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Terrakion

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  1. Ummm, i really never had that problem before… i dont think this works - try running as admin.
  2. you have the source files? the "src" folder?
  3. does it error before it loads? Also, you are sure there aren't any folders named "Forms" or "Modules" or "Classes".?
  4. @above, ah sorry man, Ive been learning how EO works and I thought I saw that somewhere. thanks for pointing me wrong, at least i learned something.
  5. ummm, you mean you wanna change the tiles you walk per seconds? if so, go to modConstents and search for RUN_SPEED (or something) and change to your liking. change it in both client and server.
  6. This tutorial will teach you how to make an option for this tutorial: http://www.touchofdeathforums.com/smf/index.php/topic,72388.0.html so, the credit goes to him for the feature, and the credit goes to me for the option. ok, let's start. Go to frmMain, search for picOptions and add: 1 label with caption of - Names. Make sure to change its font to 'Georgia' and make it bold. Then, make 2 options. Put them below your 'Names' label. name one optS and another optH. optS is for showing names, and optS is for not showing them. Then, put in their captions: Show and Hide, depending the option. Now, to the code: (the following code is from Xlithlan's tutorial, just edited to fit this tutorial) Go to modDirectDraw7, search for **' Draw player names**, and replace the following code: ``` ' draw player names For i = 1 To Player_HighIndex If IsPlaying(i) And GetPlayerMap(i) = GetPlayerMap(MyIndex) Then Call DrawPlayerName(i) End If Next ' draw npc names For i = 1 To Npc_HighIndex If MapNpc(i).num > 0 Then Call DrawNpcName(i) End If Next ``` with: ``` ' draw player names If frmMain.optH.Value = True Then For i = 1 To Player_HighIndex If IsPlaying(i) And GetPlayerMap(i) = GetPlayerMap(MyIndex) Then If CurX = Player(i).X And CurY = Player(i).Y Then Call DrawPlayerName(i) End If End If Next Else For i = 1 To Player_HighIndex If IsPlaying(i) And GetPlayerMap(i) = GetPlayerMap(MyIndex) Then Call DrawPlayerName(i) End If Next End If ' draw npc names If frmMain.optH.Value = True Then For i = 1 To Npc_HighIndex If MapNpc(i).num > 0 Then If CurX = MapNpc(i).X And CurY = MapNpc(i).Y Then Call DrawNpcName(i) End If End If Next Else For i = 1 To Npc_HighIndex If MapNpc(i).num > 0 Then Call DrawNpcName(i) End If Next End If ``` Now, go to modTypes, search for **Private Type OptionsRec**, and at the end (after debug As byte), add: ``` ShowNames As Byte ``` Now go to modDatabse, search for **Public Sub SaveOptions()** and before: ``` 'error handler ```Add: ``` Call PutVar(fileName, "Options", "ShowNames", Str(Options.Debug)) ``` Then, below that Sub, you will find **Public Sub LoadOptions()** and just before where it says **SaveOptions**, add: ``` Options.ShowNames = 0 ``` in that same Sub, just before the FIRST **End If**, add: ``` Options.ShowNames = GetVar(fileName, "Options", "ShowNames") ``` Then, in that sub, before it says **'error handler**, add: ``` If Options.ShowNames = 0 Then frmMain.optS.Value = True Else frmMain.optH.Value = True End If ``` and finally, add this at the bottom of frmMain's code: ``` Private Sub opts_Click() ' If debug mode, handle error then exit out If Options.Debug = 1 Then On Error GoTo errorhandler Options.ShowNames = 0 SaveOptions ' Error handler Exit Sub errorhandler: HandleError "optW_Click", "frmMain", Err.Number, Err.Description, Err.Source, Err.HelpContext Err.Clear Exit Sub End Sub Private Sub opth_Click() ' If debug mode, handle error then exit out If Options.Debug = 1 Then On Error GoTo errorhandler Options.ShowNames = 1 SaveOptions ' Error handler Exit Sub errorhandler: HandleError "optR_Click", "frmMain", Err.Number, Err.Description, Err.Source, Err.HelpContext Err.Clear Exit Sub End Sub ``` and lastly, go to config.ini and at the bottom (after debug= 0 or w/e), add: ``` ShowNames= 0 ```If you don't add this to your config.ini, you will receive a RTE. Hope this helps you all, i felt like contributing to the community for the first time…. may post more tutorials.
  7. no, DIR_DOWN checks if your player is facing down. it would be GetPlayerMap(index, mapnum, x, y) i think.
  8. you need to go to modCombat in the server, and in the first subs, there is are the HP and MP algorithms. as for exp, use CTRL + Find - type Function Getplayernextlevel and select Current Project. there you will find the exp algorithm
  9. say: ``` # Version 1 changes: made a pet system made a quest system ``` something like that
  10. I downloadd that earlier. just make a notepad document, and use a bit of HTML. you just need basic HTML to edit. then, save as… whatevername.html and upload to a webhost.
  11. Terrakion

    Hi

    Oh ok, thanks Greendude
  12. Terrakion

    Hi

    I am downloading it with torrenting. is that bad?
  13. Terrakion

    Hi

    And where can I get vb6?
  14. Terrakion

    Hi

    Hi, I want to know where can I change the scripts in eclipse origins v2.0.0
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