Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Strafe

Members
  • Posts

    121
  • Joined

  • Last visited

    Never

Strafe's Achievements

Newbie

Newbie (1/14)

0

Reputation

  1. Woo UPDATE UPDATE game is close to finishing **NEWEST UPDATE 01/04/2015** **So progress is under way, and heres another sneak peak. The zone map! This is how it'll look overworld wise. Skulls are bosses, sword and shields are war zones, keys require all zones completed before moving on and houses are safe zones ofc. Waddaya think** **![](http://s13.postimg.org/8rga9ib47/screenshot.png)**
  2. Thats what it is isnt it i knew something wasnt quite right ! Ill get on it today
  3. Also ps the character portraits are so good, both aesthetically but also technically drawn wel. Itd be cool if each class had some sort of drink in their belt etc might add comedic value but artwork really reminds me of flicking through a D&D manual
  4. Sweet, if you havent yet then play munchkin! Its a great card game very simple has similar aspects minus the drinking!
  5. Really? How come? Give me specifics dude so i can improve!
  6. Looks so good the card artwork is awesome! My only question is with these 7 card types where are they goin? I assume the classes get picked then put away and thescenario cards are on the table but do players start with spells? Im just worried 7 decks on a table could get too much
  7. UPDATE: NEW LOGO: ![](http://s1.postimg.org/yulgznzkv/Mythe_Logo_Original.png) and new sneak peak of bosses lair: ![](http://s3.postimg.org/eju4n8tsz/CASTLE.png) let me know what you think guys!
  8. Solid tutorial and good layout, could really benefit from some pictures though
  9. Keep all your colours in palette so the whole tiles fit! Looks great but lose that black outline on the walls and bed, coming along mate!!!!
  10. If its just run of the mill tits i'd just watch porn or grab my gf, however if it was something original like an alien with 3 tits called Titterella who knows…
  11. Well hurry up and gimme more!
  12. Game Design Tutorials #1 So You Wanna Make Games In this series of tutorials/informative posts I hope to bring new light to unused methods, new direction to stale ideas and guidance for new and experienced users to better eachother and themselves. In this first tutorial I will be sharing some of the methods that helps me build a solid game from the first idea to a visible image. Each tutorial will differentiate between subjects some specific some broad, i am no expert or genius but here we go: In this tutorial im just putting my 2 cents in on what to consider before plowing ahead! Before we begin using eclipse these are some rules that I like to abide by: THIS IS MEANT TO BE FUN The singlemost important and most forgotten rule. I can guarantee this rule not being abided by has been the cause for most of the games on here crashing and burning. People get so serious think theyre making the next Pokemon/WoW/Maple Story they forget the reason they were here in the first place: fun. Fun is your motivation. Keeping your project semi-serious is a huge must because you HAVE TO always leave room for fun, if you had no fun making the game why the hell would people have fun playing it?! THIS IS YOUR WORLD The secondmost important rule. Everyone has an opinion and as a developer you should always listen to them but that doesnt mean you always have to agree! People will constantly critique (definitely), give their opinions (almost certainly) and praise (hopefully!) your work. Relax! This is what happens when you put your work up on the internet people will feel compelled to comment just as much as you feel compelled to show off your artwork! But dont ever follow someone word for word, take everything everyone says with a pinch of salt (reality) to bring your head back down to earth. At the end of the day its your world and ive seen it all take form from Krusade Online to Silverdale Online to DrNovas Scifi game to Retarded Online as members of the community here and practisers of the game design trade we each have a right to claim our piece of the pie! DONT SET HUGE TASKS Often I would see people that are all excited about their new project put something like "in the next 4 days keep posted for an alpha test" or "by next week ill have 200 maps" Guaranteed 9/10 of these people havent even got a clue what content is going to be in there and then they lose motivation because in their eyes they haven't made progress. Little by little, piece by piece your game will come together (if you keep working on it!) so set yourself daily tasks. A sprite a day is 7 in a week! Things add up so find your comfortable pace and stick with it! KEEP ACTIVE If you are constantly producing music, drawing maps or making the best sprites ever no one will know unless you show them! Change and improvement provoke interest most often, this forum is not here for you to chit chat this forum is a free platform for you to shamelessly promote, show off and advertise your project so use it! SHOWING OFF GOOD WORK IS ALWAYS ACCEPTABLE - if you keep updating your project visibly then people will see that you are continuously working and before you know it you'll have people following your games! CRITIQUE + HELP EACHOTHER A very underlooked statement, in these underpopulated forum times we have an opportunity to build up an active community properly again, apart from commenting your 2 cents in the chit chat or requesting some programming help go look at the 'Show Off' or 'Eclipse Projects' sections, here we have loads of members posting stuff that needs praise and your 2 cents. Everyone's opinions are different and thats what makes each member very important, here we have some of the most exciting threads so go ahead and let them know; what your think, what could be improved and what maybe you would've done different. Now you've done a good bit of reading lets finish off with a good video from end credits: [https://m.youtube.com/watch?v=zQvWMdWhFCc](https://m.youtube.com/watch?v=zQvWMdWhFCc) I hope you enjoyed this tutorial/informative post!
  13. Yeah i think personally its a great idea, i think if we had a custom RTP or RTPS for eclipse itd be awesome, as far as commercial standard it depends on what style you are looking for my gfx have generally no shading and one tone but i see tht style used a lot on apps. Personally though i dont think u should throw the towel in your game looks cool, weird and unique obviously a lot of effort has gone into the gfx and i would carry on but eachto their own !
  14. sorry mate my bad just the forum is so dead all the time i was trying to revive some good topics !
×
×
  • Create New...