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Exception

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Everything posted by Exception

  1. Exception

    Glaciate

    Mosaic? Ick, I just changed the thing, stupid caches. Give it a short while, or hit Shift + F5. Plus, in the UK, no official form of registering for copyright is required for anything, provided it's obvious that it's mine (It's true, look it up!).
  2. Exception

    Glaciate

    :'D Anyway, I've changed the background..comments, please!
  3. Exception

    Glaciate

    Uhm…it's the default thing that Nivo comes with, I haven't changed the images yet D: ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons//biggrin.png)
  4. Exception

    Glaciate

    Uhm, took me long enough to reply. > It hurts my eyes, not because it's ugly but the repetive block-square look is disturbing. Uh, yeah, I understand that. Lemme go take a look at the patterns I have available. > It's still really non-AA'! Yup, I should probably look that up for Photoshop. ![^_^](http://www.touchofdeathforums.com/community/public/style_emoticons//happy.png) As a sidenote, I've got Adsense in place, and I'd like to see if anybody thinks it clashes with the design. And, if you feel like it, click a few. ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons//tongue.png)
  5. A plugin system is fundamentally just a restricted scripting system…you may as well make your own scripting system.
  6. ANY commit would function with any DX8 version of Eclipse (With the exception of anything that contains listed constants). Even after the OO and GUI update, I anticipate that most commits would work perfectly fine. There's a reason I'm not going version-based with this. ;>
  7. Exception

    [EA] MiniMap

    Render the minimap once to a buffer, and continue rendering that buffer until you have the need to change (ie, when you switch maps). Just doing it in an array looping like the tiles is rather unweildy. If you really need to show the positions of other players/NPCs, then that can at least be rendered as it is.
  8. No thanks, mate. Already wrote my own one, and it already maintains a static 64fps on any resolution. Try again. ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons//wink.png) Now, stop advertising on my thread, I don't need - least of all, yours - code.
  9. [http://www.touchofde…ns/#entry850072](http://www.touchofdeathforums.com/community/index.php?/topic/129229-full-screen-on-directx8-eclipse-origins/#entry850072) Scroll down to Post #7, that should provide you with the basics that you require. As for a custom version, currently, I don't think there is one that does it (well).
  10. Uhm, yeah, that's an odd thing that just keeps happening. I asked Stein about the matter, he just said it was an annoying nuance. xD As a sidenote, direct from my task manager: ![](http://services.glaciate.net/file_host/host/18cd656b384a9e43488f8d77e8210a09.png) A full map with several tilesets and a few NPCs…not bad!
  11. Even then, Joyce…90% of the CPU? (More or less identical results, here) That's...too much. A 2D game (especially) should not take more resources than Minecraft...
  12. Already have in my own project. I just need to rip it from there. ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons//tongue.png)
  13. In the gameloop, there's a bit of code called InGame = IsConnected. Consider changing that in place for "If IsConencted = False Then MsgHere: InGame = False: End If" (pseudo-code.).
  14. Exception

    New Developer

    > I would choose deathbeam and his engine EA ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons//wink.png) > > Just to have this said Thank you for proving me right. Baseless, oblivious comments. > Thats okay, Damian and I will just release Eclipse Origins Nightly Advanced Mega Ultimate Skywyre Dragon Stable. Wahahahahahahahaha. xD
  15. Me.WindowState = FormWindowState.Maximized Me.WindowState = FormWindowState.Minimized Hm, apparently, IPB takes formatting, too.
  16. Exception

    New Developer

    I think the staff should vote, not the community. Would discourage bias, and oblivious people who have no idea voting for something inefficient, just because it's feature packed. Plus, the thing about others ripping from your engine and then being able to use it is rather unfair. Any inefficient engine can just rip something from a dedicated project, and then call it efficient, albeit most likely using it improperly, or not making a difference (Definitely not naming anything in particular.)
  17. **Sorry guys.** I'm pulling the public plug on Eclopti Rekindled. It was short lived, but it's got to a point where a certain other engine's creator is blatantly ripping from my project, and is claiming credit for it, even though it's fairly obvious that it was by either me or Stein. I'll share my private developments with a small bunch of people. Just PM me to get a private repository link. The public repository for both Eclopti and Eclopti Rekindled will be up until the 21st. Do whatever you like until then. I will finish the things I planned, for my own projects. **I just won't be sharing it with you**.
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