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Growlith1223

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Everything posted by Growlith1223

  1. > Noone really skilled to continue on this will do this in VB.NET…. To each their own.
  2. The reason we say to not use it is not because it's not good, but because you are very limited in what you can do with it. for example, what if you wanted a turnbased game? oh no source? welp you'll have to wait about a week before the developer gets back to you and even then, you'll have to wait another month before it's implemented. what if you wanted to make a party system so you had multiple characters to choose from on the same account(no, not the multiple characters for account, more like a pokemon mystery dungeon system. No source? no way. "But you have the event system which can do practically everything you want! why would you want the other things?" you are correct, it can do this, at the extent you KNOW how to use the event system in that way. The event system is not the solution for everything, trust me.
  3. > Only text for the banner?? > Size For Banner to see a start: 775 x 290 > > Colors black white and a creamsicle orange. > > Words "Honor and Pride" > > I would also like a crest with some cool trim with 'HaP' in the inside. I only want that on the left side and bigger than all the writing. > > Font: 50s - 60s Diner, surf, Mob, coolesqe to it. Something in retrospect to those.
  4. > Noooooo I thought the whole "Pokemon Mystery" fan made games era was over TT_TT. 0/10 there is NOTHING creative or COOL about this project. This is not a Pokemon Mystery Dungeon game in anyway btw, while this certain part of the series he is going for is not TOO used, it's still quite generic. the crafting of pokeballs is a bit new to me, i take you've played Pixelmon?
  5. Quackers got slapped by the amazing Advice Mallard!
  6. You might want to re-download your game. Also make sure you run VB6 as Admin to allow it to read the registry and get the required DLLs and whatnot.
  7. Well the movement will be exactly like the player movement. so basically changing a timer will change the movement
  8. Messaged you. For future reference to anyone else, currently the only ways of obtaining Visual Studio 6.0 is to either Pirate it or obtain it from a site like ebay or amazon.
  9. the IDE you need is Visual Studio 6.0 not, 2013 and whatnot. To compile in Visual studio 6.0, click on File and you should see "Make .exe" this will compile your project, provided there are no errors
  10. In order to edit the source of your game, you need a programming IDE known as VB6\. you can't necessarily obtain it legally however anymore.
  11. first step is to not buy gold. second step is to choose an open source engine that's on the forums here. third step is to hire someone for that same amount of money so you can get so much more done with that same amount of money. the next step is to profit from what you've paid to make your game. However if you're still going to be persistent on the purchase, Eclipse 4 and V are basically dead, it's not worth purchasing anymore. if you REALLY want to still buy the engine, i believe they send a serial code to your email and you use that to activate the gold license.
  12. > If this were 1998, I'd be concerned haha! > > > > But any tutorial would be beneficial to users here trying to learn! :) haha yea, specs nowadays can handle the server and client like nothing, but i still like to keep a fixed mind of "i wanna try and make this engine as optimized as i can!" lol but yea, i'm going to try and make a tutorial on how to make the npc movement a bit more smoother to kind of allow for that constant walking feeling.
  13. To an optimist freak like me, i don't like increasing the speed in which other things move, it only creates more stress on the cpu(albeit very little but if you know me, i hate that shiz so much), i'll try and make a tutorial on how to accomplish this with a bit better optimized way of doing it.
  14. Changing how fast the server updates the map logic isn't so great. you're not just increasing movement speed for the npc, you're updating EVERYTHING faster.
  15. VB6 isn't being sold officially anymore. Yes you can find copies on Amazon and Ebay, but it's from people who HAVE bought them officially and half the time are generally expensive for an outdated IDE. There is another way of obtaining a copy, but i don't think Microsoft really cares about VB6 anymore(albeit Windows 10 still supports it, which i find funny). it's not legal at all to pirate the software but as i said, i don't think Microsoft really cares anymore.
  16. I remember you, welcome back.
  17. ![](http://i.imgur.com/ai1mj.png) annoyance aside, your problem probably lies where you probably are not calling the changesprite sub or whatever
  18. Check and see if the standalone exe has sound(the already compiled one). if it does, it's something people like to do with the project to remove sound when developing and having to restart the application constantly(to test to see if something works, if not, just stop, edit, and start it up again, rinse and repeat).
  19. you are restricted all to hell to put it in the simplest terms.
  20. Your fmod problem is something to do with how fmod is being initialized if i am correct. your mouse wheel problem, look in your Add-ins section and see if the mouse wheel add on is checked.
  21. Dx8 is not the one in the wrong right now, it's your code. for one, you'd want to use D3DPT_LINESTRIP instead of a trianglestrip. linestrip uses 2 points, instead of what YOU are doing, which is 4 points…
  22. if you have the engine source(to whatever engine you're using) either look in a sub called DrawSprite or DrawPlayer, as i said, depending on which engine you're using. it'll all be the same but from what i recall, EO 2 uses DrawPlayer and DrawNPC, not DrawSprite as a global render calling.
  23. Currently from what i know, none of the engines have custom scripting, i don't think there is a tutorial either. It shouldn't be tooo too hard to do hardcoded custom scripts, just add in a option to choose between a custom and a regular spell, if no one helps you, just message me and i'll be able to help you on this
  24. the engine works in a 32/32 pixel format, meaning, the image itself has to be divisible by 32 and still come back with a non-decimal integer. You can change it however
  25. i know this is an exceedingly cheap way of fixing this but load 2 graphic libraries at the same time(DX7 and DX8), and when you go to take a screenshot, just render a small DX7 box in a hidden picturebox(not shown on the actual screen, just like outside the form border) then just take the map being rendered on the picturebox and save it. As i said, it's a cheap way of doing it but im almost certain it works
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