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Lukin

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Everything posted by Lukin

  1. You can't get free non copyright images from google, which is a good idea if you plan on making money of it or perhaps being able to keep it up if it does get big.
  2. Totally. I'm with the pixel police. Just because it's a cartoon game it doesn't mean you shouldn't base your work on anything. And I can't say that having a set light source counts as "realism" >.> What I base my crit of is experience with making graphics for games, not just for people downloading eclipse and they call it a game. Oh, and u mad bro? :D You asked for feedback and critique and I gave it and yet you seem angry about it as there was so much that I found that could be improved.
  3. Okay, first of all, crate does not look the same in the login screen as in game. Barrel looks squarish. Unsure of where your lightsource is as your trees seem to get light from the right while your barrel gets light from the left. Dirt got a visible pattern. Your character got a black outline while the rest of your graphics don't, and it does not fit in. Your plant or whatever is 3 random leaves sticking up from the grass.. Perspective not the same on your barrel and crate as on your stumps. Some things seem to have a lightsource, some don't. No visible shading on skin and got too much of a yellow hue if he's supposed to be white. Good enough?
  4. I like the grass. That's about it.
  5. Because he should learn it the right way from the beginning, not start off doing things the wrong way and then find out how to do it the right way.
  6. Not really no. ![](http://i377.photobucket.com/albums/oo216/LukinT1/Apples.png)
  7. Naruto game huh? How original. xD Anyway, I'm confused with the so called bomb, is it supposed to be something written on it or is it naruto related? (I haven't watched Naruto)
  8. Yeah that's more like it. As the last one without a lightsource just seemed to have lights and shadows coming from all over the place
  9. Where is your light source at?..
  10. So wait.. These new ones are going to be used in game? And I assume you will be using "paperdoll" items too? Seems like a great sprite to make items for, although if that naked sprite is the front facing one, I'd imagine it will be hard to make weapons and shields look good.
  11. So wait.. You know enough not to use tutorials? O-o Then a 5 min thing should not look like this, if not even you know what it is. Tutorials are great, even for the experienced people.
  12. Make some variation in the wood on the deck, feels very repetitive.
  13. Okay, so here is my version of your sword. ![](http://i377.photobucket.com/albums/oo216/LukinT1/wb51k6.png) First of all, I'm using a light gray background to make sure it will stick out in game, while not having black outlines. I use selective outlining which is basically you make it darker where shadows would fall and lighter where light would fall. I then made the handle out of leather instead of the same material as the hilt or w/e its called, as I figured it wouldn't be that comfortable and it seems more realistic. I also made it smaller than the blade as it seems more realistic too. The sword is now also symmetrical. The actual blade is based on a tutorial made by Kreator, same goes for the palette. I suggest you take a look at [http://www.touchofdeathforums.com/smf/index.php/topic,54337.0.html](http://www.touchofdeathforums.com/smf/index.php/topic,54337.0.html) and maybe just the tutorial section overall. Black outlines can be a good thing sometimes, but often not imo. EDIT: Of course I forgot to add selective outlines on the actual blade.. x.x
  14. What program are you using? Seems like you are using a brush to color it, which is not good as it has anti aliasing. If its photoshop, right click on the brush tool and select pencil instead. That is, if you don't want to go outside the lines or have 1823419384 colors. If it's a sword it will most likely be symmetrical too.
  15. Yeah, what he said, don't have it a perfectly straight line where it hits the water.
  16. Here's the one I made, it was quite a while ago so forgive me for the derp code, I took the time to translate the ints and the things you see in game to English at least, but the comments remain Swedish as I am lazy. ;P >! ``` #include #include //9 September 2010 using namespace std; >! int main(int argc, char *argv[]) { int number,random,loop,guesses,to,from; number=0; random=0; loop=1; to=0; from=0; guesses=0; //När du gissar fel så ökar denna int med 1, ifall du vinner skrivs det ut hur många gånger du hade fel. cout
  17. Looks kinda odd when you get a endl when you're gonna type in the number, I prefer it like this: Please enter the operation that you would like to complete: + (then endl) Please enter the first number you would like to use: 15 (then endl) Please enter the second number you would like to use: 22 (then endl) The answer of 15 + 22 is 37. Although I guess it's kinda a design choice. Good job otherwise. :P If you want another challenge on something to do that I had to do in school, make a game where the computer randomly generates a number between x and y (The player chooses what numbers), and then you need to guess what number it generated. If it's higher, it should say it's higher, if its lower it should say it's lower. :P So lets say the players says 1 and 50, so a number between 1 and 50 will be generated and you then need to guess what it is.
  18. Your style sure variates a lot… O-o Anyway, newest one looks good, although, will you never have a base where you put your paperdolled items on? Having a fully dressed character as a base seems pointless to me.
  19. Lukin

    Grafic Pack

    Dirt and grass = awesome, but I don't think you should have those shadows, if you want shadows you should get a client with alpha blending, otherwise it just ruins it. And for outlining, base it on your light-source, wherever the light would hit, it should be lighter than where it doesn't hit. So basically you use your right version but where the light wouldn't hit, you have a slightly darker color.
  20. About the hair colors, in a game I play you can customize your own hair dye and items with RGB values and then you lower the opacity. It's changing to another dyeing system though, its like the layer adjustment(?) in Photoshop called color, that acts like it makes whatever to color gray, and then puts whatever color you've chosen on top, which looks good I guess. If such feature could be implemented, it would be quite awesome and you got 255*255*255 different hair dyes, even more if you let them change the transparency. Could be applied to customized items too. :P
  21. I loved the old ones, but I love these even more! :D
  22. bewbies. ![](http://i377.photobucket.com/albums/oo216/LukinT1/bewbs.png) I forgot something, decrease the mouth size to 2 pixels instead of 4, may help.
  23. Lukin

    ISO Artwork

    I don't like the gray splitting outline there between the sides of the building, try making it a darker red or something. And what did you shade? You could also darken the color on one of the sides, depends on where your lightsource is I guess.
  24. Looks pretty good, although there are some repetitive patterns in the tiles which I would try and fix, like the brick walls, and also the lack of detail on the wall around the town, when you're walking down. I like the trees, but the bottom part of it should be smaller imo.
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