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or3o

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Everything posted by or3o

  1. my previous post pretty much explains exactly how to do it. woah Abhi2011 i hadnt realized you already made a tutorial for this, i knew there was an old tutorial that i first saw but it didnt have avy options, it just said if your gender is female paperdoll = paperdoll+1 and thats kinda what i thought you where refrencing lol. yea your tutorial wouldnt take much to get it to work with dx8
  2. or3o

    Full screen

    first you could try searching for the screen resizing tutorial?
  3. it should be something like this OK here is how to add common paperdolls to the items. in modtypes add``` commonpdoll as boolean ``` then add a check box to frmeditor item named ChkCommon double click that and add``` If Chkcommon.Value Then .Item(EditorIndex).commonpdoll = True Else Item(EditorIndex).commonpdoll = False End If ``` now go to modgameeditors and itemeditor init below ``` frmEditor_Item.scrlProjectileSpeed.Value = .speed ``` add ``` If Item(EditorIndex).commonpdoll Then frmEditor_Item.chkTwoh.Value = 1 Else frmEditor_Item.chkTwoh.Value = 0 End If ``` lastly go to mod graphics draw player and replace``` ' check for paperdolling For i = 1 To UBound(PaperdollOrder) If GetPlayerEquipment(Index, PaperdollOrder(i)) > 0 Then If Item(GetPlayerEquipment(Index, PaperdollOrder(i))).Paperdoll > 0 Then If GetPlayerSex(Index) = 0 Then Call DrawPaperdoll(x, y, Item(GetPlayerEquipment(Index, PaperdollOrder(i))).Paperdoll, anim, spritetop) ElseIf GetPlayerSex(Index) = 1 Then Call DrawPaperdoll(x, y, Item(GetPlayerEquipment(Index, PaperdollOrder(i))).Paperdoll + 1, anim, spritetop) End If End If End If Next ```with this``` ' check for paperdolling For i = 1 To UBound(PaperdollOrder) If GetPlayerEquipment(Index, PaperdollOrder(i)) > 0 Then If Item(GetPlayerEquipment(Index, PaperdollOrder(i))).Paperdoll > 0 Then If GetPlayerSex(Index) = 0 Then Call DrawPaperdoll(x, y, Item(GetPlayerEquipment(Index, PaperdollOrder(i))).Paperdoll, anim, spritetop) ElseIf GetPlayerSex(Index) = 1 Then if getplayerequipment(index).commonpdoll < 1 then Call DrawPaperdoll(x, y, Item(GetPlayerEquipment(Index, PaperdollOrder(i))).Paperdoll + 1, anim, spritetop) End If End If End If end if Next ```i havent actually tried this code yet but it should be about right.
  4. even swords and such arent going to line up across 2 paperdolls anyway, it would be better 2 have two seperate ones than 2 that dont match one of the sprites. if you wanna make common paperdolls just add a common paperdoll as boolean and put a check box in frmeditor item, then in where it says``` ' check for paperdolling For i = 1 To UBound(PaperdollOrder) If GetPlayerEquipment(Index, PaperdollOrder(i)) > 0 Then If Item(GetPlayerEquipment(Index, PaperdollOrder(i))).Paperdoll > 0 Then If GetPlayerSex(Index) = 0 Then Call DrawPaperdoll(x, y, Item(GetPlayerEquipment(Index, PaperdollOrder(i))).Paperdoll, anim, spritetop) ElseIf GetPlayerSex(Index) = 1 Then Call DrawPaperdoll(x, y, Item(GetPlayerEquipment(Index, PaperdollOrder(i))).Paperdoll + 1, anim, spritetop) End If End If End If Next ```add in a check like if item.common paperdoll = true then end if. just gimme a sec ill give ya a step by step.
  5. in the frm spell editor click on the combo box, got to properties and select list, then add it to the bottom of the list, and im not sure if deathbeam did enumerated constants, the max spells will either be in mod constants or mod enumerations.
  6. or3o

    Pet pics C:

    > cute!! What kind of dog is it? > > your dog won the akc?!?! ![:o](http://www.touchofdeathforums.com/community/public/style_emoticons//ohmy.png) > > hial kitler! XP lol ur cat looks really in to the part.. might wanna keep an eye on him! > > yea i love that kitty and yep Sadie is a bit of a show off, we have a few other Shepards but sadie is my fav ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png)
  7. or3o

    Pet pics C:

    he was a nazi zombie for halloweeen last year ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png)
  8. or3o

    Pet pics C:

    ![](http://sphotos-b.xx.fbcdn.net/hphotos-ash4/394264_368223519884108_518711483_n.jpg) ![](http://sphotos-a.xx.fbcdn.net/hphotos-ash3/45076_142071072499355_4669709_n.jpg) my dog sadie and my kitty charles darwin.
  9. i think your would need to add way to tell it what inventory slot to send an item :/
  10. its rendering the is on to the pic screen, so i doubt they could just call buff icons :/ check out the shadow rendering tutorial and go from there i suppose
  11. to change the menu screen you would go into your client folder/graphics and gui and edit the image, and basically to do any of the other stuff on your list your going to need a copy of visual basic 6
  12. in the hp regen loop cant you just put if player(myindex).hp < 1 then kill player or something to that effect?
  13. i just mean the fact that its deathbeams source and 3.0 doesnt do that so its something he did therefore he will probably be the one to figure out how to fix it.
  14. you should probibly post it on eclipse advanced main thread since deathbeam might know how to fix the error.
  15. I definitly agree, i just havent seen any good games based off any custom versions recently, and hate when people use custom versions as a crutch instead of trying to learn a bit. I only mean it in the way that once a cv gets released it always ends up with tons of people posting asking for more features instead of people trying it out for themselves. like the ranking level thing he added seems cool, i dont know if it is from a tutorial or custom but i think if its not already a tutorial it would make a cool one.
  16. or3o

    Vb6 help

    yea just format drive c. Kidding of course, i wouldnt know how to do it tho
  17. I thought the point was to teach people how to program so when they make an actual game it isnt a clone of every other game out, if people only use custom versions then they will all have the exact same features and lets face it most of them use the standard graphics too :/ if you have no idea how to program you can make your game all you want but when someone gets an error and you dont know how to fix it your games done. But alas i also dont have a working game, what i do have is an engine i have been customizing for months that will hopefully be able to end up as a decent game.
  18. > Though this is probably true I've noticed a lot of your posts are negative and downright discouraging. I have written some great things now but I started somewhere around where this guy did. You need to stop being a troll and bitching about everything you don't like, this guy is learning hands and there's nothing wrong with that. > > If you don't have some constructive criticism other then "Rawr!! You n00b, you didn't spend enough time on it." then shut the hell up. I think its good the guy is learning to program, i just think his talent would be better spent trying to make a new tutorial (even if its a simple one) than releasing a custom version. Im not saying he should never release a custom version its just there are soo many of them already out and alot of them have nothing special to offer. (meaning anyone could make the same custom version just by adding a few tuts) It is always good to see someone who can at least follow tuts properly without asking a ton of questions.
  19. ![](http://goldensun3.files.wordpress.com/2009/05/goldensun_005-large.jpg) see your graphics actually look better than golden sun but the colors look similar, i love that style tho
  20. Still not sure if i qualify as intermediate but everything i have learned has been online, Mostly tutorials and watching other people code. I only know vb6 and a bit of html. But i can generally figure my way around any problems i encounter.
  21. glad to see your learning to program.
  22. brandon what he is saying is when people use custom versions that com pre filled with stuff they think they can make a game without learning how to program at all.
  23. "steals the drawings for a random pokemon themed game."
  24. or3o

    Solved :D

    ![]([url]http://24.media.tumb...j29tpo1_400.gif[/url] [img][/img])
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