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DJMaxus

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Everything posted by DJMaxus

  1. Thought this was a nude version of Ghostbusters at first. Project looks really nice though, props to you fellows.
  2. If you're using EO, your items have to be in the same 64x32 format as the default items, wouldn't hurt to use the same color scheme just to be safe too.
  3. Wow, that picture alone reminds me of the old days of scripting on Eclipse. I remember seeing a map like this for an old map generator script I think? Either way yeah these tiles are awesome.
  4. Another topic about Robin? *sigh* This again? Reading upon entering, my face when… ![](http://img72.imageshack.us/img72/3289/tumblrlriyjssdsb1qbmjml.jpg)
  5. ![](http://img.ibtimes.com/www/data/images/middle/2011/10/07/170696-republican-presidential-nomination-candidate-herman-cain.jpg) The fence will kill you.
  6. DJMaxus

    Sprite help

    http://www.touchofdeathforums.com/smf/index.php/topic,67683.0
  7. DJMaxus

    Sprite help

    You unfortunately won't receive much help for this question, but you can go grab a copy of EE or ES, look at it's "BltPlayers" sub and redo EO's "BltPlayer" to work like that. You will also have to remove dynamic sprites and have one big sprite file. It's not recommended, but you can give it a shot. Good luck.
  8. Did you make three versions of each button? Is it just the trade button?
  9. @crzy: > If i met myself from 5 yrs ago, I'd shoot my self. Save my self from going through a bad part of my life. You can do that by not shooting yourself.
  10. Funny how I've seen Robin talk about getting or being old at least 3 times today. If I met myself in 5 years I'd buy a beer for myself, drink with myself, and lol at the debt clock.
  11. You can find many item sheets online and at various resource websites. Try RMVX's icons.
  12. If you want free 24/7, you will have to host the server yourself or have a friend host it for you. Other than that you will need to pay for a dedicated server.
  13. They provide something to do besides grinding, and give players a sense of alliance. Guild systems should have optional guild houses and banks, rankings, and guild chat is a must. Guilds can make any player feel important, from the max level player with all the greatest armor, to the low level newbie who started one with his other low level friends.
  14. You can add a timer by using GetTickCount. There are examples throughout the code in multiple cases. For instance, the trade timer, where it tells you "You took too long to decide." whenever you don't select a player in time. You can search the project for GetTickCount, and get an idea of how timers work without using them on forms. Hmm, your second request for combos can also be done with timers. You may want to first remove the 1 second restriction on attacking for all players, but have the speed entirely dependent on the weapon. Let's say an attack is done, we can have a timer start (GetTickCount) and if an attack is done within the timer's "combo time" a variable will add +1 and the timer will reset, this will continue until the timer runs out. Once the timer runs out, it will show the variable to the player, "12 Hits Combo!" or something like that. We have to also remember to reset the variable to 0, and have the timer stop and reset. That'd take some troubleshooting of course, probably a variable or two missing from that explanation, but it's a thought.
  15. DJMaxus

    Automation Error

    You need to install Crystalshire's Runtime files. You are missing dx8vb.dll
  16. I've never attempted it before, but here's a way you can probably do the first feature, you will need bigger sprite sheets, the top containing the original 16, the bottom containing 16 sprites for the animation for each direction, following the same format (Down, Left, Right, Up). You can have a function that is set to true upon attacking, and when the function is true, it cycles through the player's attack animation once by showing the first sprite for the animation, and adding +1 to cycle through different sprites on a timer. Once its reset, you can have it show the original sprite again. Again I've never actually attempted it, and this is just a thought off the top of my head, sounds interesting to attempt these though. Don't be so apologetic, you're at least using proper grammar, it's always ok to ask questions. ;)
  17. The animation sound is what plays when an attack hits. If your animation is still set to the tentacle one, then it will play the teleport sound. Change this in the Animation Editor.
  18. I remember TE, EE, and ES. Back then I didn't know anything about scripting, let alone coding, but I wanted to make a good game. I was an example of a typical visitor coming to Eclipse today. Sure people use Eclipse for a hobby, but that has never been how Eclipse was advertised. Eclipse usually attracts people who want to make a great game worth playing. When I first started using TE, then eventually EE, I loved the fact that I could just search for, copy, and paste scripts someone else made into a txt file, to add features to my game. The only problem was how limited it all felt. Speaking for myself here, with scripts, I could never achieve what I wanted for my game. Not to mention all of the bugs, memory issues, and how slow those versions were. I knew the source would ultimately have to be modified if I wanted to make something good. If not just to fix the bugs, but to make features unique to my game. I think EO was a step in the right direction. Though it's not as user friendly as EE or ES was, I believe it points those interested in ORPG development in the right direction, despite them wanting to take that path or not. I understand that its more difficult for some than others, but I believe anyone that wants to learn to code, can and will eventually learn. I didn't do much scripting, but I think the results from modifying the source exceed that of scripting in Eclipse. Copying and pasting tutorials and scripts will common practice in every game developing community til the end of time, but actually learning from what you're copying is one of the best ways to start towards learning a language, and making your own features will shortly follow. If there's something you don't understand, you can always ask, but, it's a shame that what has been said about the community is unfortunately true.
  19. @eric9: > Never did figure out the, GetPlayerMaxVital function. I'll be taking a closer look at it later, but did figure out the items part. Play around with the numbers a bit and you'll start to understand how it works.
  20. @eric9: > Any help guys? You didn't define spells in the NpcRec, please read over the tutorial carefully and add it in.
  21. DJMaxus

    Windows 7 Help

    @Ying: > were can i find tuts for the new software? You can start by going to the **Official Guides** and **Tutorials** sections of the board…
  22. DJMaxus

    Windows 7 Help

    …what are you trying to do? Eclipse works on Windows 7 just download the libraries.
  23. That's like 3 topics about this in 24 hrs. Rip it from MRDE.
  24. @gordofatal: > oh you're so clever *-* > now i need set transparent color to gui x.x I had to redo some code to DX8? You can't set a transparent color for the gui. You can achieve a transparent GUI by alpha blending or using DX8\. The WN source has an alpha blending example code, and Crystalshire uses DX8.
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