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mrmiguu

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Everything posted by mrmiguu

  1. mrmiguu

    Dead Society

    @vaaron: Thanks! I'm glad you're enjoying it. I've been slacking recently since I'm at a loss as of what to do with the obscure animation/glitch/thingy, haha. The only thing I could do now to the engine would be to make items drop on ground. I kind of like them in the air. I know it looks weird, but it gives the engine character. They only end up in the air if a player is in the air and drops an item. Then it becomes a fun challenge for other players to try and jump up to get the item.
  2. mrmiguu

    Dead Society

    @Chief: I suppose things, moving into chaos constantly, won't be repaired/maintained as they normally are; however, I think the cities end up looking like shit too quickly. It takes hundreds/thousands of years for the structurally organized to become structurally shit.
  3. @lcarens: > I use a program called Paint.NET, with the quality set to 100%, and I still notice it. ._. Unfortunately, only with pixel art is this an issue. There are ways of having VB6 convert **.PNG to .BMP** via code. Your other option is to convert to DX8 yourself.
  4. @Wraith: Shi–that's right! Totally forgot. **Totally**.
  5. @-Jake-: > how difficult would you say it'd be to copy the animation system for the player to NPC's? Either: **A.** Find attributes of the NPCs' that are already being delivered from the server to the client that signal change in animation. Allow for the NPCs' animations to change via those delivered attributes. **B.** Create new packets to be sent to all clients for moments when the NPCs' animations change. @Jumbofile: > other times i got to stop but this time i couldnt. Well, when you couldn't get it to stop, did you try refreshing your position? I don't know what you do exactly to "fix" your characters when they're bugged.
  6. @lexkymbeth: > i have never Used gradent use? I dont think i have >.> What's the hair color then?
  7. @zerosavior115: > PVO + EO nightly release It's hard enough keeping up with the EO 2.0 release, haha.
  8. I can see many Paint.NET transitions that were downright lazy on your part: [o]Gradient use (a cheap way to doing "something"?) [o]Julia Fractal
  9. I like Lukin's. Putting the MP in the grey around the avatar will kill the space separating the avatar's bubble from other objects on the HUD. It might end up looking too cluttered.
  10. mrmiguu

    My Menu gui

    @Socuine: > Way too much B&E. Try to atleast customize your Bevel, it looks like a color with default settings. @Jumbofile: > I know i used way too much b&e. i know the blevel isnt customized. i know it looks like a color with default settings. @Jumbofile: > Read next time
  11. @Likestodraw: > I've seen post after post in the Eclipse project board saying 'good to see someone cares about fixing bugs/custom graphics/GUI/custom code…' Haha, that's pretty funny. Yeah–his latest posts kind of repeat things along those lines.
  12. @purplystuff: > I have 500 bucks cash lol… I get paid 9.50 an hour and Im 15 XD XD You're so hard, bro! Also, how do you have time to rip tiles if you're getting paid $9.50 an hour? Your job es so suhperior.
  13. I came in here expecting _Afterschool Tea Time_. I came in disappointed.
  14. mrmiguu

    My Menu gui

    Really old 90's games use multiple forms. It's a tacky art and more times than none will be done wrong (like RMXP, haha). Just a word of advice (like General Pony's, haha).
  15. @rex510: > good to see someone cares about getting bugs out of the way Why–you're welcome! I'd rather work with a solid base than a feature-bloated product that's broken from the start. @Likestodraw: > Um… Okay seriously, stop spamming, Rex! I thought it was an appropriate post… @Likestodraw: > When was the paralax background added? I don't quite remember that from when I worked with PVO. It was added in this latest version (1.1.0). It used to be in PV Stable (Post-EclipseEvolution).
  16. @Zetasis: Thanks. I've used his event system. It still has whiffs of bugs scattered about that are hard-to-reach. When it gets to a stage like EO did with 2.0 Beta (where development practically ceases because the product is near-whole), then I will convert. I've wanted to convert PV to other Eclipse engines in the past, but didn't because PV's base code was too sloppily done. This time it wasn't. As far as new features go, I don't plan on adding anything new, really. I just want to iron out what bugs are left so players can begin serious development.
  17. @Jumbofile: > after i logged in Does it happen **every single time** after you log in? Consistently? I need specifics. I need to know if it was a one-time-thing or if the engine breaks from the mod being implemented. @Cristian624: > **I** installed […] > > […] Runtime-error '380 ' That means you probably didn't install it "perfectly" as you say you did. Try running the client/server through the IDE and see if any side-scrolling-oriented lines become highlighted. If so, then it might be my fault.
  18. @Kreator: Yeah, cause listening to it, I thought, "man, this sounds really complex–especially to write."
  19. @Jumbofile: > it didnt stop By didn't stop, you mean you kept playing around and it never changed back to normal? Did you restart the client and it would continue doing it? The problem fixes itself (I'm pretty sure) if you resync your character's location.
  20. Wow… this is going to be good. Professional-looking. >in a foreign language Of course...
  21. //commentthatavoidsdamagingbronysego// If you think this is crap yourself, then get back to the drawing board. We're only useful at telling you it's crap. Other than that, you're the one that's going to be designing everything on your own. Come back when you're satisfied with your own work.
  22. @Kreator: > Perhaps I'll work on some more orchestral pieces. Or symphonic metal. :P This, please. Also, how do you consider this song to be experimental (in your opinion)?
  23. Are you making these songs/albums in GuitarPro 6 to just practice complex songwriting? They're really interesting.
  24. @Kreator: > Damn, I make a great butt pirate. How many years you and your GF been together, Kreator? @Aksel: Lol@WayneCoyne
  25. @onzinho: 1\. Your sprite format is wrong. Facing-right should be on the left side. Double-over should be the sprites facing left. 2\. FRAMES_WIDTH should be equal to the width of each individual sprite frame. **Just realized that having larger sprites will force the developer to make their smaller sprites have huge widths. DON'T DO THAT. I will fix it.**
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