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Mal

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Everything posted by Mal

  1. I sure could, and that guy ^ as well.
  2. Sent you a pm with a little info and alternative contact information that would be a little easier for me.
  3. Mal

    Instagram

    > I honestly think you all over anaylze the situation to the point where you're not comfortable sharing things you enjoy, care about, or find simply fun. Rough, glad i'm from a worthwhile place in the world and went to another. Makes documentation of life more worthwhile. I retain my important documents and photographs in my birthright (my brain). Oh, and SkyDrive. I share then in vivid detail with less people than I have fingers. :)
  4. Mal

    Instagram

    > I guess you shouldnt knack it if you dont try it. I used to use it for documenting my duration i stayed in another state. Now its just a scrap book of a lot less photos of me over the time i was there and a few here on occasion. > > > > Close minded, awkward kids respond without instagrams basically. As an adult nearing 30 I reject social media, aside from informative communities akin to this one (hobby, science, etcetera), due to the fact that everyone I've encountered who uses it is simply a narcissist or blatant sociopath. The way you refute and belittle those who argue instagrams validity as a viable instrument for anything other than narcissism is just plain silly.
  5. Mal

    Instagram

    > I have an instagram… that I touch MAYBE once every other month... It's so stupid, why the hell do I wanna look at pictures of food and overly filtered selfies that make people think they're semi-decent at photography? Silly fads, right? -Insert Mayor West meme here (what?!)-
  6. Mal

    Instagram

    > Bashing intstagram? Why don't you elaborate instead of sounding ignorant. I know we'd all love to hear your educated response, boss. Here's my educated response to that: Where's my belt?
  7. > Read over these and thought about it and i agree with you guys. vb6 is old and i suppose im not losing much considering i don't even use the engine so will open it up to open again in next update. Good man. I'm all for protecting one's intellectual property, but its a double edged sword in the "open" community and it all revolves around legality/licensing.
  8. If you take a gander at the Eclipse license (its an actual software license under the same moniker) it'll explicitly state that to close any branch you must first obtain the permission of every contributor of said source. Something to think about. And yes, I'm aware people have done it before and even sold it (including the present "owners"; that doesn't make it legal.
  9. > #vb6 still thrives lol. Looks pretty good to have been done in VB6\. I just find it a bit off putting that people are still using those archaic naming conventions (ms has even said to quit it) and throwing everything into one Module (it might make sense but good lord, 500 lines later you'll be fighting to find something important).
  10. Mal

    Crests?

    Aquafresh is the antithesis of Crest.
  11. Mal

    C++11

    C++, to me, still looks so dirty.. If they get rid of C# (lets hope they never do) ill be completely lost.
  12. > Agreed alongside I find it impossible to translate from "text-speak" to English. If you wish for this community to stop bashing this thread start by using proper English. He's trolling yall so that's the whole point.
  13. I'm starting to think Sekaru got through Amish. Or its another somebody. If it is, oh you devil you.
  14. > I'm done this just verified that you're trying to troll. Just now figuring that out? Lol..
  15. > The answer is pretty easy: specialized tools always have their niche. Look at RPG Maker. :) But it has to be just that, specialized. A general framework like Mavra 2D is unlikely to ever be used since you're right… other great "general purpose' tools already exist. > > > > Eclipse is popular because it's not general purpose, it has a narrow scope of allowing people to create an online game. If Mavra is to suceed, it has to have a killer feature that existing engines don't have. Eclipse isn't a challenge though (to me personally). As a developer, and I'm sure you feel the same way, its incredibly nice to have "bare metal" frameworks that you can leverage to create something like Mirage and that was my goal. Perhaps I'll just keep expanding Mavra and keep it updated alongside Mono.
  16. Is there honestly any market for open or closed source SP and/or MP game engines? I was pondering the scope of the market segment (and its demographics) id be working with if I decided to take this framework and make something fairly special with it (what most of you refer to as an "engine"). It feels more than a little redundant when Unity has an amazing pipeline for 2D content. Would and better yet is the allure of Mirage and platforms like it simply "plug 'n play" without having to be overly involved (or at all) in writing your own algorithms/code?
  17. Kids. And they think they're impervious to being located; same thing that now ling forgotten "hacker" collective thought until a few dozen of em got chained up with Mr. Deuce on cell block E.
  18. Snow/Kevin wouldn't mind it being branched, but id suggest making your own topic. This is mainly due to the fact that there might be conflicting updates located here for two identically named branches of eclipse if or when Snow decides to ramp this back up.
  19. You shouldn't try so hard to dumb yourself down using 1337 sp3k; I honestly had to check my calendar to make sure it wasn't some April fools joke. Probably why there's so much hate mongering going on. Finished or not there's maybe 3-4 people associated with this community that could even begin to saunter through C/C++, let alone do something as simple as what you've done here; not sure why anyone would mention "unfinished" given the above fact. Nice work. Keep going with it. :)
  20. Refusal to learn things is no ones issue but your own. Don't be afraid of it; dive in head first and always ask questions.
  21. > Yeah, took 2-3 weeks to actually redo a lot of this game. I learned a lot, even if it is just a Flappy Bird+. :P I bet, especially with porting it to different hand held devices; go from using keyboard to analog input. Messed around with it a little in Unity (and XNA, wrote my rich text box scrolling using the mouse wheel); neat stuff; although you're playing with screen taps and swipes.
  22. > "Your goal is to fit in the whole" lol > > > > Anyway, looking good man. Graphics seem sharp. I know it can be hard to actually finish a game and polish it so grats for that. I'm a testament to that; started countless, something in your life changes, and you shelve it for years. 13 years later and all I've finished is Polarity Pinball. Lol.
  23. Its not a matter of something new being written; its a matter of how much you know that determines the scope of what you can employ in terms of frameworks (or engines, if you prefer). If you know any language quite well then you automatically have access to tens if not hundreds of libraries dedicated solely to this purpose (game development).
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