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Whackeddie99

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Everything posted by Whackeddie99

  1. That was the answer I was looking for. Nice job GP
  2. Why are you done? School? As much as it disappoints me that I'm programming with a bum candy language for a game, the fact that it's fun keeps me here. You should get in on that bum candy, it's cool
  3. Wow. Damn, I was just going to have a programming contest, but I doubt anyone else here could beat this. People should be really happy you submitted this ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png) Good job
  4. I like to print trollface pictures, tape them to the bottom of my computer teachers mouse when he's helping someone, and watch the flamewar commence.
  5. When you guys changed the constants to enums - did you have to replace every MAX_PLAYER_SPELLS or whatever, with what your enum is? Lmao, that would be annoying XD
  6. Switching from Enums to Constants - what is the point of this? Is grouping with enumerations better?
  7. I didn't read any replies, but two words: ducking Yenius
  8. I think it still works…all you have to change is the rec stuff and attacking anim.
  9. map properties form, there's a checkbox called force spawn. find out what it's name is, and ctrl + f and search the project for whatever that checkbox is named, find where it uses it's value. go from there
  10. Pictures for the pictureless? Cause pictures are always cool ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png)
  11. Finally. Looks fugly but fun. Can't wait to play, be on later.
  12. Well I don't post here often anymore, but I've got kinda a serious problem. The project I'm working on, when I came to work on it, is using EO 3.0, and when you use a spell, there's a 1-3 second freeze when it should cast and play the animation before it actually does. So I went back to the oldest release, before I even started working on it, and it still takes forever. I tested on EO 2.0, and it is fine. Tried lots of different things…can't really see what could be slowing it down. It just takes a long time...beats me why.
  13. > but then again why would you ever have such abysmal amounts of gold in your game?). 2,147,483,647 2.1 Bil? I know runescape players with 1 Trillion. The truth is, the higher the number, it makes the player feel rich, and sends a subliminal message that makes them want to play more. That's why you would have such abysmal amounts of gold ^-^
  14. Must be from jscnider's force spawn thing. Check it out wigga
  15. There's no question, the best 21st gen console game ever was and will always be Halo 2.
  16. ok my bad, read it wrong. But you should just uncomment where it says Call SendAttack, and paste the packet code into a new sub at the bottom of modServerTcp called Sendattack. Then you're good to go.
  17. Shouldn't be hard, I'll assume you know what you're doing. If not, I'll let somebody else explain exactly how to do it: Make another textbox, make that textbox's value = the playerindex, and call sub sendsetsprite with that playerindex instead of MyIndex, which is always equal to your player's index.
  18. you don't need the Dim Buffer as clsBuffer for the attack animation fix.
  19. > I love this quest system so much! If it wasn't for this I don't know what I would do! Without this, you would not have any quests.
  20. Whackeddie99

    Skyrim

    Looks sweet, I want to make a sexy house like Robbaz!
  21. Check if the map moral is party, if it is, send them to the map's boot map. Easy and simple. =)
  22. You need to be forced out of the map if the party is disbanded…
  23. > ![](http://www.touchofdeathforums.com/community/ccs_files/file_host/1bdee0bab62fec97adf0f8849429cf3a.png) > > Because complexity is in your field expertise? You must have reached the peak of your judgement during this past sophomore year… 'amiright? ![](http://weknowmemes.com/wp-content/uploads/2012/03/kelso-burn.jpg)
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