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Skillzalot

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Everything posted by Skillzalot

  1. you could use QbColor(White) or RGB(238, 223, 204)
  2. I did make it work for 1.3.1 not that hard actually
  3. Its about making your own game therefore you should be adding in your own features. You should not be asking Robin to make your game for you because that will not go to well.
  4. Um maybe because origins actually works and if you are too lazy to get new graphics you have no busy in making a game
  5. This works amazingly well and I thank you for releasing it. I know understand how packets work and I can now do much more Thanks Man :D
  6. What exactly do you have planned might i ask
  7. I know this one. Npc its Npc(npcNum).Stat(Stats.Strength) Player its Player(Index).Stat(Stats.Strength) There you are mate
  8. Hes talking about your char not the npc cause it works fine for me
  9. -Edited it now 100% working-
  10. you dont want to use 1.2.0 you want to use 1.3.1 because it has more fixes in it
  11. This doesnt work with 1.3.1 you need to edit a lot of the code to get it to work
  12. Good job fixing the Fps it works like a charm now but here comes a weird rendering bug. Map one looks fine here it is ![](http://img337.imageshack.us/img337/6586/eo131bug.png) When I go to map 4(Random map number) this happens ![](http://img80.imageshack.us/img80/1599/eo131bug2.png) Then when I walk in those tiled areas this happens ![](http://img96.imageshack.us/img96/3928/eo131bug3.png)
  13. I can say that if your on WinXP and you dont have a success message set and you cut down that tree all you see are a bunch of squares.
  14. Nice little system you have here. I took your system and edited it to my needs and it works amazingly thank you.
  15. Skillzalot

    [EOXMAS] Players

    Instead of removing it check what kind of map your on then decide what to do
  16. a dog named mouse and a cat named taco and another dog named buddy
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