////////////// Public Sub NpcEditorInit() Dim i As Long Dim SoundSet As Boolean ' If debug mode, handle error then exit out If Options.Debug = 1 Then On Error GoTo errorhandler If frmEditor_NPC.Visible = False Then Exit Sub EditorIndex = frmEditor_NPC.lstIndex.ListIndex + 1 ' populate the cache if we need to If Not hasPopulated Then PopulateLists End If ' add the array to the combo frmEditor_NPC.cmbSound.Clear frmEditor_NPC.cmbSound.AddItem "None." For i = 1 To UBound(soundCache) frmEditor_NPC.cmbSound.AddItem soundCache(i) Next ' finished populating With frmEditor_NPC .txtName.text = Trim$(NPC(EditorIndex).Name) .txtAttackSay.text = Trim$(NPC(EditorIndex).AttackSay) If NPC(EditorIndex).Sprite < 0 Or NPC(EditorIndex).Sprite > .scrlSprite.Max Then NPC(EditorIndex).Sprite = 0 .scrlSprite.Value = NPC(EditorIndex).Sprite .txtSpawnSecs.text = CStr(NPC(EditorIndex).SpawnSecs) .cmbBehaviour.ListIndex = NPC(EditorIndex).Behaviour .scrlRange.Value = NPC(EditorIndex).Range .txtChance.text = CStr(NPC(EditorIndex).DropChance(1)) .scrlNum.Value = NPC(EditorIndex).DropItem(1) .scrlValue.Value = NPC(EditorIndex).DropItemValue(1) .txtHP.text = NPC(EditorIndex).HP .txtEXP.text = NPC(EditorIndex).EXP .txtLevel.text = NPC(EditorIndex).Level .txtDamage.text = NPC(EditorIndex).Damage 'ALATAR .chkQuest.Value = NPC(EditorIndex).Quest .scrlQuest.Value = NPC(EditorIndex).QuestNum '/ALATAR ' find the sound we have set If .cmbSound.ListCount >= 0 Then For i = 0 To .cmbSound.ListCount If .cmbSound.List(i) = Trim$(NPC(EditorIndex).Sound) Then .cmbSound.ListIndex = i SoundSet = True End If Next If Not SoundSet Or .cmbSound.ListIndex = -1 Then .cmbSound.ListIndex = 0 End If For i = 1 To Stats.Stat_Count - 1 .scrlStat(i).Value = NPC(EditorIndex).Stat(i) Next End With Call EditorNpc_BltSprite NPC_Changed(EditorIndex) = True ' Error handler Exit Sub errorhandler: HandleError "NpcEditorInit", "modGameEditors", Err.Number, Err.Description, Err.Source, Err.HelpContext Err.Clear Exit Sub End Sub ``` Apparently Altars requires me to overwrite the same file as this **frmEditor_NPC,** so is there a solution to combine both form edits?
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