Drakiac
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Everything posted by Drakiac
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They are definitely from an old game… i can tell you that much
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Oh my gosh… *facepalm* @peekay: > Just curious… if your talking to him then u will know what map hes on anyway?
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Follow this: http://www.touchofdeathforums.com/smf/index.php/topic,68360.msg736593.html#msg736593 and if it doesn't work then go to the client folder, go to config, and set Debug to 1 -Drakiac
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I believe it only supports BMP but maybe you could do something to the source…
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I want to find the npcs map not its x-y coordinates…
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I have scripted NPC's in EO and i was wondering how do you check the npcs location when you talk to him. I've tried this: ``` MapNpc(mapNum).Npc(mapNpcNum).Num ```but It says mapNpcNum variable is not defined. I have all of this stored in a separate module called modQuest.bas, which is based off Richy's quest system. Thanks -Drakiac
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@aminooo: > Off-Topic : There's an island down in that map called "HI", lol. So dumb… that's Hawaii... Jungletoe: http://www.digitaljournal.com/article/304550
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I would re-download the zip file from the website or it's a problem with your computers settings.
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Most likely you have a problem with port forwarding. You say your router works 100% but have you set up port 7001 yet? Also, your firewall may be blocking the program. Portforward: portforward.com
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Actually, the earth quake was an 8.9, larger than the Kobe earthquake of 1995 which was only a 6.8\. This earthquake is one of the strongest in man's history. The thing is… i live in Southern California and if that radiation reaches me... hello cancer!
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Oh!! His is if you have no weapon equipped then you can't cast a spell. mine is for If you only want one specific item, such as a wand, to be equipped for spells. we're comparing apples and oranges. :)
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Oh! I thought you were telling me to use this: ``` ' Make sure player has item equipped If GetPlayerEquipment(index, Weapon) = 0 Then Call PlayerMsg(index, "You need a weapon equipped to cast a spell!", BrightRed) Exit Sub End If ``` I was going to say: I would have to do this for every item except for the one I want…. That would be a lot of wasted code. -Drakiac
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A quick question on your Quest system. In the server modCombat at CanPlayerAttackNpc is it supposed to look like this: ``` If NpcX = GetPlayerX(attacker) Then If NpcY = GetPlayerY(attacker) Then If Npc(npcNum).Behaviour NPC_BEHAVIOUR_FRIENDLY And Npc(npcNum).Behaviour NPC_BEHAVIOUR_SHOPKEEPER And Npc(npcNum).Behaviour NPC_BEHAVIOUR_SCRIPTED Then CanPlayerAttackNpc = True If Npc(npcNum).Behaviour = NPC_BEHAVIOUR_SCRIPTED Then CanPlayerAttackNpc = False Call QuestScript(attacker, Int(npcNum)) Exit Function End If If Len(Trim$(Npc(npcNum).AttackSay)) > 0 Then PlayerMsg attacker, Trim$(Npc(npcNum).Name) & ": " & Trim$(Npc(npcNum).AttackSay), White End If End If End If End If End If End If End Function ``` Is anything wrong with it? Thanks -Drakiac
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Thanks so much for this! The scripted tiles are working perfect! The only problem I have with the quest system is that i create the npc, say number 8\. I give him at least one in every stat. i set him to scripted. Then I don't know how to talk to him. I've pressed control next to him yet it does nothing. It should give him case 8 or at least say There is no quest script for NPC Number 8\. Check the source.. but it doesnt…
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In my code it says If the item equipped is not item 1, the item required for the spell, then give message and cancel spell.
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Um.. using your approach if they do have the weapon equipped then they can't cast the spell. The point of my script is so that if they do have a weapon equipped it will allow them to cast a spell. Also, I've tried it out and it does work… thanks for the constructive criticism though :) -Drakiac
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:) I'm glad I could help! *high fives back*
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This edit to the server will require an item equipped in order for you to cast a spell These are all server side edits. Find: ``` ' Prevent subscript out of range If spellslot MAX_PLAYER_SPELLS Then Exit Sub spellnum = GetPlayerSpell(index, spellslot) mapNum = GetPlayerMap(index) ``` and under it put: ``` ' Make sure player has item equipped If GetPlayerEquipment(index, Weapon) 1 Then Call PlayerMsg(index, "You need your _____ equipped!", BrightRed) Exit Sub End If ``` If the item equipped is not a weapon change it to whatever the item is. ex. If GetPlayerEquipment(index, Helmet) 1 Then The number of the item is what you put after . So in this code the item required to cast the spell is item number 1. I hope this helps some people! -Drakiac
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This happened to me. You can go to your client folder, go to config.ini, set debug=1 and it should work.
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For number two will this make it so they can only cast it equipped? I don't want them to be able to cast it if it's in their inventory. Edit: I tried it out and it gave me an error so I changed it to``` If Not GetPlayerEquipment(index, weapon) = wand Then Exit Sub ```but now its saying that it hasn't defined the variable wand yet. The items name actually is wand just so you know. Edit 2: Yay I got it to work! My first code!``` ' Make sure player has wand equipped If GetPlayerEquipment(index, Weapon) 7 Then Call PlayerMsg(index, "You need your wand equipped!", BrightRed) Exit Sub End If ``` Thank you guys so much for the help! -Drakiac
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Thank you so much! I was starting to freak out….
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My server works fine, I have tested it on multiple computers and all clients connect fine. For some weird reason though, if I ever leave my server on for a while, like a day, someone from the ip address 69.163.139.25 keeps on connecting and disconnecting. Here's an image: ![](http://img810.imageshack.us/img810/8566/weirdserver.jpg) This is in the course of like 6 hours. Is this person trying to hack me or what? Would I be better off banning them? Thanks -Drakiac
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Thank you so much for this! I'll be using something like it in my game. -Drakiac
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I believe it is both… All port forwarding guides say both but if there is only one option then try both, one at a time.