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Darth Tyllo

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Everything posted by Darth Tyllo

  1. Yeah, or you could always make the transparent color(the pink) black, and everything in your sprites that are currently black the darkest gray possible before it is black, so it is not made transparent.(The transparent color is the color of the pixel in the top left place).
  2. Darth Tyllo

    Call Map?

    Umm…what? Could you please try a little bit harder to write a coherent sentence?
  3. yeah, Axis, it works in EO 2, although since I haven't implemented it on a v1.3 game, I'm not sure if it works exactly the same.
  4. Eh, it may or may not be a bug, but in any case, it is strange that it can go through a tile the player cannot.
  5. Looks like a naice feature, I'll probablly add it :D
  6. Yeah, that is a known bug, I believe Alatar pointed it out in his original post. I'll try to help you when I decide to install it. Warning - while you were typing a new reply has been posted. You may wish to review your post. Darn, beat me to it!
  7. I've found two minor bugs =( 1) The finishing projectile(the one that kills) doesn't disappear after killing the NPC/Player and 2) Projectiles can travel over tiles blocked on the 'Block' layer(the one with green/red arrows, I'm not usually the best with explaining things)
  8. This is my code except worded differently, and a lot longer, for no reason -.- I fail to see how interchanging my "HoverNames" and your "ShowNames" constitutes as a tutorial. In addition, you need to follow the extra steps that I detailed to complete the option feature. That was the first time I figured out how to code a feature(be it something small) all by myself, so I am very…_touchy_…about this. For future reference, I advise you to read [this](http://www.plagiarism.org/plag_article_what_is_plagiarism.html), Terrakion, it could keep you out of a lot of trouble in the future.
  9. Thanks, I'll be sure to do that 1st thing in the morning :D
  10. @Axis: > i'm not sure but i think it's in CS:DE and if not then i son't know. I'm sorry, I don't understand, although it's probablly my fault for not wording it easily to understand. What I mean is, how would I merge the original frmMenu, and this one's frmMain, so this frmMain is infront of the original frmMenu, moving to the back(or simply unloading) when the 'Launch' button is pressed, so that the background.jpg is shown, and the Player can Login, Register, see the Credits, and Exit from there? I'm sure it's still kinda hard to understand how I am wording it, but I don't quite know how to explain it.
  11. This is a pro feature, I just have one question, how would I make it so after the player hits the 'Update' button, and the update finishes, the 'Update' button becomes a 'Play' button, and it opens up the first page of the original menu, or, it could be imbedded in the original menu. I'd really like that for my game, but I have no idea how to code it. If someone would help me, I'd appreciate it very much.
  12. Darth Tyllo

    Spinning!

    Wait, what exactly does this do?
  13. Ugh, although I had barely edited my source before I encountered this problem, I have no backup before this version. It could be the fact that "Loader.LoadSegment" is no where else in my client, but I don't know. Also, I've checked the original client source, and it's also the only instance of "Loader.LoadSegment". I'd really not like to have to replace everything, and I have no idea, because it is the only 'Invalid procedure call or arguement' I can think of.
  14. Can anyone help me? I cannot edit my source at all without this popping up.
  15. xD did my first treasure trail after buying membership again -> flared trousers = 1m in teh bank, winning, especialy since I have about 400k before that :(
  16. Yeah, move to Q & A, but also, make sure your music is a midi file. Don't be afraid to use the search bar, it doesn't bite :P
  17. Best. Name. Ever. Summoner of the Endless Keys MMORPG
  18. I'll have to try this…next week or so...sadly. It looks so easy now, although I'm sure I'll run into trouble and ask you guys. Oh, one other thing, I don't have Flash already, do I just have to download that and it'll work, or no? PS: Bookmarking :D
  19. I was trying to add WASD movement to my game when I got an error with a section of code I didn't even tamper with. I get: Run-time error '5': Invalid procedure call or argument When I choose to Debug, the following line of code from ModSound is highlighted: ``` Set Segment = Loader.LoadSegment(App.Path & MUSIC_PATH & fileName) ``` Does anyone know what could be the problem? I haven't changed any file paths in the data files folder, so I am at a loss.
  20. Hey guys, I found one other thing you need to add before this is complete. In ModDatabase, you need to search for``` Options.Debug = 0 ```(its the only one, but if you want to be sure, check that you're in Sub LoadOptions) but anyways, search for that, and under it add``` Options.HoverNames = 1 ```
  21. Thanks man, now it works perfectly! Who would have ever thought there was a black picture box there? :D
  22. So, I've added two new options to the options tab, and something wierd is happening. Music and Sound are fine, as they should be, but my two new Options, Hover Names and Show Player Level do are not appearing as they should. When you first load the client, the options themselves and their effects are fine, but asthetically, they don't look right, for one, they don't start off checked when I load the client, although the effect works, and when I click to check them, i've noticed that they act as if they were one question, only one of the four (and none, at start-up) are checked at a time. So, do you guys know how to fix this?
  23. Yeah, np, I'm gonna see if I can edit it so it shows the names all the time, although I doubt I'll be able to with my knowledge of vb6. Edit: I figured it out, swap Xlithan's code with this one, when your option for On is Option.HoverNames = 1, and Off is Option.HoverNames = 0. Setting it to On will make it so you have to hover over the character to see their name, while turning it off will display their name all the time.``` ' draw player names For i = 1 To Player_HighIndex If IsPlaying(i) And GetPlayerMap(i) = GetPlayerMap(MyIndex) Then If CurX = Player(i).x And CurY = Player(i).y And Options.HoverNames = 1 Or Options.HoverNames = 0 Then Call DrawPlayerName(i) End If End If Next ' draw npc names For i = 1 To Npc_HighIndex If MapNpc(i).num > 0 Then If CurX = MapNpc(i).x And CurY = MapNpc(i).y And Options.HoverNames = 1 Or Options.HoverNames = 0 Then Call DrawNpcName(i) End If End If Next ``` Make sure you also added HoverNames= either 0 or 1 depending on if you want names displayed all the time or not by default to the bottom of your config.ini, and``` ' save to config.ini SaveOptions ```below Option.HoverNames = 0 or 1 in both parts of frmMain. And finally, search ModDatabase for``` Call PutVar(fileName, "Options", "Debug", Str(Options.Debug)) ```and under it add``` Call PutVar(fileName, "Options", "HoverNames", Str(Options.HoverNames)) ``` and that should be it. Please, tell me if I've forgoten anything in my previous posts, you need all of it.
  24. Sorry for the double-post, but also, make sure you add HoverNames= 1 or 0 to your config.ini, depending if you want this feature on or off by default, you also need to add``` ' save to config.ini SaveOptions ```beneath the Options.HoverNames = 0 and Options.HoverNames = 1\. I tried this, although it didn't work and i don't know why, I'll investigate after I finish my essay(damned AP classes) EDIT: Alright, I found the problem(as to why it doesn't save in config.ini). Go to ModDatabase, and search``` Call PutVar(fileName, "Options", "Debug", Str(Options.Debug)) ```and add this below``` Call PutVar(fileName, "Options", "HoverNames", Str(Options.HoverNames)) ``` Now it will save the player's preference in config.ini.
  25. There is a problem with it, if you put it on the Options menu. If it's set on Off, and off is Option.HoverNames = 0, it makes it so you never see names, not always, although i may have misunderstood and was supposed to put it on 'On'. Also, you get a compile error if you use the lower code, you need to change``` If Options.HoverName = 1 Then ```to``` If Options.HoverNames = 1 Then ``` You need to add the s to the end.
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