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Stein

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Everything posted by Stein

  1. Have you tried reading through modDirectDraw7 yet? Most subs are pretty clear on how they work if you have a moderate knowledge of the language.
  2. He's not looking to start his own team, but join one though.
  3. Stein

    [EO] Minimap 1.3

    GoldSlide, just look at the offset codes and change them to render in the location you want.
  4. Some examples would probably be a good thing, regardless of what style or what it is you're looking to do. I'll write up a proper message regarding my game after that probably. It's no use contacting someone regarding graphics you'll need to guess what they look like after all! ;]
  5. What did you change and what code have you placed under the Insert key? We can't magically guess what code is bugged if it's not the standard source.
  6. Stein

    Tutorial Help

    Wouldn't that mean you'd need to have x and y declared and given a value already, as they're supposed to be the mouse location? I don't think you're putting it in the right place, or you're using the wrong variables.
  7. Stein

    Tutorial Help

    Yes, any variable needs to be declared before you can use them.
  8. Too much of a hassle writing that into Eclipse though, that's something I might do once I feel like writing something from scratch.
  9. You can't see what level who is in my game though. So beating someone up is going to be tricky if you don't know what stats they have. ;] It's an icky concept perhaps to some, but I'm willing to give it a shot. Could always redesign the idea later if it doesn't work out the way I want it to. We all have our own preferences though, and I don't hold it against you. I'm just explaining my reasoning behind the decision.
  10. Well, I'm not competitive on it either. But I do enjoy it every now and then, it's the community it brings that often bugs me though. But alas, PvP tends to bring the longest lasting player base.. Not that it'll be something I'll let people get out of hand of course(I have a little system in my mind that will make the PlayerKiller take more damage the more people he's killed until he grinds down his status in a way I have yet to finalize).
  11. Well, I'm not much of a fan of PvP myself, but sadly that is what attracts the largest crowd. ;]
  12. Up we go! Today I finaly stopped being lazy, and applied TheImposter's UI work to what I have.. It's a work in progress of course, but here's what it looks like right now: ![](http://www.freemmorpgmaker.com/files/imagehost/pics/2916b8d2bb93dc748cccb2d053cfa914.png) It's in need of more changes and some adjustment. But I'm kind of happy with the way it turned out so far.
  13. Stein

    Npc`s

    What kind of talking do you mean? If you want conversations there's a port of the CS:DE conversation system on the tutorial board.
  14. The stupid easy way is to cut them from the form, select picScreen and paste them. This will automatically make them a child of picScreen, allowing them to be on top(at least in most cases it does, works fine for me). The proper way would be to render them however.
  15. Stein

    Server

    Yes, just change the ports they listen on.
  16. Wouldn't that pretty much be what my sister did [here](http://www.touchofdeathforums.com/smf2/index.php/topic,69267.0.html)?
  17. Nope, although you could program it to render text on-screen and if you do this well you could probably make it seem as if there's a textbox control over it.
  18. The easiest way would be to make your item icons a copy of that certain frame. ;] Saves recoding the whole thing.
  19. **Description of the project:** This game, is perhaps a very large and impossible undertaking. But I felt like trying, and have been thinking out some ideas and systems for a while now. The basic idea of the game would be that you, as a player are not tied to HAVING to be an Archer, a Mage, Warrior or hell.. Even fight at all! For this reason I have removed each and every reference to the class system as well as completely ditched the centralized levelling system. In stead, you can level and progress your character as you please. You went with melee combat, but think it's boring and want to switch to ranged? Equip a bow, and get cracking! Your progress will not be lost, and you can always switch back by simply equipping a melee weapon once more. Of course, I'm still working on the crafting portion of the game which will be quite the undertaking. I have to keep it in such a way that you will NOT be forced to fight ever, after all. It will all be there for more casual gameplay, or hardcore. Have 5 minutes of time to spare? Go and gather up some materials or craft a few items to sell.. Or perhaps pick up a quest and help a citizen of these lands! I also believe in a TRUE open world PvP system. You will NOT be able to judge your opponent's strength nor will he be able to judge yours. If you pick the wrong target, it's your fault and the joke's on you. If you pick on an easy target, then that's some interesting stroke of luck! PvP will be enabled EVERYWHERE aside from larger towns.. So be on your guard! PvE content you ask? Well, this is something I am still debating on. I am currently deciding on using a full open world without ANY instanced content, but with bosses right there. So you don't just need to be on your guard for the boss, but also for approaching adventurers and them wanting to kill you so they can take the boss for themselves! And does it also bother you how everyone always looks the same when they're your class? Well, aside from the fact classes are non-existant you can customize your character's hair, face, clothes and skintone in this game(from a list of available choices, of course) That should fix it right? **Features** Currently Implemented: * Seperated Skills* * Guilds(Scott's system, although I am improving upon it by adding graphical portions to it over text based systems) * Character Customization * No Class restrictions (*=Attack, Defense, Endurance, Magic, Archery, Mining, Woodcutting, Fishing, Cooking, Blacksmithing, Fletching and Jewelcrafting) Future Plans: * World Bosses * Auction House * PvP Ranks * Crafting * Political System(Vote for your ruler once a week!) * Conversational Quests Yes, I know there's still a lot of work to do before the final idea. But hey, I'm making some progress! I've been rewriting a lot of features and functions in the original EO to suit my needs. Also, yes there are some things in here that are offered as a tutorial for everyone. HOWEVER I adjust them all to fit within my own systems, and adjust it to my own needs. So kudos to everyone offering tutorials I can use! And even more so when they offer base systems over complete solutions. There are also several tweaks and changes in the game that really don't stand out as much because they're either nifty, or hardly noticable. Most of the work I've been doing has been in server mechanics after all, and this is not always noticable by the end-user. **What I need** Well, mostly artists. I'm currently using random resourced for my tiles, sprites, items etc. If possible I would prefer to not do such a thing, and so yeah.. An artist would be nice. ;] A nice sound /music person wouldn't be a bad thing to have either. Right now I'm using the game in dead silence. **Screenshots** Most Recent: ![](http://www.freemmorpgmaker.com/files/imagehost/pics/4494b663065911ba56108d5ae00577c0.png) Showing off the way the screens are handled right now. And added a proper experience counter at the bottom right you'll get when you mouse-over a stat. >! ![](http://www.freemmorpgmaker.com/files/imagehost/pics/8980255e69925dbd089c5acf2b2c845d.png) Modified how the chat is rendered, looks prettier no? >! ![](http://www.freemmorpgmaker.com/files/imagehost/pics/2916b8d2bb93dc748cccb2d053cfa914.png) Added the mock-up for the UI. >! There's not all that much to see, but here's a screenshot of my current character screen displaying the seperated stats: ![](http://www.freemmorpgmaker.com/files/imagehost/pics/7a44c86ea03cb517997bf3e8d456ac46.png) >! And some pictures of the character creation screen: ![](http://www.freemmorpgmaker.com/files/imagehost/pics/36dde492632a3419629540d29f0510ec.png) ![](http://www.freemmorpgmaker.com/files/imagehost/pics/7b6097a62ced3de304bf5eec29c72e3e.png) ![](http://www.freemmorpgmaker.com/files/imagehost/pics/8635617f1137240f96fd1f7aacee3535.png) ![](http://www.freemmorpgmaker.com/files/imagehost/pics/5b365b243d0ca9bc80e639e296915e32.png)
  20. Stein

    Game Icon

    It's very simple, the compiler uses the icon of frmMain as the application icon. So obviously changing the icon property on frmMain will change the executable's icon as well.
  21. A simple search on google would've told you it's a registry issue. And in 95% of the cases getting a registry cleaner will fix the issue unless their computer is so borked up it requires a fresh installation.
  22. Stein

    Graphic error

    Make sure every tile is 32x32px and no smaller. Even the blank ones!
  23. Stein

    [EO 2.0/3.0] Guilds

    A very nicely written base indeed. I've been porting all the features over from a seperate admin screen and some commands to a fully UI driven system and so far it's been fairly easy to track everything you've written and what needs to be changed.. And the missing color change seems like an easy enough task to implement!
  24. Try using GetVar instead of PutVar. Writing data has no use if you want to read it after all.
  25. Stein

    Death and Binds

    Store the information of i and GetPlayerInvNum and display them in a messagebox before the line that crashes, then see what the last two values are before it crashes.
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