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iSnow

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Everything posted by iSnow

  1. Still, separate menus for different things like viewing the ban list, setting time bans, kicking, gifting and that stuff should have a form specific to a certain rank.
  2. Makes sense, I would rather be able to manage staff by level and give them the access they properly have access to.
  3. You would think you can bring it back to 64 FPS locked?
  4. Okay, let me know if you need anything. I never did get too involved with text based games but I'm liking where this is going.
  5. Ever need some GUI let me know, I can make some.
  6. Contact me with a layout rob and I'll work you something up.
  7. Lukff, install the DX8 runtimes, find them under the Nightly Releases thread, here in the Custom Versions board,.
  8. Consider a new GUI perhaps when your done? For a new engine of standards that your going by the thing should have a new presentation.
  9. Dragon Eclipse has it, it trades a description with a lot of space for some premade fields that display common data as in most MMOs to date.
  10. Would be nice to find a way to automate FTP accounts where one can register for an account and be assigned a specific folder in the FTP.
  11. @Rob Janes Quest log better be as cool it used to be.
  12. Speaking of that Rob, I want it that custom version I helped you test a while back :[
  13. There has been a surge of custom versions mainly thanks to Advanced being such a large choice on eclipse projects and because of the new developer contest. I will say Custom versions should NOT be a huge mess of tutorials without proper optimization and a reason to use it. Eclipse Dawn was popular before it was removed despite being very similar to 2.3 because it had new GUI and optimizations, and the GUI part really got to people next to multiple characters. Also, you can't rely on everyone else to add X factor. We waited a long time to see Projectiles and Guilds become publicly available as source tutorials and only now is Eclipse having a Renaissance of new features, developers and systems.
  14. Looking fantastic so far Ertzel. That idea for a link between quests and guilds is a good one, and look into an event to give out a quest by a command, and perhaps a few requirements. And I suggestion, for shadow rendering, try to add that, but make it scale based on the NPC size, that would be cool.
  15. I still wonder why they get away with so much shit. Would Nintendo actually agree to this liez? No.
  16. It seems as though PETA is deliberately ruining the childhood of kids and going against human nature seriously. I lol'd at Super Tofu Boy though.
  17. Good work so far Ertzel, your certainly making the most of Mega.
  18. I'd have to agree with Stein. Were talking Eclipse here and if we don't keep it simple the work won't have as much attention as it deserves. I know some C# and I wouldn't mind it at all but there are others who would like to see an easier language anyway. And were still talking about a 2D MMO engine and sure, adding particles and shaders and the fancy stuff to a game is a great thing, were not competing with major 3D games and their tech, of course the stuff I mentioned before is also possible in .NET, so keeping it accessible on the current generation is the key.
  19. Take it from someone who has used events extensively. A. Using a lot of conditional branches is an absolute clusterfuck for decent quests. B. To Eclipse, it makes more sense. C. An actual dedicated system is much faster. D. An actual log and way of tracking progress is provided. I learned this lesson using RPG Maker for years and then trying it out on Eclipse, it's okay, but not practical.
  20. I THINK there is a button in that error message where if you hit it, Eclipse changes rendering modes. Although I can't remember if that's what happens for the automation error you have there.
  21. Try to put it next to the bottom part of the I in Sixth and have it under the rest of the text.
  22. Do everyone a favor and when it comes to implementing a combat system add hack n slash gameplay, that is if this goes as far as implementing gameplay features.
  23. Can't clearly understand this, your making a single player RPG engineā€¦.under the name of Eclipse? Can't see where you are taking your bases from because if your using CS:DE's DX8 methods your stepping into problems.
  24. Doesn't have anything to do with that, it shows properly anywhere BUT when I use it to attack.
  25. Can't seem to find where this problem would lie. So I'm using spells ingame on my 3.0, and I set an animation to play when it hits, but it just doesn't show when I use the spell, it shows my casting animation but not the attack animation. Would this be me in the code?
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