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Exception

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Everything posted by Exception

  1. Obviously the following isn't default, but you can basically customise colours however the hell you like now: ![](http://p1ceu.glaciate.net/V.png) So yeah, now it uses the actual scheme, not a bad quick copy. :'P EDIT: Whoops, didn't mean to double post. Sorry!
  2. So, I've been busy making a scheme selector. You right-click the button, and you can change the colour to what you want. It's also saved. The scheme displays the default Metro scheme, and also has a colour dialogue for those who dislike Metro's scheme. ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons//tongue.png) ![](http://p1ceu.glaciate.net/Q.png)
  3. > -snip- Yeah, I won't feel bad. Either use it or don't, it doesn't really affect me if you don't. > -snip- Blame Metro. How about I make an update where you can select the colours from the Metro scheme? ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons//tongue.png) > -snip- To keep it small, I used the Segoe UI Symbol font instead of images. If you don't have it installed, then that's why they appear square. (Note to self: check for Segoe UI Symbol through code to get rid of the symbols if it's not installed.) > You could of just made a skin for [Classic Shell](http://www.classicshell.net/), right? Nah, not as fun.
  4. > Nice! I would use it if i had win8 ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png) Funnily enough, it actually functions perfectly fine on Windows Vista and 7, and may work on XP. Obviously, it's use there is redundant. xD
  5. [background=rgb(246, 250, 251)]Made for Windows 8, in VB.NET, Metro Menu is designed to function in a non-invasive means. While it does mean you do have to do a small amount to get it to work, you can easily play around with it without fear of playing around with Windows.[/background] ![](http://services.glaciate.net/file_host/host/ec958492568b44f39bea40bc75291476.png) [background=rgb(246, 250, 251)]It's quite simple. You download the program, stick it anywhere you like, right click it, click "Pin To Taskbar", and that's it! From there, you can simulate your loved start menu, without removing the charms should you want it. It's designed to fit in, yet actually function intuitively.[/background] ![](http://services.glaciate.net/file_host/host/fde7723b53fe466180ff31802da1142e.png) **[Download it here. [23KB, .zip]](http://glaciate.net/showthread.php?tid=126)** [background=rgb(246, 250, 251)]Like the program? **Support us by registering to Glaciate**, or following @GlaciateDotNet on Twitter![/background]
  6. > Oh lawd. Why don't you just write this in ASP.NET? Would take ya a day. It's just a forum-game, why go to that effort? :'P
  7. > *spelled. Just saying, most people don't realize the difference. And if someone goes to dictionary.com to find spelt, they are getting punched, because dictionary.com has it incorrect also. I'm English. Take your fugly Americanisms elsewhere D':<
  8. Hello, thanks for your interest! In terms of what I want, it ranges from scriptures to character backstories, to poems. There's a wide range, and I am totally open to changing or developing what I'd like. As for the plot, it's not something I want to reveal due to the nature of some members here, but it is one thing I'd like help developing. In terms of theme, stories revolving around the dungeons themselves are generally dark and twisted, and the lives of those around the Tower are your average villager. There's no floor specific lore (except for floors where bosses are set to pop up.), as, well, it is random. p Anyway, please PM me. I'd love to see what you can offer. ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons//tongue.png)
  9. what the actual duck did i watch.
  10. > are you using eclipse? By digging around, they appear to be using Java, so this is unrelated to Eclipse. If they were using VB6, I'd want to know: what the hell are you using to speedily render vector graphics. xD
  11. Heads up: your in-game newspaper has spelt "Johto" wrong.
  12. Hello! I'm Carim, the web developer and a programmer over at Glaciate, and I'm seeking a writer to assist me in the development of The Tower HD. Before I talk about what I want, allow me to explain The Tower HD… **The Tower HD specifications** - Being made in C#, using XNA for graphics and input, irrKlang for audio, and Lidgren for networking. - Sports entirely hand-drawn exported vector graphics, that are three times the rendered size. XNA AAs this to give the illusion of having a higher level of detail than normal, hence the "HD" suffix. - Completely custom score, including self-made sound effects, and voice acting on important NPCs. Why not all, you ask? General NPCs will be using the CleverScript API from Cleverbot, allowing for interactive conversations, and we can't voice act THAT. :'P - Multiple randomly generated dungeons. The alpha will include four various dungeons, each with individual graphics and generation types. - Pixel-based movement, anybody? There's much more to it, but there are many details I am hesitant to reveal due to the nature of some members here. **What do I want?** I am looking for a (Potentially two?) writer who would be happy to write up a series (~10?) of short texts for The Tower. Some for the website in advertising purposes, but a large majority that'll form the lore in-game. The style I'm looking for is quite general, but I prefer prose third-person, in a steampunk-fantasy setting. Obviously, you must speak (well, write.) fluent English. I am not asking for a content developer, I am taking care of that. **What will you get?** Well, I don't have money to offer, however, you will be credited, and you'll receive contributor access on the Glaciate forums. I can also give you several sub-domains, hosting, and databases. Interested? Please PM me, and if you have any questions, ask here.
  13. > i want it ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons//biggrin.png) (Re)read the topic name, and the first post.
  14. > I'll first make it in VB2008 > > And then i'll see to make it 2010 or newer > > And if id make it in C# then i'll have to rewrite from scratch and that's too much work for me at the moment > > Okay in VB 2008 or 2010 i'll need to rewrite the graphic stuff that's almost the hole code but it's not as much as starting from scratch It's safe to say that you are perhaps out of your depth. Start simpler, eh?
  15. > In EO dx8 you don't need to do the same thing with first left upper corner pixel like in EO 2.0 dx7. No, you don't.
  16. > yy horrible coded..? wtf better than fresh eo ;] most buggy :> Ay ay ay…I give up on this board.
  17. **Additional Functionality** **~ Notifying when a member levels up ~** In CheckPlayerLevelUp, you can Tweet when a player levels up. Directly before (Or directly after. Doesn't actually matter.): ``` SendEXP Index SendPlayerData Index ``` You can add: ``` Call PostTweet(GetPlayerName(Index) & " has #leveled up to " & GetPlayerLevel(Index) & "!") ``` This'll post a tweet anouncement when a player levels up in your game. More to come, soon!
  18. Hello guys! It's been a while since I've done a tutorial (Or anything, for that matter. I've been quite lethargic.), so I wanted to end my period of inactivity. A good start I thought would be with a tutorial. Twitter as a social platform is incredibly important, and if you want your game to have players, I believe it is a fundamental resource that you should just plain exploit to your advantage. **Now, a quick warning: this is VB6, and not only that, I'm combining the use of PHP (Purely to massively cut my time spent debugging/making!). This is also an initial testing version, and while I have tested it for myself, I cannot say the same for others. Because it's VB6, this is -_sketchy_-, I cannot deny that. That does not mean to say that it's dysfunctional, insecure, or bad in any way…the way it works is just rather arbitrary. :'P** @**PHP DEVS**: I'm obviously not the best with PHP (Or security, in general. :'P), so, please do point out any security or functionality flaws! I'd like to do my best to get this as functional and secure as possible! @**USERS**: This is obviously new. It is currently usable, but that doesn't mean to say it is flawless. I would wait a short while before you go ahead with this, but I'm not going to stop you! I will offer support, though! First off, you **require**: - A **webserver with PHP installed**. - A **Twitter** account. That's an important part. :'P - **Any Eclipse Origins derivative**, whether it be Origins, Nightly, CSDE, Advanced, or your own edit. It'll work, there's no rendering involved. - **You also require basic PHP knowledge and basic security ideology.** Don't blame me if people can find a link to tweet on your account if you make it blindingly obvious. - **The same for VB6, just with common sense instead of security ideology.** This is fairly straightforward, take this one task at a time, rather than trying to do everything simultaneously! Anyway, do you meet the requirements? Yes? Carry on then, you're good. Now, log into Twitter. After you've logged in, head to **[https://dev.twitter.com/apps/new](https://dev.twitter.com/apps/new)** . This will allow you to create a new application, which will enable you to utilise the APIs involved. On the main page, scroll down a bit to create an access key, so you can use it shortly. After you're done with that, you can download TwitterOAuth at **[https://github.com/a…hive/master.zip](https://github.com/abraham/twitteroauth/archive/master.zip)** . When that's finished, stick it all on an obscure directory somewhere on your webserver, and **stick an index.php/html, and a .htaccess, for extra precaution**. Shady, I know, but I don't feel like attempting to integrate this crap into VB6\. _You_ go do that if you please, as this is a tutorial for YOUR development. I just practically more-than-halved the time taken to just use PHP. Got it somewhere, and closed off? Good. Create a new PHP file, name it "tweet.php" (Or whatever you want, really.), and stick it in that directory. Open it up, and stick in ``` post('statuses/update', array('status' => $post)); ?> ``` **Source: [http://www.damnsemic…ost-twitter-api](http://www.damnsemicolon.com/php/php-auto-post-twitter-api)** Now, see those variables with "xxx" in place? We **need** to replace them. Head back to the application that you created on the Twitter development site, and open the OAuth tab. For OAuth settings, you can actually see it all in order. Copy and paste the information, and create a random key for the access tokens! Now, provided you did it right, **you can now actually post tweets through "[http://sitenamehere….php?tweet=Tweet](http://sitenamehere.com/directoryhere/tweet.php?tweet=Tweet) here!"!** Isn't that exciting? Note that special characters such as # or @ doesn't work (Unless using the URL encoding)…which is rather important with Twitter, but we'll solve that. We're actually going to integrate it with the game, now! Cool! Now, what we're going to do is simple. We're going to create a new internet control. I know, it's not the best solution, but it's the best I can think of at the moment. If you have a better suggestion, tell me! I can easily adapt it. Anyway, press Ctrl + T. The Components dialog will open. Look for "Microsoft Internet Controls", and check it. After you press OK, it'll appear in the toolbar. Create a new WebBrowser control, and name it wbTwitter. I hid it off screen. You can put it on for aesthetics, I don't really care, neither does it matter. After that's done, add this into any module: ``` Public Sub PostTweet(ByVal Tweet As String) Dim ReplacedTweet As String ' Here, we'll add all of the important encodings! There are a lot...bear with me! ReplacedTweet = Replace$(Tweet, "/", "%2F") ReplacedTweet = Replace$(ReplacedTweet, "#", "%23") ReplacedTweet = Replace$(ReplacedTweet, "?", "%3F") ReplacedTweet = Replace$(ReplacedTweet, "&", "%24") ReplacedTweet = Replace$(ReplacedTweet, "@", "%40") ReplacedTweet = Replace$(ReplacedTweet, "%", "%25") ReplacedTweet = Replace$(ReplacedTweet, "+", "%2B") ReplacedTweet = Replace$(ReplacedTweet, "~", "%&E") ReplacedTweet = Replace$(ReplacedTweet, " ", "%20") ReplacedTweet = Replace$(ReplacedTweet, ";", "%3B") ReplacedTweet = Replace$(ReplacedTweet, "=", "%3D") ReplacedTweet = Replace$(ReplacedTweet, "$", "%26") ReplacedTweet = Replace$(ReplacedTweet, ",", "%2C") ReplacedTweet = Replace$(ReplacedTweet, "", "%3E") ReplacedTweet = Replace$(ReplacedTweet, "^", "%5E") ReplacedTweet = Replace$(ReplacedTweet, "`", "%60") ReplacedTweet = Replace$(ReplacedTweet, "\", "%5C") ReplacedTweet = Replace$(ReplacedTweet, "[", "%5B") ReplacedTweet = Replace$(ReplacedTweet, "]", "%5D") ReplacedTweet = Replace$(ReplacedTweet, "{", "%7B") ReplacedTweet = Replace$(ReplacedTweet, "}", "%7D") ReplacedTweet = Replace$(ReplacedTweet, "|", "%7C") ReplacedTweet = Replace$(ReplacedTweet, vbQuote, "%22") frmServer.wbTwitter.Navigate ("replace the link here to your AutoTweeter!" & ReplacedTweet), 4 ' Note the , 4! That stops the IE control ' from keeping a cache. End Sub ``` And that's all to it, for now! **Don't forget to replace the link in frmServer.wbTwitter.Navigate to your own link, and change the API keys in the PHP code.** It all works perfectly fine, and I've tested it pretty well, so we'll see how it goes! **Questions and Answers:** **What is the FPS impact?** For me, it was negligable. I tested it extensively, and it does not stop the thread of execution, so you do not need to worry about the server stalling. Obviously, if this does cause issues, simply remove it, and tell me any relevant info (specs, edits, etc.) **Ohoh do Facebook!** No, I hate that API with a passion. Want any examples of functionality? See my next post.
  19. > i didn't say to use without permission :] Well, you most certaintly implied it. Just to get the implication clear, hm?
  20. > Look at [this guy](http://guang2222.deviantart.com/)'s background pictures, you may found one with what you want. Don't advise that…you can't just take whoever's picture you want, without attribution.
  21. Gotta love your progression, Azkanan. ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons//tongue.png)
  22. In the UK, licensing on creative works last 70 years after the author's death – assuming any future copyright holders don't renew it. As for the rest of the world, I can't say, I'm not aware of any other country specific copyright laws. I suggest you take your research off of Eclipse, though, the large majority of what responses you'll get are where members can think they can create laws and conventions on the spot. ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons//tongue.png)
  23. That filesize is gonna beee huge. Plus, I could just put my laptop on hibernate, walk out of my door, and go outside? ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons//tongue.png)
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