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newbie123

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  1. correct, you can close the topic, could create alone
  2. Mohenjo Daro - no, that I can do (transformation spell) What I want is "kamehameha" At the time of "casting animation" the player to take a position as to prepare the kamehameha Kamehameha = Power in Dragon Ball Z (anime)
  3. One a system where in the time to the player use one spell, his sprite change… again, sorry for my bad english
  4. First i'm brazilian so, sorry for my bad english I will now start creating a system where when the player make an animation magic sprite the same move. To change the animation when the player attacks just search for ``` If Player(Index).AttackTimer + (attackspeed / 2) > GetTickCount Then If Player(Index).Attacking = 1 Then Anim = 3 End If ``` And change the "3" for the desired animation value What I wonder is whether to change the animation of the character to cast a spell is also simple, or if there is a "variable" ja movement created, for example there: Player(index).moving = 0 'walk player(index).moving = 1 'run Wanted to know if the OS has already configured to use Player(index).castspell = true So to set with ease the animation of the player to use magic. Or is the only way would be to create a variable of zero castspell … I hope for your help
  5. **Link download? or is not more possible to download this engine?**
  6. **thank those who support what I did, I'm creating a new version with unique things, ai put here to touch the staff. ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png)**
  7. **no no, it was actually more, why here in my country (Brazil) translations comes with bugs, what makes me create some (the simplest) and fix some bugs of which has tutorials. I am talking with you now, using Translate**
  8. **I'm sorry, I'm just helping those with little programming knowledge so that they are encouraged to create their games. A and please do not talk to me about something like "if they do not know how to program an engine not know then create a game." xD**
  9. **Eclipse Newbie** **systems** [quote[b]] **- Maximum Level 1000** **- Level next to the name** **- System Event Experience** **- Spell linear system** **- Guild System** **- Press Esc and exit the game** **- Admin and Player released battling each other** **- Automatic Reset to reach lv 1000** **- System Checkpoint** **- Mini Map** **- Vip System by Date** **- 10 levels of difference not attack** **- Press "DEL" minimize game** **- Quest System** **- Turn Player (Left (PgUp), Right (PgDn), UP (Home), Down (End))** **- Kill Count screen and Deaths** **- Ranking LV** **Screen** **>! **![](http://i35.servimg.com/u/f35/17/75/01/63/screen10.png)** >! **![](http://i45.servimg.com/u/f45/17/75/01/63/screen10.png)** >! **Download: [http://www.mediafire…f3z18dcl3nk115s](http://www.mediafire.com/?f3z18dcl3nk115s)** >! **if they use the engine in your project say her name and the name of the creator basically like this: "Eclipse Newbie (newbie123)"****
  10. [quote[b]] **Stasher:** **I think he means where to change the maximum players the server can have…** **Exact.**
  11. Maximum blocks as members of the server?
  12. **If you have not noticed a difference in the two codes, which is the , which is to leave the message that appears if both the difference in levels is Mairo 10 or under 10\. xD, Thanks.**
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