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Dark Crusade

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Everything posted by Dark Crusade

  1. > Damn I wish more people were following this topic, I practically check it every day. Really good project you got going on here. Heheh, thanks! I hope more people discover and show interest too. ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons//tongue.png) > Looks good. I like how each set is unique from one another. Is that a post office sign? In game mailing is always a nice feature. ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons//wink.png) I've got loads of content to mix and match to make different buildings! Yes it is a post office sign. In-game mailing is planned,
  2. > but so what? If your making a game for other's to play it is highly unlikely that people playing your game will even know what a tileset is and if they do even more unlikely they will recognize where the tilesett came from. And even if by some remote chance your players have seen your tile sett well… again so what? Of cause players will recognise where it came from. Especially an indie title. They might not recognise it from RMXP maker, but they'll recognise it from dozens of other RMXP games and ORPGs like Eclipse. Plus it makes the game appear very unoriginal, and unappealing to many. Your players will not be console gamers who have only ever played Call of Duty and Halo before, it will be players who most likely enjoy old or retro themed RPGs, and fellow indie players who would have definately seen the graphics before.
  3. > These graphics are from Fallen Evolution.. Read his recent post- > Well a lot of it is scratched ideas and or re done character sprites. We had to keep making changes since the dimensions we were able to use kept changing. As for the inspiration from another Private Server your probably thinking of Fallen Evolution. And that is because a lot of the art made for that server is made by us, and we get paid for it. Aside from that, we are still looking for someone who is willing to code for us.
  4. I've gotten a nice portion of new indoor tiles done. Intrigued? **I'll reveal the next four when this topic get's a bit more interest!** ![](http://www.freemmorpgmaker.com/files/imagehost/pics/f19df0b3c1f18c207626aaed7a6084a4.png)
  5. ![](http://www.freemmorpgmaker.com/files/imagehost/pics/60ae231f935f173f60253982677c9186.png) Your sand graphics don't tile, as pointed out they have a darker segment which prevents this. Also your grass(?) looks like… an alien blood splatter or something.
  6. > Off-Topic guys … i wonder if i'm the only Pixel Artist that use paint? not Paint++ That isometric tile isn't pixel art. And I use paint. Most pixel artists use paint, or graphics gale.
  7. The proportions in the later screenshots of the characters:environment are awful. The endless-online stuff looks good though, but drastically familiar to another endless-online inspired private server I saw a few years ago. Some portions of the sprites are almost identical too, like the arms and legs. Shame, because with that talent it could really make some great original artwork and sprites. There's a lot of inconsistencies with the screenshots and art, but some of it is really good, particularly the weapons and armor paperdoll.
  8. Not bad, but it's not much to show off, would definately like to see it with more tiles, perhaps trees, buildings ecetera
  9. > How important will magic be/what role will it play? Unlike most traditional orpgs/mmorpgs magic won't be overplayed. All players are able to find, purchase or trade spell scrolls or tomes and 'learn' the associated spell if their magic attribute is high enough. There will be a diverse variety of spells, spanning a number of different elements. Players whom focus primarily in the magic attribute will be able to learn powerful spells, at the expense of low strength and/or speed, which will likely affect their health and armor. Magic in the game-world itself is relatively rare, particularly enchanted weaponry and armory. No player will commonly find or purchase weapons emitting fire, or sapping targets life, or so forth. Instead, uncovering and looting rare enchanted weapons from dungeons or powerful NPCs will be an uncommon reward for the player. The economy in the game will be sculptured and carefully monitored to make enchanted weapons a rarity among players.
  10. There's no comparison between hammering two planks together and mapping. The planks are going to look the same, and have the same appeal and use almost no matter what (unless its a ducking wreck). So when it comes to mapping, and showing off mapping, we can comment and critique on a handful of things. The tileset, the detail, practicality in game, and most importantly the appeal, whether it looks good or not.
  11. Don't be too discouraged from Kusys comment, members whom have been around for long have seen the tileset used to death repeatively, although it's clear that you have an eye for good taste and mapping, some (especially Kusy), can't see too far past the poop that is RMXP tilesets. Personally, I really like your map, but of course like most, I wouldn't play another game using RMXP graphics. I'd still like to see more of your work, perhaps utilising a more original tileset. Appearing as an exceptional mapper, perhaps you'd even have a grasp of level design or something else?
  12. New previews coming soon! Developing new tiles fitting for different housing and shops across different cities and towns. Is there any new speculation or questions about Elandor Chronicles? I'd be happy to answer questions, so share your thoughts!
  13. Does the player REALLY have to conveniently trip and fall unconscious? Try something a bit more exciting or interesting. Heck, If you don't make it cheesy, the player could sneak off with his best friend or love interest to a 'scary' tomb or cave, in which they get stuck (possibly a landfall). By the time they clear the cave-in and escape, then they realise the tragedy. If you don't want the friend or love interest in the game, they could get seperated when the cave-in happens, or even killed from it.
  14. Looks more like a farmer or even just a civilian.
  15. You should plan and design your concept better before looking for a team.
  16. Visually looks great, although I suspect in a tile-based game it's going to be very hard to move around, especially with multiple players and NPC enemies.
  17. Quite a few mixed graphical styles, and also duplicates. Some even look LTTP/Graal inspired.
  18. > Redoing your weapons? Do you mean the weapons icons? IMO your weapon icons are beautiful and very well designed. Just my opinion though. One thing you've got to keep in mind, Kreator, is that as an artist you'll never truly appreciate your work as much as others will so just because you may feel that your icons need improving doesn't necessarily mean they do. I'm all for improving your skills but not if its going to slow development. I don't want to this game to turn into another [Fez](http://en.wikipedia.org/wiki/Fez_%28video_game%29) where the graphics have been redesigned so many times the release date has been pushed back for like 5 years now. I'm pretty content with the icons, I made a few small changes, but nothing major (the palette, in particular). What I've recently made a lot of changes to are the 'stats' and related formulas. Originally I never used any sort of method or formular to ensure that the diverse array of weapons were balanced, so each player, no matter their build would have a large variety of new weapons available to them each time they allocate attributes. I just threw together a quick scatter graph, and I'm glad to say it's fairly balanced. As an example, here are the weapon requirements comparing strength and speed based weapons (swords, axes, maces and bows). ![](http://www.freemmorpgmaker.com/files/imagehost/pics/ba1c1b4a93bf6c23c234fd27070cf526.png) Although a few small gaps, it's pretty consistent and spread out. Each diamond represents one or more weapons that become available at the following requirements. For example, one diamond near the centre might show that it requires 10 strength and 9 speed to use. Whatever the player pours attributes into, there should be a number of new weapons becoming available for use. I've decided to include either the crossbow or weapon throwing type to fill some of those gaps, and include a few more speed-primary required weapons. This will allow me to fill in those weapon requirement gaps, at the expense of spending some more time on weapons. On the bright side, players will also another weapon type in game for the initial release. This graph is just for speed and/or strength weapons, not magic.
  19. Gah, the best (but also most iterative) thing about this project is I keep learning so much that I continiously revise my assets and designs. At this rate I'll never finish Elandor Chronicles! Progress is good, but I'm looking into redoing a lot of weapons based on some new designs which ensures that every build possible has an equal number of pregenerated weapons for use.
  20. Clever way to get some assets for your game… I'm sure you'll find a handful of people who'll enter after those cash prizes.
  21. Erm, what do we do about the 'group' graphic? Does that change too? Silver isn't bad, it's original. I might go a pale red, or even electric green.
  22. Forgot about the whole name color thing and custom group. No idea what I'll go with either
  23. Looks pretty good man, nice work.
  24. > Maybe next time I'll get first. ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons//tongue.png) Thanks to everyone who voted for my map! I've still got to figure out what name color I want… Great entry dude. And yeah, you and me both on the name color!
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